Sea Serpent
An enormous serpentine predator that rules the open ocean.
The sheer scale of it is difficult to accept - a body thicker than a wagon wheel stretching forty meters through the water, scales the color of deep ocean, eyes the size of cart wheels burning with cold hunger. It has patrolled these waters since before the oldest city was built. It will still be here after the last one falls.
Stats
Abilities
3The serpent coils its massive body around the target, stunning and crushing them.
- Damage
- 110% of attack
- Range
- 4 m
- Wind-up
- 1 s
- Cooldown
- 18 s
- Effects
- Stun — duration 2
- Damage Over Time — duration 2
A savage bite that impales the target and tears open a bleeding wound.
- Damage
- 85% of attack
- Range
- 4 m
- Wind-up
- 0.5 s
- Cooldown
- 6 s
- Effects
- Bleed — duration 10
The serpent submerges and erupts beneath the target, dealing massive damage and stunning all nearby.
- Damage
- 130% of attack
- Range
- 20 m
- Wind-up
- 2.5 s
- Cooldown
- 35 s
- Effects
- Stun — duration 2.5
- Knockback — duration 0
How it fights
- Behaviour
- Melee Aggressive
- Patrol
- Wander · 30 m
- Aggressive on sight
- Yes
| Ability | Weight | Share |
|---|---|---|
| Bite | 50 | 50% |
| Coil Crush | 30 | 30% |
| Dive and Emerge | 20 | 20% |
Drops
Rolls on Sea Serpent Drops.
| Drop | Quantity | Weight | Chance |
|---|---|---|---|
| Sea Serpent Scale High-tier leather armor material | 3–6 | — | 100% |
| Sea Serpent Fang | 1–2 | — | 100% |
| Drop | Quantity | Weight | Chance |
|---|---|---|---|
| Nothing | — | 20 | 20% |
| Serpent Venom Sac | 1–2 | 25 | 25% |
| Coins Gold | 3–8 | 25 | 25% |
| Sea Serpent Heart High-value alchemy ingredient | 1 | 15 | 15% |
| Deep Ocean Gem | 1 | 15 | 15% |
Movement & spawning
- Max Instances
- 2
- Respawn Time
- 300
- Respawn Variance
- 60
- Spawn Animation
- rise_from_depths
- Spawn Sound
- sfx/creatures/sea_serpent/emerge
Sounds
- Aggro
sfx/creatures/sea_serpent/aggro- Ambient
sfx/creatures/sea_serpent/idle- Attack
sfx/creatures/sea_serpent/bite- Death
sfx/creatures/sea_serpent/death- Footsteps
sfx/footsteps/massive_splash- Hurt
sfx/creatures/sea_serpent/hurt
Full catalogue record32 fields · straight from the content catalogue
- Abilities
- Inline
- Ability Ref
- —
- Active Frames
- none
- Animation
- attack_coil_crush
- Base Damage
- 110
- Cast Time
- 1
- Channel Duration
- —
- Channeled
- —
- Condition
- —
- Cooldown
- 18
- Cooldown Ms
- —
- Damage
- —
- Damage Shape
- —
- Damage Type
- crush
- Description
- The serpent coils its massive body around the target, stunning and crushing them.
- Effects
- Chance
- —
- Dps
- —
- Duration
- 2
- Max At Hp Pct
- —
- Min Duration
- —
- Radius
- —
- Type
- stun
- Chance
- —
- Dps
- —
- Duration
- 2
- Max At Hp Pct
- —
- Min Duration
- —
- Radius
- —
- Type
- damage_over_time
- Hitbox
- —
- Hurtbox Shapes
- none
- Id
- Coil Crush
- Name
- Coil Crush
- Parryable
- —
- Priority
- 1
- Projectile
- —
- Range
- 4
- Root Motion
- —
- Sound
- sfx/creatures/sea_serpent/coil_crush
- Telegraph
- target_circle
- Timeline
- —
- Timing
- —
- Ability Ref
- —
- Active Frames
- none
- Animation
- attack_bite
- Base Damage
- 85
- Cast Time
- 0.5
- Channel Duration
- —
- Channeled
- —
- Condition
- —
- Cooldown
- 6
- Cooldown Ms
- —
- Damage
- —
- Damage Shape
- —
- Damage Type
- stab
- Description
- A savage bite that impales the target and tears open a bleeding wound.
- Effects
- Chance
- —
- Dps
- —
- Duration
- 10
- Max At Hp Pct
- —
- Min Duration
- —
- Radius
- —
- Type
- bleed
- Hitbox
- —
- Hurtbox Shapes
- none
- Id
- Bite
- Name
- Bite
- Parryable
- —
- Priority
- 1
- Projectile
- —
- Range
- 4
- Root Motion
- —
- Sound
- sfx/creatures/sea_serpent/bite
- Telegraph
- —
- Timeline
- —
- Timing
- —
- Ability Ref
- —
- Active Frames
- none
- Animation
- attack_dive_emerge
- Base Damage
- 130
- Cast Time
- 2.5
- Channel Duration
- —
- Channeled
- —
- Condition
- —
- Cooldown
- 35
- Cooldown Ms
- —
- Damage
- —
- Damage Shape
- —
- Damage Type
- crush
- Description
- The serpent submerges and erupts beneath the target, dealing massive damage and stunning all nearby.
