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CommonCombat level 35Elemental

Shambling Mound

A shifting heap of swamp vegetation and dark soil that engulfs anything it can catch.

It barely looks alive until it moves. The Shambling Mound is a mass of rotting plants, swamp water, and compressed soil that has, somehow, acquired an appetite. It prefers to engulf its prey whole and let the digestive acids do the work. The faintly glowing spores it releases are not decorative.

Stats

Hitpoints
800
Melee attack
45
Magic attack
22
Ranged attack
0
Attack speed
0.9
Attack range
2.5 m
Defences
Slash defence
8
Stab defence
12
Crush defence
20
Ranged defence
14
Magic resistance
10
Poise
100
Movement & awareness
Move speed
5 m/s
Movement speed
2 m/s
Aggro range
6 m
Leash range
20 m

Abilities

3
EngulfCrushweight 40

Grabs a target and crushes them inside its body, dealing sustained damage.

Damage
35% of attack
Range
2.5 m
Wind-up
0.6 s
Cooldown
10 s
Effects
  • Grab — duration 3
Poison SporesMagicTelegraph: Cone Aoeweight 40

Releases a cone of toxic spores that poison all targets in the area.

Damage
20% of attack
Range
6 m
Wind-up
0.7 s
Cooldown
8 s
Effects
  • Poison — duration 8

Passively regenerates a small amount of health each second.

Damage
0% of attack
Range
0 m
Effects
  • Passive Regen

How it fights

Behaviour
Aggressive
Patrol
Wander · 5 m
Aggressive on sight
Yes
Ability preference
AbilityWeightShare
Engulf4050%
Poison Spores4050%

Drops

Rolls on Shambling Mound Drops.

Guaranteedalways drops · guaranteed
DropQuantityWeightChance
Swamp Vegetation Bundle1–3—100%
Drops1 roll · weighted
DropQuantityWeightChance
Nothing—3535%
Bog Ooze1–22525%
Decomposed Matter1–32020%
Coins Silver1–42020%

Movement & spawning

Spawn
Max Instances
6
Respawn Time
50
Respawn Variance
15
Spawn Animation
rise_from_swamp
Spawn Sound
sfx/creatures/shambling_mound/spawn

