Ogre
A massive hill-dwelling brute with a club the size of a small tree.
Three metres of bad-tempered muscle, the ogre squints at you with small stupid eyes. Its club -- actually an uprooted tree trunk banded with iron -- rests on one shoulder. Ogres are not cunning but they do not need to be. That club weighs more than you do. When it leaps into a body slam, the earth shakes for twenty metres in every direction.
Stats
Abilities
3A wide lazy sweep of the tree-trunk club with devastating weight.
- Damage
- 110% of attack
- Range
- 3.5 m
The ogre flings its bulk forward onto a cluster of enemies, flattening anything in range.
- Damage
- 160% of attack
- Range
- 6 m
- Wind-up
- 1.5 s
- Cooldown
- 16 s
- Effects
- Knockback
- Status Effect — chance 0.7, duration 1
Slams the club into the earth, sending a shockwave ripple outward.
- Damage
- 90% of attack
- Range
- 4.5 m
- Wind-up
- 1 s
- Cooldown
- 12 s
- Effects
- Status Effect — chance 1, duration 4
How it fights
- Behaviour
- Melee Aggressive
- Patrol
- Wander · 20 m
- Aggressive on sight
- Yes
| Ability | Weight | Share |
|---|---|---|
| Club Swing | 60 | 60% |
| Body Slam | 25 | 25% |
| Ground Pound | 15 | 15% |
Drops
Movement & spawning
- Max Instances
- 3
- Respawn Time
- 180
- Respawn Variance
- 60
Sounds
- Aggro
sfx/creatures/ogre/aggro- Ambient
sfx/creatures/ogre/idle- Attack
sfx/creatures/ogre/club_swing- Death
sfx/creatures/ogre/death- Footsteps
sfx/footsteps/heavy_stomp- Hurt
sfx/creatures/ogre/hurt
Full catalogue record32 fields · straight from the content catalogue
- Abilities
- Inline
- Ability Ref
- —
- Active Frames
- none
- Animation
- attack_club_swing
- Base Damage
- 110
- Cast Time
- 0
- Channel Duration
- —
- Channeled
- —
- Condition
- —
- Cooldown
- 0
- Cooldown Ms
- —
- Damage
- —
- Damage Shape
- —
- Damage Type
- crush
- Description
- A wide lazy sweep of the tree-trunk club with devastating weight.
- Effects
- none
- Hitbox
- —
- Hurtbox Shapes
- none
- Id
- Club Swing
- Name
- Club Swing
- Parryable
- —
- Priority
- 1
- Projectile
- —
- Range
- 3.5
- Root Motion
- —
- Sound
- sfx/creatures/ogre/club_swing
- Telegraph
- —
- Timeline
- —
- Timing
- —
- Ability Ref
- —
- Active Frames
- none
- Animation
- attack_body_slam
- Base Damage
- 160
- Cast Time
- 1.5
- Channel Duration
- —
- Channeled
- —
- Condition
- —
- Cooldown
- 16
- Cooldown Ms
- —
- Damage
- —
- Damage Shape
- —
- Damage Type
- crush
- Description
- The ogre flings its bulk forward onto a cluster of enemies, flattening anything in range.
- Effects
- Chance
- —
- Dps
- —
- Duration
- —
- Max At Hp Pct
- —
- Min Duration
- —
- Radius
- —
- Type
- knockback
- Chance
- 0.7
- Dps
- —
- Duration
- 1
- Max At Hp Pct
- —
- Min Duration
- —
- Radius
- —
- Type
- status_effect
- Hitbox
- —
- Hurtbox Shapes
- none
- Id
- Body Slam
- Name
- Body Slam
- Parryable
- —
- Priority
- 1
- Projectile
- —
- Range
- 6
- Root Motion
- —
- Sound
- sfx/creatures/ogre/body_slam
- Telegraph
- circle
- Timeline
- —
- Timing
- —
- Ability Ref
- —
- Active Frames
- none
- Animation
- attack_ground_pound
- Base Damage
- 90
- Cast Time
- 1
- Channel Duration
- —
- Channeled
- —
- Condition
- —
- Cooldown
- 12
- Cooldown Ms
- —
- Damage
- —
- Damage Shape
- —
- Damage Type
- crush
- Description
- Slams the club into the earth, sending a shockwave ripple outward.
