River Troll
A bloated moss-crusted troll lurking beneath river crossings and in fetid swamps.
This troll hide has taken on a greenish waterlogged quality from years spent submerged in river muck. Trailing weeds and reeking of algae, it is broader and slower than its mountain cousin but no less dangerous. It hurls boulders dragged from the riverbed with alarming accuracy. The regeneration works even faster in water. Travellers at river crossings disappear with unsettling regularity.
Stats
Abilities
4A crushing double-fist blow that erupts muddy water around the impact.
- Damage
- 210% of attack
- Range
- 3 m
- Effects
- Status Effect — chance 0.3, duration 3
Heaves a massive river boulder at a distant target.
- Damage
- 260% of attack
- Range
- 18 m
- Wind-up
- 1.8 s
- Cooldown
- 12 s
- Effects
- Knockback
- Status Effect — chance 0.5, duration 1
Aquatic adaptation accelerates regeneration beyond mountain trolls. Fire still suppresses it.
- Damage
- 0% of attack
- Range
- 0 m
- Effects
- Passive Regen
Grabs a nearby target and drags it closer, interrupting movement.
- Damage
- 80% of attack
- Range
- 5 m
- Wind-up
- 0.6 s
- Cooldown
- 18 s
- Effects
- Pull
- Status Effect — chance 0.8, duration 1.5
How it fights
- Behaviour
- Melee Aggressive
- Patrol
- Wander · 15 m
- Aggressive on sight
- Yes
| Ability | Weight | Share |
|---|---|---|
| Bog Slam | 50 | 56% |
| Boulder Throw | 25 | 28% |
| Undertow Grab | 15 | 17% |
| Waterlogged Regeneration | 0 | 0% |
Drops
Rolls on River Troll.
| Drop | Quantity | Weight | Chance |
|---|---|---|---|
| River Troll Hide Waterproof hide — aquatic armor crafting | 2–4 | — | 100% |
| Drop | Quantity | Weight | Chance |
|---|---|---|---|
| Nothing | — | 30 | 30% |
| Freshwater Pearls | 1–3 | 20 | 20% |
| Coins Silver | 4–10 | 25 | 25% |
| Troll River Moss Alchemy ingredient | 1 | 25 | 25% |
Movement & spawning
- Max Instances
- 2
- Respawn Time
- 300
- Respawn Variance
- 60
Sounds
- Aggro
sfx/creatures/river_troll/aggro- Ambient
sfx/creatures/river_troll/idle- Attack
sfx/creatures/river_troll/slam- Death
sfx/creatures/river_troll/death- Footsteps
sfx/footsteps/heavy_wet_stomp- Hurt
sfx/creatures/river_troll/hurt
Full catalogue record32 fields · straight from the content catalogue
- Abilities
- Inline
- Ability Ref
- —
- Active Frames
- none
- Animation
- attack_bog_slam
- Base Damage
- 210
- Cast Time
- 0
- Channel Duration
- —
- Channeled
- —
- Condition
- —
- Cooldown
- 0
- Cooldown Ms
- —
- Damage
- —
- Damage Shape
- —
- Damage Type
- crush
- Description
- A crushing double-fist blow that erupts muddy water around the impact.
- Effects
- Chance
- 0.3
- Dps
- —
- Duration
- 3
- Max At Hp Pct
- —
- Min Duration
- —
- Radius
- —
- Type
- status_effect
- Hitbox
- —
- Hurtbox Shapes
- none
- Id
- Bog Slam
- Name
- Bog Slam
- Parryable
- —
- Priority
- 1
- Projectile
- —
- Range
- 3
- Root Motion
- —
- Sound
- sfx/creatures/river_troll/slam
- Telegraph
- —
- Timeline
- —
- Timing
- —
- Ability Ref
- —
- Active Frames
- none
- Animation
- attack_boulder_throw
- Base Damage
- 260
- Cast Time
- 1.8
- Channel Duration
- —
- Channeled
- —
- Condition
- —
- Cooldown
- 12
- Cooldown Ms
- —
- Damage
- —
- Damage Shape
- —
- Damage Type
- crush
- Description
- Heaves a massive river boulder at a distant target.
- Effects
- Chance
- —
- Dps
- —
- Duration
- —
- Max At Hp Pct
- —
- Min Duration
- —
- Radius
- —
- Type
- knockback
- Chance
- 0.5
- Dps
- —
- Duration
- 1
- Max At Hp Pct
- —
- Min Duration
- —
- Radius
- —
- Type
- status_effect
- Hitbox
- —
- Hurtbox Shapes
- none
- Id
- Boulder Throw
- Name
- Boulder Throw
- Parryable
- —
- Priority
- 1
- Projectile
- —
- Range
- 18
- Root Motion
- —
- Sound
- sfx/creatures/river_troll/boulder_throw
- Telegraph
- circle
- Timeline
- —
- Timing
- —
- Ability Ref
- —
- Active Frames
- none
- Animation
- —
- Base Damage
- 0
- Cast Time
- 0
- Channel Duration
- —
- Channeled
- —
- Condition
- —
- Cooldown
- 0
- Cooldown Ms
- —
- Damage
- —
- Damage Shape
- —
- Damage Type
- —
- Description
- Aquatic adaptation accelerates regeneration beyond mountain trolls. Fire still suppresses it.
