Kodalith Relic Guardian
The supreme guardian of whatever the Kodalith held most sacred — a colossus of ancient construct engineering that has stood watch over its charge for longer than any record remembers.
The reliquary doors have never been opened since they were sealed. The thing before them has never stepped aside. Whoever the Kodalith were, they left this behind — forty tonnes of rune-carved steel that scholars can only guess at. Every component still functions as designed. Every rune still burns. Some say it waits for makers who vanished so long ago that no one living can name them. If they were ever coming back, they never did.
Stats
Abilities
6Slams a rune-engraved fist that detonates on impact, dealing physical and magic damage.
- Damage
- 280% of attack
- Range
- 5 m
- Wind-up
- 1 s
- Cooldown
- 5 s
- Effects
- Arcane Explosion — radius 3
Sweeps both arms in a massive 270° arc, catching all but those directly behind.
- Damage
- 320% of attack
- Range
- 6 m
- Wind-up
- 1.2 s
- Cooldown
- 8 s
- Effects
- Knockback
- Stun — duration 2
Channels power from the relics behind it to fire a devastating energy beam.
- Damage
- 400% of attack
- Range
- 20 m
- Wind-up
- 2 s
- Cooldown
- 15 s
- Channel
- 3 s
- Effects
- Silence — duration 4
Activates dormant Clockwork Sentinels stored within the reliquary.
- Damage
- 0% of attack
- Range
- 0 m
- Wind-up
- 2.5 s
- Cooldown
- 40 s
- Effects
- Summon
Phase 2 — projects a grid of damaging rune fields across the arena floor.
- Damage
- 150% of attack
- Range
- 20 m
- Wind-up
- 1.5 s
- Cooldown
- 20 s
- Effects
- Rune Zone — dps 40, duration 30
Phase 3 — overclocks all systems. Attack speed +60%, Rune Strike cooldown drops to 2s, Guardian Sweep becomes instant.
- Damage
- 0% of attack
- Range
- 0 m
- Wind-up
- 3 s
- Effects
- Attack Speed Boost
- Cooldown Reduction Specific
How it fights
- Behaviour
- Boss Phased
- Patrol
- None
- Aggressive on sight
- Yes
| Ability | Weight | Share |
|---|---|---|
| Rune Strike | 35 | 35% |
| Guardian Sweep | 28 | 28% |
| Relic Beam | 20 | 20% |
| Rune Field | 9 | 9% |
| Summon Sentinels | 8 | 8% |
Drops
Rolls on Kodalith Relic Guardian Boss Drops.
| Drop | Quantity | Weight | Chance |
|---|---|---|---|
| Relic Guardian Sigil Unique boss drop — Kodalith authentication artifact | 1 | — | — |
| Kodalith Relic Core Ancient construct material — top-tier | 1–2 | — | — |
| Coins Gold | 60–120 | — | — |
| Drop | Quantity | Weight | Chance |
|---|---|---|---|
| Guardian Plating Ancient | 1 | 15 | 15% |
| Relic Cannon Module Crafting — ranged tech weapon | 1 | 15 | 15% |
| Kodalith Rune Set | 1–3 | 15 | 15% |
| Ancient Tech Blueprint Kodalith construction knowledge | 1 | 15 | 15% |
| Relic Sight Lens Accessory — true sight, reveals hidden | 1 | 15 | 15% |
| Kodalith Guardian Title Scroll Cosmetic title: 'Relic Breaker' | 1 | 5 | 5% |
| Kodalith Crystal Shard | 2–5 | 20 | 20% |
Movement & spawning
- Max Instances
- 1
- Respawn Time
- 14,400
- Respawn Variance
- 1,200
- Spawn Animation
- guardian_awakens
- Spawn Sound
- sfx/creatures/construct/relic_guardian_spawn
Sounds
- Attack
sfx/creatures/construct/relic_guardian_attack- Death
sfx/creatures/construct/relic_guardian_collapse- Footsteps
sfx/creatures/construct/relic_guardian_walk- Hurt
sfx/creatures/construct/relic_guardian_hurt
Full catalogue record32 fields · straight from the content catalogue
- Abilities
- Inline
- Ability Ref
- —
- Active Frames
- none
- Animation
- rune_strike
- Base Damage
- 280
- Cast Time
- 1
- Channel Duration
- —
- Channeled
- —
- Condition
- —
- Cooldown
- 5
- Cooldown Ms
- —
- Damage
- —
- Damage Shape
- —
- Damage Type
- crush
- Description
- Slams a rune-engraved fist that detonates on impact, dealing physical and magic damage.
