Sea Snake
A long, banded sea snake lurking in shallow coastal waters.
Iridescent blue and black bands ripple along this serpent as it glides through the shallows. Deceptively graceful, it will spit venom at threats before coiling to constrict any prey that comes too close. Local fishermen give it a wide berth.
Stats
Hitpoints
315
Melee attack
18
Magic attack
0
Ranged attack
14
Attack speed
1.6
Attack range
1.8 m
Defences
Slash defence
6
Stab defence
5
Crush defence
8
Ranged defence
7
Magic resistance
5
Poise
100
Movement & awareness
Move speed
5 m/s
Movement speed
4.5 m/s
Aggro range
6 m
Leash range
18 m
Abilities
2A quick strike that injects debilitating venom.
- Damage
- 14% of attack
- Range
- 1.8 m
- Wind-up
- 0.3 s
- Cooldown
- 4 s
- Effects
- Poison — duration 12
The snake coils around the target, immobilizing them and dealing crush damage over time.
- Damage
- 10% of attack
- Range
- 1.8 m
- Wind-up
- 0.6 s
- Cooldown
- 15 s
- Effects
- Immobilize — duration 3
- Damage Over Time — duration 3
How it fights
- Behaviour
- Ranged Kite
- Patrol
- Wander · 8 m
- Aggressive on sight
- No
- Flees at
- 20% HP
Ability preference
| Ability | Weight | Share |
|---|---|---|
| Venomous Bite | 55 | 55% |
| Coil Constrict | 45 | 45% |
Drops
Rolls on Sea Snake Drops.
Guaranteedalways drops · guaranteed
| Drop | Quantity | Weight | Chance |
|---|---|---|---|
| Sea Snake Venom Gland Poison alchemy ingredient | 1 | — | 100% |
Drops1 roll · weighted
| Drop | Quantity | Weight | Chance |
|---|---|---|---|
| Nothing | — | 35 | 35% |
| Sea Snake Scales | 2–5 | 30 | 30% |
| Coins Silver | 1–3 | 20 | 20% |
| Snake Fang | 1–2 | 15 | 15% |
Movement & spawning
Spawn
- Max Instances
- 6
- Respawn Time
- 45
- Respawn Variance
- 10
Sounds
- Aggro
sfx/creatures/snake/aggro- Ambient
sfx/creatures/snake/idle- Attack
sfx/creatures/snake/bite- Death
sfx/creatures/snake/death- Footsteps
sfx/footsteps/slither- Hurt
sfx/creatures/snake/hurt
Full catalogue record32 fields · straight from the content catalogue
- Abilities
- Inline
- Ability Ref
- —
- Active Frames
- none
- Animation
- attack_bite
- Base Damage
- 14
- Cast Time
- 0.3
- Channel Duration
- —
- Channeled
- —
- Condition
- —
- Cooldown
- 4
- Cooldown Ms
- —
- Damage
- —
- Damage Shape
- —
- Damage Type
- stab
- Description
- A quick strike that injects debilitating venom.
- Effects
- Chance
- —
- Dps
- —
- Duration
- 12
- Max At Hp Pct
- —
- Min Duration
- —
- Radius
- —
- Type
- poison
- Hitbox
- —
- Hurtbox Shapes
- none
- Id
- Venomous Bite
- Name
- Venomous Bite
- Parryable
- —
- Priority
- 1
- Projectile
- —
- Range
- 1.8
- Root Motion
- —
- Sound
- sfx/creatures/snake/bite
- Telegraph
- —
- Timeline
- —
- Timing
- —
- Ability Ref
- —
- Active Frames
- none
- Animation
- attack_constrict
- Base Damage
- 10
- Cast Time
- 0.6
- Channel Duration
- —
- Channeled
- —
- Condition
- —
- Cooldown
- 15
- Cooldown Ms
- —
- Damage
- —
- Damage Shape
- —
- Damage Type
- crush
- Description
- The snake coils around the target, immobilizing them and dealing crush damage over time.
