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CommonCombat level 28Humanoid

Ledger Mender

A field medic operating under combat conditions — keeps Black Ledger fighters alive with improvised medicine, alchemical stims and fast bandaging. No magic; just a steady hand and a full satchel.

The satchel takes priority. The medic protects it with a dedication that makes the presence of a weapon seem almost incidental. They can and will fight — they've had to — but the real work is keeping the person next to them alive to fight better. The Black Ledger would lose twice as many people without them.

Stats

Hitpoints
520
Melee attack
35
Magic attack
50
Ranged attack
0
Attack speed
2.2
Attack range
1.8 m
Defences
Slash defence
10
Stab defence
10
Crush defence
8
Ranged defence
10
Magic resistance
18
Poise
100
Movement & awareness
Move speed
5 m/s
Movement speed
3.8 m/s
Aggro range
10 m
Leash range
20 m

Abilities

3
Field PatchMagicTelegraph: Targetweight 45

Applies a rapid field dressing to the most wounded nearby ally, healing them significantly.

Damage
0% of attack
Range
10 m
Wind-up
1 s
Cooldown
8 s
Effects
  • Heal Ally
StimulantMagicTelegraph: Targetweight 35

Injects a nearby ally with a combat stimulant — gives them +30% attack speed for 8s.

Damage
0% of attack
Range
6 m
Wind-up
0.5 s
Cooldown
15 s
Effects
  • Heal Ally
  • Buff Ally — duration 8
Stagger StrikeCrushTelegraph: Frontalweight 20

A basic melee strike that staggers the attacker.

Damage
40% of attack
Range
1.8 m
Wind-up
0.5 s
Cooldown
6 s
Effects
  • Stun — duration 1

How it fights

Behaviour
Melee Aggressive
Patrol
Wander · 8 m
Aggressive on sight
No
Calls for help
Yes
Ability preference
AbilityWeightShare
Field Patch4545%
Stimulant3535%
Stagger Strike2020%

Drops

Rolls on Ledger Medic Drops.

Guaranteedalways drops · guaranteed
DropQuantityWeightChance
Field Medic Kit
Contains bandages and healing salve — consumables
1—100%
Drops1 roll · weighted
DropQuantityWeightChance
Nothing—3535%
Coins Silver4–102525%
Healing Salve
Consumable — restores 150 HP over 10s
1–22020%
Antidote1–21515%
Medic Satchel
Accessory — reduces healing ability cooldowns
155%

Movement & spawning

Spawn
Max Instances
6
Respawn Time
240
Respawn Variance
60
Spawn Animation
emerge_from_cover
Spawn Sound
sfx/creatures/humanoid/medic_call

