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EliteCombat level 65Humanoid

Pirate Quartermaster

The logistical and combat backbone of the fleet — an elite fighter who controls the flow of every engagement and fights with terrifying efficiency.

The Quartermaster decides what is worth fighting for and what is worth retreating from — and has made both decisions correctly, consistently, for two decades. They fight with the same analytical quality. Every move is a calculation. Every opportunity is noticed. The casual stance is professional deception; they are never not paying attention.

Stats

Hitpoints
4,200
Melee attack
120
Magic attack
0
Ranged attack
90
Attack speed
1.8
Attack range
2 m
Defences
Slash defence
30
Stab defence
30
Crush defence
28
Ranged defence
32
Magic resistance
18
Poise
100
Movement & awareness
Move speed
5 m/s
Movement speed
4.2 m/s
Aggro range
16 m
Leash range
30 m

Abilities

4
Dual Cutlass FlurrySlashTelegraph: Frontalweight 40

Attacks with two cutlasses in a rapid flurry, dealing damage in multiple quick hits.

Damage
140% of attack
Range
2 m
Wind-up
0.4 s
Cooldown
5 s
Effects
  • Bleed — dps 18, duration 8
Pistol VolleyRangedTelegraph: Dual Projectileweight 30

Draws two pistols and fires both simultaneously at two different targets.

Damage
110% of attack
Range
14 m
Wind-up
0.6 s
Cooldown
10 s
Effects
  • Multi Target
Call the FleetMagicTelegraph: Noneweight 15

Signals with a flare, calling three Deckhands and one Gunner to assist.

Damage
0% of attack
Range
0 m
Wind-up
1.5 s
Cooldown
30 s
Effects
  • Summon
  • Summon
Press the AdvantageMagicTelegraph: Selfweight 15

Reads the battlefield — if any player is below 50% HP, the Quartermaster gains +30% attack for 10s.

Damage
0% of attack
Range
0 m
Wind-up
0.3 s
Cooldown
15 s
Effects
  • Attack Boost — duration 10

How it fights

Behaviour
Aggressive Elite
Patrol
Wander · 12 m
Aggressive on sight
Yes
Ability preference

Drops

Rolls on Pirate Quartermaster Drops.

Roll 1always drops · guaranteed
DropQuantityWeightChance
Quartermaster Key
Opens pirate ship hold — bonus loot container
1—100%
Coins Gold10–25—100%
Roll 22 rolls · weighted
DropQuantityWeightChance
Nothing—1515%
Coins Gold5–152525%
Pirate Supply Crate Token
Redeemable at port for supplies
12020%
Officer Cutlass12020%
Quartermasters Manifest
Quest item — lists hidden cargo locations
11515%
Sea Emerald
Maritime gem — water walking enchant base
155%

Movement & spawning

Spawn
Max Instances
2
Respawn Time
1,200
Respawn Variance
240
Spawn Animation
patrol_start
Spawn Sound
sfx/creatures/humanoid/quartermaster_arrive