- Effects
- Chance
- —
- Dps
- —
- Duration
- —
- Max At Hp Pct
- —
- Min Duration
- —
- Radius
- 3
- Type
- arcane_explosion
- Hitbox
- —
- Hurtbox Shapes
- none
- Id
- Rune Strike
- Name
- Rune Strike
- Parryable
- —
- Priority
- 1
- Projectile
- —
- Range
- 5
- Root Motion
- —
- Sound
- sfx/creatures/construct/rune_strike
- Telegraph
- circle
- Timeline
- —
- Timing
- —
- Ability Ref
- —
- Active Frames
- none
- Animation
- guardian_sweep
- Base Damage
- 320
- Cast Time
- 1.2
- Channel Duration
- —
- Channeled
- —
- Condition
- —
- Cooldown
- 8
- Cooldown Ms
- —
- Damage
- —
- Damage Shape
- —
- Damage Type
- crush
- Description
- Sweeps both arms in a massive 270° arc, catching all but those directly behind.
- Effects
- Chance
- —
- Dps
- —
- Duration
- —
- Max At Hp Pct
- —
- Min Duration
- —
- Radius
- —
- Type
- knockback
- Chance
- —
- Dps
- —
- Duration
- 2
- Max At Hp Pct
- —
- Min Duration
- —
- Radius
- —
- Type
- stun
- Hitbox
- —
- Hurtbox Shapes
- none
- Id
- Guardian Sweep
- Name
- Guardian Sweep
- Parryable
- —
- Priority
- 1
- Projectile
- —
- Range
- 6
- Root Motion
- —
- Sound
- sfx/creatures/construct/guardian_sweep
- Telegraph
- wide_arc
- Timeline
- —
- Timing
- —
- Ability Ref
- —
- Active Frames
- none
- Animation
- relic_beam
- Base Damage
- 400
- Cast Time
- 2
- Channel Duration
- 3
- Channeled
- yes
- Condition
- —
- Cooldown
- 15
- Cooldown Ms
- —
- Damage
- —
- Damage Shape
- —
- Damage Type
- magic
- Description
- Channels power from the relics behind it to fire a devastating energy beam.
- Effects
- Chance
- —
- Dps
- —
- Duration
- 4
- Max At Hp Pct
- —
- Min Duration
- —
- Radius
- —
- Type
- silence
- Hitbox
- —
- Hurtbox Shapes
- none
- Id
- Relic Beam
- Name
- Relic Beam
- Parryable
- —
- Priority
- 1
- Projectile
- —
- Range
- 20
- Root Motion
- —
- Sound
- sfx/creatures/construct/relic_beam
- Telegraph
- line_wide
- Timeline
- —
- Timing
- —
- Ability Ref
- —
- Active Frames
- none
- Animation
- summon_sentinels
- Base Damage
- 0
- Cast Time
- 2.5
- Channel Duration
- —
- Channeled
- —
- Condition
- —
- Cooldown
- 40
- Cooldown Ms
- —
- Damage
- —
- Damage Shape
- —
- Damage Type
- magic
- Description
- Activates dormant Clockwork Sentinels stored within the reliquary.
- Effects
- Chance
- —
- Dps
- —
- Duration
- —
- Max At Hp Pct
- —
- Min Duration
- —
- Radius
- —
- Type
- summon
- Hitbox
- —
- Hurtbox Shapes
- none
- Id
- Summon Sentinels
- Name
- Summon Sentinels
- Parryable
- —
- Priority
- 1
- Projectile
- —
- Range
- 0
- Root Motion
- —
- Sound
- sfx/creatures/construct/sentinel_summon
- Telegraph
- none
- Timeline
- —
- Timing
- —
- Ability Ref
- —
- Active Frames
- none
- Animation
- rune_field
- Base Damage
- 150
- Cast Time
- 1.5
- Channel Duration
- —
- Channeled
- —
- Condition
- —
- Cooldown
- 20
- Cooldown Ms
- —
- Damage
- —
- Damage Shape
- —
- Damage Type
- magic
- Description
- Phase 2 — projects a grid of damaging rune fields across the arena floor.
- Effects
- Chance
- —
- Dps
- 40
- Duration
- 30
- Max At Hp Pct
- —
- Min Duration
- —
- Radius
- —
- Type
- rune_zone
- Hitbox
- —
- Hurtbox Shapes
- none
- Id
- Rune Field
- Name
- Rune Field
- Parryable
- —
- Priority
- 1
- Projectile
- —
- Range
- 20
- Root Motion
- —
- Sound
- sfx/creatures/construct/rune_field
- Telegraph
- grid_pattern
- Timeline
- —
- Timing
- —
- Ability Ref
- —
- Active Frames
- none
- Animation
- overclock_activate
- Base Damage
- 0
- Cast Time
- 3
- Channel Duration
- —
- Channeled
- —
- Condition
- —
- Cooldown
- 0
- Cooldown Ms
- —
- Damage
- —
- Damage Shape
- —
- Damage Type
- magic
- Description
- Phase 3 — overclocks all systems. Attack speed +60%, Rune Strike cooldown drops to 2s, Guardian Sweep becomes instant.
