Kodalith Warden
A heavy-duty Kodalith guardian unit designed to hold positions against sustained assault — armed with area denial systems.
The Warden is the Sentry's bigger, less talkative sibling. Wider, heavier, and built around a central energy core that powers its area-denial capabilities. Wardens must once have held the chokepoints of whatever the Kodalith built for cities — doors, bridges, corridors. Whatever this one was set to guard no longer exists. The Warden continues guarding it anyway.
Stats
Abilities
4Emits a powerful pulse of rune energy from its core, damaging all nearby enemies.
- Damage
- 160% of attack
- Range
- 6 m
- Wind-up
- 1.2 s
- Cooldown
- 8 s
- Effects
- Knockback
Projects a static barrier field in a line that blocks movement and deals damage to anything passing through it.
- Damage
- 100% of attack
- Range
- 10 m
- Wind-up
- 1.5 s
- Cooldown
- 20 s
- Effects
- Barrier Zone — dps 30, duration 15
Passive energy shield absorbing 15% of all incoming damage (shield HP = 1200, regenerates after 60s).
- Damage
- 0% of attack
- Range
- 0 m
- Cooldown
- 60 s
- Effects
- Damage Reduction Shield
Drives a reinforced arm into the ground, sending a shockwave outward.
- Damage
- 180% of attack
- Range
- 8 m
- Wind-up
- 1 s
- Cooldown
- 10 s
- Effects
- Stun — duration 2.5
How it fights
- Behaviour
- Melee Aggressive
- Patrol
- Stationary · 6 m
- Aggressive on sight
- Yes
| Ability | Weight | Share |
|---|---|---|
| Heavy Slam | 40 | 40% |
| Rune Pulse | 35 | 35% |
| Barrier Field | 20 | 20% |
| Rune Shield | 5 | 5% |
Drops
Rolls on Kodalith Warden Drops.
| Drop | Quantity | Weight | Chance |
|---|---|---|---|
| Kodalith Crystal Shard | 2–4 | — | 100% |
| Warden Rune Plate | 1–2 | — | 100% |
| Drop | Quantity | Weight | Chance |
|---|---|---|---|
| Nothing | — | 25 | 25% |
| Kodalith Rune Fragment | 1–3 | 25 | 25% |
| Coins Gold | 3–8 | 25 | 25% |
| Phase Anchor Crystal | 1 | 25 | 25% |
Movement & spawning
- Max Instances
- 5
- Respawn Time
- 600
- Respawn Variance
- 120
- Spawn Animation
- guard_post_activate
- Spawn Sound
- sfx/creatures/construct/kodalith_warden_activate
Sounds
- Attack
sfx/creatures/construct/kodalith_warden_attack- Death
sfx/creatures/construct/kodalith_warden_collapse- Footsteps
sfx/creatures/construct/kodalith_heavy_walk- Hurt
sfx/creatures/construct/kodalith_warden_hurt
Full catalogue record32 fields · straight from the content catalogue
- Abilities
- Inline
- Ability Ref
- —
- Active Frames
- none
- Animation
- rune_pulse
- Base Damage
- 160
- Cast Time
- 1.2
- Channel Duration
- —
- Channeled
- —
- Condition
- —
- Cooldown
- 8
- Cooldown Ms
- —
- Damage
- —
- Damage Shape
- —
- Damage Type
- magic
- Description
- Emits a powerful pulse of rune energy from its core, damaging all nearby enemies.
- Effects
- Chance
- —
- Dps
- —
- Duration
- —
- Max At Hp Pct
- —
- Min Duration
- —
- Radius
- —
- Type
- knockback
- Hitbox
- —
- Hurtbox Shapes
- none
- Id
- Rune Pulse
- Name
- Rune Pulse
- Parryable
- —
- Priority
- 1
- Projectile
- —
- Range
- 6
- Root Motion
- —
- Sound
- sfx/creatures/construct/kodalith_rune_pulse
- Telegraph
- circle
- Timeline
- —
- Timing
- —
- Ability Ref
- —
- Active Frames
- none
- Animation
- barrier_field
- Base Damage
- 100
- Cast Time
- 1.5
- Channel Duration
- —
- Channeled
- —
- Condition
- —
- Cooldown
- 20
- Cooldown Ms
- —
- Damage
- —
- Damage Shape
- —
- Damage Type
- magic
- Description
- Projects a static barrier field in a line that blocks movement and deals damage to anything passing through it.
- Effects
- Chance
- —
- Dps
- 30
- Duration
- 15
- Max At Hp Pct
- —
- Min Duration
- —
- Radius
- —
- Type
- barrier_zone
- Hitbox
- —
- Hurtbox Shapes
- none
- Id
- Barrier Field
- Name
- Barrier Field
- Parryable
- —
- Priority
- 1
- Projectile
- —
- Range
- 10
- Root Motion
- —
- Sound
- sfx/creatures/construct/barrier_field
- Telegraph
- line
- Timeline
- —
- Timing
- —
- Ability Ref
- —
- Active Frames
- none
- Animation
- shield_active
- Base Damage
- 0
- Cast Time
- 0
- Channel Duration
- —
- Channeled
- —
- Condition
- —
- Cooldown
- 60
- Cooldown Ms
- —
- Damage
- —
- Damage Shape
- —
- Damage Type
- magic
- Description
- Passive energy shield absorbing 15% of all incoming damage (shield HP = 1200, regenerates after 60s).
