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CommonCombat level 55Construct

Kodalith Sentry

An ancient guardian construct of the vanished Kodalith — swift, efficient, and armed with rune-powered energy projection.

Whoever the Kodalith were, they built their sentries to be effective, not to impress — or so the shape of the thing suggests. A humanoid frame of pale grey alloy no living smith can name, a featureless helm with two amber sensor-lenses, and a rune array in its forearms that still projects focused energy long after the hands that made it turned to dust.

Stats

Hitpoints
1,600
Melee attack
90
Magic attack
80
Ranged attack
75
Attack speed
2
Attack range
2 m
Defences
Slash defence
30
Stab defence
28
Crush defence
28
Ranged defence
32
Magic resistance
25
Poise
100
Movement & awareness
Move speed
5 m/s
Movement speed
4 m/s
Aggro range
14 m
Leash range
28 m

Abilities

3
Rune BoltMagicTelegraph: Projectileweight 60

Fires a focused bolt of rune energy that pierces through one target.

Damage
95% of attack
Range
16 m
Wind-up
0.6 s
Cooldown
4 s
Rune ShieldMagicTelegraph: Noneweight 10

Passive energy shield that absorbs 15% of all incoming damage (shield HP = 500, regenerates 60s after break).

Damage
0% of attack
Range
0 m
Cooldown
60 s
Effects
  • Damage Reduction Shield
Scan LockMagicTelegraph: Beamweight 30

Locks onto a target, reducing their dodge chance by 30% for 8s.

Damage
0% of attack
Range
20 m
Wind-up
0.8 s
Cooldown
12 s
Effects
  • Dodge Reduction — duration 8

How it fights

Behaviour
Aggressive
Patrol
Patrol Path · 12 m
Aggressive on sight
Yes
Ability preference
AbilityWeightShare
Rune Bolt6060%
Scan Lock3030%
Rune Shield1010%

Drops

Rolls on Kodalith Sentry Drops.

Guaranteedalways drops · guaranteed
DropQuantityWeightChance
Kodalith Crystal Shard
Ancient Kodalith material
1–2—100%
Drops1 roll · weighted
DropQuantityWeightChance
Nothing—3535%
Rune Fragment1–22525%
Ancient Energy Cell12020%
Coins Gold1–42020%

Movement & spawning

Spawn
Max Instances
10
Respawn Time
300
Respawn Variance
90
Spawn Animation
patrol_resume
Spawn Sound
sfx/creatures/construct/kodalith_activate

