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EliteCombat level 110Construct

Kodalith Colossus

A Kodalith engineering marvel — a six-meter bipedal war machine loaded with weapons systems and protected by layered rune shielding.

The Colossus is what the Kodalith unleashed when whatever passed for their diplomacy had failed — though that is a scholar's guess, and scholars have been wrong about the Kodalith before. Standing six meters tall, it moves through what used to be a grand boulevard with the casual ease of something that has never once considered the possibility of being stopped. The rune array covers its entire chest. When it lights up, find cover.

Stats

Hitpoints
18,000
Melee attack
280
Magic attack
220
Ranged attack
0
Attack speed
3
Attack range
5 m
Defences
Slash defence
80
Stab defence
75
Crush defence
90
Ranged defence
75
Magic resistance
65
Poise
100
Movement & awareness
Move speed
5 m/s
Movement speed
3.5 m/s
Aggro range
20 m
Leash range
40 m

Abilities

5
Colossus FistCrushTelegraph: Circleweight 35

A devastating straight punch from a six-metre fist that craters anything it touches.

Damage
340% of attack
Range
5 m
Wind-up
1.2 s
Cooldown
6 s
Effects
  • Stun — duration 3
  • Knockback
Chest ArrayMagicTelegraph: Wide Coneweight 30

Opens the chest rune array to fire a wide energy burst covering a large frontal arc.

Damage
300% of attack
Range
18 m
Wind-up
2 s
Cooldown
10 s
Effects
  • Silence — duration 3
Stomp FieldCrushTelegraph: Radial Sequenceweight 25

Stomps multiple times in sequence, sending shockwaves that knock down all in range.

Damage
200% of attack
Range
10 m
Wind-up
0.8 s
Cooldown
14 s
Effects
  • Knockdown — duration 3
Rune ShieldMagicTelegraph: None

Passive energy shield absorbing 15% of all incoming damage (shield HP = 4000, regenerates after 90s).

Damage
0% of attack
Range
0 m
Cooldown
90 s
Effects
  • Damage Reduction Shield
Siege ModeMagicTelegraph: Random Circlesweight 10

Below 40% HP — locks in place but opens all weapon arrays. Continuous AoE fire at all players.

Damage
200% of attack
Range
20 m
Cooldown
5 s
Effects
  • Self Root — duration 30
  • Attack Speed Boost — duration 30

How it fights

Behaviour
Aggressive Elite
Patrol
Wander · 12 m
Aggressive on sight
Yes
Ability preference
AbilityWeightShare
Colossus Fist3535%
Chest Array3030%
Stomp Field2525%
Siege Mode1010%

Drops

Rolls on Kodalith Colossus Drops.

Roll 1always drops · guaranteed
DropQuantityWeightChance
Colossus Rune Core
Largest Kodalith material
1–2—100%
Kodalith Crystal Shard3–6—100%
Roll 22 rolls · weighted
DropQuantityWeightChance
Nothing—2020%
Coins Gold5–152525%
Gravity Rune12020%
Colossus Plating Ancient12020%
Kodalith Cannon Component11515%

Movement & spawning

Spawn
Max Instances
2
Respawn Time
3,600
Respawn Variance
600
Spawn Animation
colossus_rise
Spawn Sound
sfx/creatures/construct/colossus_activate

