Giant Jellyfish
A colossal jellyfish the size of a small house, trailing curtains of lethal tentacles.
This thing should not exist. Its bell alone spans ten meters across, pulsing with a sickly violet bioluminescence. The tentacles that dangle beneath it are thick as rope and dozens of meters long, capable of wrapping a ship mast. Its sting does not merely poison - it seizes the nervous system, locking muscles mid-scream.
Stats
Abilities
2Sweeps multiple tentacles in a wide arc, hitting all enemies in range.
- Damage
- 40% of attack
- Range
- 5 m
- Wind-up
- 1 s
- Cooldown
- 8 s
A concentrated sting flooding the nervous system, slowing movement and reducing attack speed.
- Damage
- 25% of attack
- Range
- 5 m
- Wind-up
- 0.8 s
- Cooldown
- 20 s
- Effects
- Slow — duration 6
- Attack Speed Reduction — duration 6
How it fights
- Behaviour
- Melee Aggressive
- Patrol
- Wander · 15 m
- Aggressive on sight
- Yes
| Ability | Weight | Share |
|---|---|---|
| Tentacle Sweep | 55 | 55% |
| Paralyzing Sting | 45 | 45% |
Drops
Rolls on Giant Jellyfish Drops.
| Drop | Quantity | Weight | Chance |
|---|---|---|---|
| Giant Jellyfish Core Elite aquatic material | 1 | — | 100% |
| Drop | Quantity | Weight | Chance |
|---|---|---|---|
| Nothing | — | 25 | 25% |
| Bioluminescent Gel | 3–6 | 30 | 30% |
| Coins Gold | 1–4 | 25 | 25% |
| Jellyfish Veil Material | 1 | 15 | 15% |
| Paralytic Extract | 1 | 5 | 5% |
Movement & spawning
- Max Instances
- 2
- Respawn Time
- 120
- Respawn Variance
- 30
- Spawn Animation
- emerge_from_depths
- Spawn Sound
- sfx/creatures/jellyfish/emerge
Sounds
- Aggro
sfx/creatures/jellyfish/aggro_large- Ambient
sfx/creatures/jellyfish/idle_large- Attack
sfx/creatures/jellyfish/tentacle_sweep- Death
sfx/creatures/jellyfish/death_large- Hurt
sfx/creatures/jellyfish/hurt_large
Full catalogue record32 fields · straight from the content catalogue
- Abilities
- Inline
- Ability Ref
- —
- Active Frames
- none
- Animation
- attack_tentacle_sweep
- Base Damage
- 40
- Cast Time
- 1
- Channel Duration
- —
- Channeled
- —
- Condition
- —
- Cooldown
- 8
- Cooldown Ms
- —
- Damage
- —
- Damage Shape
- —
- Damage Type
- magic
- Description
- Sweeps multiple tentacles in a wide arc, hitting all enemies in range.
- Effects
- none
- Hitbox
- —
- Hurtbox Shapes
- none
- Id
- Tentacle Sweep
- Name
- Tentacle Sweep
- Parryable
- —
- Priority
- 1
- Projectile
- —
- Range
- 5
- Root Motion
- —
- Sound
- sfx/creatures/jellyfish/tentacle_sweep
- Telegraph
- arc_aoe
- Timeline
- —
- Timing
- —
- Ability Ref
- —
- Active Frames
- none
- Animation
- attack_paralyze_sting
- Base Damage
- 25
- Cast Time
- 0.8
- Channel Duration
- —
- Channeled
- —
- Condition
- —
- Cooldown
- 20
- Cooldown Ms
- —
- Damage
- —
- Damage Shape
- —
- Damage Type
- magic
- Description
- A concentrated sting flooding the nervous system, slowing movement and reducing attack speed.
