Kodalith Archon
The supreme command unit of the vanished Kodalith — a construct of extraordinary complexity that combines tactical cunning, devastating weapons, and the ability to command all other Kodalith constructs in range.
"Archon" is a name scholars gave it; what the Kodalith called it, or believed it would become, no one now can say. Whatever they intended, it has outlasted them — the stewardship became theoretical once there was nothing left to steward. What remains is a supreme intelligence atop a war-built body, running its guardian protocols on a loop and finding no reason to stop.
Stats
Abilities
7Drives a rune-engraved forearm through a target with the force of a siege engine.
- Damage
- 480% of attack
- Range
- 5 m
- Wind-up
- 1 s
- Cooldown
- 5 s
- Effects
- Stun — duration 2.5
- Arcane Explosion — radius 4
Fires precisely aimed rune bolts at up to 5 different targets simultaneously.
- Damage
- 380% of attack
- Range
- 22 m
- Wind-up
- 1.5 s
- Cooldown
- 8 s
- Effects
- Targets Count
Passive energy shield absorbing 20% of all incoming damage (shield HP = 10000, regenerates after 120s).
- Damage
- 0% of attack
- Range
- 0 m
- Cooldown
- 120 s
- Effects
- Damage Reduction Shield
Issues a command override signal that immediately activates all dormant Kodalith constructs in range.
- Damage
- 0% of attack
- Range
- 0 m
- Wind-up
- 3 s
- Cooldown
- 40 s
- Effects
- Summon
- Summon
Releases all stored energy in a catastrophic discharge — massive damage to all in range.
- Damage
- 600% of attack
- Range
- 14 m
- Wind-up
- 3 s
- Cooldown
- 25 s
- Effects
- Silence — duration 5
- Knockback
Phase 2 — analyses combat and adapts. Reduces damage taken from the three most-used damage types by 25% each.
- Damage
- 0% of attack
- Range
- 0 m
- Wind-up
- 2 s
- Effects
- Adaptive Resistance
Phase 3 — Archon Rune Shield reactivates instantly regardless of cooldown. Nova Discharge becomes instant. Attack speed +30%.
- Damage
- 0% of attack
- Range
- 0 m
- Wind-up
- 2.5 s
- Effects
- Shield Reset
- Attack Speed Boost
- Cooldown Reduction Specific
How it fights
- Behaviour
- Boss Phased
- Patrol
- None
- Aggressive on sight
- Yes
| Ability | Weight | Share |
|---|---|---|
| Tactical Barrage | 32 | 32% |
| Archon Strike | 28 | 28% |
| Nova Discharge | 20 | 20% |
| Adaptive Protocols | 10 | 10% |
| Command Override | 10 | 10% |
Drops
Rolls on Kodalith Archon Boss Drops.
| Drop | Quantity | Weight | Chance |
|---|---|---|---|
| Archon Authentication Crystal Unique — unlocks Kodalith vault content | 1 | — | — |
| Kodalith Prime Core Pinnacle Kodalith material | 1 | — | — |
| Coins Gold | 100–200 | — | — |
| Drop | Quantity | Weight | Chance |
|---|---|---|---|
| Archon Blade Crystal Weapon with rune beam ability | 1 | 12 | 12% |
| Archon Armor Crystal Armor — all status immunity 10s every 5 min | 1 | 12 | 12% |
| Kodalith Rune Codex Recipe book — Kodalith gear tier | 1 | 15 | 15% |
| Overcharge Module Accessory — damage burst 30s cd | 1 | 15 | 15% |
| Kodalith Archon Title Scroll Cosmetic title: 'Guardian of Kodalith' | 1 | 5 | 5% |
| Kodalith Prime Shard | 1–3 | 21 | 21% |
| Ancient Knowledge Fragment | 2–4 | 20 | 20% |
Movement & spawning
- Max Instances
- 1
- Respawn Time
- 28,800
- Respawn Variance
- 3,600
- Spawn Animation
- archon_awakens
- Spawn Sound
- sfx/creatures/construct/archon_spawn
Sounds
- Attack
sfx/creatures/construct/archon_attack- Death
sfx/creatures/construct/archon_collapse- Footsteps
sfx/creatures/construct/archon_walk- Hurt
sfx/creatures/construct/archon_hurt
Full catalogue record32 fields · straight from the content catalogue
- Abilities
- Inline
- Ability Ref
- —
- Active Frames
- none
- Animation
- archon_strike
- Base Damage
- 480
- Cast Time
- 1
- Channel Duration
- —
- Channeled
- —
- Condition
- —
- Cooldown
- 5
- Cooldown Ms
- —
- Damage
- —
- Damage Shape
- —
- Damage Type
- crush
- Description
- Drives a rune-engraved forearm through a target with the force of a siege engine.
