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CommonCombat level 10Undead

Skeleton

An animated pile of bones — the most basic undead.

A human skeleton held together by dark magic. Its eye sockets glow with a faint amber light. It moves with mechanical, purposeless menace. Any living thing that enters its sight becomes a target.

Stats

Hitpoints
120
Melee attack
14
Magic attack
0
Ranged attack
0
Attack speed
1
Attack range
1.5 m
Defences
Slash defence
-5
Stab defence
-5
Crush defence
-10
Ranged defence
0
Magic resistance
5
Poise
100
Movement & awareness
Move speed
5 m/s
Movement speed
3 m/s
Aggro range
8 m
Leash range
30 m

Abilities

1
Bone StrikeCrushweight 100

A heavy overhead swing with a crude weapon.

Damage
14% of attack
Range
1.5 m

How it fights

Behaviour
Melee Aggressive
Patrol
Wander · 12 m
Aggressive on sight
Yes
Calls for help
Yes
Ability preference
AbilityWeightShare
Bone Strike100100%

Drops

Rolls on Skeleton.

Guaranteedalways drops · guaranteed
DropQuantityWeightChance
Bone Fragments
Crafting material
1–3—100%
Drops1 roll · weighted
DropQuantityWeightChance
Nothing—4040%
Skull12020%
Coins Copper1–52525%
Old Rusted Sword11010%
Bone Dust1–255%

Movement & spawning

Spawn
Max Instances
12
Respawn Time
30
Respawn Variance
10
Spawn Sound
sfx/creatures/skeleton/rise

Sounds

Aggro
sfx/creatures/skeleton/clatter
Ambient
sfx/creatures/skeleton/rattle
Attack
sfx/creatures/skeleton/strike
Death
sfx/creatures/skeleton/collapse
Footsteps
sfx/footsteps/bone_click
Hurt
sfx/creatures/skeleton/crack
Full catalogue record32 fields · straight from the content catalogue
Abilities
Inline
  1. Ability Ref
    —
    Active Frames
    none
    Animation
    attack_overhead
    Base Damage
    14
    Cast Time
    0
    Channel Duration
    —
    Channeled
    —
    Condition
    —
    Cooldown
    0
    Cooldown Ms
    —
    Damage
    —
    Damage Shape
    —
    Damage Type
    crush
    Description
    A heavy overhead swing with a crude weapon.
    Effects
    none
    Hitbox
    —
    Hurtbox Shapes
    none
    Id
    Bone Strike
    Name
    Bone Strike
    Parryable
    —
    Priority
    1
    Projectile
    —
    Range
    1.5
    Root Motion
    —
    Sound
    sfx/creatures/skeleton/strike
    Telegraph
    —
    Timeline
    —
    Timing
    —
Refs
none
Aggression
—
Ai
Ability Conditions
—
Ability Weights
Creature Skeleton Bone Strike
100
Behavior Overrides
Aggro On Sight
yes
Auto Heal
—
Call For Help
yes
Flee At Hp Percent
0
Heal Delay
—
Help Range
—
Show Damage Numbers
—
Track Dps
—
Behavior Tree
Melee Aggressive
Disengage After Secs
—
Evasion
—
Patrol
Radius
12
Type
wander
Waypoints
none
Pursuit
—
Audio
Aggro
sfx/creatures/skeleton/clatter
Ambient
sfx/creatures/skeleton/rattle
Attack
sfx/creatures/skeleton/strike
Death
sfx/creatures/skeleton/collapse
Footsteps
sfx/footsteps/bone_click
Hurt
sfx/creatures/skeleton/crack
Behavior Tree
—
Category
common
Combat Level
10
Description
An animated pile of bones — the most basic undead.
Examine
A human skeleton held together by dark magic. Its eye sockets glow with a faint amber light. It moves with mechanical, purposeless menace. Any living thing that enters its sight becomes a target.
Fish
—
Hitbox
—
Icon
icons/creatures/skeleton
Id
Skeleton
Impact
—
Inheritance
—
Loot
Loot Table
Skeleton
Xp Rewards
Combat
0
Hp
0
Skills
none
Venery
15
Loot Table
—
Mechanics
none
Metadata
Added Version
0.1.0
Notes
Fundamental undead enemy. Weak to crush, immune to poison/bleed. Teaches players about damage type weaknesses.
Tags
undead, melee, aggressive, basic
Venery Category
undead
Zone
ancient_graveyard, catacombs, ruined_fortress
Model
models/creatures/undead/skeleton
Movement
—
Name
Skeleton
Phases
—
Recovery
—
Resistances
—
Respawn
—
Spawn
Max Instances
12
Respawn Time
30
Respawn Variance
10
Spawn Animation
—
Spawn Sound
sfx/creatures/skeleton/rise
Stats
Aggro Range
8
Attack
14
Attack Range
1.5
Attack Speed
1
Crush Defense
-10
Immunities
none
Leash Range
30
Magic Attack
0
Magic Resistance
5
Max Hp
120
Move Speed
5
Movement Speed
3
Poise
100
Ranged Attack
0
Ranged Defense
0
Slash Defense
-5
Stab Defense
-5
Status Immunities
—
Variation
—
Visuals
—
Xp Rewards
—
Designer's note

Fundamental undead enemy. Weak to crush, immune to poison/bleed. Teaches players about damage type weaknesses.

undeadmeleeaggressivebasic