- Effects
- Chance
- —
- Dps
- —
- Duration
- —
- Max At Hp Pct
- —
- Min Duration
- —
- Radius
- —
- Type
- attack_speed_boost
- Chance
- —
- Dps
- —
- Duration
- —
- Max At Hp Pct
- —
- Min Duration
- —
- Radius
- —
- Type
- cooldown_reduction_specific
- Hitbox
- —
- Hurtbox Shapes
- none
- Id
- Overclocked Form
- Name
- Overclocked Form
- Parryable
- —
- Priority
- 1
- Projectile
- —
- Range
- 0
- Root Motion
- —
- Sound
- sfx/creatures/construct/overclock
- Telegraph
- arena_aura
- Timeline
- —
- Timing
- —
- Refs
- none
- Aggression
- —
- Ai
- Ability Conditions
- —
- Ability Weights
- Creature Kodalith Guardian Guardian Sweep
- 28
- Creature Kodalith Guardian Relic Beam
- 20
- Creature Kodalith Guardian Rune Field
- 9
- Creature Kodalith Guardian Rune Strike
- 35
- Creature Kodalith Guardian Sentinel Summon
- 8
- Behavior Overrides
- Aggro On Sight
- yes
- Auto Heal
- —
- Call For Help
- no
- Flee At Hp Percent
- 0
- Heal Delay
- —
- Help Range
- —
- Show Damage Numbers
- —
- Track Dps
- —
- Behavior Tree
- Boss Phased
- Disengage After Secs
- —
- Evasion
- —
- Patrol
- Radius
- —
- Type
- none
- Waypoints
- none
- Pursuit
- —
- Audio
- Aggro
- —
- Ambient
- —
- Attack
- sfx/creatures/construct/relic_guardian_attack
- Death
- sfx/creatures/construct/relic_guardian_collapse
- Footsteps
- sfx/creatures/construct/relic_guardian_walk
- Hurt
- sfx/creatures/construct/relic_guardian_hurt
- Behavior Tree
- —
- Category
- boss
- Combat Level
- 100
- Description
- The supreme guardian of whatever the Kodalith held most sacred — a colossus of ancient construct engineering that has stood watch over its charge for longer than any record remembers.
- Examine
- The reliquary doors have never been opened since they were sealed. The thing before them has never stepped aside. Whoever the Kodalith were, they left this behind — forty tonnes of rune-carved steel that scholars can only guess at. Every component still functions as designed. Every rune still burns. Some say it waits for makers who vanished so long ago that no one living can name them. If they were ever coming back, they never did.
- Fish
- —
- Hitbox
- —
- Icon
- icons/creatures/kodalith_relic_guardian
- Id
- Kodalith Relic Guardian
- Impact
- —
- Inheritance
- —
- Loot
- Loot Table
- Kodalith Relic Guardian Boss Drops
- Xp Rewards
- Combat
- 0
- Hp
- 0
- Skills
- none
- Venery
- 1,100
- Loot Table
- —
- Mechanics
- none
- Metadata
- Added Version
- 0.1.0
- Notes
- —
- Tags
- construct, boss, summoner, multi_phase, enrage, rune
- Venery Category
- construct
- Zone
- The Kodalith Reliquary, Kodalith Ruins
- Model
- models/creatures/construct/kodalith_relic_guardian_boss
- Movement
- —
- Name
- Kodalith Relic Guardian
- Phases
- —
- Recovery
- —
- Resistances
- —
- Respawn
- —
- Spawn
- Max Instances
- 1
- Respawn Time
- 14,400
- Respawn Variance
- 1,200
- Spawn Animation
- guardian_awakens
- Spawn Sound
- sfx/creatures/construct/relic_guardian_spawn
- Stats
- Aggro Range
- 25
- Attack
- 280
- Attack Range
- 5
- Attack Speed
- 3
- Crush Defense
- 100
- Immunities
- none
- Leash Range
- 999
- Magic Attack
- 200
- Magic Resistance
- 75
- Max Hp
- 38,000
- Move Speed
- 5
- Movement Speed
- 3.5
- Poise
- 100
- Ranged Attack
- 0
- Ranged Defense
- 80
- Slash Defense
- 90
- Stab Defense
- 85
- Status Immunities
- —
- Variation
- —
- Visuals
- —
- Xp Rewards
- —