Sounds

Attack
sfx/creatures/humanoid/medic_attack
Death
sfx/creatures/humanoid/medic_death
Footsteps
sfx/creatures/humanoid/light_step
Hurt
sfx/creatures/humanoid/medic_hurt
Full catalogue record32 fields · straight from the content catalogue
Abilities
Inline
  1. Ability Ref
    —
    Active Frames
    none
    Animation
    field_patch
    Base Damage
    0
    Cast Time
    1
    Channel Duration
    —
    Channeled
    —
    Condition
    —
    Cooldown
    8
    Cooldown Ms
    —
    Damage
    —
    Damage Shape
    —
    Damage Type
    magic
    Description
    Applies a rapid field dressing to the most wounded nearby ally, healing them significantly.
    Effects
    1. Chance
      —
      Dps
      —
      Duration
      —
      Max At Hp Pct
      —
      Min Duration
      —
      Radius
      —
      Type
      heal_ally
    Hitbox
    —
    Hurtbox Shapes
    none
    Id
    Field Patch
    Name
    Field Patch
    Parryable
    —
    Priority
    1
    Projectile
    —
    Range
    10
    Root Motion
    —
    Sound
    sfx/creatures/humanoid/field_heal_fast
    Telegraph
    target
    Timeline
    —
    Timing
    —
  2. Ability Ref
    —
    Active Frames
    none
    Animation
    stimulant_inject
    Base Damage
    0
    Cast Time
    0.5
    Channel Duration
    —
    Channeled
    —
    Condition
    —
    Cooldown
    15
    Cooldown Ms
    —
    Damage
    —
    Damage Shape
    —
    Damage Type
    magic
    Description
    Injects a nearby ally with a combat stimulant — gives them +30% attack speed for 8s.
    Effects
    1. Chance
      —
      Dps
      —
      Duration
      —
      Max At Hp Pct
      —
      Min Duration
      —
      Radius
      —
      Type
      heal_ally
    2. Chance
      —
      Dps
      —
      Duration
      8
      Max At Hp Pct
      —
      Min Duration
      —
      Radius
      —
      Type
      buff_ally
    Hitbox
    —
    Hurtbox Shapes
    none
    Id
    Stimulant
    Name
    Stimulant
    Parryable
    —
    Priority
    1
    Projectile
    —
    Range
    6
    Root Motion
    —
    Sound
    sfx/creatures/humanoid/stimulant
    Telegraph
    target
    Timeline
    —
    Timing
    —
  3. Ability Ref
    —
    Active Frames
    none
    Animation
    stagger_strike
    Base Damage
    40
    Cast Time
    0.5
    Channel Duration
    —
    Channeled
    —
    Condition
    —
    Cooldown
    6
    Cooldown Ms
    —
    Damage
    —
    Damage Shape
    —
    Damage Type
    crush
    Description
    A basic melee strike that staggers the attacker.
    Effects
    1. Chance
      —
      Dps
      —
      Duration
      1
      Max At Hp Pct
      —
      Min Duration
      —
      Radius
      —
      Type
      stun
    Hitbox
    —
    Hurtbox Shapes
    none
    Id
    Stagger Strike
    Name
    Stagger Strike
    Parryable
    —
    Priority
    1
    Projectile
    —
    Range
    1.8
    Root Motion
    —
    Sound
    sfx/creatures/humanoid/stagger
    Telegraph
    frontal
    Timeline
    —
    Timing
    —
Refs
none
Aggression
—
Ai
Ability Conditions
—
Ability Weights
Creature Ledger Mender Field Patch
45
Creature Ledger Mender Stagger Strike
20
Creature Ledger Mender Stimulant
35
Behavior Overrides
Aggro On Sight
no
Auto Heal
—
Call For Help
yes
Flee At Hp Percent
0
Heal Delay
—
Help Range
—
Show Damage Numbers
—
Track Dps
—
Behavior Tree
Melee Aggressive
Disengage After Secs
—
Evasion
—
Patrol
Radius
8
Type
wander
Waypoints
none
Pursuit
—
Audio
Aggro
—
Ambient
—
Attack
sfx/creatures/humanoid/medic_attack
Death
sfx/creatures/humanoid/medic_death
Footsteps
sfx/creatures/humanoid/light_step
Hurt
sfx/creatures/humanoid/medic_hurt
Behavior Tree
—
Category
common
Combat Level
28
Description
A field medic operating under combat conditions — keeps Black Ledger fighters alive with improvised medicine, alchemical stims and fast bandaging. No magic; just a steady hand and a full satchel.
Examine
The satchel takes priority. The medic protects it with a dedication that makes the presence of a weapon seem almost incidental. They can and will fight — they've had to — but the real work is keeping the person next to them alive to fight better. The Black Ledger would lose twice as many people without them.
Fish
—
Hitbox
—
Icon
icons/creatures/ledger_medic
Id
Ledger Mender
Impact
—
Inheritance
—
Loot
Loot Table
Ledger Medic Drops
Xp Rewards
Combat
0
Hp
0
Skills
none
Venery
24
Loot Table
—
Mechanics
none
Metadata
Added Version
0.1.0
Notes
—
Tags
humanoid, faction, ledger, common, healer, buffer
Venery Category
humanoid
Zone
The Black Ledger Territory
Model
models/creatures/humanoid/ledger_medic
Movement
—
Name
Ledger Mender
Phases
—
Recovery
—
Resistances
—
Respawn
—
Spawn
Max Instances
6
Respawn Time
240
Respawn Variance
60
Spawn Animation
emerge_from_cover
Spawn Sound
sfx/creatures/humanoid/medic_call
Stats
Aggro Range
10
Attack
35
Attack Range
1.8
Attack Speed
2.2
Crush Defense
8
Immunities
none
Leash Range
20
Magic Attack
50
Magic Resistance
18
Max Hp
520
Move Speed
5
Movement Speed
3.8
Poise
100
Ranged Attack
0
Ranged Defense
10
Slash Defense
10
Stab Defense
10
Status Immunities
—
Variation
—
Visuals
—
Xp Rewards
—
humanoidfactionledgercommonhealerbuffer