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BossCombat level 100Construct

Kodalith Relic Guardian

The supreme guardian of whatever the Kodalith held most sacred — a colossus of ancient construct engineering that has stood watch over its charge for longer than any record remembers.

The reliquary doors have never been opened since they were sealed. The thing before them has never stepped aside. Whoever the Kodalith were, they left this behind — forty tonnes of rune-carved steel that scholars can only guess at. Every component still functions as designed. Every rune still burns. Some say it waits for makers who vanished so long ago that no one living can name them. If they were ever coming back, they never did.

Stats

Hitpoints
38,000
Melee attack
280
Magic attack
200
Ranged attack
0
Attack speed
3
Attack range
5 m
Defences
Slash defence
90
Stab defence
85
Crush defence
100
Ranged defence
80
Magic resistance
75
Poise
100
Movement & awareness
Move speed
5 m/s
Movement speed
3.5 m/s
Aggro range
25 m
Leash range
999 m

Abilities

6
Rune StrikeCrushTelegraph: Circleweight 35

Slams a rune-engraved fist that detonates on impact, dealing physical and magic damage.

Damage
280% of attack
Range
5 m
Wind-up
1 s
Cooldown
5 s
Effects
  • Arcane Explosion — radius 3
Guardian SweepCrushTelegraph: Wide Arcweight 28

Sweeps both arms in a massive 270° arc, catching all but those directly behind.

Damage
320% of attack
Range
6 m
Wind-up
1.2 s
Cooldown
8 s
Effects
  • Knockback
  • Stun — duration 2
Relic BeamMagicTelegraph: Line WideChannelledweight 20

Channels power from the relics behind it to fire a devastating energy beam.

Damage
400% of attack
Range
20 m
Wind-up
2 s
Cooldown
15 s
Channel
3 s
Effects
  • Silence — duration 4
Summon SentinelsMagicTelegraph: Noneweight 8

Activates dormant Clockwork Sentinels stored within the reliquary.

Damage
0% of attack
Range
0 m
Wind-up
2.5 s
Cooldown
40 s
Effects
  • Summon
Rune FieldMagicTelegraph: Grid Patternweight 9

Phase 2 — projects a grid of damaging rune fields across the arena floor.

Damage
150% of attack
Range
20 m
Wind-up
1.5 s
Cooldown
20 s
Effects
  • Rune Zone — dps 40, duration 30
Overclocked FormMagicTelegraph: Arena Aura

Phase 3 — overclocks all systems. Attack speed +60%, Rune Strike cooldown drops to 2s, Guardian Sweep becomes instant.

Damage
0% of attack
Range
0 m
Wind-up
3 s
Effects
  • Attack Speed Boost
  • Cooldown Reduction Specific

How it fights

Behaviour
Boss Phased
Patrol
None
Aggressive on sight
Yes
Ability preference

Drops

Rolls on Kodalith Relic Guardian Boss Drops.

Roll 11 roll · all
DropQuantityWeightChance
Relic Guardian Sigil
Unique boss drop — Kodalith authentication artifact
1——
Kodalith Relic Core
Ancient construct material — top-tier
1–2——
Coins Gold60–120——
Roll 22 rolls · weighted
DropQuantityWeightChance
Guardian Plating Ancient11515%
Relic Cannon Module
Crafting — ranged tech weapon
11515%
Kodalith Rune Set1–31515%
Ancient Tech Blueprint
Kodalith construction knowledge
11515%
Relic Sight Lens
Accessory — true sight, reveals hidden
11515%
Kodalith Guardian Title Scroll
Cosmetic title: 'Relic Breaker'
155%
Kodalith Crystal Shard2–52020%

Movement & spawning

Spawn
Max Instances
1
Respawn Time
14,400
Respawn Variance
1,200
Spawn Animation
guardian_awakens
Spawn Sound
sfx/creatures/construct/relic_guardian_spawn