- Effects
- Chance
- 1
- Dps
- —
- Duration
- 4
- Max At Hp Pct
- —
- Min Duration
- —
- Radius
- —
- Type
- status_effect
- Hitbox
- —
- Hurtbox Shapes
- none
- Id
- Ground Pound
- Name
- Ground Pound
- Parryable
- —
- Priority
- 1
- Projectile
- —
- Range
- 4.5
- Root Motion
- —
- Sound
- sfx/creatures/ogre/ground_pound
- Telegraph
- circle
- Timeline
- —
- Timing
- —
- Refs
- none
- Aggression
- —
- Ai
- Ability Conditions
- Creature Ogre Body Slam
- Condition
- target_count >= 2 OR target_distance > 3.0
- Priority
- 22
- Creature Ogre Ground Pound
- Condition
- target_count >= 2
- Priority
- 18
- Ability Weights
- Creature Ogre Body Slam
- 25
- Creature Ogre Club Swing
- 60
- Creature Ogre Ground Pound
- 15
- Behavior Overrides
- Aggro On Sight
- yes
- Auto Heal
- —
- Call For Help
- no
- Flee At Hp Percent
- 0
- Heal Delay
- —
- Help Range
- —
- Show Damage Numbers
- —
- Track Dps
- —
- Behavior Tree
- Melee Aggressive
- Disengage After Secs
- —
- Evasion
- —
- Patrol
- Radius
- 20
- Type
- wander
- Waypoints
- none
- Pursuit
- —
- Audio
- Aggro
- sfx/creatures/ogre/aggro
- Ambient
- sfx/creatures/ogre/idle
- Attack
- sfx/creatures/ogre/club_swing
- Death
- sfx/creatures/ogre/death
- Footsteps
- sfx/footsteps/heavy_stomp
- Hurt
- sfx/creatures/ogre/hurt
- Behavior Tree
- —
- Category
- common
- Combat Level
- 40
- Description
- A massive hill-dwelling brute with a club the size of a small tree.
- Examine
- Three metres of bad-tempered muscle, the ogre squints at you with small stupid eyes. Its club -- actually an uprooted tree trunk banded with iron -- rests on one shoulder. Ogres are not cunning but they do not need to be. That club weighs more than you do. When it leaps into a body slam, the earth shakes for twenty metres in every direction.
- Fish
- —
- Hitbox
- —
- Icon
- icons/creatures/ogre
- Id
- Ogre
- Impact
- —
- Inheritance
- —
- Loot
- Loot Table
- Ogre
- Xp Rewards
- Combat
- 0
- Hp
- 0
- Skills
- none
- Venery
- 60
- Loot Table
- —
- Mechanics
- none
- Metadata
- Added Version
- 0.1.0
- Notes
- movement_speed: 2.0 is intentionally slow -- the ogre is a threat of positioning and AoE, not a chaser. Body Slam leaps up to 6m to close gaps on kiting players (condition covers target_distance > 3.0). Ground Pound discourages melee piling. For its level, HP is moderate (common scaling) but AoE damage is very high, making ogres dangerous to inexperienced groups.
- Tags
- humanoid, goblinoid, melee, aoe, slow, slow_movement
- Venery Category
- goblinoid
- Zone
- rolling_hills, wastelands, borderlands
- Model
- models/creatures/humanoid/ogre
- Movement
- —
- Name
- Ogre
- Phases
- —
- Recovery
- —
- Resistances
- —
- Respawn
- —
- Spawn
- Max Instances
- 3
- Respawn Time
- 180
- Respawn Variance
- 60
- Spawn Animation
- —
- Spawn Sound
- —
- Stats
- Aggro Range
- 10
- Attack
- 120
- Attack Range
- 3.5
- Attack Speed
- 0.65
- Crush Defense
- 22
- Immunities
- none
- Leash Range
- 50
- Magic Attack
- 0
- Magic Resistance
- 5
- Max Hp
- 720
- Move Speed
- 5
- Movement Speed
- 2
- Poise
- 100
- Ranged Attack
- 0
- Ranged Defense
- 12
- Slash Defense
- 18
- Stab Defense
- 14
- Status Immunities
- —
- Variation
- —
- Visuals
- —
- Xp Rewards
- —
movement_speed: 2.0 is intentionally slow -- the ogre is a threat of positioning and AoE, not a chaser. Body Slam leaps up to 6m to close gaps on kiting players (condition covers target_distance > 3.0). Ground Pound discourages melee piling. For its level, HP is moderate (common scaling) but AoE damage is very high, making ogres dangerous to inexperienced groups.