Shambling Mound
A shifting heap of swamp vegetation and dark soil that engulfs anything it can catch.
It barely looks alive until it moves. The Shambling Mound is a mass of rotting plants, swamp water, and compressed soil that has, somehow, acquired an appetite. It prefers to engulf its prey whole and let the digestive acids do the work. The faintly glowing spores it releases are not decorative.
Stats
Abilities
3Grabs a target and crushes them inside its body, dealing sustained damage.
- Damage
- 35% of attack
- Range
- 2.5 m
- Wind-up
- 0.6 s
- Cooldown
- 10 s
- Effects
- Grab — duration 3
Releases a cone of toxic spores that poison all targets in the area.
- Damage
- 20% of attack
- Range
- 6 m
- Wind-up
- 0.7 s
- Cooldown
- 8 s
- Effects
- Poison — duration 8
Passively regenerates a small amount of health each second.
- Damage
- 0% of attack
- Range
- 0 m
- Effects
- Passive Regen
How it fights
- Behaviour
- Aggressive
- Patrol
- Wander · 5 m
- Aggressive on sight
- Yes
| Ability | Weight | Share |
|---|---|---|
| Engulf | 40 | 50% |
| Poison Spores | 40 | 50% |
Drops
Rolls on Shambling Mound Drops.
| Drop | Quantity | Weight | Chance |
|---|---|---|---|
| Swamp Vegetation Bundle | 1–3 | — | 100% |
| Drop | Quantity | Weight | Chance |
|---|---|---|---|
| Nothing | — | 35 | 35% |
| Bog Ooze | 1–2 | 25 | 25% |
| Decomposed Matter | 1–3 | 20 | 20% |
| Coins Silver | 1–4 | 20 | 20% |
Movement & spawning
- Max Instances
- 6
- Respawn Time
- 50
- Respawn Variance
- 15
- Spawn Animation
- rise_from_swamp
- Spawn Sound
- sfx/creatures/shambling_mound/spawn
Sounds
- Aggro
sfx/creatures/shambling_mound/aggro- Ambient
sfx/creatures/shambling_mound/idle- Attack
sfx/creatures/shambling_mound/engulf- Death
sfx/creatures/shambling_mound/death- Footsteps
sfx/footsteps/swamp_squelch- Hurt
sfx/creatures/shambling_mound/hurt
Full catalogue record32 fields · straight from the content catalogue
- Abilities
- Inline
- Ability Ref
- —
- Active Frames
- none
- Animation
- attack_engulf
- Base Damage
- 35
- Cast Time
- 0.6
- Channel Duration
- —
- Channeled
- —
- Condition
- —
- Cooldown
- 10
- Cooldown Ms
- —
- Damage
- —
- Damage Shape
- —
- Damage Type
- crush
- Description
- Grabs a target and crushes them inside its body, dealing sustained damage.
- Effects
- Chance
- —
- Dps
- —
- Duration
- 3
- Max At Hp Pct
- —
- Min Duration
- —
- Radius
- —
- Type
- grab
- Hitbox
- —
- Hurtbox Shapes
- none
- Id
- Engulf
- Name
- Engulf
- Parryable
- —
- Priority
- 1
- Projectile
- —
- Range
- 2.5
- Root Motion
- —
- Sound
- sfx/creatures/shambling_mound/engulf
- Telegraph
- —
- Timeline
- —
- Timing
- —
- Ability Ref
- —
- Active Frames
- none
- Animation
- attack_spores
- Base Damage
- 20
- Cast Time
- 0.7
- Channel Duration
- —
- Channeled
- —
- Condition
- —
- Cooldown
- 8
- Cooldown Ms
- —
- Damage
- —
- Damage Shape
- —
- Damage Type
- magic
- Description
- Releases a cone of toxic spores that poison all targets in the area.
- Effects
- Chance
- —
- Dps
- —
- Duration
- 8
- Max At Hp Pct
- —
- Min Duration
- —
- Radius
- —
- Type
- poison
- Hitbox
- —
- Hurtbox Shapes
- none
- Id
- Poison Spores
- Name
- Poison Spores
- Parryable
- —
- Priority
- 1
- Projectile
- —
- Range
- 6
- Root Motion
- —
- Sound
- sfx/creatures/shambling_mound/spores
- Telegraph
- cone_aoe
- Timeline
- —
- Timing
- —
- Ability Ref
- —
- Active Frames
- none
- Animation
- —
- Base Damage
- 0
- Cast Time
- 0
- Channel Duration
- —
- Channeled
- —
- Condition
- —
- Cooldown
- 0
- Cooldown Ms
- —
- Damage
- —
- Damage Shape
- —
- Damage Type
- —
- Description
- Passively regenerates a small amount of health each second.
