Ledger Scout
A lightly equipped Black Ledger operative specializing in reconnaissance and quick ambushes.
The Ledger Scout moves through terrain in a way that suggests they know it better than you do. Probably because they do. They've been mapping these areas for months — exits, patrol patterns, sight lines. The fact that they're fighting you means you have already made a navigational error from their perspective.
Stats
Hitpoints
380
Melee attack
30
Magic attack
0
Ranged attack
40
Attack speed
1.7
Attack range
1.5 m
Defences
Slash defence
8
Stab defence
8
Crush defence
6
Ranged defence
10
Magic resistance
6
Poise
100
Movement & awareness
Move speed
5 m/s
Movement speed
4.5 m/s
Aggro range
12 m
Leash range
24 m
Abilities
3Fires a rapid shot at a target before they can react.
- Damage
- 45% of attack
- Range
- 16 m
- Wind-up
- 0.4 s
- Cooldown
- 4 s
Places a concealed trip wire — the next enemy to walk through it is rooted for 3s.
- Damage
- 30% of attack
- Range
- 8 m
- Wind-up
- 0.5 s
- Cooldown
- 14 s
- Effects
- Trap Place
Rolls away from the attacker, increasing dodge chance for 2s.
- Damage
- 0% of attack
- Range
- 0 m
- Cooldown
- 10 s
- Effects
- Dodge Boost — duration 2
- Reposition
How it fights
- Behaviour
- Ranged Kite
- Patrol
- Wander · 15 m
- Aggressive on sight
- No
- Calls for help
- Yes
- Flees at
- 25% HP
Ability preference
| Ability | Weight | Share |
|---|---|---|
| Quick Shot | 60 | 60% |
| Trip Wire | 25 | 25% |
| Evade | 15 | 15% |
Drops
Rolls on Ledger Scout Drops.
Drops1 roll · weighted
| Drop | Quantity | Weight | Chance |
|---|---|---|---|
| Nothing | — | 40 | 40% |
| Coins Silver | 3–8 | 30 | 30% |
| Ledger Scout Badge Faction material | 1 | 15 | 15% |
| Shortbow | 1 | 10 | 10% |
| Scout Cloak Material | 1 | 5 | 5% |
Movement & spawning
Spawn
- Max Instances
- 10
- Respawn Time
- 180
- Respawn Variance
- 60
- Spawn Animation
- emerge_from_cover
- Spawn Sound
- sfx/creatures/humanoid/ledger_alert
Sounds
- Attack
sfx/creatures/humanoid/scout_attack- Death
sfx/creatures/humanoid/scout_death- Footsteps
sfx/creatures/humanoid/light_step- Hurt
sfx/creatures/humanoid/scout_hurt
Full catalogue record32 fields · straight from the content catalogue
- Abilities
- Inline
- Ability Ref
- —
- Active Frames
- none
- Animation
- quick_shot
- Base Damage
- 45
- Cast Time
- 0.4
- Channel Duration
- —
- Channeled
- —
- Condition
- —
- Cooldown
- 4
- Cooldown Ms
- —
- Damage
- —
- Damage Shape
- —
- Damage Type
- ranged
- Description
- Fires a rapid shot at a target before they can react.
- Effects
- none
- Hitbox
- —
- Hurtbox Shapes
- none
- Id
- Quick Shot
- Name
- Quick Shot
- Parryable
- —
- Priority
- 1
- Projectile
- —
- Range
- 16
- Root Motion
- —
- Sound
- sfx/creatures/humanoid/quick_shot
- Telegraph
- projectile
- Timeline
- —
- Timing
- —
- Ability Ref
- —
- Active Frames
- none
- Animation
- place_tripwire
- Base Damage
- 30
- Cast Time
- 0.5
- Channel Duration
- —
- Channeled
- —
- Condition
- —
- Cooldown
- 14
- Cooldown Ms
- —
- Damage
- —
- Damage Shape
- —
- Damage Type
- magic
- Description
- Places a concealed trip wire — the next enemy to walk through it is rooted for 3s.