Sounds

Attack
sfx/creatures/construct/relic_guardian_attack
Death
sfx/creatures/construct/relic_guardian_collapse
Footsteps
sfx/creatures/construct/relic_guardian_walk
Hurt
sfx/creatures/construct/relic_guardian_hurt
Full catalogue record32 fields · straight from the content catalogue
Abilities
Inline
  1. Ability Ref
    —
    Active Frames
    none
    Animation
    rune_strike
    Base Damage
    280
    Cast Time
    1
    Channel Duration
    —
    Channeled
    —
    Condition
    —
    Cooldown
    5
    Cooldown Ms
    —
    Damage
    —
    Damage Shape
    —
    Damage Type
    crush
    Description
    Slams a rune-engraved fist that detonates on impact, dealing physical and magic damage.
    Effects
    1. Chance
      —
      Dps
      —
      Duration
      —
      Max At Hp Pct
      —
      Min Duration
      —
      Radius
      3
      Type
      arcane_explosion
    Hitbox
    —
    Hurtbox Shapes
    none
    Id
    Rune Strike
    Name
    Rune Strike
    Parryable
    —
    Priority
    1
    Projectile
    —
    Range
    5
    Root Motion
    —
    Sound
    sfx/creatures/construct/rune_strike
    Telegraph
    circle
    Timeline
    —
    Timing
    —
  2. Ability Ref
    —
    Active Frames
    none
    Animation
    guardian_sweep
    Base Damage
    320
    Cast Time
    1.2
    Channel Duration
    —
    Channeled
    —
    Condition
    —
    Cooldown
    8
    Cooldown Ms
    —
    Damage
    —
    Damage Shape
    —
    Damage Type
    crush
    Description
    Sweeps both arms in a massive 270° arc, catching all but those directly behind.
    Effects
    1. Chance
      —
      Dps
      —
      Duration
      —
      Max At Hp Pct
      —
      Min Duration
      —
      Radius
      —
      Type
      knockback
    2. Chance
      —
      Dps
      —
      Duration
      2
      Max At Hp Pct
      —
      Min Duration
      —
      Radius
      —
      Type
      stun
    Hitbox
    —
    Hurtbox Shapes
    none
    Id
    Guardian Sweep
    Name
    Guardian Sweep
    Parryable
    —
    Priority
    1
    Projectile
    —
    Range
    6
    Root Motion
    —
    Sound
    sfx/creatures/construct/guardian_sweep
    Telegraph
    wide_arc
    Timeline
    —
    Timing
    —
  3. Ability Ref
    —
    Active Frames
    none
    Animation
    relic_beam
    Base Damage
    400
    Cast Time
    2
    Channel Duration
    3
    Channeled
    yes
    Condition
    —
    Cooldown
    15
    Cooldown Ms
    —
    Damage
    —
    Damage Shape
    —
    Damage Type
    magic
    Description
    Channels power from the relics behind it to fire a devastating energy beam.
    Effects
    1. Chance
      —
      Dps
      —
      Duration
      4
      Max At Hp Pct
      —
      Min Duration
      —
      Radius
      —
      Type
      silence
    Hitbox
    —
    Hurtbox Shapes
    none
    Id
    Relic Beam
    Name
    Relic Beam
    Parryable
    —
    Priority
    1
    Projectile
    —
    Range
    20
    Root Motion
    —
    Sound
    sfx/creatures/construct/relic_beam
    Telegraph
    line_wide
    Timeline
    —
    Timing
    —
  4. Ability Ref
    —
    Active Frames
    none
    Animation
    summon_sentinels
    Base Damage
    0
    Cast Time
    2.5
    Channel Duration
    —
    Channeled
    —
    Condition
    —
    Cooldown
    40
    Cooldown Ms
    —
    Damage
    —
    Damage Shape
    —
    Damage Type
    magic
    Description
    Activates dormant Clockwork Sentinels stored within the reliquary.
    Effects
    1. Chance
      —
      Dps
      —
      Duration
      —
      Max At Hp Pct
      —
      Min Duration
      —
      Radius
      —
      Type
      summon
    Hitbox
    —
    Hurtbox Shapes
    none
    Id
    Summon Sentinels
    Name
    Summon Sentinels
    Parryable
    —
    Priority
    1
    Projectile
    —
    Range
    0
    Root Motion
    —
    Sound
    sfx/creatures/construct/sentinel_summon
    Telegraph
    none
    Timeline
    —
    Timing
    —
  5. Ability Ref
    —
    Active Frames
    none
    Animation
    rune_field
    Base Damage
    150
    Cast Time
    1.5
    Channel Duration
    —
    Channeled
    —
    Condition
    —
    Cooldown
    20
    Cooldown Ms
    —
    Damage
    —
    Damage Shape
