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EliteCombat level 75Aquatic

Sea Serpent

An enormous serpentine predator that rules the open ocean.

The sheer scale of it is difficult to accept - a body thicker than a wagon wheel stretching forty meters through the water, scales the color of deep ocean, eyes the size of cart wheels burning with cold hunger. It has patrolled these waters since before the oldest city was built. It will still be here after the last one falls.

Stats

Hitpoints
5,250
Melee attack
95
Magic attack
0
Ranged attack
0
Attack speed
1.3
Attack range
4 m
Defences
Slash defence
28
Stab defence
20
Crush defence
22
Ranged defence
24
Magic resistance
20
Poise
100
Movement & awareness
Move speed
5 m/s
Movement speed
6 m/s
Aggro range
20 m
Leash range
60 m

Abilities

3
Coil CrushCrushTelegraph: Target Circleweight 30

The serpent coils its massive body around the target, stunning and crushing them.

Damage
110% of attack
Range
4 m
Wind-up
1 s
Cooldown
18 s
Effects
  • Stun — duration 2
  • Damage Over Time — duration 2
BiteStabweight 50

A savage bite that impales the target and tears open a bleeding wound.

Damage
85% of attack
Range
4 m
Wind-up
0.5 s
Cooldown
6 s
Effects
  • Bleed — duration 10
Dive and EmergeCrushTelegraph: Target Aoe Circleweight 20

The serpent submerges and erupts beneath the target, dealing massive damage and stunning all nearby.

Damage
130% of attack
Range
20 m
Wind-up
2.5 s
Cooldown
35 s
Effects
  • Stun — duration 2.5
  • Knockback — duration 0

How it fights

Behaviour
Melee Aggressive
Patrol
Wander · 30 m
Aggressive on sight
Yes
Ability preference
AbilityWeightShare
Bite5050%
Coil Crush3030%
Dive and Emerge2020%

Drops

Rolls on Sea Serpent Drops.

Roll 1always drops · guaranteed
DropQuantityWeightChance
Sea Serpent Scale
High-tier leather armor material
3–6—100%
Sea Serpent Fang1–2—100%
Roll 22 rolls · weighted
DropQuantityWeightChance
Nothing—2020%
Serpent Venom Sac1–22525%
Coins Gold3–82525%
Sea Serpent Heart
High-value alchemy ingredient
11515%
Deep Ocean Gem11515%

Movement & spawning

Spawn
Max Instances
2
Respawn Time
300
Respawn Variance
60
Spawn Animation
rise_from_depths
Spawn Sound
sfx/creatures/sea_serpent/emerge

