Kodalith Sentry
An ancient guardian construct of the vanished Kodalith — swift, efficient, and armed with rune-powered energy projection.
Whoever the Kodalith were, they built their sentries to be effective, not to impress — or so the shape of the thing suggests. A humanoid frame of pale grey alloy no living smith can name, a featureless helm with two amber sensor-lenses, and a rune array in its forearms that still projects focused energy long after the hands that made it turned to dust.
Stats
Hitpoints
1,600
Melee attack
90
Magic attack
80
Ranged attack
75
Attack speed
2
Attack range
2 m
Defences
Slash defence
30
Stab defence
28
Crush defence
28
Ranged defence
32
Magic resistance
25
Poise
100
Movement & awareness
Move speed
5 m/s
Movement speed
4 m/s
Aggro range
14 m
Leash range
28 m
Abilities
3Fires a focused bolt of rune energy that pierces through one target.
- Damage
- 95% of attack
- Range
- 16 m
- Wind-up
- 0.6 s
- Cooldown
- 4 s
Passive energy shield that absorbs 15% of all incoming damage (shield HP = 500, regenerates 60s after break).
- Damage
- 0% of attack
- Range
- 0 m
- Cooldown
- 60 s
- Effects
- Damage Reduction Shield
Locks onto a target, reducing their dodge chance by 30% for 8s.
- Damage
- 0% of attack
- Range
- 20 m
- Wind-up
- 0.8 s
- Cooldown
- 12 s
- Effects
- Dodge Reduction — duration 8
How it fights
- Behaviour
- Aggressive
- Patrol
- Patrol Path · 12 m
- Aggressive on sight
- Yes
Ability preference
| Ability | Weight | Share |
|---|---|---|
| Rune Bolt | 60 | 60% |
| Scan Lock | 30 | 30% |
| Rune Shield | 10 | 10% |
Drops
Rolls on Kodalith Sentry Drops.
Guaranteedalways drops · guaranteed
| Drop | Quantity | Weight | Chance |
|---|---|---|---|
| Kodalith Crystal Shard Ancient Kodalith material | 1–2 | — | 100% |
Drops1 roll · weighted
| Drop | Quantity | Weight | Chance |
|---|---|---|---|
| Nothing | — | 35 | 35% |
| Rune Fragment | 1–2 | 25 | 25% |
| Ancient Energy Cell | 1 | 20 | 20% |
| Coins Gold | 1–4 | 20 | 20% |
Movement & spawning
Spawn
- Max Instances
- 10
- Respawn Time
- 300
- Respawn Variance
- 90
- Spawn Animation
- patrol_resume
- Spawn Sound
- sfx/creatures/construct/kodalith_activate
Sounds
- Attack
sfx/creatures/construct/kodalith_sentry_attack- Death
sfx/creatures/construct/kodalith_sentry_collapse- Footsteps
sfx/creatures/construct/kodalith_walk- Hurt
sfx/creatures/construct/kodalith_sentry_hurt
Full catalogue record32 fields · straight from the content catalogue
- Abilities
- Inline
- Ability Ref
- —
- Active Frames
- none
- Animation
- rune_bolt
- Base Damage
- 95
- Cast Time
- 0.6
- Channel Duration
- —
- Channeled
- —
- Condition
- —
- Cooldown
- 4
- Cooldown Ms
- —
- Damage
- —
- Damage Shape
- —
- Damage Type
- magic
- Description
- Fires a focused bolt of rune energy that pierces through one target.
- Effects
- none
- Hitbox
- —
- Hurtbox Shapes
- none
- Id
- Rune Bolt
- Name
- Rune Bolt
- Parryable
- —
- Priority
- 1
- Projectile
- —
- Range
- 16
- Root Motion
- —
- Sound
- sfx/creatures/construct/kodalith_rune_bolt
- Telegraph
- projectile
- Timeline
- —
- Timing
- —
- Ability Ref
- —
- Active Frames
- none
- Animation
- shield_active
- Base Damage
- 0
- Cast Time
- 0
- Channel Duration
- —
- Channeled
- —
- Condition
- —
- Cooldown
- 60
- Cooldown Ms
- —
- Damage
- —
- Damage Shape
- —
- Damage Type
- magic
- Description
- Passive energy shield that absorbs 15% of all incoming damage (shield HP = 500, regenerates 60s after break).
