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CommonCombat level 75Construct

Kodalith Warden

A heavy-duty Kodalith guardian unit designed to hold positions against sustained assault — armed with area denial systems.

The Warden is the Sentry's bigger, less talkative sibling. Wider, heavier, and built around a central energy core that powers its area-denial capabilities. Wardens must once have held the chokepoints of whatever the Kodalith built for cities — doors, bridges, corridors. Whatever this one was set to guard no longer exists. The Warden continues guarding it anyway.

Stats

Hitpoints
3,500
Melee attack
150
Magic attack
120
Ranged attack
0
Attack speed
2.5
Attack range
3 m
Defences
Slash defence
55
Stab defence
50
Crush defence
60
Ranged defence
52
Magic resistance
40
Poise
100
Movement & awareness
Move speed
5 m/s
Movement speed
3 m/s
Aggro range
12 m
Leash range
25 m

Abilities

4
Rune PulseMagicTelegraph: Circleweight 35

Emits a powerful pulse of rune energy from its core, damaging all nearby enemies.

Damage
160% of attack
Range
6 m
Wind-up
1.2 s
Cooldown
8 s
Effects
  • Knockback
Barrier FieldMagicTelegraph: Lineweight 20

Projects a static barrier field in a line that blocks movement and deals damage to anything passing through it.

Damage
100% of attack
Range
10 m
Wind-up
1.5 s
Cooldown
20 s
Effects
  • Barrier Zone — dps 30, duration 15
Rune ShieldMagicTelegraph: Noneweight 5

Passive energy shield absorbing 15% of all incoming damage (shield HP = 1200, regenerates after 60s).

Damage
0% of attack
Range
0 m
Cooldown
60 s
Effects
  • Damage Reduction Shield
Heavy SlamCrushTelegraph: Radialweight 40

Drives a reinforced arm into the ground, sending a shockwave outward.

Damage
180% of attack
Range
8 m
Wind-up
1 s
Cooldown
10 s
Effects
  • Stun — duration 2.5

How it fights

Behaviour
Melee Aggressive
Patrol
Stationary · 6 m
Aggressive on sight
Yes
Ability preference
AbilityWeightShare
Heavy Slam4040%
Rune Pulse3535%
Barrier Field2020%
Rune Shield55%

Drops

Rolls on Kodalith Warden Drops.

Roll 1always drops · guaranteed
DropQuantityWeightChance
Kodalith Crystal Shard2–4—100%
Warden Rune Plate1–2—100%
Roll 21 roll · weighted
DropQuantityWeightChance
Nothing—2525%
Kodalith Rune Fragment1–32525%
Coins Gold3–82525%
Phase Anchor Crystal12525%

Movement & spawning

Spawn
Max Instances
5
Respawn Time
600
Respawn Variance
120
Spawn Animation
guard_post_activate
Spawn Sound
sfx/creatures/construct/kodalith_warden_activate