    —
    Damage Type
    magic
    Description
    Phase 2 — projects a grid of damaging rune fields across the arena floor.
    Effects
    1. Chance
      —
      Dps
      40
      Duration
      30
      Max At Hp Pct
      —
      Min Duration
      —
      Radius
      —
      Type
      rune_zone
    Hitbox
    —
    Hurtbox Shapes
    none
    Id
    Rune Field
    Name
    Rune Field
    Parryable
    —
    Priority
    1
    Projectile
    —
    Range
    20
    Root Motion
    —
    Sound
    sfx/creatures/construct/rune_field
    Telegraph
    grid_pattern
    Timeline
    —
    Timing
    —
  6. Ability Ref
    —
    Active Frames
    none
    Animation
    overclock_activate
    Base Damage
    0
    Cast Time
    3
    Channel Duration
    —
    Channeled
    —
    Condition
    —
    Cooldown
    0
    Cooldown Ms
    —
    Damage
    —
    Damage Shape
    —
    Damage Type
    magic
    Description
    Phase 3 — overclocks all systems. Attack speed +60%, Rune Strike cooldown drops to 2s, Guardian Sweep becomes instant.
    Effects
    1. Chance
      —
      Dps
      —
      Duration
      —
      Max At Hp Pct
      —
      Min Duration
      —
      Radius
      —
      Type
      attack_speed_boost
    2. Chance
      —
      Dps
      —
      Duration
      —
      Max At Hp Pct
      —
      Min Duration
      —
      Radius
      —
      Type
      cooldown_reduction_specific
    Hitbox
    —
    Hurtbox Shapes
    none
    Id
    Overclocked Form
    Name
    Overclocked Form
    Parryable
    —
    Priority
    1
    Projectile
    —
    Range
    0
    Root Motion
    —
    Sound
    sfx/creatures/construct/overclock
    Telegraph
    arena_aura
    Timeline
    —
    Timing
    —
Refs
none
Aggression
—
Ai
Ability Conditions
—
Ability Weights
Creature Kodalith Guardian Guardian Sweep
28
Creature Kodalith Guardian Relic Beam
20
Creature Kodalith Guardian Rune Field
9
Creature Kodalith Guardian Rune Strike
35
Creature Kodalith Guardian Sentinel Summon
8
Behavior Overrides
Aggro On Sight
yes
Auto Heal
—
Call For Help
no
Flee At Hp Percent
0
Heal Delay
—
Help Range
—
Show Damage Numbers
—
Track Dps
—
Behavior Tree
Boss Phased
Disengage After Secs
—
Evasion
—
Patrol
Radius
—
Type
none
Waypoints
none
Pursuit
—
Audio
Aggro
—
Ambient
—
Attack
sfx/creatures/construct/relic_guardian_attack
Death
sfx/creatures/construct/relic_guardian_collapse
Footsteps
sfx/creatures/construct/relic_guardian_walk
Hurt
sfx/creatures/construct/relic_guardian_hurt
Behavior Tree
—
Category
boss
Combat Level
100
Description
The supreme guardian of whatever the Kodalith held most sacred — a colossus of ancient construct engineering that has stood watch over its charge for longer than any record remembers.
Examine
The reliquary doors have never been opened since they were sealed. The thing before them has never stepped aside. Whoever the Kodalith were, they left this behind — forty tonnes of rune-carved steel that scholars can only guess at. Every component still functions as designed. Every rune still burns. Some say it waits for makers who vanished so long ago that no one living can name them. If they were ever coming back, they never did.
Fish
—
Hitbox
—
Icon
icons/creatures/kodalith_relic_guardian
Id
Kodalith Relic Guardian
Impact
—
Inheritance
—
Loot
Loot Table
Kodalith Relic Guardian Boss Drops
Xp Rewards
Combat
0
Hp
0
Skills
none
Venery
1,100
Loot Table
—
Mechanics
none
Metadata
Added Version
0.1.0
Notes
—
Tags
construct, boss, summoner, multi_phase, enrage, rune
Venery Category
construct
Zone
The Kodalith Reliquary, Kodalith Ruins
Model
models/creatures/construct/kodalith_relic_guardian_boss
Movement
—
Name
Kodalith Relic Guardian
Phases
—
Recovery
—
Resistances
—
Respawn
—
Spawn
Max Instances
1
Respawn Time
14,400
Respawn Variance
1,200
Spawn Animation
guardian_awakens
Spawn Sound
sfx/creatures/construct/relic_guardian_spawn
Stats
Aggro Range
25
Attack
280
Attack Range
5
Attack Speed
3
Crush Defense
100
Immunities
none
Leash Range
999
Magic Attack
200
Magic Resistance
75
Max Hp
38,000
Move Speed
5
Movement Speed
3.5
Poise
100
Ranged Attack
0
Ranged Defense
80
Slash Defense
90
Stab Defense
85
Status Immunities
—
Variation
—
Visuals
—
Xp Rewards
—
constructbosssummonermulti_phaseenragerune