- Effects
- Chance
- —
- Dps
- —
- Duration
- 6
- Max At Hp Pct
- —
- Min Duration
- —
- Radius
- —
- Type
- slow
- Chance
- —
- Dps
- —
- Duration
- 6
- Max At Hp Pct
- —
- Min Duration
- —
- Radius
- —
- Type
- attack_speed_reduction
- Hitbox
- —
- Hurtbox Shapes
- none
- Id
- Paralyzing Sting
- Name
- Paralyzing Sting
- Parryable
- —
- Priority
- 1
- Projectile
- —
- Range
- 5
- Root Motion
- —
- Sound
- sfx/creatures/jellyfish/paralyze_sting
- Telegraph
- target_circle
- Timeline
- —
- Timing
- —
- Refs
- none
- Aggression
- —
- Ai
- Ability Conditions
- —
- Ability Weights
- Creature Giant Jellyfish Paralyzing Sting
- 45
- Creature Giant Jellyfish Tentacle Sweep
- 55
- Behavior Overrides
- Aggro On Sight
- yes
- Auto Heal
- —
- Call For Help
- no
- Flee At Hp Percent
- 0
- Heal Delay
- —
- Help Range
- —
- Show Damage Numbers
- —
- Track Dps
- —
- Behavior Tree
- Melee Aggressive
- Disengage After Secs
- —
- Evasion
- —
- Patrol
- Radius
- 15
- Type
- wander
- Waypoints
- none
- Pursuit
- —
- Audio
- Aggro
- sfx/creatures/jellyfish/aggro_large
- Ambient
- sfx/creatures/jellyfish/idle_large
- Attack
- sfx/creatures/jellyfish/tentacle_sweep
- Death
- sfx/creatures/jellyfish/death_large
- Footsteps
- —
- Hurt
- sfx/creatures/jellyfish/hurt_large
- Behavior Tree
- —
- Category
- elite
- Combat Level
- 28
- Description
- A colossal jellyfish the size of a small house, trailing curtains of lethal tentacles.
- Examine
- This thing should not exist. Its bell alone spans ten meters across, pulsing with a sickly violet bioluminescence. The tentacles that dangle beneath it are thick as rope and dozens of meters long, capable of wrapping a ship mast. Its sting does not merely poison - it seizes the nervous system, locking muscles mid-scream.
- Fish
- —
- Hitbox
- —
- Icon
- icons/creatures/giant_jellyfish
- Id
- Giant Jellyfish
- Impact
- —
- Inheritance
- —
- Loot
- Loot Table
- Giant Jellyfish Drops
- Xp Rewards
- Combat
- 0
- Hp
- 0
- Skills
- none
- Venery
- 65
- Loot Table
- —
- Mechanics
- none
- Metadata
- Added Version
- 0.1.0
- Notes
- A dangerous elite that punishes melee clustering with its AoE sweep. Paralyzing Sting cripples ability to respond or flee, demanding dispels or careful timing. Immune to stun, bleed, and poison, blocking most standard DoT strategies. Groups should spread and focus-fire to avoid the tentacle sweep hitting multiple targets.
- Tags
- aquatic, elite, aoe, debuff, jellyfish, paralyze
- Venery Category
- aquatic
- Zone
- open_ocean, deep_ocean, sea_caves
- Model
- models/creatures/aquatic/giant_jellyfish
- Movement
- —
- Name
- Giant Jellyfish
- Phases
- —
- Recovery
- —
- Resistances
- —
- Respawn
- —
- Spawn
- Max Instances
- 2
- Respawn Time
- 120
- Respawn Variance
- 30
- Spawn Animation
- emerge_from_depths
- Spawn Sound
- sfx/creatures/jellyfish/emerge
- Stats
- Aggro Range
- 12
- Attack
- 36
- Attack Range
- 5
- Attack Speed
- 0.9
- Crush Defense
- 8
- Immunities
- none
- Leash Range
- 30
- Magic Attack
- 20
- Magic Resistance
- 20
- Max Hp
- 1,820
- Move Speed
- 5
- Movement Speed
- 2.2
- Poise
- 100
- Ranged Attack
- 0
- Ranged Defense
- 8
- Slash Defense
- 8
- Stab Defense
- 8
- Status Immunities
- —
- Variation
- —
- Visuals
- —
- Xp Rewards
- —
A dangerous elite that punishes melee clustering with its AoE sweep. Paralyzing Sting cripples ability to respond or flee, demanding dispels or careful timing. Immune to stun, bleed, and poison, blocking most standard DoT strategies. Groups should spread and focus-fire to avoid the tentacle sweep hitting multiple targets.