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CommonCombat level 28Humanoid

Pirate Gunner

A ranged specialist who uses a custom-built flintlock pistol alongside thrown explosives.

The powder stains on the coat are permanent. So is the smell. The Gunner's weapon is the product of significant personal investment — cleaned every night, maintained obsessively. They will shoot you from distance, retreat if you close, and throw a grenade if you corner them.

Stats

Hitpoints
480
Melee attack
25
Magic attack
0
Ranged attack
65
Attack speed
2.5
Attack range
1.5 m
Defences
Slash defence
8
Stab defence
8
Crush defence
6
Ranged defence
10
Magic resistance
4
Poise
100
Movement & awareness
Move speed
5 m/s
Movement speed
3.8 m/s
Aggro range
16 m
Leash range
28 m

Abilities

3
Flintlock ShotRangedTelegraph: Projectileweight 55

Fires a powerful single shot with high accuracy.

Damage
80% of attack
Range
18 m
Wind-up
0.7 s
Cooldown
4 s
GrenadeRangedTelegraph: Circleweight 20

Throws a grenade that explodes after 2s, knocking back and burning nearby targets.

Damage
90% of attack
Range
10 m
Wind-up
0.8 s
Cooldown
15 s
Effects
  • Knockback
  • Burn — dps 12, duration 4
Scatter ShotRangedTelegraph: Coneweight 25

Fires a wide fan of pellets hitting multiple targets.

Damage
45% of attack
Range
6 m
Wind-up
0.8 s
Cooldown
10 s

How it fights

Behaviour
Ranged Kite
Patrol
Wander · 14 m
Aggressive on sight
Yes
Calls for help
Yes
Flees at
20% HP
Ability preference
AbilityWeightShare
Flintlock Shot5555%
Scatter Shot2525%
Grenade2020%

Drops

Rolls on Pirate Gunner Drops.

Guaranteedalways drops · guaranteed
DropQuantityWeightChance
Gunpowder Flask
Explosive crafting material
1–2—100%
Drops1 roll · weighted
DropQuantityWeightChance
Nothing—3030%
Coins Silver5–153030%
Iron Shot
Ranged projectile ammunition
3–82020%
Steel Pistol11515%
Powder Horn155%

Movement & spawning

Spawn
Max Instances
10
Respawn Time
180
Respawn Variance
60
Spawn Animation
patrol_start
Spawn Sound
sfx/creatures/humanoid/pirate_shout

