Kodalith Colossus
A Kodalith engineering marvel — a six-meter bipedal war machine loaded with weapons systems and protected by layered rune shielding.
The Colossus is what the Kodalith unleashed when whatever passed for their diplomacy had failed — though that is a scholar's guess, and scholars have been wrong about the Kodalith before. Standing six meters tall, it moves through what used to be a grand boulevard with the casual ease of something that has never once considered the possibility of being stopped. The rune array covers its entire chest. When it lights up, find cover.
Stats
Abilities
5A devastating straight punch from a six-metre fist that craters anything it touches.
- Damage
- 340% of attack
- Range
- 5 m
- Wind-up
- 1.2 s
- Cooldown
- 6 s
- Effects
- Stun — duration 3
- Knockback
Opens the chest rune array to fire a wide energy burst covering a large frontal arc.
- Damage
- 300% of attack
- Range
- 18 m
- Wind-up
- 2 s
- Cooldown
- 10 s
- Effects
- Silence — duration 3
Stomps multiple times in sequence, sending shockwaves that knock down all in range.
- Damage
- 200% of attack
- Range
- 10 m
- Wind-up
- 0.8 s
- Cooldown
- 14 s
- Effects
- Knockdown — duration 3
Passive energy shield absorbing 15% of all incoming damage (shield HP = 4000, regenerates after 90s).
- Damage
- 0% of attack
- Range
- 0 m
- Cooldown
- 90 s
- Effects
- Damage Reduction Shield
Below 40% HP — locks in place but opens all weapon arrays. Continuous AoE fire at all players.
- Damage
- 200% of attack
- Range
- 20 m
- Cooldown
- 5 s
- Effects
- Self Root — duration 30
- Attack Speed Boost — duration 30
How it fights
- Behaviour
- Aggressive Elite
- Patrol
- Wander · 12 m
- Aggressive on sight
- Yes
| Ability | Weight | Share |
|---|---|---|
| Colossus Fist | 35 | 35% |
| Chest Array | 30 | 30% |
| Stomp Field | 25 | 25% |
| Siege Mode | 10 | 10% |
Drops
Rolls on Kodalith Colossus Drops.
| Drop | Quantity | Weight | Chance |
|---|---|---|---|
| Colossus Rune Core Largest Kodalith material | 1–2 | — | 100% |
| Kodalith Crystal Shard | 3–6 | — | 100% |
| Drop | Quantity | Weight | Chance |
|---|---|---|---|
| Nothing | — | 20 | 20% |
| Coins Gold | 5–15 | 25 | 25% |
| Gravity Rune | 1 | 20 | 20% |
| Colossus Plating Ancient | 1 | 20 | 20% |
| Kodalith Cannon Component | 1 | 15 | 15% |
Movement & spawning
- Max Instances
- 2
- Respawn Time
- 3,600
- Respawn Variance
- 600
- Spawn Animation
- colossus_rise
- Spawn Sound
- sfx/creatures/construct/colossus_activate
Sounds
- Attack
sfx/creatures/construct/colossus_attack- Death
sfx/creatures/construct/colossus_collapse- Footsteps
sfx/creatures/construct/colossus_walk- Hurt
sfx/creatures/construct/colossus_hurt
Full catalogue record32 fields · straight from the content catalogue
- Abilities
- Inline
- Ability Ref
- —
- Active Frames
- none
- Animation
- colossus_fist
- Base Damage
- 340
- Cast Time
- 1.2
- Channel Duration
- —
- Channeled
- —
- Condition
- —
- Cooldown
- 6
- Cooldown Ms
- —
- Damage
- —
- Damage Shape
- —
- Damage Type
- crush
- Description
- A devastating straight punch from a six-metre fist that craters anything it touches.
