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CommonCombat level 40Goblinoid

Ogre

A massive hill-dwelling brute with a club the size of a small tree.

Three metres of bad-tempered muscle, the ogre squints at you with small stupid eyes. Its club -- actually an uprooted tree trunk banded with iron -- rests on one shoulder. Ogres are not cunning but they do not need to be. That club weighs more than you do. When it leaps into a body slam, the earth shakes for twenty metres in every direction.

Stats

Hitpoints
720
Melee attack
120
Magic attack
0
Ranged attack
0
Attack speed
0.65
Attack range
3.5 m
Defences
Slash defence
18
Stab defence
14
Crush defence
22
Ranged defence
12
Magic resistance
5
Poise
100
Movement & awareness
Move speed
5 m/s
Movement speed
2 m/s
Aggro range
10 m
Leash range
50 m

Abilities

3
Club SwingCrushweight 60

A wide lazy sweep of the tree-trunk club with devastating weight.

Damage
110% of attack
Range
3.5 m
Body SlamCrushTelegraph: Circleweight 25

The ogre flings its bulk forward onto a cluster of enemies, flattening anything in range.

Damage
160% of attack
Range
6 m
Wind-up
1.5 s
Cooldown
16 s
Effects
  • Knockback
  • Status Effect — chance 0.7, duration 1
Ground PoundCrushTelegraph: Circleweight 15

Slams the club into the earth, sending a shockwave ripple outward.

Damage
90% of attack
Range
4.5 m
Wind-up
1 s
Cooldown
12 s
Effects
  • Status Effect — chance 1, duration 4

How it fights

Behaviour
Melee Aggressive
Patrol
Wander · 20 m
Aggressive on sight
Yes
Ability preference
AbilityWeightShare
Club Swing6060%
Body Slam2525%
Ground Pound1515%

Drops

Rolls on Ogre.

Roll 1always drops · guaranteed
DropQuantityWeightChance
Ogre Hide
Thick hide — heavy armor crafting
2–5—100%
Roll 22 rolls · weighted
DropQuantityWeightChance
Nothing—2525%
Coins Silver8–202525%
Crude Greatclub11515%
Stolen Treasure12020%
Ogre Tooth1–31515%