- Effects
- Chance
- —
- Dps
- —
- Duration
- —
- Max At Hp Pct
- —
- Min Duration
- —
- Radius
- —
- Type
- trap_place
- Hitbox
- —
- Hurtbox Shapes
- none
- Id
- Trip Wire
- Name
- Trip Wire
- Parryable
- —
- Priority
- 1
- Projectile
- —
- Range
- 8
- Root Motion
- —
- Sound
- sfx/creatures/humanoid/tripwire_set
- Telegraph
- none
- Timeline
- —
- Timing
- —
- Ability Ref
- —
- Active Frames
- none
- Animation
- roll_evade
- Base Damage
- 0
- Cast Time
- 0
- Channel Duration
- —
- Channeled
- —
- Condition
- —
- Cooldown
- 10
- Cooldown Ms
- —
- Damage
- —
- Damage Shape
- —
- Damage Type
- magic
- Description
- Rolls away from the attacker, increasing dodge chance for 2s.
- Effects
- Chance
- —
- Dps
- —
- Duration
- 2
- Max At Hp Pct
- —
- Min Duration
- —
- Radius
- —
- Type
- dodge_boost
- Chance
- —
- Dps
- —
- Duration
- —
- Max At Hp Pct
- —
- Min Duration
- —
- Radius
- —
- Type
- reposition
- Hitbox
- —
- Hurtbox Shapes
- none
- Id
- Evade
- Name
- Evade
- Parryable
- —
- Priority
- 1
- Projectile
- —
- Range
- 0
- Root Motion
- —
- Sound
- sfx/creatures/humanoid/evade_roll
- Telegraph
- none
- Timeline
- —
- Timing
- —
- Refs
- none
- Aggression
- —
- Ai
- Ability Conditions
- —
- Ability Weights
- Creature Ledger Scout Evade
- 15
- Creature Ledger Scout Quick Shot
- 60
- Creature Ledger Scout Trip Wire
- 25
- Behavior Overrides
- Aggro On Sight
- no
- Auto Heal
- —
- Call For Help
- yes
- Flee At Hp Percent
- 25
- Heal Delay
- —
- Help Range
- —
- Show Damage Numbers
- —
- Track Dps
- —
- Behavior Tree
- Ranged Kite
- Disengage After Secs
- —
- Evasion
- —
- Patrol
- Radius
- 15
- Type
- wander
- Waypoints
- none
- Pursuit
- —
- Audio
- Aggro
- —
- Ambient
- —
- Attack
- sfx/creatures/humanoid/scout_attack
- Death
- sfx/creatures/humanoid/scout_death
- Footsteps
- sfx/creatures/humanoid/light_step
- Hurt
- sfx/creatures/humanoid/scout_hurt
- Behavior Tree
- —
- Category
- common
- Combat Level
- 20
- Description
- A lightly equipped Black Ledger operative specializing in reconnaissance and quick ambushes.
- Examine
- The Ledger Scout moves through terrain in a way that suggests they know it better than you do. Probably because they do. They've been mapping these areas for months — exits, patrol patterns, sight lines. The fact that they're fighting you means you have already made a navigational error from their perspective.
- Fish
- —
- Hitbox
- —
- Icon
- icons/creatures/ledger_scout
- Id
- Ledger Scout
- Impact
- —
- Inheritance
- —
- Loot
- Loot Table
- Ledger Scout Drops
- Xp Rewards
- Combat
- 0
- Hp
- 0
- Skills
- none
- Venery
- 16
- Loot Table
- —
- Mechanics
- none
- Metadata
- Added Version
- 0.1.0
- Notes
- —
- Tags
- humanoid, faction, ledger, common, ranged, trapper
- Venery Category
- humanoid
- Zone
- The Black Ledger Territory, City Outskirts
- Model
- models/creatures/humanoid/ledger_scout
- Movement
- —
- Name
- Ledger Scout
- Phases
- —
- Recovery
- —
- Resistances
- —
- Respawn
- —
- Spawn
- Max Instances
- 10
- Respawn Time
- 180
- Respawn Variance
- 60
- Spawn Animation
- emerge_from_cover
- Spawn Sound
- sfx/creatures/humanoid/ledger_alert
- Stats
- Aggro Range
- 12
- Attack
- 30
- Attack Range
- 1.5
- Attack Speed
- 1.7
- Crush Defense
- 6
- Immunities
- none
- Leash Range
- 24
- Magic Attack
- 0
- Magic Resistance
- 6
- Max Hp
- 380
- Move Speed
- 5
- Movement Speed
- 4.5
- Poise
- 100
- Ranged Attack
- 40
- Ranged Defense
- 10
- Slash Defense
- 8
- Stab Defense
- 8
- Status Immunities
- —
- Variation
- —
- Visuals
- —
- Xp Rewards
- —
humanoidfactionledgercommonrangedtrapper