Stats
Hitpoints
15
Melee attack
2
Magic attack
0
Ranged attack
0
Attack speed
1
Attack range
1.5 m
Defences
Slash defence
3
Stab defence
3
Crush defence
1
Ranged defence
3
Magic resistance
0
Poise
100
Movement & awareness
Move speed
5 m/s
Movement speed
2 m/s
Aggro range
3 m
Leash range
12 m
Abilities
1How it fights
- Behaviour
- Passive Until Attacked
- Patrol
- Wander · 5 m
- Aggressive on sight
- No
Ability preference
| Ability | Weight | Share |
|---|---|---|
| Pinch | 100 | 100% |
Drops
Rolls on Shore Crab Drops.
Guaranteed1 roll · all
| Drop | Quantity | Weight | Chance |
|---|---|---|---|
| 1 | — | — |
Currency1 roll · weighted
| Drop | Quantity | Weight | Chance |
|---|---|---|---|
| Nothing | — | 30 | 30% |
| Gold | 1–5 | 70 | 70% |
Movement & spawning
Spawn
- Max Instances
- 6
- Respawn Time
- 15
- Respawn Variance
- 5
Sounds
- Aggro
sfx/creatures/crab/aggro- Ambient
sfx/creatures/crab/idle- Attack
sfx/creatures/crab/pinch- Death
sfx/creatures/crab/death- Footsteps
sfx/footsteps/clitter_clatter- Hurt
sfx/creatures/crab/hurt
Full catalogue record32 fields · straight from the content catalogue
- Abilities
- Inline
- Ability Ref
- —
- Active Frames
- none
- Animation
- attack_pinch
- Base Damage
- 2
- Cast Time
- 0
- Channel Duration
- —
- Channeled
- —
- Condition
- —
- Cooldown
- 0
- Cooldown Ms
- —
- Damage
- —
- Damage Shape
- —
- Damage Type
- crush
- Description
- A quick snap of the crab's pincers.
- Effects
- none
- Hitbox
- —
- Hurtbox Shapes
- none
- Id
- Pinch
- Name
- Pinch
- Parryable
- —
- Priority
- 1
- Projectile
- —
- Range
- 1.5
- Root Motion
- —
- Sound
- sfx/creatures/crab/pinch
- Telegraph
- —
- Timeline
- —
- Timing
- —
- Refs
- none
- Aggression
- —
- Ai
- Ability Conditions
- —
- Ability Weights
- Creature Crab Pinch
- 100
- Behavior Overrides
- Aggro On Sight
- no
- Auto Heal
- —
- Call For Help
- no
- Flee At Hp Percent
- 0
- Heal Delay
- —
- Help Range
- —
- Show Damage Numbers
- —
- Track Dps
- —
- Behavior Tree
- Passive Until Attacked
- Disengage After Secs
- —
- Evasion
- —
- Patrol
- Radius
- 5
- Type
- wander
- Waypoints
- none
- Pursuit
- —
- Audio
- Aggro
- sfx/creatures/crab/aggro
- Ambient
- sfx/creatures/crab/idle
- Attack
- sfx/creatures/crab/pinch
- Death
- sfx/creatures/crab/death
- Footsteps
- sfx/footsteps/clitter_clatter
- Hurt
- sfx/creatures/crab/hurt
- Behavior Tree
- —
- Category
- common
- Combat Level
- 1
- Description
- A small crab scuttling along the rocky shoreline.
- Examine
- A palm-sized crab with a mottled brown shell, picking through seaweed and debris along the waterline. It seems content to mind its own business, but those pincers look like they could give a nasty nip if provoked.
- Fish
- —
- Hitbox
- —
- Icon
- icons/creatures/shore_crab
- Id
- Shore Crab
- Impact
- —
- Inheritance
- —
- Loot
- Loot Table
- Shore Crab Drops
- Xp Rewards
- Combat
- 0
- Hp
- 0
- Skills
- none
- Venery
- 3
- Loot Table
- —
- Mechanics
- none
- Metadata
- Added Version
- 0.1.0
- Notes
- Easiest creature on tutorial island. Passive until attacked, making it safe for players to engage on their own terms. Higher defense than HP due to its shell, but weak to crush damage. Teaches players that not all creatures are aggressive, and introduces the concept of armor versus different damage types.
- Tags
- beast, melee, passive, tutorial, coastal
- Venery Category
- beast
- Zone
- tutorial_island
- Model
- models/creatures/beast/shore_crab
- Movement
- —
- Name
- Shore Crab
- Phases
- —
- Recovery
- —
- Resistances
- —
- Respawn
- —
- Spawn
- Max Instances
- 6
- Respawn Time
- 15
- Respawn Variance
- 5
- Spawn Animation
- —
- Spawn Sound
- —
- Stats
- Aggro Range
- 3
- Attack
- 2
- Attack Range
- 1.5
- Attack Speed
- 1
- Crush Defense
- 1
- Immunities
- none
- Leash Range
- 12
- Magic Attack
- 0
- Magic Resistance
- 0
- Max Hp
- 15
- Move Speed
- 5
- Movement Speed
- 2
- Poise
- 100
- Ranged Attack
- 0
- Ranged Defense
- 3
- Slash Defense
- 3
- Stab Defense
- 3
- Status Immunities
- —
- Variation
- —
- Visuals
- —
- Xp Rewards
- —
Designer's note
Easiest creature on tutorial island. Passive until attacked, making it safe for players to engage on their own terms. Higher defense than HP due to its shell, but weak to crush damage. Teaches players that not all creatures are aggressive, and introduces the concept of armor versus different damage types.
beastmeleepassivetutorialcoastal