Sounds

Aggro
sfx/creatures/sea_serpent/aggro
Ambient
sfx/creatures/sea_serpent/idle
Attack
sfx/creatures/sea_serpent/bite
Death
sfx/creatures/sea_serpent/death
Footsteps
sfx/footsteps/massive_splash
Hurt
sfx/creatures/sea_serpent/hurt
Full catalogue record32 fields · straight from the content catalogue
Abilities
Inline
  1. Ability Ref
    —
    Active Frames
    none
    Animation
    attack_coil_crush
    Base Damage
    110
    Cast Time
    1
    Channel Duration
    —
    Channeled
    —
    Condition
    —
    Cooldown
    18
    Cooldown Ms
    —
    Damage
    —
    Damage Shape
    —
    Damage Type
    crush
    Description
    The serpent coils its massive body around the target, stunning and crushing them.
    Effects
    1. Chance
      —
      Dps
      —
      Duration
      2
      Max At Hp Pct
      —
      Min Duration
      —
      Radius
      —
      Type
      stun
    2. Chance
      —
      Dps
      —
      Duration
      2
      Max At Hp Pct
      —
      Min Duration
      —
      Radius
      —
      Type
      damage_over_time
    Hitbox
    —
    Hurtbox Shapes
    none
    Id
    Coil Crush
    Name
    Coil Crush
    Parryable
    —
    Priority
    1
    Projectile
    —
    Range
    4
    Root Motion
    —
    Sound
    sfx/creatures/sea_serpent/coil_crush
    Telegraph
    target_circle
    Timeline
    —
    Timing
    —
  2. Ability Ref
    —
    Active Frames
    none
    Animation
    attack_bite
    Base Damage
    85
    Cast Time
    0.5
    Channel Duration
    —
    Channeled
    —
    Condition
    —
    Cooldown
    6
    Cooldown Ms
    —
    Damage
    —
    Damage Shape
    —
    Damage Type
    stab
    Description
    A savage bite that impales the target and tears open a bleeding wound.
    Effects
    1. Chance
      —
      Dps
      —
      Duration
      10
      Max At Hp Pct
      —
      Min Duration
      —
      Radius
      —
      Type
      bleed
    Hitbox
    —
    Hurtbox Shapes
    none
    Id
    Bite
    Name
    Bite
    Parryable
    —
    Priority
    1
    Projectile
    —
    Range
    4
    Root Motion
    —
    Sound
    sfx/creatures/sea_serpent/bite
    Telegraph
    —
    Timeline
    —
    Timing
    —
  3. Ability Ref
    —
    Active Frames
    none
    Animation
    attack_dive_emerge
    Base Damage
    130
    Cast Time
    2.5
    Channel Duration
    —
    Channeled
    —
    Condition
    —
    Cooldown
    35
    Cooldown Ms
    —
    Damage
    —
    Damage Shape
    —
    Damage Type
    crush
    Description
    The serpent submerges and erupts beneath the target, dealing massive damage and stunning all nearby.
    Effects
    1. Chance
      —
      Dps
      —
      Duration
      2.5
      Max At Hp Pct
      —
      Min Duration
      —
      Radius
      —
      Type
      stun
    2. Chance
      —
      Dps
      —
      Duration
      0
      Max At Hp Pct
      —
      Min Duration
      —
      Radius
      —
      Type
      knockback
    Hitbox
    —
    Hurtbox Shapes
    none
    Id
    Dive and Emerge
    Name
    Dive and Emerge
    Parryable
    —
    Priority
    1
    Projectile
    —
    Range
    20
    Root Motion
    —
    Sound
    sfx/creatures/sea_serpent/dive_emerge
    Telegraph
    target_aoe_circle
    Timeline
    —
    Timing
    —
Refs
none
Aggression
—
Ai
Ability Conditions
—
Ability Weights
Creature Sea Serpent Bite
50
Creature Sea Serpent Coil Crush
30
Creature Sea Serpent Dive Emerge
20
Behavior Overrides
Aggro On Sight
yes
Auto Heal
—
Call For Help
no
Flee At Hp Percent
0
Heal Delay
—
Help Range
—
Show Damage Numbers
—
Track Dps
—
Behavior Tree
Melee Aggressive
Disengage After Secs
—
Evasion
—
Patrol
Radius
30
Type
wander
Waypoints
none
Pursuit
—
Audio
Aggro
sfx/creatures/sea_serpent/aggro
Ambient
sfx/creatures/sea_serpent/idle
Attack
sfx/creatures/sea_serpent/bite
Death
sfx/creatures/sea_serpent/death
Footsteps
sfx/footsteps/massive_splash
Hurt
sfx/creatures/sea_serpent/hurt
Behavior Tree
—
Category
elite
Combat Level
75
Description
An enormous serpentine predator that rules the open ocean.
Examine
The sheer scale of it is difficult to accept - a body thicker than a wagon wheel stretching forty meters through the water, scales the color of deep ocean, eyes the size of cart wheels burning with cold hunger. It has patrolled these waters since before the oldest city was built. It will still be here after the last one falls.
Fish
—
Hitbox
—
Icon
icons/creatures/sea_serpent
Id
Sea Serpent
Impact
—
Inheritance
—
Loot
Loot Table
Sea Serpent Drops
Xp Rewards
Combat
0
Hp
0
Skills
none
Venery
300
Loot Table
—
Mechanics
none
Metadata
Added Version
0.1.0
Notes
One of the highest-level elite creatures in the ocean. Immune to stun and fear, meaning crowd control must rely on slows and immobilizes. Dive and Emerge can reposition its target far from allies, isolating tanks and healers. Bleed from Bite stacks with DoT builds. Groups should watch for the Dive animation telegraph and spread to minimize the emerge AoE hitting multiple players.
Tags
aquatic, elite, melee, aggressive, serpent, stun_immune, fear_immune, bleed
Venery Category
aquatic
Zone
open_ocean, deep_ocean
Model
models/creatures/aquatic/sea_serpent
Movement
—
Name
Sea Serpent
Phases
—
Recovery
—
Resistances
—
Respawn
—
Spawn
Max Instances
2
Respawn Time
300
Respawn Variance
60
Spawn Animation
rise_from_depths
Spawn Sound
sfx/creatures/sea_serpent/emerge
Stats
Aggro Range
20
Attack
95
Attack Range
4
Attack Speed
1.3
Crush Defense
22
Immunities
none
Leash Range
60
Magic Attack
0
Magic Resistance
20
Max Hp
5,250
Move Speed
5
Movement Speed
6
Poise
100
Ranged Attack
0
Ranged Defense
24
Slash Defense
28
Stab Defense
20
Status Immunities
—
Variation
—
Visuals
—
Xp Rewards
—
Designer's note

One of the highest-level elite creatures in the ocean. Immune to stun and fear, meaning crowd control must rely on slows and immobilizes. Dive and Emerge can reposition its target far from allies, isolating tanks and healers. Bleed from Bite stacks with DoT builds. Groups should watch for the Dive animation telegraph and spread to minimize the emerge AoE hitting multiple players.

aquaticelitemeleeaggressiveserpentstun_immunefear_immunebleed