- Effects
- Chance
- —
- Dps
- —
- Duration
- —
- Max At Hp Pct
- —
- Min Duration
- —
- Radius
- —
- Type
- damage_reduction_shield
- Hitbox
- —
- Hurtbox Shapes
- none
- Id
- Rune Shield
- Name
- Rune Shield
- Parryable
- —
- Priority
- 1
- Projectile
- —
- Range
- 0
- Root Motion
- —
- Sound
- sfx/creatures/construct/rune_shield_active
- Telegraph
- none
- Timeline
- —
- Timing
- —
- Ability Ref
- —
- Active Frames
- none
- Animation
- scan_lock
- Base Damage
- 0
- Cast Time
- 0.8
- Channel Duration
- —
- Channeled
- —
- Condition
- —
- Cooldown
- 12
- Cooldown Ms
- —
- Damage
- —
- Damage Shape
- —
- Damage Type
- magic
- Description
- Locks onto a target, reducing their dodge chance by 30% for 8s.
- Effects
- Chance
- —
- Dps
- —
- Duration
- 8
- Max At Hp Pct
- —
- Min Duration
- —
- Radius
- —
- Type
- dodge_reduction
- Hitbox
- —
- Hurtbox Shapes
- none
- Id
- Scan Lock
- Name
- Scan Lock
- Parryable
- —
- Priority
- 1
- Projectile
- —
- Range
- 20
- Root Motion
- —
- Sound
- sfx/creatures/construct/scan_lock
- Telegraph
- beam
- Timeline
- —
- Timing
- —
- Refs
- none
- Aggression
- —
- Ai
- Ability Conditions
- —
- Ability Weights
- Creature Kodalith Sentry Rune Bolt
- 60
- Creature Kodalith Sentry Rune Shield
- 10
- Creature Kodalith Sentry Scan Lock
- 30
- Behavior Overrides
- Aggro On Sight
- yes
- Auto Heal
- —
- Call For Help
- no
- Flee At Hp Percent
- 0
- Heal Delay
- —
- Help Range
- —
- Show Damage Numbers
- —
- Track Dps
- —
- Behavior Tree
- aggressive
- Disengage After Secs
- —
- Evasion
- —
- Patrol
- Radius
- 12
- Type
- patrol_path
- Waypoints
- none
- Pursuit
- —
- Audio
- Aggro
- —
- Ambient
- —
- Attack
- sfx/creatures/construct/kodalith_sentry_attack
- Death
- sfx/creatures/construct/kodalith_sentry_collapse
- Footsteps
- sfx/creatures/construct/kodalith_walk
- Hurt
- sfx/creatures/construct/kodalith_sentry_hurt
- Behavior Tree
- —
- Category
- common
- Combat Level
- 55
- Description
- An ancient guardian construct of the vanished Kodalith — swift, efficient, and armed with rune-powered energy projection.
- Examine
- Whoever the Kodalith were, they built their sentries to be effective, not to impress — or so the shape of the thing suggests. A humanoid frame of pale grey alloy no living smith can name, a featureless helm with two amber sensor-lenses, and a rune array in its forearms that still projects focused energy long after the hands that made it turned to dust.
- Fish
- —
- Hitbox
- —
- Icon
- icons/creatures/kodalith_sentry
- Id
- Kodalith Sentry
- Impact
- —
- Inheritance
- —
- Loot
- Loot Table
- Kodalith Sentry Drops
- Xp Rewards
- Combat
- 0
- Hp
- 0
- Skills
- none
- Venery
- 65
- Loot Table
- —
- Mechanics
- none
- Metadata
- Added Version
- 0.1.0
- Notes
- —
- Tags
- construct, kodalith, common, ranged, rune_shield
- Venery Category
- construct
- Zone
- Kodalith Ruins
- Model
- models/creatures/construct/kodalith_sentry
- Movement
- —
- Name
- Kodalith Sentry
- Phases
- —
- Recovery
- —
- Resistances
- —
- Respawn
- —
- Spawn
- Max Instances
- 10
- Respawn Time
- 300
- Respawn Variance
- 90
- Spawn Animation
- patrol_resume
- Spawn Sound
- sfx/creatures/construct/kodalith_activate
- Stats
- Aggro Range
- 14
- Attack
- 90
- Attack Range
- 2
- Attack Speed
- 2
- Crush Defense
- 28
- Immunities
- none
- Leash Range
- 28
- Magic Attack
- 80
- Magic Resistance
- 25
- Max Hp
- 1,600
- Move Speed
- 5
- Movement Speed
- 4
- Poise
- 100
- Ranged Attack
- 75
- Ranged Defense
- 32
- Slash Defense
- 30
- Stab Defense
- 28
- Status Immunities
- —
- Variation
- —
- Visuals
- —
- Xp Rewards
- —
constructkodalithcommonrangedrune_shield