Sounds

Attack
sfx/creatures/construct/colossus_attack
Death
sfx/creatures/construct/colossus_collapse
Footsteps
sfx/creatures/construct/colossus_walk
Hurt
sfx/creatures/construct/colossus_hurt
Full catalogue record32 fields · straight from the content catalogue
Abilities
Inline
  1. Ability Ref
    —
    Active Frames
    none
    Animation
    colossus_fist
    Base Damage
    340
    Cast Time
    1.2
    Channel Duration
    —
    Channeled
    —
    Condition
    —
    Cooldown
    6
    Cooldown Ms
    —
    Damage
    —
    Damage Shape
    —
    Damage Type
    crush
    Description
    A devastating straight punch from a six-metre fist that craters anything it touches.
    Effects
    1. Chance
      —
      Dps
      —
      Duration
      3
      Max At Hp Pct
      —
      Min Duration
      —
      Radius
      —
      Type
      stun
    2. Chance
      —
      Dps
      —
      Duration
      —
      Max At Hp Pct
      —
      Min Duration
      —
      Radius
      —
      Type
      knockback
    Hitbox
    —
    Hurtbox Shapes
    none
    Id
    Colossus Fist
    Name
    Colossus Fist
    Parryable
    —
    Priority
    1
    Projectile
    —
    Range
    5
    Root Motion
    —
    Sound
    sfx/creatures/construct/colossus_punch
    Telegraph
    circle
    Timeline
    —
    Timing
    —
  2. Ability Ref
    —
    Active Frames
    none
    Animation
    chest_array
    Base Damage
    300
    Cast Time
    2
    Channel Duration
    —
    Channeled
    —
    Condition
    —
    Cooldown
    10
    Cooldown Ms
    —
    Damage
    —
    Damage Shape
    —
    Damage Type
    magic
    Description
    Opens the chest rune array to fire a wide energy burst covering a large frontal arc.
    Effects
    1. Chance
      —
      Dps
      —
      Duration
      3
      Max At Hp Pct
      —
      Min Duration
      —
      Radius
      —
      Type
      silence
    Hitbox
    —
    Hurtbox Shapes
    none
    Id
    Chest Array
    Name
    Chest Array
    Parryable
    —
    Priority
    1
    Projectile
    —
    Range
    18
    Root Motion
    —
    Sound
    sfx/creatures/construct/chest_array
    Telegraph
    wide_cone
    Timeline
    —
    Timing
    —
  3. Ability Ref
    —
    Active Frames
    none
    Animation
    stomp_field
    Base Damage
    200
    Cast Time
    0.8
    Channel Duration
    —
    Channeled
    —
    Condition
    —
    Cooldown
    14
    Cooldown Ms
    —
    Damage
    —
    Damage Shape
    —
    Damage Type
    crush
    Description
    Stomps multiple times in sequence, sending shockwaves that knock down all in range.
    Effects
    1. Chance
      —
      Dps
      —
      Duration
      3
      Max At Hp Pct
      —
      Min Duration
      —
      Radius
      —
      Type
      knockdown
    Hitbox
    —
    Hurtbox Shapes
    none
    Id
    Stomp Field
    Name
    Stomp Field
    Parryable
    —
    Priority
    1
    Projectile
    —
    Range
    10
    Root Motion
    —
    Sound
    sfx/creatures/construct/colossus_stomp
    Telegraph
    radial_sequence
    Timeline
    —
    Timing
    —
  4. Ability Ref
    —
    Active Frames
    none
    Animation
    shield_active
    Base Damage
    0
    Cast Time
    0
    Channel Duration
    —
    Channeled
    —
    Condition
    —
    Cooldown
    90
    Cooldown Ms
    —
    Damage
    —
    Damage Shape
    —
    Damage Type
    magic
    Description
    Passive energy shield absorbing 15% of all incoming damage (shield HP = 4000, regenerates after 90s).
    Effects
    1. Chance
      —
      Dps
      —
      Duration
      —
      Max At Hp Pct
      —
      Min Duration
      —
      Radius
      —
      Type
      damage_reduction_shield
    Hitbox
    —
