Fire Giant
A smith-warrior of volcanic origin, clad in living flame and forge-hardened iron.
If the frost giant is ancient cold, the fire giant is ancient fury. Its skin glows like cooling magma, cracking to reveal orange light beneath. It wears a suit of self-forged black iron that radiates heat sufficient to blister skin at two metres. The greathammer it carries was made in the volcanic forge it calls home, and each blow leaves glowing craters in stone floors. Being near it is already dangerous. Being hit by it is something else entirely.
Stats
Abilities
5A crushing overhead blow from the volcanic greathammer that leaves a scorched crater.
- Damage
- 430% of attack
- Range
- 5.5 m
- Effects
- Status Effect — chance 0.35, duration 5
Raises the hammer skyward, calling a column of volcanic fire down onto a target location.
- Damage
- 380% of attack
- Range
- 18 m
- Wind-up
- 2.2 s
- Cooldown
- 16 s
- Effects
- Status Effect — chance 1, duration 8
- Dot — duration 5
Drives the hammer into the ground with both hands, erupting a ring of magma splatter.
- Damage
- 340% of attack
- Range
- 8 m
- Wind-up
- 1.8 s
- Cooldown
- 18 s
- Effects
- Status Effect — chance 0.9, duration 6
- Persistent Aoe — duration 5, radius 8
An earth-shaking bellow that erupts volcanic vents across the arena floor.
- Damage
- 200% of attack
- Range
- 0 m
- Wind-up
- 3 s
- Cooldown
- 45 s
- Effects
- Persistent Aoe — duration 10, radius 15
- Status Effect — chance 0.6, duration 4
The fire giant body radiates lethal heat -- standing close deals passive fire damage.
- Damage
- 0% of attack
- Range
- 3 m
- Effects
- Passive Aura — radius 3
How it fights
- Behaviour
- Melee Aggressive
- Patrol
- Wander · 15 m
- Aggressive on sight
- Yes
| Ability | Weight | Share |
|---|---|---|
| Forge Hammer | 45 | 47% |
| Flame Strike | 22 | 23% |
| Magma Slam | 20 | 21% |
| Volcanic Roar | 8 | 8% |
| Heat Aura | 0 | 0% |
Drops
Rolls on Fire Giant.
| Drop | Quantity | Weight | Chance |
|---|---|---|---|
| Fire Giant Slag Hide Heat-hardened hide — fire resistance crafting | 3–6 | — | 100% |
| Magma Shard | 2–4 | — | 100% |
| Drop | Quantity | Weight | Chance |
|---|---|---|---|
| Nothing | — | 15 | 15% |
| Coins Gold | 5–15 | 25 | 25% |
| Fire Giant Sword Two-handed sword with burn proc | 1 | 15 | 15% |
| Volcanic Core Fire alchemy/crafting material | 1 | 20 | 20% |
| Fire Giant Gauntlets | 1 | 15 | 15% |
| Inferno Rune Enchanting material — fire weapons | 1 | 10 | 10% |
Movement & spawning
- Max Instances
- 1
- Respawn Time
- 600
- Respawn Variance
- 120
Sounds
- Aggro
sfx/creatures/fire_giant/aggro- Ambient
sfx/creatures/fire_giant/idle- Attack
sfx/creatures/fire_giant/hammer_strike- Death
sfx/creatures/fire_giant/death- Footsteps
sfx/footsteps/giant_stomp- Hurt
sfx/creatures/fire_giant/hurt
Full catalogue record32 fields · straight from the content catalogue
- Abilities
- Inline
- Ability Ref
- —
- Active Frames
- none
- Animation
- attack_forge_hammer
- Base Damage
- 430
- Cast Time
- 0
- Channel Duration
- —
- Channeled
- —
- Condition
- —
- Cooldown
- 0
- Cooldown Ms
- —
- Damage
- —
- Damage Shape
- —
- Damage Type
- crush
- Description
- A crushing overhead blow from the volcanic greathammer that leaves a scorched crater.
- Effects
- Chance
- 0.35
- Dps
- —
- Duration
- 5
- Max At Hp Pct
- —
- Min Duration
- —
- Radius
- —
- Type
- status_effect
- Hitbox
- —
- Hurtbox Shapes
- none
- Id
- Forge Hammer
- Name
- Forge Hammer
- Parryable
- —
- Priority
- 1
- Projectile
- —
- Range
- 5.5
- Root Motion
- —
- Sound
- sfx/creatures/fire_giant/hammer_strike
- Telegraph
- —
- Timeline
- —
- Timing
- —
- Ability Ref
- —
- Active Frames
- none
- Animation
- attack_flame_strike
- Base Damage
- 380
- Cast Time
- 2.2
- Channel Duration
- —
- Channeled
- —
- Condition
- —
- Cooldown
- 16
- Cooldown Ms
- —
- Damage
- —
- Damage Shape
- —
- Damage Type
- magic
- Description
- Raises the hammer skyward, calling a column of volcanic fire down onto a target location.