- Effects
- Chance
- —
- Dps
- —
- Duration
- —
- Max At Hp Pct
- —
- Min Duration
- —
- Radius
- —
- Type
- passive_regen
- Hitbox
- —
- Hurtbox Shapes
- none
- Id
- Waterlogged Regeneration
- Name
- Waterlogged Regeneration
- Parryable
- —
- Priority
- 1
- Projectile
- —
- Range
- 0
- Root Motion
- —
- Sound
- sfx/creatures/river_troll/regen_pulse
- Telegraph
- —
- Timeline
- —
- Timing
- —
- Ability Ref
- —
- Active Frames
- none
- Animation
- attack_undertow_grab
- Base Damage
- 80
- Cast Time
- 0.6
- Channel Duration
- —
- Channeled
- —
- Condition
- —
- Cooldown
- 18
- Cooldown Ms
- —
- Damage
- —
- Damage Shape
- —
- Damage Type
- crush
- Description
- Grabs a nearby target and drags it closer, interrupting movement.
- Effects
- Chance
- —
- Dps
- —
- Duration
- —
- Max At Hp Pct
- —
- Min Duration
- —
- Radius
- —
- Type
- pull
- Chance
- 0.8
- Dps
- —
- Duration
- 1.5
- Max At Hp Pct
- —
- Min Duration
- —
- Radius
- —
- Type
- status_effect
- Hitbox
- —
- Hurtbox Shapes
- none
- Id
- Undertow Grab
- Name
- Undertow Grab
- Parryable
- —
- Priority
- 1
- Projectile
- —
- Range
- 5
- Root Motion
- —
- Sound
- sfx/creatures/river_troll/grab
- Telegraph
- line
- Timeline
- —
- Timing
- —
- Refs
- none
- Aggression
- —
- Ai
- Ability Conditions
- Creature River Troll Boulder Throw
- Condition
- target_distance > 8.0
- Priority
- 25
- Creature River Troll Drag
- Condition
- target_distance > 4.0 AND target_distance < 5.5
- Priority
- 20
- Ability Weights
- Creature River Troll Boulder Throw
- 25
- Creature River Troll Drag
- 15
- Creature River Troll Regeneration
- 0
- Creature River Troll Slam
- 50
- Behavior Overrides
- Aggro On Sight
- yes
- Auto Heal
- —
- Call For Help
- no
- Flee At Hp Percent
- 0
- Heal Delay
- —
- Help Range
- —
- Show Damage Numbers
- —
- Track Dps
- —
- Behavior Tree
- Melee Aggressive
- Disengage After Secs
- —
- Evasion
- —
- Patrol
- Radius
- 15
- Type
- wander
- Waypoints
- none
- Pursuit
- —
- Audio
- Aggro
- sfx/creatures/river_troll/aggro
- Ambient
- sfx/creatures/river_troll/idle
- Attack
- sfx/creatures/river_troll/slam
- Death
- sfx/creatures/river_troll/death
- Footsteps
- sfx/footsteps/heavy_wet_stomp
- Hurt
- sfx/creatures/river_troll/hurt
- Behavior Tree
- —
- Category
- elite
- Combat Level
- 40
- Description
- A bloated moss-crusted troll lurking beneath river crossings and in fetid swamps.
- Examine
- This troll hide has taken on a greenish waterlogged quality from years spent submerged in river muck. Trailing weeds and reeking of algae, it is broader and slower than its mountain cousin but no less dangerous. It hurls boulders dragged from the riverbed with alarming accuracy. The regeneration works even faster in water. Travellers at river crossings disappear with unsettling regularity.
- Fish
- —
- Hitbox
- —
- Icon
- icons/creatures/river_troll
- Id
- River Troll
- Impact
- —
- Inheritance
- —
- Loot
- Loot Table
- River Troll
- Xp Rewards
- Combat
- 0
- Hp
- 0
- Skills
- none
- Venery
- 110
- Loot Table
- —
- Mechanics
- none
- Metadata
- Added Version
- 0.1.0
- Notes
- River variant of the troll. Undertow Grab punishes kiting ranged players by pulling them into melee range. Boulder Throw fires when target is > 8m away (hybrid range fighter). Higher regen (45/s vs 35/s) and poison immunity reflect swamp adaptation. Burn suppresses regen identically to mountain troll -- same server flag. burn_defense: -30 is a WEAKNESS (negative = more damage taken), NOT a resistance. Intended as the harder troll encounter after players have learned the fire mechanic on the regular troll.
- Tags
- humanoid, goblinoid, elite, melee, ranged, regeneration, burn_weakness, aquatic_adjacent
- Venery Category
- goblinoid
- Zone
- river_crossings, swamps, wetlands
- Model
- models/creatures/humanoid/river_troll
- Movement
- —
- Name
- River Troll
- Phases
- —
- Recovery
- —
- Resistances
- —
- Respawn
- —
- Spawn
- Max Instances
- 2
- Respawn Time
- 300
- Respawn Variance
- 60
- Spawn Animation
- —
- Spawn Sound
- —
- Stats
- Aggro Range
- 14
- Attack
- 240
- Attack Range
- 3
- Attack Speed
- 0.75
- Crush Defense
- 32
- Immunities
- none
- Leash Range
- 60
- Magic Attack
- 0
- Magic Resistance
- 12
- Max Hp
- 2,800
- Move Speed
- 5
- Movement Speed
- 2.8
- Poise
- 100
- Ranged Attack
- 120
- Ranged Defense
- 20
- Slash Defense
- 35
- Stab Defense
- 28
- Status Immunities
- —
- Variation
- —
- Visuals
- —
- Xp Rewards
- —
River variant of the troll. Undertow Grab punishes kiting ranged players by pulling them into melee range. Boulder Throw fires when target is > 8m away (hybrid range fighter). Higher regen (45/s vs 35/s) and poison immunity reflect swamp adaptation. Burn suppresses regen identically to mountain troll -- same server flag. burn_defense: -30 is a WEAKNESS (negative = more damage taken), NOT a resistance. Intended as the harder troll encounter after players have learned the fire mechanic on the regular troll.