- Effects
- Chance
- —
- Dps
- —
- Duration
- 3
- Max At Hp Pct
- —
- Min Duration
- —
- Radius
- —
- Type
- immobilize
- Chance
- —
- Dps
- —
- Duration
- 3
- Max At Hp Pct
- —
- Min Duration
- —
- Radius
- —
- Type
- damage_over_time
- Hitbox
- —
- Hurtbox Shapes
- none
- Id
- Coil Constrict
- Name
- Coil Constrict
- Parryable
- —
- Priority
- 1
- Projectile
- —
- Range
- 1.8
- Root Motion
- —
- Sound
- sfx/creatures/snake/constrict
- Telegraph
- —
- Timeline
- —
- Timing
- —
- Refs
- none
- Aggression
- —
- Ai
- Ability Conditions
- —
- Ability Weights
- Creature Sea Snake Coil Constrict
- 45
- Creature Sea Snake Venomous Bite
- 55
- Behavior Overrides
- Aggro On Sight
- no
- Auto Heal
- —
- Call For Help
- no
- Flee At Hp Percent
- 20
- Heal Delay
- —
- Help Range
- —
- Show Damage Numbers
- —
- Track Dps
- —
- Behavior Tree
- Ranged Kite
- Disengage After Secs
- —
- Evasion
- —
- Patrol
- Radius
- 8
- Type
- wander
- Waypoints
- none
- Pursuit
- —
- Audio
- Aggro
- sfx/creatures/snake/aggro
- Ambient
- sfx/creatures/snake/idle
- Attack
- sfx/creatures/snake/bite
- Death
- sfx/creatures/snake/death
- Footsteps
- sfx/footsteps/slither
- Hurt
- sfx/creatures/snake/hurt
- Behavior Tree
- —
- Category
- common
- Combat Level
- 15
- Description
- A long, banded sea snake lurking in shallow coastal waters.
- Examine
- Iridescent blue and black bands ripple along this serpent as it glides through the shallows. Deceptively graceful, it will spit venom at threats before coiling to constrict any prey that comes too close. Local fishermen give it a wide berth.
- Fish
- —
- Hitbox
- —
- Icon
- icons/creatures/sea_snake
- Id
- Sea Snake
- Impact
- —
- Inheritance
- —
- Loot
- Loot Table
- Sea Snake Drops
- Xp Rewards
- Combat
- 0
- Hp
- 0
- Skills
- none
- Venery
- 18
- Loot Table
- —
- Mechanics
- none
- Metadata
- Added Version
- 0.1.0
- Notes
- A kiting enemy that applies poison before closing to constrict. Immune to poison makes it resistant to a common player tool. Melee players must close distance quickly or manage sustained poison damage. The flee threshold encourages finishing the kill before it escapes and regenerates.
- Tags
- aquatic, coastal, Ranged Kite, poison, venomous, snake
- Venery Category
- aquatic
- Zone
- tidal_shores, sea_caves, coastal_mudflats
- Model
- models/creatures/aquatic/sea_snake
- Movement
- —
- Name
- Sea Snake
- Phases
- —
- Recovery
- —
- Resistances
- —
- Respawn
- —
- Spawn
- Max Instances
- 6
- Respawn Time
- 45
- Respawn Variance
- 10
- Spawn Animation
- —
- Spawn Sound
- —
- Stats
- Aggro Range
- 6
- Attack
- 18
- Attack Range
- 1.8
- Attack Speed
- 1.6
- Crush Defense
- 8
- Immunities
- none
- Leash Range
- 18
- Magic Attack
- 0
- Magic Resistance
- 5
- Max Hp
- 315
- Move Speed
- 5
- Movement Speed
- 4.5
- Poise
- 100
- Ranged Attack
- 14
- Ranged Defense
- 7
- Slash Defense
- 6
- Stab Defense
- 5
- Status Immunities
- —
- Variation
- —
- Visuals
- —
- Xp Rewards
- —
Designer's note
A kiting enemy that applies poison before closing to constrict. Immune to poison makes it resistant to a common player tool. Melee players must close distance quickly or manage sustained poison damage. The flee threshold encourages finishing the kill before it escapes and regenerates.
aquaticcoastalranged_kitepoisonvenomoussnake