Sounds

Aggro
sfx/creatures/shambling_mound/aggro
Ambient
sfx/creatures/shambling_mound/idle
Attack
sfx/creatures/shambling_mound/engulf
Death
sfx/creatures/shambling_mound/death
Footsteps
sfx/footsteps/swamp_squelch
Hurt
sfx/creatures/shambling_mound/hurt
Full catalogue record32 fields · straight from the content catalogue
Abilities
Inline
  1. Ability Ref
    —
    Active Frames
    none
    Animation
    attack_engulf
    Base Damage
    35
    Cast Time
    0.6
    Channel Duration
    —
    Channeled
    —
    Condition
    —
    Cooldown
    10
    Cooldown Ms
    —
    Damage
    —
    Damage Shape
    —
    Damage Type
    crush
    Description
    Grabs a target and crushes them inside its body, dealing sustained damage.
    Effects
    1. Chance
      —
      Dps
      —
      Duration
      3
      Max At Hp Pct
      —
      Min Duration
      —
      Radius
      —
      Type
      grab
    Hitbox
    —
    Hurtbox Shapes
    none
    Id
    Engulf
    Name
    Engulf
    Parryable
    —
    Priority
    1
    Projectile
    —
    Range
    2.5
    Root Motion
    —
    Sound
    sfx/creatures/shambling_mound/engulf
    Telegraph
    —
    Timeline
    —
    Timing
    —
  2. Ability Ref
    —
    Active Frames
    none
    Animation
    attack_spores
    Base Damage
    20
    Cast Time
    0.7
    Channel Duration
    —
    Channeled
    —
    Condition
    —
    Cooldown
    8
    Cooldown Ms
    —
    Damage
    —
    Damage Shape
    —
    Damage Type
    magic
    Description
    Releases a cone of toxic spores that poison all targets in the area.
    Effects
    1. Chance
      —
      Dps
      —
      Duration
      8
      Max At Hp Pct
      —
      Min Duration
      —
      Radius
      —
      Type
      poison
    Hitbox
    —
    Hurtbox Shapes
    none
    Id
    Poison Spores
    Name
    Poison Spores
    Parryable
    —
    Priority
    1
    Projectile
    —
    Range
    6
    Root Motion
    —
    Sound
    sfx/creatures/shambling_mound/spores
    Telegraph
    cone_aoe
    Timeline
    —
    Timing
    —
  3. Ability Ref
    —
    Active Frames
    none
    Animation
    —
    Base Damage
    0
    Cast Time
    0
    Channel Duration
    —
    Channeled
    —
    Condition
    —
    Cooldown
    0
    Cooldown Ms
    —
    Damage
    —
    Damage Shape
    —
    Damage Type
    —
    Description
    Passively regenerates a small amount of health each second.
    Effects
    1. Chance
      —
      Dps
      —
      Duration
      —
      Max At Hp Pct
      —
      Min Duration
      —
      Radius
      —
      Type
      passive_regen
    Hitbox
    —
    Hurtbox Shapes
    none
    Id
    Regenerate
    Name
    Regenerate
    Parryable
    —
    Priority
    1
    Projectile
    —
    Range
    0
    Root Motion
    —
    Sound
    —
    Telegraph
    —
    Timeline
    —
    Timing
    —
Refs
none
Aggression
—
Ai
Ability Conditions
—
Ability Weights
Creature Mound Engulf
40
Creature Mound Poison Spores
40
Behavior Overrides
Aggro On Sight
yes
Auto Heal
—
Call For Help
no
Flee At Hp Percent
0
Heal Delay
—
Help Range
—
Show Damage Numbers
—
Track Dps
—
Behavior Tree
aggressive
Disengage After Secs
—
Evasion
—
Patrol
Radius
5
Type
wander
Waypoints
none
Pursuit
—
Audio
Aggro
sfx/creatures/shambling_mound/aggro
Ambient
sfx/creatures/shambling_mound/idle
Attack
sfx/creatures/shambling_mound/engulf
Death
sfx/creatures/shambling_mound/death
Footsteps
sfx/footsteps/swamp_squelch
Hurt
sfx/creatures/shambling_mound/hurt
Behavior Tree
—
Category
common
Combat Level
35
Description
A shifting heap of swamp vegetation and dark soil that engulfs anything it can catch.
Examine
It barely looks alive until it moves. The Shambling Mound is a mass of rotting plants, swamp water, and compressed soil that has, somehow, acquired an appetite. It prefers to engulf its prey whole and let the digestive acids do the work. The faintly glowing spores it releases are not decorative.
Fish
—
Hitbox
—
Icon
icons/creatures/shambling_mound
Id
Shambling Mound
Impact
—
Inheritance
—
Loot
Loot Table
Shambling Mound Drops
Xp Rewards
Combat
0
Hp
0
Skills
none
Venery
75
Loot Table
—
Mechanics
none
Metadata
Added Version
0.1.0
Notes
Passive regen means prolonged fights favour the Mound. Engulf is the priority avoid -- grabbed players need CC breaks or teammate burst to force release. Immune to poison and bleed. Highly vulnerable to burn and slash damage.
Tags
elemental, plant, swamp, melee, grab, poison, regen
Venery Category
elemental
Zone
swamp_depths
Model
models/creatures/elemental/shambling_mound
Movement
—
Name
Shambling Mound
Phases
—
Recovery
—
Resistances
—
Respawn
—
Spawn
Max Instances
6
Respawn Time
50
Respawn Variance
15
Spawn Animation
rise_from_swamp
Spawn Sound
sfx/creatures/shambling_mound/spawn
Stats
Aggro Range
6
Attack
45
Attack Range
2.5
Attack Speed
0.9
Crush Defense
20
Immunities
none
Leash Range
20
Magic Attack
22
Magic Resistance
10
Max Hp
800
Move Speed
5
Movement Speed
2
Poise
100
Ranged Attack
0
Ranged Defense
14
Slash Defense
8
Stab Defense
12
Status Immunities
—
Variation
—
Visuals
—
Xp Rewards
—
Designer's note

Passive regen means prolonged fights favour the Mound. Engulf is the priority avoid -- grabbed players need CC breaks or teammate burst to force release. Immune to poison and bleed. Highly vulnerable to burn and slash damage.

elementalplantswampmeleegrabpoisonregen