- Effects
- Chance
- —
- Dps
- —
- Duration
- 2.5
- Max At Hp Pct
- —
- Min Duration
- —
- Radius
- —
- Type
- stun
- Chance
- —
- Dps
- —
- Duration
- —
- Max At Hp Pct
- —
- Min Duration
- —
- Radius
- 4
- Type
- arcane_explosion
- Hitbox
- —
- Hurtbox Shapes
- none
- Id
- Archon Strike
- Name
- Archon Strike
- Parryable
- —
- Priority
- 1
- Projectile
- —
- Range
- 5
- Root Motion
- —
- Sound
- sfx/creatures/construct/archon_strike
- Telegraph
- circle
- Timeline
- —
- Timing
- —
- Ability Ref
- —
- Active Frames
- none
- Animation
- tactical_barrage
- Base Damage
- 380
- Cast Time
- 1.5
- Channel Duration
- —
- Channeled
- —
- Condition
- —
- Cooldown
- 8
- Cooldown Ms
- —
- Damage
- —
- Damage Shape
- —
- Damage Type
- magic
- Description
- Fires precisely aimed rune bolts at up to 5 different targets simultaneously.
- Effects
- Chance
- —
- Dps
- —
- Duration
- —
- Max At Hp Pct
- —
- Min Duration
- —
- Radius
- —
- Type
- targets_count
- Hitbox
- —
- Hurtbox Shapes
- none
- Id
- Tactical Barrage
- Name
- Tactical Barrage
- Parryable
- —
- Priority
- 1
- Projectile
- —
- Range
- 22
- Root Motion
- —
- Sound
- sfx/creatures/construct/tactical_barrage
- Telegraph
- multiple_projectile
- Timeline
- —
- Timing
- —
- Ability Ref
- —
- Active Frames
- none
- Animation
- shield_active
- Base Damage
- 0
- Cast Time
- 0
- Channel Duration
- —
- Channeled
- —
- Condition
- —
- Cooldown
- 120
- Cooldown Ms
- —
- Damage
- —
- Damage Shape
- —
- Damage Type
- magic
- Description
- Passive energy shield absorbing 20% of all incoming damage (shield HP = 10000, regenerates after 120s).
- Effects
- Chance
- —
- Dps
- —
- Duration
- —
- Max At Hp Pct
- —
- Min Duration
- —
- Radius
- —
- Type
- damage_reduction_shield
- Hitbox
- —
- Hurtbox Shapes
- none
- Id
- Archon Rune Shield
- Name
- Archon Rune Shield
- Parryable
- —
- Priority
- 1
- Projectile
- —
- Range
- 0
- Root Motion
- —
- Sound
- sfx/creatures/construct/archon_shield
- Telegraph
- none
- Timeline
- —
- Timing
- —
- Ability Ref
- —
- Active Frames
- none
- Animation
- command_override
- Base Damage
- 0
- Cast Time
- 3
- Channel Duration
- —
- Channeled
- —
- Condition
- —
- Cooldown
- 40
- Cooldown Ms
- —
- Damage
- —
- Damage Shape
- —
- Damage Type
- magic
- Description
- Issues a command override signal that immediately activates all dormant Kodalith constructs in range.