- Effects
- Chance
- —
- Dps
- —
- Duration
- 2.5
- Max At Hp Pct
- —
- Min Duration
- —
- Radius
- —
- Type
- stun
- Chance
- —
- Dps
- —
- Duration
- 0
- Max At Hp Pct
- —
- Min Duration
- —
- Radius
- —
- Type
- knockback
- Hitbox
- —
- Hurtbox Shapes
- none
- Id
- Dive and Emerge
- Name
- Dive and Emerge
- Parryable
- —
- Priority
- 1
- Projectile
- —
- Range
- 20
- Root Motion
- —
- Sound
- sfx/creatures/sea_serpent/dive_emerge
- Telegraph
- target_aoe_circle
- Timeline
- —
- Timing
- —
- Refs
- none
- Aggression
- —
- Ai
- Ability Conditions
- —
- Ability Weights
- Creature Sea Serpent Bite
- 50
- Creature Sea Serpent Coil Crush
- 30
- Creature Sea Serpent Dive Emerge
- 20
- Behavior Overrides
- Aggro On Sight
- yes
- Auto Heal
- —
- Call For Help
- no
- Flee At Hp Percent
- 0
- Heal Delay
- —
- Help Range
- —
- Show Damage Numbers
- —
- Track Dps
- —
- Behavior Tree
- Melee Aggressive
- Disengage After Secs
- —
- Evasion
- —
- Patrol
- Radius
- 30
- Type
- wander
- Waypoints
- none
- Pursuit
- —
- Audio
- Aggro
- sfx/creatures/sea_serpent/aggro
- Ambient
- sfx/creatures/sea_serpent/idle
- Attack
- sfx/creatures/sea_serpent/bite
- Death
- sfx/creatures/sea_serpent/death
- Footsteps
- sfx/footsteps/massive_splash
- Hurt
- sfx/creatures/sea_serpent/hurt
- Behavior Tree
- —
- Category
- elite
- Combat Level
- 75
- Description
- An enormous serpentine predator that rules the open ocean.
- Examine
- The sheer scale of it is difficult to accept - a body thicker than a wagon wheel stretching forty meters through the water, scales the color of deep ocean, eyes the size of cart wheels burning with cold hunger. It has patrolled these waters since before the oldest city was built. It will still be here after the last one falls.
- Fish
- —
- Hitbox
- —
- Icon
- icons/creatures/sea_serpent
- Id
- Sea Serpent
- Impact
- —
- Inheritance
- —
- Loot
- Loot Table
- Sea Serpent Drops
- Xp Rewards
- Combat
- 0
- Hp
- 0
- Skills
- none
- Venery
- 300
- Loot Table
- —
- Mechanics
- none
- Metadata
- Added Version
- 0.1.0
- Notes
- One of the highest-level elite creatures in the ocean. Immune to stun and fear, meaning crowd control must rely on slows and immobilizes. Dive and Emerge can reposition its target far from allies, isolating tanks and healers. Bleed from Bite stacks with DoT builds. Groups should watch for the Dive animation telegraph and spread to minimize the emerge AoE hitting multiple players.
- Tags
- aquatic, elite, melee, aggressive, serpent, stun_immune, fear_immune, bleed
- Venery Category
- aquatic
- Zone
- open_ocean, deep_ocean
- Model
- models/creatures/aquatic/sea_serpent
- Movement
- —
- Name
- Sea Serpent
- Phases
- —
- Recovery
- —
- Resistances
- —
- Respawn
- —
- Spawn
- Max Instances
- 2
- Respawn Time
- 300
- Respawn Variance
- 60
- Spawn Animation
- rise_from_depths
- Spawn Sound
- sfx/creatures/sea_serpent/emerge
- Stats
- Aggro Range
- 20
- Attack
- 95
- Attack Range
- 4
- Attack Speed
- 1.3
- Crush Defense
- 22
- Immunities
- none
- Leash Range
- 60
- Magic Attack
- 0
- Magic Resistance
- 20
- Max Hp
- 5,250
- Move Speed
- 5
- Movement Speed
- 6
- Poise
- 100
- Ranged Attack
- 0
- Ranged Defense
- 24
- Slash Defense
- 28
- Stab Defense
- 20
- Status Immunities
- —
- Variation
- —
- Visuals
- —
- Xp Rewards
- —
One of the highest-level elite creatures in the ocean. Immune to stun and fear, meaning crowd control must rely on slows and immobilizes. Dive and Emerge can reposition its target far from allies, isolating tanks and healers. Bleed from Bite stacks with DoT builds. Groups should watch for the Dive animation telegraph and spread to minimize the emerge AoE hitting multiple players.