Movement & spawning

Spawn
Max Instances
3
Respawn Time
180
Respawn Variance
60

Sounds

Aggro
sfx/creatures/ogre/aggro
Ambient
sfx/creatures/ogre/idle
Attack
sfx/creatures/ogre/club_swing
Death
sfx/creatures/ogre/death
Footsteps
sfx/footsteps/heavy_stomp
Hurt
sfx/creatures/ogre/hurt
Full catalogue record32 fields · straight from the content catalogue
Abilities
Inline
  1. Ability Ref
    —
    Active Frames
    none
    Animation
    attack_club_swing
    Base Damage
    110
    Cast Time
    0
    Channel Duration
    —
    Channeled
    —
    Condition
    —
    Cooldown
    0
    Cooldown Ms
    —
    Damage
    —
    Damage Shape
    —
    Damage Type
    crush
    Description
    A wide lazy sweep of the tree-trunk club with devastating weight.
    Effects
    none
    Hitbox
    —
    Hurtbox Shapes
    none
    Id
    Club Swing
    Name
    Club Swing
    Parryable
    —
    Priority
    1
    Projectile
    —
    Range
    3.5
    Root Motion
    —
    Sound
    sfx/creatures/ogre/club_swing
    Telegraph
    —
    Timeline
    —
    Timing
    —
  2. Ability Ref
    —
    Active Frames
    none
    Animation
    attack_body_slam
    Base Damage
    160
    Cast Time
    1.5
    Channel Duration
    —
    Channeled
    —
    Condition
    —
    Cooldown
    16
    Cooldown Ms
    —
    Damage
    —
    Damage Shape
    —
    Damage Type
    crush
    Description
    The ogre flings its bulk forward onto a cluster of enemies, flattening anything in range.
    Effects
    1. Chance
      —
      Dps
      —
      Duration
      —
      Max At Hp Pct
      —
      Min Duration
      —
      Radius
      —
      Type
      knockback
    2. Chance
      0.7
      Dps
      —
      Duration
      1
      Max At Hp Pct
      —
      Min Duration
      —
      Radius
      —
      Type
      status_effect
    Hitbox
    —
    Hurtbox Shapes
    none
    Id
    Body Slam
    Name
    Body Slam
    Parryable
    —
    Priority
    1
    Projectile
    —
    Range
    6
    Root Motion
    —
    Sound
    sfx/creatures/ogre/body_slam
    Telegraph
    circle
    Timeline
    —
    Timing
    —
  3. Ability Ref
    —
    Active Frames
    none
    Animation
    attack_ground_pound
    Base Damage
    90
    Cast Time
    1
    Channel Duration
    —
    Channeled
    —
    Condition
    —
    Cooldown
    12
    Cooldown Ms
    —
    Damage
    —
    Damage Shape
    —
    Damage Type
    crush
    Description
    Slams the club into the earth, sending a shockwave ripple outward.
    Effects
    1. Chance
      1
      Dps
      —
      Duration
      4
      Max At Hp Pct
      —
      Min Duration
      —
      Radius
      —
      Type
      status_effect
    Hitbox
    —
    Hurtbox Shapes
    none
    Id
    Ground Pound
    Name
    Ground Pound
    Parryable
    —
    Priority
    1
    Projectile
    —
    Range
    4.5
    Root Motion
    —
    Sound
    sfx/creatures/ogre/ground_pound
    Telegraph
    circle
    Timeline
    —
    Timing
    —
Refs
none
Aggression
—
Ai
Ability Conditions
Creature Ogre Body Slam
Condition
target_count >= 2 OR target_distance > 3.0
Priority
22
Creature Ogre Ground Pound
Condition
target_count >= 2
Priority
18
Ability Weights
Creature Ogre Body Slam
25
Creature Ogre Club Swing
60
Creature Ogre Ground Pound
15
Behavior Overrides
Aggro On Sight
yes
Auto Heal
—
Call For Help
no
Flee At Hp Percent
0
Heal Delay
—
Help Range
—
Show Damage Numbers
—
Track Dps
—
Behavior Tree
Melee Aggressive
Disengage After Secs
—
Evasion
—
Patrol
Radius
20
Type
wander
Waypoints
none
Pursuit
—
Audio
Aggro
sfx/creatures/ogre/aggro
Ambient
sfx/creatures/ogre/idle
Attack
sfx/creatures/ogre/club_swing
Death
sfx/creatures/ogre/death
Footsteps
sfx/footsteps/heavy_stomp
Hurt
sfx/creatures/ogre/hurt
Behavior Tree
—
Category
common
Combat Level
40
Description
A massive hill-dwelling brute with a club the size of a small tree.
Examine
Three metres of bad-tempered muscle, the ogre squints at you with small stupid eyes. Its club -- actually an uprooted tree trunk banded with iron -- rests on one shoulder. Ogres are not cunning but they do not need to be. That club weighs more than you do. When it leaps into a body slam, the earth shakes for twenty metres in every direction.
Fish
—
Hitbox
—
Icon
icons/creatures/ogre
Id
Ogre
Impact
—
Inheritance
—
Loot
Loot Table
Ogre
Xp Rewards
Combat
0
Hp
0
Skills
none
Venery
60
Loot Table
—
Mechanics
none
Metadata
Added Version
0.1.0
Notes
movement_speed: 2.0 is intentionally slow -- the ogre is a threat of positioning and AoE, not a chaser. Body Slam leaps up to 6m to close gaps on kiting players (condition covers target_distance > 3.0). Ground Pound discourages melee piling. For its level, HP is moderate (common scaling) but AoE damage is very high, making ogres dangerous to inexperienced groups.
Tags
humanoid, goblinoid, melee, aoe, slow, slow_movement
Venery Category
goblinoid
Zone
rolling_hills, wastelands, borderlands
Model
models/creatures/humanoid/ogre
Movement
—
Name
Ogre
Phases
—
Recovery
—
Resistances
—
Respawn
—
Spawn
Max Instances
3
Respawn Time
180
Respawn Variance
60
Spawn Animation
—
Spawn Sound
—
Stats
Aggro Range
10
Attack
120
Attack Range
3.5
Attack Speed
0.65
Crush Defense
22
Immunities
none
Leash Range
50
Magic Attack
0
Magic Resistance
5
Max Hp
720
Move Speed
5
Movement Speed
2
Poise
100
Ranged Attack
0
Ranged Defense
12
Slash Defense
18
Stab Defense
14
Status Immunities
—
Variation
—
Visuals
—
Xp Rewards
—
Designer's note

movement_speed: 2.0 is intentionally slow -- the ogre is a threat of positioning and AoE, not a chaser. Body Slam leaps up to 6m to close gaps on kiting players (condition covers target_distance > 3.0). Ground Pound discourages melee piling. For its level, HP is moderate (common scaling) but AoE damage is very high, making ogres dangerous to inexperienced groups.

humanoidgoblinoidmeleeaoeslowslow_movement