- Effects
- Chance
- —
- Dps
- —
- Duration
- —
- Max At Hp Pct
- —
- Min Duration
- —
- Radius
- —
- Type
- passive_regen
- Hitbox
- —
- Hurtbox Shapes
- none
- Id
- Regenerate
- Name
- Regenerate
- Parryable
- —
- Priority
- 1
- Projectile
- —
- Range
- 0
- Root Motion
- —
- Sound
- —
- Telegraph
- —
- Timeline
- —
- Timing
- —
- Refs
- none
- Aggression
- —
- Ai
- Ability Conditions
- —
- Ability Weights
- Creature Mound Engulf
- 40
- Creature Mound Poison Spores
- 40
- Behavior Overrides
- Aggro On Sight
- yes
- Auto Heal
- —
- Call For Help
- no
- Flee At Hp Percent
- 0
- Heal Delay
- —
- Help Range
- —
- Show Damage Numbers
- —
- Track Dps
- —
- Behavior Tree
- aggressive
- Disengage After Secs
- —
- Evasion
- —
- Patrol
- Radius
- 5
- Type
- wander
- Waypoints
- none
- Pursuit
- —
- Audio
- Aggro
- sfx/creatures/shambling_mound/aggro
- Ambient
- sfx/creatures/shambling_mound/idle
- Attack
- sfx/creatures/shambling_mound/engulf
- Death
- sfx/creatures/shambling_mound/death
- Footsteps
- sfx/footsteps/swamp_squelch
- Hurt
- sfx/creatures/shambling_mound/hurt
- Behavior Tree
- —
- Category
- common
- Combat Level
- 35
- Description
- A shifting heap of swamp vegetation and dark soil that engulfs anything it can catch.
- Examine
- It barely looks alive until it moves. The Shambling Mound is a mass of rotting plants, swamp water, and compressed soil that has, somehow, acquired an appetite. It prefers to engulf its prey whole and let the digestive acids do the work. The faintly glowing spores it releases are not decorative.
- Fish
- —
- Hitbox
- —
- Icon
- icons/creatures/shambling_mound
- Id
- Shambling Mound
- Impact
- —
- Inheritance
- —
- Loot
- Loot Table
- Shambling Mound Drops
- Xp Rewards
- Combat
- 0
- Hp
- 0
- Skills
- none
- Venery
- 75
- Loot Table
- —
- Mechanics
- none
- Metadata
- Added Version
- 0.1.0
- Notes
- Passive regen means prolonged fights favour the Mound. Engulf is the priority avoid -- grabbed players need CC breaks or teammate burst to force release. Immune to poison and bleed. Highly vulnerable to burn and slash damage.
- Tags
- elemental, plant, swamp, melee, grab, poison, regen
- Venery Category
- elemental
- Zone
- swamp_depths
- Model
- models/creatures/elemental/shambling_mound
- Movement
- —
- Name
- Shambling Mound
- Phases
- —
- Recovery
- —
- Resistances
- —
- Respawn
- —
- Spawn
- Max Instances
- 6
- Respawn Time
- 50
- Respawn Variance
- 15
- Spawn Animation
- rise_from_swamp
- Spawn Sound
- sfx/creatures/shambling_mound/spawn
- Stats
- Aggro Range
- 6
- Attack
- 45
- Attack Range
- 2.5
- Attack Speed
- 0.9
- Crush Defense
- 20
- Immunities
- none
- Leash Range
- 20
- Magic Attack
- 22
- Magic Resistance
- 10
- Max Hp
- 800
- Move Speed
- 5
- Movement Speed
- 2
- Poise
- 100
- Ranged Attack
- 0
- Ranged Defense
- 14
- Slash Defense
- 8
- Stab Defense
- 12
- Status Immunities
- —
- Variation
- —
- Visuals
- —
- Xp Rewards
- —
Passive regen means prolonged fights favour the Mound. Engulf is the priority avoid -- grabbed players need CC breaks or teammate burst to force release. Immune to poison and bleed. Highly vulnerable to burn and slash damage.