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EliteCombat level 60Goblinoid

Hill Giant

A true giant -- five metres of weathered stone-flesh and ancient bad temper.

A hill giant stands five metres tall, its skin like weathered granite, its hair a tangle of dried grass and small birds nests. It carries a club fashioned from an entire pine tree. When it lifts a foot the ground shudders. When it stomps the earth cracks. These are creatures from an older age and they resent the small-folk who have spread across their plateau. They hurl boulders across impossible distances and think nothing of it.

Stats

Hitpoints
4,200
Melee attack
360
Magic attack
0
Ranged attack
200
Attack speed
0.65
Attack range
5 m
Defences
Slash defence
50
Stab defence
42
Crush defence
55
Ranged defence
38
Magic resistance
22
Poise
100
Movement & awareness
Move speed
5 m/s
Movement speed
3.5 m/s
Aggro range
16 m
Leash range
70 m

Abilities

4
Pine ClubCrushweight 50

A sweeping blow from the pine-tree club that can catch multiple targets.

Damage
320% of attack
Range
5 m
StompCrushTelegraph: Circleweight 22

Brings one colossal foot down with ground-fracturing force, sending cracks radiating outward.

Damage
280% of attack
Range
6 m
Wind-up
1.2 s
Cooldown
12 s
Effects
  • Status Effect — chance 0.85, duration 2
  • Knockback
Boulder TossCrushTelegraph: Circleweight 18

Reaches down, scoops up a boulder, and hurls it at a far target with thunderous accuracy.

Damage
380% of attack
Range
25 m
Wind-up
2 s
Cooldown
16 s
Effects
  • Knockback
  • Status Effect — chance 0.65, duration 2
ShockwaveCrushTelegraph: Lineweight 10

Slams both fists together and drives them into the ground, releasing a linear shockwave.

Damage
220% of attack
Range
12 m
Wind-up
1.8 s
Cooldown
20 s
Effects
  • Status Effect — chance 1, duration 5

How it fights

Behaviour
Melee Aggressive
Patrol
Wander · 25 m
Aggressive on sight
Yes
Ability preference
AbilityWeightShare
Pine Club5050%
Stomp2222%
Boulder Toss1818%
Shockwave1010%

Drops

Rolls on Hill Giant.

Roll 1always drops · guaranteed
DropQuantityWeightChance
Giant Hide Patch
Very large hide — heavy armor
2–5—100%
Giant Bone
Oversized crafting material
1–3—100%
Roll 22 rolls · weighted
DropQuantityWeightChance
Nothing—2020%
Coins Gold3–82525%
Hill Giant Club
Two-handed weapon, very high damage
12020%
Giant Boulder Chunk
Thrown weapon consumable
12020%
Hill Giant Belt
Accessory — carry weight bonus
11515%

