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EliteCombat level 40Goblinoid

River Troll

A bloated moss-crusted troll lurking beneath river crossings and in fetid swamps.

This troll hide has taken on a greenish waterlogged quality from years spent submerged in river muck. Trailing weeds and reeking of algae, it is broader and slower than its mountain cousin but no less dangerous. It hurls boulders dragged from the riverbed with alarming accuracy. The regeneration works even faster in water. Travellers at river crossings disappear with unsettling regularity.

Stats

Hitpoints
2,800
Melee attack
240
Magic attack
0
Ranged attack
120
Attack speed
0.75
Attack range
3 m
Defences
Slash defence
35
Stab defence
28
Crush defence
32
Ranged defence
20
Magic resistance
12
Poise
100
Movement & awareness
Move speed
5 m/s
Movement speed
2.8 m/s
Aggro range
14 m
Leash range
60 m

Abilities

4
Bog SlamCrushweight 50

A crushing double-fist blow that erupts muddy water around the impact.

Damage
210% of attack
Range
3 m
Effects
  • Status Effect — chance 0.3, duration 3
Boulder ThrowCrushTelegraph: Circleweight 25

Heaves a massive river boulder at a distant target.

Damage
260% of attack
Range
18 m
Wind-up
1.8 s
Cooldown
12 s
Effects
  • Knockback
  • Status Effect — chance 0.5, duration 1

Aquatic adaptation accelerates regeneration beyond mountain trolls. Fire still suppresses it.

Damage
0% of attack
Range
0 m
Effects
  • Passive Regen
Undertow GrabCrushTelegraph: Lineweight 15

Grabs a nearby target and drags it closer, interrupting movement.

Damage
80% of attack
Range
5 m
Wind-up
0.6 s
Cooldown
18 s
Effects
  • Pull
  • Status Effect — chance 0.8, duration 1.5

How it fights

Behaviour
Melee Aggressive
Patrol
Wander · 15 m
Aggressive on sight
Yes
Ability preference

Drops

Rolls on River Troll.

Roll 1always drops · guaranteed
DropQuantityWeightChance
River Troll Hide
Waterproof hide — aquatic armor crafting
2–4—100%
Roll 21 roll · weighted
DropQuantityWeightChance
Nothing—3030%
Freshwater Pearls1–32020%
Coins Silver4–102525%
Troll River Moss
Alchemy ingredient
12525%