Sounds

Attack
sfx/creatures/construct/kodalith_warden_attack
Death
sfx/creatures/construct/kodalith_warden_collapse
Footsteps
sfx/creatures/construct/kodalith_heavy_walk
Hurt
sfx/creatures/construct/kodalith_warden_hurt
Full catalogue record32 fields · straight from the content catalogue
Abilities
Inline
  1. Ability Ref
    —
    Active Frames
    none
    Animation
    rune_pulse
    Base Damage
    160
    Cast Time
    1.2
    Channel Duration
    —
    Channeled
    —
    Condition
    —
    Cooldown
    8
    Cooldown Ms
    —
    Damage
    —
    Damage Shape
    —
    Damage Type
    magic
    Description
    Emits a powerful pulse of rune energy from its core, damaging all nearby enemies.
    Effects
    1. Chance
      —
      Dps
      —
      Duration
      —
      Max At Hp Pct
      —
      Min Duration
      —
      Radius
      —
      Type
      knockback
    Hitbox
    —
    Hurtbox Shapes
    none
    Id
    Rune Pulse
    Name
    Rune Pulse
    Parryable
    —
    Priority
    1
    Projectile
    —
    Range
    6
    Root Motion
    —
    Sound
    sfx/creatures/construct/kodalith_rune_pulse
    Telegraph
    circle
    Timeline
    —
    Timing
    —
  2. Ability Ref
    —
    Active Frames
    none
    Animation
    barrier_field
    Base Damage
    100
    Cast Time
    1.5
    Channel Duration
    —
    Channeled
    —
    Condition
    —
    Cooldown
    20
    Cooldown Ms
    —
    Damage
    —
    Damage Shape
    —
    Damage Type
    magic
    Description
    Projects a static barrier field in a line that blocks movement and deals damage to anything passing through it.
    Effects
    1. Chance
      —
      Dps
      30
      Duration
      15
      Max At Hp Pct
      —
      Min Duration
      —
      Radius
      —
      Type
      barrier_zone
    Hitbox
    —
    Hurtbox Shapes
    none
    Id
    Barrier Field
    Name
    Barrier Field
    Parryable
    —
    Priority
    1
    Projectile
    —
    Range
    10
    Root Motion
    —
    Sound
    sfx/creatures/construct/barrier_field
    Telegraph
    line
    Timeline
    —
    Timing
    —
  3. Ability Ref
    —
    Active Frames
    none
    Animation
    shield_active
    Base Damage
    0
    Cast Time
    0
    Channel Duration
    —
    Channeled
    —
    Condition
    —
    Cooldown
    60
    Cooldown Ms
    —
    Damage
    —
    Damage Shape
    —
    Damage Type
    magic
    Description
    Passive energy shield absorbing 15% of all incoming damage (shield HP = 1200, regenerates after 60s).
    Effects
    1. Chance
      —
      Dps
      —
      Duration
      —
      Max At Hp Pct
      —
      Min Duration
      —
      Radius
      —
      Type
      damage_reduction_shield
    Hitbox
    —
    Hurtbox Shapes
    none
    Id
    Rune Shield
    Name
    Rune Shield
    Parryable
    —
    Priority
    1
    Projectile
    —
    Range
    0
    Root Motion
    —
    Sound
    sfx/creatures/construct/rune_shield_active
    Telegraph
    none
    Timeline
    —
    Timing
    —
  4. Ability Ref
    —
    Active Frames
    none
    Animation
    heavy_slam
    Base Damage
    180
    Cast Time
    1
    Channel Duration
    —
    Channeled
    —
    Condition
    —
    Cooldown
    10
    Cooldown Ms
    —
    Damage
    —
    Damage Shape
    —
    Damage Type
    crush
    Description
    Drives a reinforced arm into the ground, sending a shockwave outward.
    Effects
    1. Chance
      —
      Dps
      —
      Duration
      2.5
      Max At Hp Pct
      —
      Min Duration
      —
      Radius
      —
      Type
      stun
    Hitbox
    —
    Hurtbox Shapes
    none
    Id
    Heavy Slam
    Name
    Heavy Slam
    Parryable
    —
    Priority
    1
    Projectile
    —
    Range
    8
    Root Motion
    —
    Sound
    sfx/creatures/construct/warden_slam
    Telegraph
    radial
    Timeline
    —
    Timing
    —
Refs
none
Aggression
—
Ai
Ability Conditions
—
Ability Weights
Creature Kodalith Warden Barrier Field
20
Creature Kodalith Warden Heavy Slam
40
Creature Kodalith Warden Rune Pulse
35
Creature Kodalith Warden Rune Shield
5
Behavior Overrides
Aggro On Sight
yes
Auto Heal
—
Call For Help
no
Flee At Hp Percent
0
Heal Delay
—
Help Range
—
Show Damage Numbers
—
Track Dps
—
Behavior Tree
Melee Aggressive
Disengage After Secs
—
Evasion
—
Patrol
Radius
6
Type
stationary
Waypoints
none
Pursuit
—
Audio
Aggro
—
Ambient
—
Attack
sfx/creatures/construct/kodalith_warden_attack
Death
sfx/creatures/construct/kodalith_warden_collapse
Footsteps
sfx/creatures/construct/kodalith_heavy_walk
Hurt
sfx/creatures/construct/kodalith_warden_hurt
Behavior Tree
—
Category
common
Combat Level
75
Description
A heavy-duty Kodalith guardian unit designed to hold positions against sustained assault — armed with area denial systems.
Examine
The Warden is the Sentry's bigger, less talkative sibling. Wider, heavier, and built around a central energy core that powers its area-denial capabilities. Wardens must once have held the chokepoints of whatever the Kodalith built for cities — doors, bridges, corridors. Whatever this one was set to guard no longer exists. The Warden continues guarding it anyway.
Fish
—
Hitbox
—
Icon
icons/creatures/kodalith_warden
Id
Kodalith Warden
Impact
—
Inheritance
—
Loot
Loot Table
Kodalith Warden Drops
Xp Rewards
Combat
0
Hp
0
Skills
none
Venery
130
Loot Table
—
Mechanics
none
Metadata
Added Version
0.1.0
Notes
—
Tags
construct, kodalith, common, area_denial, rune_shield
Venery Category
construct
Zone
Kodalith Ruins, Kodalith Vault
Model
models/creatures/construct/kodalith_warden
Movement
—
Name
Kodalith Warden
Phases
—
Recovery
—
Resistances
—
Respawn
—
Spawn
Max Instances
5
Respawn Time
600
Respawn Variance
120
Spawn Animation
guard_post_activate
Spawn Sound
sfx/creatures/construct/kodalith_warden_activate
Stats
Aggro Range
12
Attack
150
Attack Range
3
Attack Speed
2.5
Crush Defense
60
Immunities
none
Leash Range
25
Magic Attack
120
Magic Resistance
40
Max Hp
3,500
Move Speed
5
Movement Speed
3
Poise
100
Ranged Attack
0
Ranged Defense
52
Slash Defense
55
Stab Defense
50
Status Immunities
—
Variation
—
Visuals
—
Xp Rewards
—
constructkodalithcommonarea_denialrune_shield