Jellyfish
A translucent jellyfish drifting on the current, trailing toxic tentacles.
A ghostly bell pulses gently as this jellyfish rides the tide. Its trailing tentacles are nearly invisible in the water, laden with stinging cells that fire on contact. It has no brain, no malice, and no awareness of the damage it causes. It simply drifts.
Stats
Abilities
1Tentacles brush the target, releasing stinging cells that poison on contact.
- Damage
- 6% of attack
- Range
- 2 m
- Cooldown
- 3 s
- Effects
- Poison — duration 8
How it fights
- Behaviour
- Passive Until Attacked
- Patrol
- Wander · 12 m
- Aggressive on sight
- No
| Ability | Weight | Share |
|---|---|---|
| Sting Touch | 100 | 100% |
Drops
Rolls on Jellyfish Drops.
| Drop | Quantity | Weight | Chance |
|---|---|---|---|
| Nothing | — | 60 | 60% |
| Gold | 1–6 | 40 | 40% |
| Drop | Quantity | Weight | Chance |
|---|---|---|---|
| Nothing | — | 45 | 48.39% |
| Jellyfish Tentacle | 1–3 | 30 | 32.26% |
| 1–2 | 15 | 16.13% | |
| 1 | 3 | 3.23% |
Movement & spawning
- Max Instances
- 12
- Respawn Time
- 30
- Respawn Variance
- 10
Sounds
- Ambient
sfx/creatures/jellyfish/idle- Attack
sfx/creatures/jellyfish/sting- Death
sfx/creatures/jellyfish/death- Hurt
sfx/creatures/jellyfish/hurt
Full catalogue record32 fields · straight from the content catalogue
- Abilities
- Inline
- Ability Ref
- —
- Active Frames
- none
- Animation
- attack_sting
- Base Damage
- 6
- Cast Time
- 0
- Channel Duration
- —
- Channeled
- —
- Condition
- —
- Cooldown
- 3
- Cooldown Ms
- —
- Damage
- —
- Damage Shape
- —
- Damage Type
- magic
- Description
- Tentacles brush the target, releasing stinging cells that poison on contact.
- Effects
- Chance
- —
- Dps
- —
- Duration
- 8
- Max At Hp Pct
- —
- Min Duration
- —
- Radius
- —
- Type
- poison
- Hitbox
- —
- Hurtbox Shapes
- none
- Id
- Sting Touch
- Name
- Sting Touch
- Parryable
- —
- Priority
- 1
- Projectile
- —
- Range
- 2
- Root Motion
- —
- Sound
- sfx/creatures/jellyfish/sting
- Telegraph
- —
- Timeline
- —
- Timing
- —
- Refs
- none
- Aggression
- —
- Ai
- Ability Conditions
- —
- Ability Weights
- Creature Jellyfish Sting Touch
- 100
- Behavior Overrides
- Aggro On Sight
- no
- Auto Heal
- —
- Call For Help
- no
- Flee At Hp Percent
- 0
- Heal Delay
- —
- Help Range
- —
- Show Damage Numbers
- —
- Track Dps
- —
- Behavior Tree
- Passive Until Attacked
- Disengage After Secs
- —
- Evasion
- —
- Patrol
- Radius
- 12
- Type
- wander
- Waypoints
- none
- Pursuit
- —
- Audio
- Aggro
- —
- Ambient
- sfx/creatures/jellyfish/idle
- Attack
- sfx/creatures/jellyfish/sting
- Death
- sfx/creatures/jellyfish/death
- Footsteps
- —
- Hurt
- sfx/creatures/jellyfish/hurt
- Behavior Tree
- —
- Category
- common
- Combat Level
- 10
- Description
- A translucent jellyfish drifting on the current, trailing toxic tentacles.
- Examine
- A ghostly bell pulses gently as this jellyfish rides the tide. Its trailing tentacles are nearly invisible in the water, laden with stinging cells that fire on contact. It has no brain, no malice, and no awareness of the damage it causes. It simply drifts.
- Fish
- —
- Hitbox
- —
- Icon
- icons/creatures/jellyfish
- Id
- Jellyfish
- Impact
- —
- Inheritance
- —
- Loot
- Loot Table
- Jellyfish Drops
- Xp Rewards
- Combat
- 0
- Hp
- 0
- Skills
- none
- Venery
- 12
- Loot Table
- —
- Mechanics
- none
- Metadata
- Added Version
- 0.1.0
- Notes
- Entirely passive and non-aggressive, but its sting fires automatically on contact. Players who blunder into a jellyfish bloom take sustained poison damage without realizing the source. Low speed means it can be outrun but not easily outfought in tight sea cave corridors. Immune to bleed and poison, making it awkward for DoT-focused builds.
- Tags
- aquatic, coastal, passive, poison, jellyfish
- Venery Category
- aquatic
- Zone
- tidal_shores, open_ocean
- Model
- models/creatures/aquatic/jellyfish
- Movement
- —
- Name
- Jellyfish
- Phases
- —
- Recovery
- —
- Resistances
- —
- Respawn
- —
- Spawn
- Max Instances
- 12
- Respawn Time
- 30
- Respawn Variance
- 10
- Spawn Animation
- —
- Spawn Sound
- —
- Stats
- Aggro Range
- 0
- Attack
- 10
- Attack Range
- 2
- Attack Speed
- 0.8
- Crush Defense
- 2
- Immunities
- none
- Leash Range
- 10
- Magic Attack
- 0
- Magic Resistance
- 5
- Max Hp
- 220
- Move Speed
- 5
- Movement Speed
- 1.5
- Poise
- 100
- Ranged Attack
- 0
- Ranged Defense
- 2
- Slash Defense
- 2
- Stab Defense
- 2
- Status Immunities
- —
- Variation
- —
- Visuals
- —
- Xp Rewards
- —
Entirely passive and non-aggressive, but its sting fires automatically on contact. Players who blunder into a jellyfish bloom take sustained poison damage without realizing the source. Low speed means it can be outrun but not easily outfought in tight sea cave corridors. Immune to bleed and poison, making it awkward for DoT-focused builds.