Movement & spawning

Spawn
Max Instances
2
Respawn Time
420
Respawn Variance
120

Sounds

Aggro
sfx/creatures/hill_giant/aggro
Ambient
sfx/creatures/hill_giant/idle
Attack
sfx/creatures/hill_giant/club_swing
Death
sfx/creatures/hill_giant/death
Footsteps
sfx/footsteps/giant_stomp
Hurt
sfx/creatures/hill_giant/hurt
Full catalogue record32 fields · straight from the content catalogue
Abilities
Inline
  1. Ability Ref
    —
    Active Frames
    none
    Animation
    attack_pine_club
    Base Damage
    320
    Cast Time
    0
    Channel Duration
    —
    Channeled
    —
    Condition
    —
    Cooldown
    0
    Cooldown Ms
    —
    Damage
    —
    Damage Shape
    —
    Damage Type
    crush
    Description
    A sweeping blow from the pine-tree club that can catch multiple targets.
    Effects
    none
    Hitbox
    —
    Hurtbox Shapes
    none
    Id
    Pine Club
    Name
    Pine Club
    Parryable
    —
    Priority
    1
    Projectile
    —
    Range
    5
    Root Motion
    —
    Sound
    sfx/creatures/hill_giant/club_swing
    Telegraph
    —
    Timeline
    —
    Timing
    —
  2. Ability Ref
    —
    Active Frames
    none
    Animation
    attack_stomp
    Base Damage
    280
    Cast Time
    1.2
    Channel Duration
    —
    Channeled
    —
    Condition
    —
    Cooldown
    12
    Cooldown Ms
    —
    Damage
    —
    Damage Shape
    —
    Damage Type
    crush
    Description
    Brings one colossal foot down with ground-fracturing force, sending cracks radiating outward.
    Effects
    1. Chance
      0.85
      Dps
      —
      Duration
      2
      Max At Hp Pct
      —
      Min Duration
      —
      Radius
      —
      Type
      status_effect
    2. Chance
      —
      Dps
      —
      Duration
      —
      Max At Hp Pct
      —
      Min Duration
      —
      Radius
      —
      Type
      knockback
    Hitbox
    —
    Hurtbox Shapes
    none
    Id
    Stomp
    Name
    Stomp
    Parryable
    —
    Priority
    1
    Projectile
    —
    Range
    6
    Root Motion
    —
    Sound
    sfx/creatures/hill_giant/stomp
    Telegraph
    circle
    Timeline
    —
    Timing
    —
  3. Ability Ref
    —
    Active Frames
    none
    Animation
    attack_boulder_toss
    Base Damage
    380
    Cast Time
    2
    Channel Duration
    —
    Channeled
    —
    Condition
    —
    Cooldown
    16
    Cooldown Ms
    —
    Damage
    —
    Damage Shape
    —
    Damage Type
    crush
    Description
    Reaches down, scoops up a boulder, and hurls it at a far target with thunderous accuracy.
    Effects
    1. Chance
      —
      Dps
      —
      Duration
      —
      Max At Hp Pct
      —
      Min Duration
      —
      Radius
      —
      Type
      knockback
    2. Chance
      0.65
      Dps
      —
      Duration
      2
      Max At Hp Pct
      —
      Min Duration
      —
      Radius
      —
      Type
      status_effect
    Hitbox
    —
    Hurtbox Shapes
    none
    Id
    Boulder Toss
    Name
    Boulder Toss
    Parryable
    —
    Priority
    1
    Projectile
    —
    Range
    25
    Root Motion
    —
    Sound
    sfx/creatures/hill_giant/boulder_throw
    Telegraph
    circle
    Timeline
    —
    Timing
    —
  4. Ability Ref
    —
    Active Frames
    none
    Animation
    attack_shockwave
    Base Damage
    220
    Cast Time
    1.8
    Channel Duration
    —
    Channeled
    —
    Condition
    —
    Cooldown
    20
    Cooldown Ms
    —
    Damage
    —
    Damage Shape
    —
    Damage Type
    crush
    Description
    Slams both fists together and drives them into the ground, releasing a linear shockwave.
    Effects
    1. Chance
      1
      Dps
      —
      Duration
      5
      Max At Hp Pct
      —
      Min Duration
      —
      Radius
      —
      Type
      status_effect
    Hitbox
    —
    Hurtbox Shapes
    none
    Id
    Shockwave
    Name
    Shockwave
    Parryable
    —
    Priority
    1
    Projectile
    —
    Range
    12
    Root Motion
    —
    Sound
    sfx/creatures/hill_giant/shockwave
    Telegraph
    line
    Timeline
    —
    Timing
    —
Refs
none
Aggression
—
Ai
Ability Conditions
Creature Hill Giant Boulder
Condition
target_distance > 12.0
Priority
22
Creature Hill Giant Shockwave
Condition
target_count >= 3
Priority
20
Creature Hill Giant Stomp
Condition
target_count >= 2 OR target_distance < 4.0
Priority
25
Ability Weights
Creature Hill Giant Boulder
18
Creature Hill Giant Club Crush
50
Creature Hill Giant Shockwave
10
Creature Hill Giant Stomp
22
Behavior Overrides
Aggro On Sight
yes
Auto Heal
—
Call For Help
no
Flee At Hp Percent
0
Heal Delay
—
Help Range
—
Show Damage Numbers
—
Track Dps
—
Behavior Tree
Melee Aggressive
Disengage After Secs
—
Evasion
—
Patrol
Radius
25
Type
wander
Waypoints
none
Pursuit
—
Audio
Aggro
sfx/creatures/hill_giant/aggro
Ambient
sfx/creatures/hill_giant/idle
Attack
sfx/creatures/hill_giant/club_swing
Death
sfx/creatures/hill_giant/death
Footsteps
sfx/footsteps/giant_stomp
Hurt
sfx/creatures/hill_giant/hurt
Behavior Tree
—
Category
elite
Combat Level
60
Description
A true giant -- five metres of weathered stone-flesh and ancient bad temper.
Examine
A hill giant stands five metres tall, its skin like weathered granite, its hair a tangle of dried grass and small birds nests. It carries a club fashioned from an entire pine tree. When it lifts a foot the ground shudders. When it stomps the earth cracks. These are creatures from an older age and they resent the small-folk who have spread across their plateau. They hurl boulders across impossible distances and think nothing of it.
Fish
—
Hitbox
—
Icon
icons/creatures/hill_giant
Id
Hill Giant
Impact
—
Inheritance
—
Loot
Loot Table
Hill Giant
Xp Rewards
Combat
0
Hp
0
Skills
none
Venery
200
Loot Table
—
Mechanics
none
Metadata
Added Version
0.1.0
Notes
True giant-category creature. Boulder Toss at 25m range means it can engage before players know they are in combat. Shockwave line telegraph is directional -- rewards lateral movement. Stun and fear immune per giant category minimum. The 5m attack_range means players cannot safely hug its feet; stomp covers 6m.
Tags
humanoid, goblinoid, giant, elite, melee, ranged, aoe, stun_immune, fear_immune
Venery Category
goblinoid
Zone
giant_plateau, highland_summit
Model
models/creatures/humanoid/hill_giant
Movement
—
Name
Hill Giant
Phases
—
Recovery
—
Resistances
—
Respawn
—
Spawn
Max Instances
2
Respawn Time
420
Respawn Variance
120
Spawn Animation
—
Spawn Sound
—
Stats
Aggro Range
16
Attack
360
Attack Range
5
Attack Speed
0.65
Crush Defense
55
Immunities
none
Leash Range
70
Magic Attack
0
Magic Resistance
22
Max Hp
4,200
Move Speed
5
Movement Speed
3.5
Poise
100
Ranged Attack
200
Ranged Defense
38
Slash Defense
50
Stab Defense
42
Status Immunities
—
Variation
—
Visuals
—
Xp Rewards
—
Designer's note

True giant-category creature. Boulder Toss at 25m range means it can engage before players know they are in combat. Shockwave line telegraph is directional -- rewards lateral movement. Stun and fear immune per giant category minimum. The 5m attack_range means players cannot safely hug its feet; stomp covers 6m.

humanoidgoblinoidgiantelitemeleerangedaoestun_immunefear_immune