- Effects
- Chance
- —
- Dps
- —
- Duration
- 3
- Max At Hp Pct
- —
- Min Duration
- —
- Radius
- —
- Type
- stun
- Chance
- —
- Dps
- —
- Duration
- —
- Max At Hp Pct
- —
- Min Duration
- —
- Radius
- —
- Type
- knockback
- Hitbox
- —
- Hurtbox Shapes
- none
- Id
- Colossus Fist
- Name
- Colossus Fist
- Parryable
- —
- Priority
- 1
- Projectile
- —
- Range
- 5
- Root Motion
- —
- Sound
- sfx/creatures/construct/colossus_punch
- Telegraph
- circle
- Timeline
- —
- Timing
- —
- Ability Ref
- —
- Active Frames
- none
- Animation
- chest_array
- Base Damage
- 300
- Cast Time
- 2
- Channel Duration
- —
- Channeled
- —
- Condition
- —
- Cooldown
- 10
- Cooldown Ms
- —
- Damage
- —
- Damage Shape
- —
- Damage Type
- magic
- Description
- Opens the chest rune array to fire a wide energy burst covering a large frontal arc.
- Effects
- Chance
- —
- Dps
- —
- Duration
- 3
- Max At Hp Pct
- —
- Min Duration
- —
- Radius
- —
- Type
- silence
- Hitbox
- —
- Hurtbox Shapes
- none
- Id
- Chest Array
- Name
- Chest Array
- Parryable
- —
- Priority
- 1
- Projectile
- —
- Range
- 18
- Root Motion
- —
- Sound
- sfx/creatures/construct/chest_array
- Telegraph
- wide_cone
- Timeline
- —
- Timing
- —
- Ability Ref
- —
- Active Frames
- none
- Animation
- stomp_field
- Base Damage
- 200
- Cast Time
- 0.8
- Channel Duration
- —
- Channeled
- —
- Condition
- —
- Cooldown
- 14
- Cooldown Ms
- —
- Damage
- —
- Damage Shape
- —
- Damage Type
- crush
- Description
- Stomps multiple times in sequence, sending shockwaves that knock down all in range.
- Effects
- Chance
- —
- Dps
- —
- Duration
- 3
- Max At Hp Pct
- —
- Min Duration
- —
- Radius
- —
- Type
- knockdown
- Hitbox
- —
- Hurtbox Shapes
- none
- Id
- Stomp Field
- Name
- Stomp Field
- Parryable
- —
- Priority
- 1
- Projectile
- —
- Range
- 10
- Root Motion
- —
- Sound
- sfx/creatures/construct/colossus_stomp
- Telegraph
- radial_sequence
- Timeline
- —
- Timing
- —
- Ability Ref
- —
- Active Frames
- none
- Animation
- shield_active
- Base Damage
- 0
- Cast Time
- 0
- Channel Duration
- —
- Channeled
- —
- Condition
- —
- Cooldown
- 90
- Cooldown Ms
- —
- Damage
- —
- Damage Shape
- —
- Damage Type
- magic
- Description
- Passive energy shield absorbing 15% of all incoming damage (shield HP = 4000, regenerates after 90s).
- Effects
- Chance
- —
- Dps
- —
- Duration
- —
- Max At Hp Pct
- —
- Min Duration
- —
- Radius
- —
- Type
- damage_reduction_shield
- Hitbox
- —
- Hurtbox Shapes
- none
- Id
- Rune Shield
- Name
- Rune Shield
- Parryable
- —
- Priority
- 1
- Projectile
- —
- Range
- 0
- Root Motion
- —
- Sound
- sfx/creatures/construct/rune_shield_active
- Telegraph
- none
- Timeline
- —
- Timing
- —
- Ability Ref
- —
- Active Frames
- none
- Animation
- siege_mode
- Base Damage
- 200
- Cast Time
- 0
- Channel Duration
- —
- Channeled
- —
- Condition
- —
- Cooldown
- 5
- Cooldown Ms
- —
- Damage
- —
- Damage Shape
- —
- Damage Type
- magic
- Description
- Below 40% HP — locks in place but opens all weapon arrays. Continuous AoE fire at all players.