Sounds

Attack
sfx/creatures/humanoid/gunner_attack
Death
sfx/creatures/humanoid/gunner_death
Footsteps
sfx/creatures/humanoid/boot_step
Hurt
sfx/creatures/humanoid/gunner_hurt
Full catalogue record32 fields · straight from the content catalogue
Abilities
Inline
  1. Ability Ref
    —
    Active Frames
    none
    Animation
    flintlock_shot
    Base Damage
    80
    Cast Time
    0.7
    Channel Duration
    —
    Channeled
    —
    Condition
    —
    Cooldown
    4
    Cooldown Ms
    —
    Damage
    —
    Damage Shape
    —
    Damage Type
    ranged
    Description
    Fires a powerful single shot with high accuracy.
    Effects
    none
    Hitbox
    —
    Hurtbox Shapes
    none
    Id
    Flintlock Shot
    Name
    Flintlock Shot
    Parryable
    —
    Priority
    1
    Projectile
    —
    Range
    18
    Root Motion
    —
    Sound
    sfx/creatures/humanoid/flintlock_fire
    Telegraph
    projectile
    Timeline
    —
    Timing
    —
  2. Ability Ref
    —
    Active Frames
    none
    Animation
    throw_grenade
    Base Damage
    90
    Cast Time
    0.8
    Channel Duration
    —
    Channeled
    —
    Condition
    —
    Cooldown
    15
    Cooldown Ms
    —
    Damage
    —
    Damage Shape
    —
    Damage Type
    ranged
    Description
    Throws a grenade that explodes after 2s, knocking back and burning nearby targets.
    Effects
    1. Chance
      —
      Dps
      —
      Duration
      —
      Max At Hp Pct
      —
      Min Duration
      —
      Radius
      —
      Type
      knockback
    2. Chance
      —
      Dps
      12
      Duration
      4
      Max At Hp Pct
      —
      Min Duration
      —
      Radius
      —
      Type
      burn
    Hitbox
    —
    Hurtbox Shapes
    none
    Id
    Grenade
    Name
    Grenade
    Parryable
    —
    Priority
    1
    Projectile
    —
    Range
    10
    Root Motion
    —
    Sound
    sfx/creatures/humanoid/grenade_throw
    Telegraph
    circle
    Timeline
    —
    Timing
    —
  3. Ability Ref
    —
    Active Frames
    none
    Animation
    scatter_shot
    Base Damage
    45
    Cast Time
    0.8
    Channel Duration
    —
    Channeled
    —
    Condition
    —
    Cooldown
    10
    Cooldown Ms
    —
    Damage
    —
    Damage Shape
    —
    Damage Type
    ranged
    Description
    Fires a wide fan of pellets hitting multiple targets.
    Effects
    none
    Hitbox
    —
    Hurtbox Shapes
    none
    Id
    Scatter Shot
    Name
    Scatter Shot
    Parryable
    —
    Priority
    1
    Projectile
    —
    Range
    6
    Root Motion
    —
    Sound
    sfx/creatures/humanoid/scatter_shot
    Telegraph
    cone
    Timeline
    —
    Timing
    —
Refs
none
Aggression
—
Ai
Ability Conditions
—
Ability Weights
Creature Pirate Gunner Flintlock Shot
55
Creature Pirate Gunner Grenade
20
Creature Pirate Gunner Scatter Shot
25
Behavior Overrides
Aggro On Sight
yes
Auto Heal
—
Call For Help
yes
Flee At Hp Percent
20
Heal Delay
—
Help Range
—
Show Damage Numbers
—
Track Dps
—
Behavior Tree
Ranged Kite
Disengage After Secs
—
Evasion
—
Patrol
Radius
14
Type
wander
Waypoints
none
Pursuit
—
Audio
Aggro
—
Ambient
—
Attack
sfx/creatures/humanoid/gunner_attack
Death
sfx/creatures/humanoid/gunner_death
Footsteps
sfx/creatures/humanoid/boot_step
Hurt
sfx/creatures/humanoid/gunner_hurt
Behavior Tree
—
Category
common
Combat Level
28
Description
A ranged specialist who uses a custom-built flintlock pistol alongside thrown explosives.
Examine
The powder stains on the coat are permanent. So is the smell. The Gunner's weapon is the product of significant personal investment — cleaned every night, maintained obsessively. They will shoot you from distance, retreat if you close, and throw a grenade if you corner them.
Fish
—
Hitbox
—
Icon
icons/creatures/pirate_gunner
Id
Pirate Gunner
Impact
—
Inheritance
—
Loot
Loot Table
Pirate Gunner Drops
Xp Rewards
Combat
0
Hp
0
Skills
none
Venery
24
Loot Table
—
Mechanics
none
Metadata
Added Version
0.1.0
Notes
—
Tags
humanoid, faction, pirate, common, ranged, explosive
Venery Category
humanoid
Zone
Smuggler's Cove, The Shattered Isles
Model
models/creatures/humanoid/pirate_gunner
Movement
—
Name
Pirate Gunner
Phases
—
Recovery
—
Resistances
—
Respawn
—
Spawn
Max Instances
10
Respawn Time
180
Respawn Variance
60
Spawn Animation
patrol_start
Spawn Sound
sfx/creatures/humanoid/pirate_shout
Stats
Aggro Range
16
Attack
25
Attack Range
1.5
Attack Speed
2.5
Crush Defense
6
Immunities
none
Leash Range
28
Magic Attack
0
Magic Resistance
4
Max Hp
480
Move Speed
5
Movement Speed
3.8
Poise
100
Ranged Attack
65
Ranged Defense
10
Slash Defense
8
Stab Defense
8
Status Immunities
—
Variation
—
Visuals
—
Xp Rewards
—
humanoidfactionpiratecommonrangedexplosive