    Hurtbox Shapes
    none
    Id
    Rune Shield
    Name
    Rune Shield
    Parryable
    —
    Priority
    1
    Projectile
    —
    Range
    0
    Root Motion
    —
    Sound
    sfx/creatures/construct/rune_shield_active
    Telegraph
    none
    Timeline
    —
    Timing
    —
  5. Ability Ref
    —
    Active Frames
    none
    Animation
    siege_mode
    Base Damage
    200
    Cast Time
    0
    Channel Duration
    —
    Channeled
    —
    Condition
    —
    Cooldown
    5
    Cooldown Ms
    —
    Damage
    —
    Damage Shape
    —
    Damage Type
    magic
    Description
    Below 40% HP — locks in place but opens all weapon arrays. Continuous AoE fire at all players.
    Effects
    1. Chance
      —
      Dps
      —
      Duration
      30
      Max At Hp Pct
      —
      Min Duration
      —
      Radius
      —
      Type
      self_root
    2. Chance
      —
      Dps
      —
      Duration
      30
      Max At Hp Pct
      —
      Min Duration
      —
      Radius
      —
      Type
      attack_speed_boost
    Hitbox
    —
    Hurtbox Shapes
    none
    Id
    Siege Mode
    Name
    Siege Mode
    Parryable
    —
    Priority
    1
    Projectile
    —
    Range
    20
    Root Motion
    —
    Sound
    sfx/creatures/construct/siege_mode
    Telegraph
    random_circles
    Timeline
    —
    Timing
    —
Refs
none
Aggression
—
Ai
Ability Conditions
—
Ability Weights
Creature Kodalith Colossus Chest Array
30
Creature Kodalith Colossus Colossus Fist
35
Creature Kodalith Colossus Siege Mode
10
Creature Kodalith Colossus Stomp Field
25
Behavior Overrides
Aggro On Sight
yes
Auto Heal
—
Call For Help
no
Flee At Hp Percent
0
Heal Delay
—
Help Range
—
Show Damage Numbers
—
Track Dps
—
Behavior Tree
aggressive_elite
Disengage After Secs
—
Evasion
—
Patrol
Radius
12
Type
wander
Waypoints
none
Pursuit
—
Audio
Aggro
—
Ambient
—
Attack
sfx/creatures/construct/colossus_attack
Death
sfx/creatures/construct/colossus_collapse
Footsteps
sfx/creatures/construct/colossus_walk
Hurt
sfx/creatures/construct/colossus_hurt
Behavior Tree
—
Category
elite
Combat Level
110
Description
A Kodalith engineering marvel — a six-meter bipedal war machine loaded with weapons systems and protected by layered rune shielding.
Examine
The Colossus is what the Kodalith unleashed when whatever passed for their diplomacy had failed — though that is a scholar's guess, and scholars have been wrong about the Kodalith before. Standing six meters tall, it moves through what used to be a grand boulevard with the casual ease of something that has never once considered the possibility of being stopped. The rune array covers its entire chest. When it lights up, find cover.
Fish
—
Hitbox
—
Icon
icons/creatures/kodalith_colossus
Id
Kodalith Colossus
Impact
—
Inheritance
—
Loot
Loot Table
Kodalith Colossus Drops
Xp Rewards
Combat
0
Hp
0
Skills
none
Venery
400
Loot Table
—
Mechanics
none
Metadata
Added Version
0.1.0
Notes
—
Tags
construct, kodalith, elite, rune_shield, siege_mode, area_control
Venery Category
construct
Zone
Kodalith Ruins, Kodalith Military District
Model
models/creatures/construct/kodalith_colossus
Movement
—
Name
Kodalith Colossus
Phases
—
Recovery
—
Resistances
—
Respawn
—
Spawn
Max Instances
2
Respawn Time
3,600
Respawn Variance
600
Spawn Animation
colossus_rise
Spawn Sound
sfx/creatures/construct/colossus_activate
Stats
Aggro Range
20
Attack
280
Attack Range
5
Attack Speed
3
Crush Defense
90
Immunities
none
Leash Range
40
Magic Attack
220
Magic Resistance
65
Max Hp
18,000
Move Speed
5
Movement Speed
3.5
Poise
100
Ranged Attack
0
Ranged Defense
75
Slash Defense
80
Stab Defense
75
Status Immunities
—
Variation
—
Visuals
—
Xp Rewards
—
constructkodalitheliterune_shieldsiege_modearea_control