Stats
Hitpoints
120
Melee attack
14
Magic attack
0
Ranged attack
0
Attack speed
1
Attack range
1.5 m
Defences
Slash defence
-5
Stab defence
-5
Crush defence
-10
Ranged defence
0
Magic resistance
5
Poise
100
Movement & awareness
Move speed
5 m/s
Movement speed
3 m/s
Aggro range
8 m
Leash range
30 m
Abilities
1How it fights
- Behaviour
- Melee Aggressive
- Patrol
- Wander · 12 m
- Aggressive on sight
- Yes
- Calls for help
- Yes
Ability preference
| Ability | Weight | Share |
|---|---|---|
| Bone Strike | 100 | 100% |
Drops
Rolls on Skeleton.
Guaranteedalways drops · guaranteed
| Drop | Quantity | Weight | Chance |
|---|---|---|---|
| Bone Fragments Crafting material | 1–3 | — | 100% |
Drops1 roll · weighted
| Drop | Quantity | Weight | Chance |
|---|---|---|---|
| Nothing | — | 40 | 40% |
| Skull | 1 | 20 | 20% |
| Coins Copper | 1–5 | 25 | 25% |
| Old Rusted Sword | 1 | 10 | 10% |
| Bone Dust | 1–2 | 5 | 5% |
Movement & spawning
Spawn
- Max Instances
- 12
- Respawn Time
- 30
- Respawn Variance
- 10
- Spawn Sound
- sfx/creatures/skeleton/rise
Sounds
- Aggro
sfx/creatures/skeleton/clatter- Ambient
sfx/creatures/skeleton/rattle- Attack
sfx/creatures/skeleton/strike- Death
sfx/creatures/skeleton/collapse- Footsteps
sfx/footsteps/bone_click- Hurt
sfx/creatures/skeleton/crack
Full catalogue record32 fields · straight from the content catalogue
- Abilities
- Inline
- Ability Ref
- —
- Active Frames
- none
- Animation
- attack_overhead
- Base Damage
- 14
- Cast Time
- 0
- Channel Duration
- —
- Channeled
- —
- Condition
- —
- Cooldown
- 0
- Cooldown Ms
- —
- Damage
- —
- Damage Shape
- —
- Damage Type
- crush
- Description
- A heavy overhead swing with a crude weapon.
- Effects
- none
- Hitbox
- —
- Hurtbox Shapes
- none
- Id
- Bone Strike
- Name
- Bone Strike
- Parryable
- —
- Priority
- 1
- Projectile
- —
- Range
- 1.5
- Root Motion
- —
- Sound
- sfx/creatures/skeleton/strike
- Telegraph
- —
- Timeline
- —
- Timing
- —
- Refs
- none
- Aggression
- —
- Ai
- Ability Conditions
- —
- Ability Weights
- Creature Skeleton Bone Strike
- 100
- Behavior Overrides
- Aggro On Sight
- yes
- Auto Heal
- —
- Call For Help
- yes
- Flee At Hp Percent
- 0
- Heal Delay
- —
- Help Range
- —
- Show Damage Numbers
- —
- Track Dps
- —
- Behavior Tree
- Melee Aggressive
- Disengage After Secs
- —
- Evasion
- —
- Patrol
- Radius
- 12
- Type
- wander
- Waypoints
- none
- Pursuit
- —
- Audio
- Aggro
- sfx/creatures/skeleton/clatter
- Ambient
- sfx/creatures/skeleton/rattle
- Attack
- sfx/creatures/skeleton/strike
- Death
- sfx/creatures/skeleton/collapse
- Footsteps
- sfx/footsteps/bone_click
- Hurt
- sfx/creatures/skeleton/crack
- Behavior Tree
- —
- Category
- common
- Combat Level
- 10
- Description
- An animated pile of bones — the most basic undead.
- Examine
- A human skeleton held together by dark magic. Its eye sockets glow with a faint amber light. It moves with mechanical, purposeless menace. Any living thing that enters its sight becomes a target.
- Fish
- —
- Hitbox
- —
- Icon
- icons/creatures/skeleton
- Id
- Skeleton
- Impact
- —
- Inheritance
- —
- Loot
- Loot Table
- Skeleton
- Xp Rewards
- Combat
- 0
- Hp
- 0
- Skills
- none
- Venery
- 15
- Loot Table
- —
- Mechanics
- none
- Metadata
- Added Version
- 0.1.0
- Notes
- Fundamental undead enemy. Weak to crush, immune to poison/bleed. Teaches players about damage type weaknesses.
- Tags
- undead, melee, aggressive, basic
- Venery Category
- undead
- Zone
- ancient_graveyard, catacombs, ruined_fortress
- Model
- models/creatures/undead/skeleton
- Movement
- —
- Name
- Skeleton
- Phases
- —
- Recovery
- —
- Resistances
- —
- Respawn
- —
- Spawn
- Max Instances
- 12
- Respawn Time
- 30
- Respawn Variance
- 10
- Spawn Animation
- —
- Spawn Sound
- sfx/creatures/skeleton/rise
- Stats
- Aggro Range
- 8
- Attack
- 14
- Attack Range
- 1.5
- Attack Speed
- 1
- Crush Defense
- -10
- Immunities
- none
- Leash Range
- 30
- Magic Attack
- 0
- Magic Resistance
- 5
- Max Hp
- 120
- Move Speed
- 5
- Movement Speed
- 3
- Poise
- 100
- Ranged Attack
- 0
- Ranged Defense
- 0
- Slash Defense
- -5
- Stab Defense
- -5
- Status Immunities
- —
- Variation
- —
- Visuals
- —
- Xp Rewards
- —
Designer's note
Fundamental undead enemy. Weak to crush, immune to poison/bleed. Teaches players about damage type weaknesses.
undeadmeleeaggressivebasic