- Effects
- Chance
- —
- Dps
- —
- Duration
- —
- Max At Hp Pct
- —
- Min Duration
- —
- Radius
- —
- Type
- summon
- Chance
- —
- Dps
- —
- Duration
- —
- Max At Hp Pct
- —
- Min Duration
- —
- Radius
- —
- Type
- summon
- Hitbox
- —
- Hurtbox Shapes
- none
- Id
- Command Override
- Name
- Command Override
- Parryable
- —
- Priority
- 1
- Projectile
- —
- Range
- 0
- Root Motion
- —
- Sound
- sfx/creatures/construct/command_override
- Telegraph
- none
- Timeline
- —
- Timing
- —
- Ability Ref
- —
- Active Frames
- none
- Animation
- nova_discharge
- Base Damage
- 600
- Cast Time
- 3
- Channel Duration
- —
- Channeled
- —
- Condition
- —
- Cooldown
- 25
- Cooldown Ms
- —
- Damage
- —
- Damage Shape
- —
- Damage Type
- magic
- Description
- Releases all stored energy in a catastrophic discharge — massive damage to all in range.
- Effects
- Chance
- —
- Dps
- —
- Duration
- 5
- Max At Hp Pct
- —
- Min Duration
- —
- Radius
- —
- Type
- silence
- Chance
- —
- Dps
- —
- Duration
- —
- Max At Hp Pct
- —
- Min Duration
- —
- Radius
- —
- Type
- knockback
- Hitbox
- —
- Hurtbox Shapes
- none
- Id
- Nova Discharge
- Name
- Nova Discharge
- Parryable
- —
- Priority
- 1
- Projectile
- —
- Range
- 14
- Root Motion
- —
- Sound
- sfx/creatures/construct/nova_discharge
- Telegraph
- circle_large
- Timeline
- —
- Timing
- —
- Ability Ref
- —
- Active Frames
- none
- Animation
- adapt_protocols
- Base Damage
- 0
- Cast Time
- 2
- Channel Duration
- —
- Channeled
- —
- Condition
- —
- Cooldown
- 0
- Cooldown Ms
- —
- Damage
- —
- Damage Shape
- —
- Damage Type
- magic
- Description
- Phase 2 — analyses combat and adapts. Reduces damage taken from the three most-used damage types by 25% each.
- Effects
- Chance
- —
- Dps
- —
- Duration
- —
- Max At Hp Pct
- —
- Min Duration
- —
- Radius
- —
- Type
- adaptive_resistance
- Hitbox
- —
- Hurtbox Shapes
- none
- Id
- Adaptive Protocols
- Name
- Adaptive Protocols
- Parryable
- —
- Priority
- 1
- Projectile
- —
- Range
- 0
- Root Motion
- —
- Sound
- sfx/creatures/construct/adapt
- Telegraph
- none
- Timeline
- —
- Timing
- —
- Ability Ref
- —
- Active Frames
- none
- Animation
- supremacy_engage
- Base Damage
- 0
- Cast Time
- 2.5
- Channel Duration
- —
- Channeled
- —
- Condition
- —
- Cooldown
- 0
- Cooldown Ms
- —
- Damage
- —
- Damage Shape
- —
- Damage Type
- magic
- Description
- Phase 3 — Archon Rune Shield reactivates instantly regardless of cooldown. Nova Discharge becomes instant. Attack speed +30%.