Sounds

Attack
sfx/creatures/humanoid/quartermaster_attack
Death
sfx/creatures/humanoid/quartermaster_death
Footsteps
sfx/creatures/humanoid/boot_step
Hurt
sfx/creatures/humanoid/quartermaster_hurt
Full catalogue record32 fields · straight from the content catalogue
Abilities
Inline
  1. Ability Ref
    —
    Active Frames
    none
    Animation
    dual_cutlass
    Base Damage
    140
    Cast Time
    0.4
    Channel Duration
    —
    Channeled
    —
    Condition
    —
    Cooldown
    5
    Cooldown Ms
    —
    Damage
    —
    Damage Shape
    —
    Damage Type
    slash
    Description
    Attacks with two cutlasses in a rapid flurry, dealing damage in multiple quick hits.
    Effects
    1. Chance
      —
      Dps
      18
      Duration
      8
      Max At Hp Pct
      —
      Min Duration
      —
      Radius
      —
      Type
      bleed
    Hitbox
    —
    Hurtbox Shapes
    none
    Id
    Dual Cutlass Flurry
    Name
    Dual Cutlass Flurry
    Parryable
    —
    Priority
    1
    Projectile
    —
    Range
    2
    Root Motion
    —
    Sound
    sfx/creatures/humanoid/dual_cutlass
    Telegraph
    frontal
    Timeline
    —
    Timing
    —
  2. Ability Ref
    —
    Active Frames
    none
    Animation
    pistol_volley
    Base Damage
    110
    Cast Time
    0.6
    Channel Duration
    —
    Channeled
    —
    Condition
    —
    Cooldown
    10
    Cooldown Ms
    —
    Damage
    —
    Damage Shape
    —
    Damage Type
    ranged
    Description
    Draws two pistols and fires both simultaneously at two different targets.
    Effects
    1. Chance
      —
      Dps
      —
      Duration
      —
      Max At Hp Pct
      —
      Min Duration
      —
      Radius
      —
      Type
      multi_target
    Hitbox
    —
    Hurtbox Shapes
    none
    Id
    Pistol Volley
    Name
    Pistol Volley
    Parryable
    —
    Priority
    1
    Projectile
    —
    Range
    14
    Root Motion
    —
    Sound
    sfx/creatures/humanoid/pistol_volley
    Telegraph
    dual_projectile
    Timeline
    —
    Timing
    —
  3. Ability Ref
    —
    Active Frames
    none
    Animation
    signal_flare
    Base Damage
    0
    Cast Time
    1.5
    Channel Duration
    —
    Channeled
    —
    Condition
    —
    Cooldown
    30
    Cooldown Ms
    —
    Damage
    —
    Damage Shape
    —
    Damage Type
    magic
    Description
    Signals with a flare, calling three Deckhands and one Gunner to assist.
    Effects
    1. Chance
      —
      Dps
      —
      Duration
      —
      Max At Hp Pct
      —
      Min Duration
      —
      Radius
      —
      Type
      summon
    2. Chance
      —
      Dps
      —
      Duration
      —
      Max At Hp Pct
      —
      Min Duration
      —
      Radius
      —
      Type
      summon
    Hitbox
    —
    Hurtbox Shapes
    none
    Id
    Call the Fleet
    Name
    Call the Fleet
    Parryable
    —
    Priority
    1
    Projectile
    —
    Range
    0
    Root Motion
    —
    Sound
    sfx/creatures/humanoid/signal_flare
    Telegraph
    none
    Timeline
    —
    Timing
    —
  4. Ability Ref
    —
    Active Frames
    none
    Animation
    press_advantage
    Base Damage
    0
    Cast Time
    0.3
    Channel Duration
    —
    Channeled
    —
    Condition
    —
    Cooldown
    15
    Cooldown Ms
    —
    Damage
    —
    Damage Shape
    —
    Damage Type
    magic
    Description
    Reads the battlefield — if any player is below 50% HP, the Quartermaster gains +30% attack for 10s.
    Effects
    1. Chance
      —
      Dps
      —
      Duration
      10
      Max At Hp Pct
      —
      Min Duration
      —
      Radius
      —
      Type
      attack_boost
    Hitbox
    —
    Hurtbox Shapes
    none
    Id
    Press the Advantage
    Name
    Press the Advantage
    Parryable
    —
    Priority
    1
    Projectile
    —
    Range
    0
    Root Motion
    —
    Sound
    sfx/creatures/humanoid/press_advantage
    Telegraph
    self
    Timeline
    —
    Timing
    —
Refs
none
Aggression
—
Ai
Ability Conditions
—
Ability Weights
Creature Pirate Quartermaster Call The Fleet
15
Creature Pirate Quartermaster Dual Cutlass
40
Creature Pirate Quartermaster Pistol Volley
30
Creature Pirate Quartermaster Press The Advantage
15
Behavior Overrides
Aggro On Sight
yes
Auto Heal
—
Call For Help
no
Flee At Hp Percent
0
Heal Delay
—
Help Range
—
Show Damage Numbers
—
Track Dps
—
Behavior Tree
aggressive_elite
Disengage After Secs
—
Evasion
—
Patrol
Radius
12
Type
wander
Waypoints
none
Pursuit
—
Audio
Aggro
—
Ambient
—
Attack
sfx/creatures/humanoid/quartermaster_attack
Death
sfx/creatures/humanoid/quartermaster_death
Footsteps
sfx/creatures/humanoid/boot_step
Hurt
sfx/creatures/humanoid/quartermaster_hurt
Behavior Tree
—
Category
elite
Combat Level
65
Description
The logistical and combat backbone of the fleet — an elite fighter who controls the flow of every engagement and fights with terrifying efficiency.
Examine
The Quartermaster decides what is worth fighting for and what is worth retreating from — and has made both decisions correctly, consistently, for two decades. They fight with the same analytical quality. Every move is a calculation. Every opportunity is noticed. The casual stance is professional deception; they are never not paying attention.
Fish
—
Hitbox
—
Icon
icons/creatures/pirate_quartermaster
Id
Pirate Quartermaster
Impact
—
Inheritance
—
Loot
Loot Table
Pirate Quartermaster Drops
Xp Rewards
Combat
0
Hp
0
Skills
none
Venery
140
Loot Table
—
Mechanics
none
Metadata
Added Version
0.1.0
Notes
—
Tags
humanoid, faction, pirate, elite, dual_wield, summoner, opportunist
Venery Category
humanoid
Zone
The Shattered Isles, Smuggler's Cove
Model
models/creatures/humanoid/pirate_quartermaster
Movement
—
Name
Pirate Quartermaster
Phases
—
Recovery
—
Resistances
—
Respawn
—
Spawn
Max Instances
2
Respawn Time
1,200
Respawn Variance
240
Spawn Animation
patrol_start
Spawn Sound
sfx/creatures/humanoid/quartermaster_arrive
Stats
Aggro Range
16
Attack
120
Attack Range
2
Attack Speed
1.8
Crush Defense
28
Immunities
none
Leash Range
30
Magic Attack
0
Magic Resistance
18
Max Hp
4,200
Move Speed
5
Movement Speed
4.2
Poise
100
Ranged Attack
90
Ranged Defense
32
Slash Defense
30
Stab Defense
30
Status Immunities
—
Variation
—
Visuals
—
Xp Rewards
—
humanoidfactionpirateelitedual_wieldsummoneropportunist