- Effects
- Chance
- —
- Dps
- —
- Duration
- 30
- Max At Hp Pct
- —
- Min Duration
- —
- Radius
- —
- Type
- self_root
- Chance
- —
- Dps
- —
- Duration
- 30
- Max At Hp Pct
- —
- Min Duration
- —
- Radius
- —
- Type
- attack_speed_boost
- Hitbox
- —
- Hurtbox Shapes
- none
- Id
- Siege Mode
- Name
- Siege Mode
- Parryable
- —
- Priority
- 1
- Projectile
- —
- Range
- 20
- Root Motion
- —
- Sound
- sfx/creatures/construct/siege_mode
- Telegraph
- random_circles
- Timeline
- —
- Timing
- —
- Refs
- none
- Aggression
- —
- Ai
- Ability Conditions
- —
- Ability Weights
- Creature Kodalith Colossus Chest Array
- 30
- Creature Kodalith Colossus Colossus Fist
- 35
- Creature Kodalith Colossus Siege Mode
- 10
- Creature Kodalith Colossus Stomp Field
- 25
- Behavior Overrides
- Aggro On Sight
- yes
- Auto Heal
- —
- Call For Help
- no
- Flee At Hp Percent
- 0
- Heal Delay
- —
- Help Range
- —
- Show Damage Numbers
- —
- Track Dps
- —
- Behavior Tree
- aggressive_elite
- Disengage After Secs
- —
- Evasion
- —
- Patrol
- Radius
- 12
- Type
- wander
- Waypoints
- none
- Pursuit
- —
- Audio
- Aggro
- —
- Ambient
- —
- Attack
- sfx/creatures/construct/colossus_attack
- Death
- sfx/creatures/construct/colossus_collapse
- Footsteps
- sfx/creatures/construct/colossus_walk
- Hurt
- sfx/creatures/construct/colossus_hurt
- Behavior Tree
- —
- Category
- elite
- Combat Level
- 110
- Description
- A Kodalith engineering marvel — a six-meter bipedal war machine loaded with weapons systems and protected by layered rune shielding.
- Examine
- The Colossus is what the Kodalith unleashed when whatever passed for their diplomacy had failed — though that is a scholar's guess, and scholars have been wrong about the Kodalith before. Standing six meters tall, it moves through what used to be a grand boulevard with the casual ease of something that has never once considered the possibility of being stopped. The rune array covers its entire chest. When it lights up, find cover.
- Fish
- —
- Hitbox
- —
- Icon
- icons/creatures/kodalith_colossus
- Id
- Kodalith Colossus
- Impact
- —
- Inheritance
- —
- Loot
- Loot Table
- Kodalith Colossus Drops
- Xp Rewards
- Combat
- 0
- Hp
- 0
- Skills
- none
- Venery
- 400
- Loot Table
- —
- Mechanics
- none
- Metadata
- Added Version
- 0.1.0
- Notes
- —
- Tags
- construct, kodalith, elite, rune_shield, siege_mode, area_control
- Venery Category
- construct
- Zone
- Kodalith Ruins, Kodalith Military District
- Model
- models/creatures/construct/kodalith_colossus
- Movement
- —
- Name
- Kodalith Colossus
- Phases
- —
- Recovery
- —
- Resistances
- —
- Respawn
- —
- Spawn
- Max Instances
- 2
- Respawn Time
- 3,600
- Respawn Variance
- 600
- Spawn Animation
- colossus_rise
- Spawn Sound
- sfx/creatures/construct/colossus_activate
- Stats
- Aggro Range
- 20
- Attack
- 280
- Attack Range
- 5
- Attack Speed
- 3
- Crush Defense
- 90
- Immunities
- none
- Leash Range
- 40
- Magic Attack
- 220
- Magic Resistance
- 65
- Max Hp
- 18,000
- Move Speed
- 5
- Movement Speed
- 3.5
- Poise
- 100
- Ranged Attack
- 0
- Ranged Defense
- 75
- Slash Defense
- 80
- Stab Defense
- 75
- Status Immunities
- —
- Variation
- —
- Visuals
- —
- Xp Rewards
- —