- Effects
- Chance
- —
- Dps
- —
- Duration
- —
- Max At Hp Pct
- —
- Min Duration
- —
- Radius
- —
- Type
- shield_reset
- Chance
- —
- Dps
- —
- Duration
- —
- Max At Hp Pct
- —
- Min Duration
- —
- Radius
- —
- Type
- attack_speed_boost
- Chance
- —
- Dps
- —
- Duration
- —
- Max At Hp Pct
- —
- Min Duration
- —
- Radius
- —
- Type
- cooldown_reduction_specific
- Hitbox
- —
- Hurtbox Shapes
- none
- Id
- Archon Supremacy
- Name
- Archon Supremacy
- Parryable
- —
- Priority
- 1
- Projectile
- —
- Range
- 0
- Root Motion
- —
- Sound
- sfx/creatures/construct/supremacy
- Telegraph
- arena_aura
- Timeline
- —
- Timing
- —
- Refs
- none
- Aggression
- —
- Ai
- Ability Conditions
- —
- Ability Weights
- Creature Kodalith Archon Adaptive Protocols
- 10
- Creature Kodalith Archon Archon Strike
- 28
- Creature Kodalith Archon Command Override
- 10
- Creature Kodalith Archon Nova Discharge
- 20
- Creature Kodalith Archon Tactical Barrage
- 32
- Behavior Overrides
- Aggro On Sight
- yes
- Auto Heal
- —
- Call For Help
- no
- Flee At Hp Percent
- 0
- Heal Delay
- —
- Help Range
- —
- Show Damage Numbers
- —
- Track Dps
- —
- Behavior Tree
- Boss Phased
- Disengage After Secs
- —
- Evasion
- —
- Patrol
- Radius
- —
- Type
- none
- Waypoints
- none
- Pursuit
- —
- Audio
- Aggro
- —
- Ambient
- —
- Attack
- sfx/creatures/construct/archon_attack
- Death
- sfx/creatures/construct/archon_collapse
- Footsteps
- sfx/creatures/construct/archon_walk
- Hurt
- sfx/creatures/construct/archon_hurt
- Behavior Tree
- —
- Category
- boss
- Combat Level
- 140
- Description
- The supreme command unit of the vanished Kodalith — a construct of extraordinary complexity that combines tactical cunning, devastating weapons, and the ability to command all other Kodalith constructs in range.
- Examine
- "Archon" is a name scholars gave it; what the Kodalith called it, or believed it would become, no one now can say. Whatever they intended, it has outlasted them — the stewardship became theoretical once there was nothing left to steward. What remains is a supreme intelligence atop a war-built body, running its guardian protocols on a loop and finding no reason to stop.
- Fish
- —
- Hitbox
- —
- Icon
- icons/creatures/kodalith_archon
- Id
- Kodalith Archon
- Impact
- —
- Inheritance
- —
- Loot
- Loot Table
- Kodalith Archon Boss Drops
- Xp Rewards
- Combat
- 0
- Hp
- 0
- Skills
- none
- Venery
- 2,000
- Loot Table
- —
- Mechanics
- none
- Metadata
- Added Version
- 0.1.0
- Notes
- —
- Tags
- construct, kodalith, boss, summoner, adaptive, rune_shield, multi_phase, enrage
- Venery Category
- construct
- Zone
- The Archon Chamber, Kodalith Ruins
- Model
- models/creatures/construct/kodalith_archon_boss
- Movement
- —
- Name
- Kodalith Archon
- Phases
- —
- Recovery
- —
- Resistances
- —
- Respawn
- —
- Spawn
- Max Instances
- 1
- Respawn Time
- 28,800
- Respawn Variance
- 3,600
- Spawn Animation
- archon_awakens
- Spawn Sound
- sfx/creatures/construct/archon_spawn
- Stats
- Aggro Range
- 30
- Attack
- 450
- Attack Range
- 5
- Attack Speed
- 2.5
- Crush Defense
- 120
- Immunities
- none
- Leash Range
- 999
- Magic Attack
- 420
- Magic Resistance
- 100
- Max Hp
- 65,000
- Move Speed
- 5
- Movement Speed
- 4.5
- Poise
- 100
- Ranged Attack
- 0
- Ranged Defense
- 105
- Slash Defense
- 110
- Stab Defense
- 100
- Status Immunities
- —
- Variation
- —
- Visuals
- —
- Xp Rewards
- —