- Effects
- Chance
- —
- Dps
- —
- Duration
- —
- Max At Hp Pct
- —
- Min Duration
- —
- Radius
- —
- Type
- damage_reduction_shield
- Hitbox
- —
- Hurtbox Shapes
- none
- Id
- Rune Shield
- Name
- Rune Shield
- Parryable
- —
- Priority
- 1
- Projectile
- —
- Range
- 0
- Root Motion
- —
- Sound
- sfx/creatures/construct/rune_shield_active
- Telegraph
- none
- Timeline
- —
- Timing
- —
- Ability Ref
- —
- Active Frames
- none
- Animation
- heavy_slam
- Base Damage
- 180
- Cast Time
- 1
- Channel Duration
- —
- Channeled
- —
- Condition
- —
- Cooldown
- 10
- Cooldown Ms
- —
- Damage
- —
- Damage Shape
- —
- Damage Type
- crush
- Description
- Drives a reinforced arm into the ground, sending a shockwave outward.
- Effects
- Chance
- —
- Dps
- —
- Duration
- 2.5
- Max At Hp Pct
- —
- Min Duration
- —
- Radius
- —
- Type
- stun
- Hitbox
- —
- Hurtbox Shapes
- none
- Id
- Heavy Slam
- Name
- Heavy Slam
- Parryable
- —
- Priority
- 1
- Projectile
- —
- Range
- 8
- Root Motion
- —
- Sound
- sfx/creatures/construct/warden_slam
- Telegraph
- radial
- Timeline
- —
- Timing
- —
- Refs
- none
- Aggression
- —
- Ai
- Ability Conditions
- —
- Ability Weights
- Creature Kodalith Warden Barrier Field
- 20
- Creature Kodalith Warden Heavy Slam
- 40
- Creature Kodalith Warden Rune Pulse
- 35
- Creature Kodalith Warden Rune Shield
- 5
- Behavior Overrides
- Aggro On Sight
- yes
- Auto Heal
- —
- Call For Help
- no
- Flee At Hp Percent
- 0
- Heal Delay
- —
- Help Range
- —
- Show Damage Numbers
- —
- Track Dps
- —
- Behavior Tree
- Melee Aggressive
- Disengage After Secs
- —
- Evasion
- —
- Patrol
- Radius
- 6
- Type
- stationary
- Waypoints
- none
- Pursuit
- —
- Audio
- Aggro
- —
- Ambient
- —
- Attack
- sfx/creatures/construct/kodalith_warden_attack
- Death
- sfx/creatures/construct/kodalith_warden_collapse
- Footsteps
- sfx/creatures/construct/kodalith_heavy_walk
- Hurt
- sfx/creatures/construct/kodalith_warden_hurt
- Behavior Tree
- —
- Category
- common
- Combat Level
- 75
- Description
- A heavy-duty Kodalith guardian unit designed to hold positions against sustained assault — armed with area denial systems.
- Examine
- The Warden is the Sentry's bigger, less talkative sibling. Wider, heavier, and built around a central energy core that powers its area-denial capabilities. Wardens must once have held the chokepoints of whatever the Kodalith built for cities — doors, bridges, corridors. Whatever this one was set to guard no longer exists. The Warden continues guarding it anyway.
- Fish
- —
- Hitbox
- —
- Icon
- icons/creatures/kodalith_warden
- Id
- Kodalith Warden
- Impact
- —
- Inheritance
- —
- Loot
- Loot Table
- Kodalith Warden Drops
- Xp Rewards
- Combat
- 0
- Hp
- 0
- Skills
- none
- Venery
- 130
- Loot Table
- —
- Mechanics
- none
- Metadata
- Added Version
- 0.1.0
- Notes
- —
- Tags
- construct, kodalith, common, area_denial, rune_shield
- Venery Category
- construct
- Zone
- Kodalith Ruins, Kodalith Vault
- Model
- models/creatures/construct/kodalith_warden
- Movement
- —
- Name
- Kodalith Warden
- Phases
- —
- Recovery
- —
- Resistances
- —
- Respawn
- —
- Spawn
- Max Instances
- 5
- Respawn Time
- 600
- Respawn Variance
- 120
- Spawn Animation
- guard_post_activate
- Spawn Sound
- sfx/creatures/construct/kodalith_warden_activate
- Stats
- Aggro Range
- 12
- Attack
- 150
- Attack Range
- 3
- Attack Speed
- 2.5
- Crush Defense
- 60
- Immunities
- none
- Leash Range
- 25
- Magic Attack
- 120
- Magic Resistance
- 40
- Max Hp
- 3,500
- Move Speed
- 5
- Movement Speed
- 3
- Poise
- 100
- Ranged Attack
- 0
- Ranged Defense
- 52
- Slash Defense
- 55
- Stab Defense
- 50
- Status Immunities
- —
- Variation
- —
- Visuals
- —
- Xp Rewards
- —