Sounds

Attack
sfx/creatures/construct/kodalith_sentry_attack
Death
sfx/creatures/construct/kodalith_sentry_collapse
Footsteps
sfx/creatures/construct/kodalith_walk
Hurt
sfx/creatures/construct/kodalith_sentry_hurt
Full catalogue record32 fields · straight from the content catalogue
Abilities
Inline
  1. Ability Ref
    —
    Active Frames
    none
    Animation
    rune_bolt
    Base Damage
    95
    Cast Time
    0.6
    Channel Duration
    —
    Channeled
    —
    Condition
    —
    Cooldown
    4
    Cooldown Ms
    —
    Damage
    —
    Damage Shape
    —
    Damage Type
    magic
    Description
    Fires a focused bolt of rune energy that pierces through one target.
    Effects
    none
    Hitbox
    —
    Hurtbox Shapes
    none
    Id
    Rune Bolt
    Name
    Rune Bolt
    Parryable
    —
    Priority
    1
    Projectile
    —
    Range
    16
    Root Motion
    —
    Sound
    sfx/creatures/construct/kodalith_rune_bolt
    Telegraph
    projectile
    Timeline
    —
    Timing
    —
  2. Ability Ref
    —
    Active Frames
    none
    Animation
    shield_active
    Base Damage
    0
    Cast Time
    0
    Channel Duration
    —
    Channeled
    —
    Condition
    —
    Cooldown
    60
    Cooldown Ms
    —
    Damage
    —
    Damage Shape
    —
    Damage Type
    magic
    Description
    Passive energy shield that absorbs 15% of all incoming damage (shield HP = 500, regenerates 60s after break).
    Effects
    1. Chance
      —
      Dps
      —
      Duration
      —
      Max At Hp Pct
      —
      Min Duration
      —
      Radius
      —
      Type
      damage_reduction_shield
    Hitbox
    —
    Hurtbox Shapes
    none
    Id
    Rune Shield
    Name
    Rune Shield
    Parryable
    —
    Priority
    1
    Projectile
    —
    Range
    0
    Root Motion
    —
    Sound
    sfx/creatures/construct/rune_shield_active
    Telegraph
    none
    Timeline
    —
    Timing
    —
  3. Ability Ref
    —
    Active Frames
    none
    Animation
    scan_lock
    Base Damage
    0
    Cast Time
    0.8
    Channel Duration
    —
    Channeled
    —
    Condition
    —
    Cooldown
    12
    Cooldown Ms
    —
    Damage
    —
    Damage Shape
    —
    Damage Type
    magic
    Description
    Locks onto a target, reducing their dodge chance by 30% for 8s.
    Effects
    1. Chance
      —
      Dps
      —
      Duration
      8
      Max At Hp Pct
      —
      Min Duration
      —
      Radius
      —
      Type
      dodge_reduction
    Hitbox
    —
    Hurtbox Shapes
    none
    Id
    Scan Lock
    Name
    Scan Lock
    Parryable
    —
    Priority
    1
    Projectile
    —
    Range
    20
    Root Motion
    —
    Sound
    sfx/creatures/construct/scan_lock
    Telegraph
    beam
    Timeline
    —
    Timing
    —
Refs
none
Aggression
—
Ai
Ability Conditions
—
Ability Weights
Creature Kodalith Sentry Rune Bolt
60
Creature Kodalith Sentry Rune Shield
10
Creature Kodalith Sentry Scan Lock
30
Behavior Overrides
Aggro On Sight
yes
Auto Heal
—
Call For Help
no
Flee At Hp Percent
0
Heal Delay
—
Help Range
—
Show Damage Numbers
—
Track Dps
—
Behavior Tree
aggressive
Disengage After Secs
—
Evasion
—
Patrol
Radius
12
Type
patrol_path
Waypoints
none
Pursuit
—
Audio
Aggro
—
Ambient
—
Attack
sfx/creatures/construct/kodalith_sentry_attack
Death
sfx/creatures/construct/kodalith_sentry_collapse
Footsteps
sfx/creatures/construct/kodalith_walk
Hurt
sfx/creatures/construct/kodalith_sentry_hurt
Behavior Tree
—
Category
common
Combat Level
55
Description
An ancient guardian construct of the vanished Kodalith — swift, efficient, and armed with rune-powered energy projection.
Examine
Whoever the Kodalith were, they built their sentries to be effective, not to impress — or so the shape of the thing suggests. A humanoid frame of pale grey alloy no living smith can name, a featureless helm with two amber sensor-lenses, and a rune array in its forearms that still projects focused energy long after the hands that made it turned to dust.
Fish
—
Hitbox
—
Icon
icons/creatures/kodalith_sentry
Id
Kodalith Sentry
Impact
—
Inheritance
—
Loot
Loot Table
Kodalith Sentry Drops
Xp Rewards
Combat
0
Hp
0
Skills
none
Venery
65
Loot Table
—
Mechanics
none
Metadata
Added Version
0.1.0
Notes
—
Tags
construct, kodalith, common, ranged, rune_shield
Venery Category
construct
Zone
Kodalith Ruins
Model
models/creatures/construct/kodalith_sentry
Movement
—
Name
Kodalith Sentry
Phases
—
Recovery
—
Resistances
—
Respawn
—
Spawn
Max Instances
10
Respawn Time
300
Respawn Variance
90
Spawn Animation
patrol_resume
Spawn Sound
sfx/creatures/construct/kodalith_activate
Stats
Aggro Range
14
Attack
90
Attack Range
2
Attack Speed
2
Crush Defense
28
Immunities
none
Leash Range
28
Magic Attack
80
Magic Resistance
25
Max Hp
1,600
Move Speed
5
Movement Speed
4
Poise
100
Ranged Attack
75
Ranged Defense
32
Slash Defense
30
Stab Defense
28
Status Immunities
—
Variation
—
Visuals
—
Xp Rewards
—
constructkodalithcommonrangedrune_shield