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CommonCombat level 10Aquatic

Jellyfish

A translucent jellyfish drifting on the current, trailing toxic tentacles.

A ghostly bell pulses gently as this jellyfish rides the tide. Its trailing tentacles are nearly invisible in the water, laden with stinging cells that fire on contact. It has no brain, no malice, and no awareness of the damage it causes. It simply drifts.

Stats

Hitpoints
220
Melee attack
10
Magic attack
0
Ranged attack
0
Attack speed
0.8
Attack range
2 m
Defences
Slash defence
2
Stab defence
2
Crush defence
2
Ranged defence
2
Magic resistance
5
Poise
100
Movement & awareness
Move speed
5 m/s
Movement speed
1.5 m/s
Aggro range
0 m
Leash range
10 m

Abilities

1
Sting TouchMagicweight 100

Tentacles brush the target, releasing stinging cells that poison on contact.

Damage
6% of attack
Range
2 m
Cooldown
3 s
Effects
  • Poison — duration 8

How it fights

Behaviour
Passive Until Attacked
Patrol
Wander · 12 m
Aggressive on sight
No
Ability preference
AbilityWeightShare
Sting Touch100100%

Drops

Rolls on Jellyfish Drops.

Currency1 roll · weighted
DropQuantityWeightChance
Nothing—6060%
Gold1–64040%
Main Drops1 roll · weighted
DropQuantityWeightChance
Nothing—4548.39%
Jellyfish Tentacle1–33032.26%
Raw Shrimp1–21516.13%
Uncut Opal133.23%

Movement & spawning

Spawn
Max Instances
12
Respawn Time
30
Respawn Variance
10

Sounds

Ambient
sfx/creatures/jellyfish/idle
Attack
sfx/creatures/jellyfish/sting
Death
sfx/creatures/jellyfish/death
Hurt
sfx/creatures/jellyfish/hurt
Full catalogue record32 fields · straight from the content catalogue
Abilities
Inline
  1. Ability Ref
    —
    Active Frames
    none
    Animation
    attack_sting
    Base Damage
    6
    Cast Time
    0
    Channel Duration
    —
    Channeled
    —
    Condition
    —
    Cooldown
    3
    Cooldown Ms
    —
    Damage
    —
    Damage Shape
    —
    Damage Type
    magic
    Description
    Tentacles brush the target, releasing stinging cells that poison on contact.
    Effects
    1. Chance
      —
      Dps
      —
      Duration
      8
      Max At Hp Pct
      —
      Min Duration
      —
      Radius
      —
      Type
      poison
    Hitbox
    —
    Hurtbox Shapes
    none
    Id
    Sting Touch
    Name
    Sting Touch
    Parryable
    —
    Priority
    1
    Projectile
    —
    Range
    2
    Root Motion
    —
    Sound
    sfx/creatures/jellyfish/sting
    Telegraph
    —
    Timeline
    —
    Timing
    —
Refs
none
Aggression
—
Ai
Ability Conditions
—
Ability Weights
Creature Jellyfish Sting Touch
100
Behavior Overrides
Aggro On Sight
no
Auto Heal
—
Call For Help
no
Flee At Hp Percent
0
Heal Delay
—
Help Range
—
Show Damage Numbers
—
Track Dps
—
Behavior Tree
Passive Until Attacked
Disengage After Secs
—
Evasion
—
Patrol
Radius
12
Type
wander
Waypoints
none
Pursuit
—
Audio
Aggro
—
Ambient
sfx/creatures/jellyfish/idle
Attack
sfx/creatures/jellyfish/sting
Death
sfx/creatures/jellyfish/death
Footsteps
—
Hurt
sfx/creatures/jellyfish/hurt
Behavior Tree
—
Category
common
Combat Level
10
Description
A translucent jellyfish drifting on the current, trailing toxic tentacles.
Examine
A ghostly bell pulses gently as this jellyfish rides the tide. Its trailing tentacles are nearly invisible in the water, laden with stinging cells that fire on contact. It has no brain, no malice, and no awareness of the damage it causes. It simply drifts.
Fish
—
Hitbox
—
Icon
icons/creatures/jellyfish
Id
Jellyfish
Impact
—
Inheritance
—
Loot
Loot Table
Jellyfish Drops
Xp Rewards
Combat
0
Hp
0
Skills
none
Venery
12
Loot Table
—
Mechanics
none
Metadata
Added Version
0.1.0
Notes
Entirely passive and non-aggressive, but its sting fires automatically on contact. Players who blunder into a jellyfish bloom take sustained poison damage without realizing the source. Low speed means it can be outrun but not easily outfought in tight sea cave corridors. Immune to bleed and poison, making it awkward for DoT-focused builds.
Tags
aquatic, coastal, passive, poison, jellyfish
Venery Category
aquatic
Zone
tidal_shores, open_ocean
Model
models/creatures/aquatic/jellyfish
Movement
—
Name
Jellyfish
Phases
—
Recovery
—
Resistances
—
Respawn
—
Spawn
Max Instances
12
Respawn Time
30
Respawn Variance
10
Spawn Animation
—
Spawn Sound
—
Stats
Aggro Range
0
Attack
10
Attack Range
2
Attack Speed
0.8
Crush Defense
2
Immunities
none
Leash Range
10
Magic Attack
0
Magic Resistance
5
Max Hp
220
Move Speed
5
Movement Speed
1.5
Poise
100
Ranged Attack
0
Ranged Defense
2
Slash Defense
2
Stab Defense
2
Status Immunities
—
Variation
—
Visuals
—
Xp Rewards
—
Designer's note

Entirely passive and non-aggressive, but its sting fires automatically on contact. Players who blunder into a jellyfish bloom take sustained poison damage without realizing the source. Low speed means it can be outrun but not easily outfought in tight sea cave corridors. Immune to bleed and poison, making it awkward for DoT-focused builds.

aquaticcoastalpassivepoisonjellyfish