Movement & spawning

Spawn
Max Instances
2
Respawn Time
300
Respawn Variance
60

Sounds

Aggro
sfx/creatures/river_troll/aggro
Ambient
sfx/creatures/river_troll/idle
Attack
sfx/creatures/river_troll/slam
Death
sfx/creatures/river_troll/death
Footsteps
sfx/footsteps/heavy_wet_stomp
Hurt
sfx/creatures/river_troll/hurt
Full catalogue record32 fields · straight from the content catalogue
Abilities
Inline
  1. Ability Ref
    —
    Active Frames
    none
    Animation
    attack_bog_slam
    Base Damage
    210
    Cast Time
    0
    Channel Duration
    —
    Channeled
    —
    Condition
    —
    Cooldown
    0
    Cooldown Ms
    —
    Damage
    —
    Damage Shape
    —
    Damage Type
    crush
    Description
    A crushing double-fist blow that erupts muddy water around the impact.
    Effects
    1. Chance
      0.3
      Dps
      —
      Duration
      3
      Max At Hp Pct
      —
      Min Duration
      —
      Radius
      —
      Type
      status_effect
    Hitbox
    —
    Hurtbox Shapes
    none
    Id
    Bog Slam
    Name
    Bog Slam
    Parryable
    —
    Priority
    1
    Projectile
    —
    Range
    3
    Root Motion
    —
    Sound
    sfx/creatures/river_troll/slam
    Telegraph
    —
    Timeline
    —
    Timing
    —
  2. Ability Ref
    —
    Active Frames
    none
    Animation
    attack_boulder_throw
    Base Damage
    260
    Cast Time
    1.8
    Channel Duration
    —
    Channeled
    —
    Condition
    —
    Cooldown
    12
    Cooldown Ms
    —
    Damage
    —
    Damage Shape
    —
    Damage Type
    crush
    Description
    Heaves a massive river boulder at a distant target.
    Effects
    1. Chance
      —
      Dps
      —
      Duration
      —
      Max At Hp Pct
      —
      Min Duration
      —
      Radius
      —
      Type
      knockback
    2. Chance
      0.5
      Dps
      —
      Duration
      1
      Max At Hp Pct
      —
      Min Duration
      —
      Radius
      —
      Type
      status_effect
    Hitbox
    —
    Hurtbox Shapes
    none
    Id
    Boulder Throw
    Name
    Boulder Throw
    Parryable
    —
    Priority
    1
    Projectile
    —
    Range
    18
    Root Motion
    —
    Sound
    sfx/creatures/river_troll/boulder_throw
    Telegraph
    circle
    Timeline
    —
    Timing
    —
  3. Ability Ref
    —
    Active Frames
    none
    Animation
    —
    Base Damage
    0
    Cast Time
    0
    Channel Duration
    —
    Channeled
    —
    Condition
    —
    Cooldown
    0
    Cooldown Ms
    —
    Damage
    —
    Damage Shape
    —
    Damage Type
    —
    Description
    Aquatic adaptation accelerates regeneration beyond mountain trolls. Fire still suppresses it.
    Effects
    1. Chance
      —
      Dps
      —
      Duration
      —
      Max At Hp Pct
      —
      Min Duration
      —
      Radius
      —
      Type
      passive_regen
    Hitbox
    —
    Hurtbox Shapes
    none
    Id
    Waterlogged Regeneration
    Name
    Waterlogged Regeneration
    Parryable
    —
    Priority
    1
    Projectile
    —
    Range
    0
    Root Motion
    —
    Sound
    sfx/creatures/river_troll/regen_pulse
    Telegraph
    —
    Timeline
    —
    Timing
    —
  4. Ability Ref
    —
    Active Frames
    none
    Animation
    attack_undertow_grab
    Base Damage
    80
    Cast Time
    0.6
    Channel Duration
    —
    Channeled
    —
    Condition
    —
    Cooldown
    18
    Cooldown Ms
    —
    Damage
    —
    Damage Shape
    —
    Damage Type
    crush
    Description
    Grabs a nearby target and drags it closer, interrupting movement.
    Effects
    1. Chance
      —
      Dps
      —
      Duration
      —
      Max At Hp Pct
      —
      Min Duration
      —
      Radius
      —
      Type
      pull
    2. Chance
      0.8
      Dps
      —
      Duration
      1.5
      Max At Hp Pct
      —
      Min Duration
      —
      Radius
      —
      Type
      status_effect
    Hitbox
    —
    Hurtbox Shapes
    none
    Id
    Undertow Grab
    Name
    Undertow Grab
    Parryable
    —
    Priority
    1
    Projectile
    —
    Range
    5
    Root Motion
    —
    Sound
    sfx/creatures/river_troll/grab
    Telegraph
    line
    Timeline
    —
    Timing
    —
Refs
none
Aggression
—
Ai
Ability Conditions
Creature River Troll Boulder Throw
Condition
target_distance > 8.0
Priority
25
Creature River Troll Drag
Condition
target_distance > 4.0 AND target_distance < 5.5
Priority
20
Ability Weights
Creature River Troll Boulder Throw
25
Creature River Troll Drag
15
Creature River Troll Regeneration
0
Creature River Troll Slam
50
Behavior Overrides
Aggro On Sight
yes
Auto Heal
—
Call For Help
no
Flee At Hp Percent
0
Heal Delay
—
Help Range
—
Show Damage Numbers
—
Track Dps
—
Behavior Tree
Melee Aggressive
Disengage After Secs
—
Evasion
—
Patrol
Radius
15
Type
wander
Waypoints
none
Pursuit
—
Audio
Aggro
sfx/creatures/river_troll/aggro
Ambient
sfx/creatures/river_troll/idle
Attack
sfx/creatures/river_troll/slam
Death
sfx/creatures/river_troll/death
Footsteps
sfx/footsteps/heavy_wet_stomp
Hurt
sfx/creatures/river_troll/hurt
Behavior Tree
—
Category
elite
Combat Level
40
Description
A bloated moss-crusted troll lurking beneath river crossings and in fetid swamps.
Examine
This troll hide has taken on a greenish waterlogged quality from years spent submerged in river muck. Trailing weeds and reeking of algae, it is broader and slower than its mountain cousin but no less dangerous. It hurls boulders dragged from the riverbed with alarming accuracy. The regeneration works even faster in water. Travellers at river crossings disappear with unsettling regularity.
Fish
—
Hitbox
—
Icon
icons/creatures/river_troll
Id
River Troll
Impact
—
Inheritance
—
Loot
Loot Table
River Troll
Xp Rewards
Combat
0
Hp
0
Skills
none
Venery
110
Loot Table
—
Mechanics
none
Metadata
Added Version
0.1.0
Notes
River variant of the troll. Undertow Grab punishes kiting ranged players by pulling them into melee range. Boulder Throw fires when target is > 8m away (hybrid range fighter). Higher regen (45/s vs 35/s) and poison immunity reflect swamp adaptation. Burn suppresses regen identically to mountain troll -- same server flag. burn_defense: -30 is a WEAKNESS (negative = more damage taken), NOT a resistance. Intended as the harder troll encounter after players have learned the fire mechanic on the regular troll.
Tags
humanoid, goblinoid, elite, melee, ranged, regeneration, burn_weakness, aquatic_adjacent
Venery Category
goblinoid
Zone
river_crossings, swamps, wetlands
Model
models/creatures/humanoid/river_troll
Movement
—
Name
River Troll
Phases
—
Recovery
—
Resistances
—
Respawn
—
Spawn
Max Instances
2
Respawn Time
300
Respawn Variance
60
Spawn Animation
—
Spawn Sound
—
Stats
Aggro Range
14
Attack
240
Attack Range
3
Attack Speed
0.75
Crush Defense
32
Immunities
none
Leash Range
60
Magic Attack
0
Magic Resistance
12
Max Hp
2,800
Move Speed
5
Movement Speed
2.8
Poise
100
Ranged Attack
120
Ranged Defense
20
Slash Defense
35
Stab Defense
28
Status Immunities
—
Variation
—
Visuals
—
Xp Rewards
—
Designer's note

River variant of the troll. Undertow Grab punishes kiting ranged players by pulling them into melee range. Boulder Throw fires when target is > 8m away (hybrid range fighter). Higher regen (45/s vs 35/s) and poison immunity reflect swamp adaptation. Burn suppresses regen identically to mountain troll -- same server flag. burn_defense: -30 is a WEAKNESS (negative = more damage taken), NOT a resistance. Intended as the harder troll encounter after players have learned the fire mechanic on the regular troll.

humanoidgoblinoidelitemeleerangedregenerationburn_weaknessaquatic_adjacent