- Effects
- Chance
- 1
- Dps
- —
- Duration
- 8
- Max At Hp Pct
- —
- Min Duration
- —
- Radius
- —
- Type
- status_effect
- Chance
- —
- Dps
- —
- Duration
- 5
- Max At Hp Pct
- —
- Min Duration
- —
- Radius
- —
- Type
- dot
- Hitbox
- —
- Hurtbox Shapes
- none
- Id
- Flame Strike
- Name
- Flame Strike
- Parryable
- —
- Priority
- 1
- Projectile
- —
- Range
- 18
- Root Motion
- —
- Sound
- sfx/creatures/fire_giant/flame_strike
- Telegraph
- circle
- Timeline
- —
- Timing
- —
- Ability Ref
- —
- Active Frames
- none
- Animation
- attack_magma_slam
- Base Damage
- 340
- Cast Time
- 1.8
- Channel Duration
- —
- Channeled
- —
- Condition
- —
- Cooldown
- 18
- Cooldown Ms
- —
- Damage
- —
- Damage Shape
- —
- Damage Type
- magic
- Description
- Drives the hammer into the ground with both hands, erupting a ring of magma splatter.
- Effects
- Chance
- 0.9
- Dps
- —
- Duration
- 6
- Max At Hp Pct
- —
- Min Duration
- —
- Radius
- —
- Type
- status_effect
- Chance
- —
- Dps
- —
- Duration
- 5
- Max At Hp Pct
- —
- Min Duration
- —
- Radius
- 8
- Type
- persistent_aoe
- Hitbox
- —
- Hurtbox Shapes
- none
- Id
- Magma Slam
- Name
- Magma Slam
- Parryable
- —
- Priority
- 1
- Projectile
- —
- Range
- 8
- Root Motion
- —
- Sound
- sfx/creatures/fire_giant/magma_slam
- Telegraph
- circle
- Timeline
- —
- Timing
- —
- Ability Ref
- —
- Active Frames
- none
- Animation
- volcanic_roar
- Base Damage
- 200
- Cast Time
- 3
- Channel Duration
- —
- Channeled
- —
- Condition
- —
- Cooldown
- 45
- Cooldown Ms
- —
- Damage
- —
- Damage Shape
- —
- Damage Type
- magic
- Description
- An earth-shaking bellow that erupts volcanic vents across the arena floor.
- Effects
- Chance
- —
- Dps
- —
- Duration
- 10
- Max At Hp Pct
- —
- Min Duration
- —
- Radius
- 15
- Type
- persistent_aoe
- Chance
- 0.6
- Dps
- —
- Duration
- 4
- Max At Hp Pct
- —
- Min Duration
- —
- Radius
- —
- Type
- status_effect
- Hitbox
- —
- Hurtbox Shapes
- none
- Id
- Volcanic Roar
- Name
- Volcanic Roar
- Parryable
- —
- Priority
- 1
- Projectile
- —
- Range
- 0
- Root Motion
- —
- Sound
- sfx/creatures/fire_giant/volcanic_roar
- Telegraph
- circle
- Timeline
- —
- Timing
- —
- Ability Ref
- —
- Active Frames
- none
- Animation
- —
- Base Damage
- 0
- Cast Time
- 0
- Channel Duration
- —
- Channeled
- —
- Condition
- —
- Cooldown
- 0
- Cooldown Ms
- —
- Damage
- —
- Damage Shape
- —
- Damage Type
- magic
- Description
- The fire giant body radiates lethal heat -- standing close deals passive fire damage.
- Effects
- Chance
- —
- Dps
- —
- Duration
- —
- Max At Hp Pct
- —
- Min Duration
- —
- Radius
- 3
- Type
- passive_aura
- Hitbox
- —
- Hurtbox Shapes
- none
- Id
- Heat Aura
- Name
- Heat Aura
- Parryable
- —
- Priority
- 1
- Projectile
- —
- Range
- 3
- Root Motion
- —
- Sound
- sfx/creatures/fire_giant/heat_aura_loop
- Telegraph
- —
- Timeline
- —
- Timing
- —
- Refs
- none
- Aggression
- —
- Ai
- Ability Conditions
- Creature Fire Giant Flame Strike
- Condition
- target_distance > 8.0 OR target_hp_percent < 30
- Priority
- 28
- Creature Fire Giant Magma Slam
- Condition
- target_count >= 2
- Priority
- 25
- Creature Fire Giant Volcanic Roar
- Condition
- target_count >= 3 AND self_hp_percent < 50
- Priority
- 22
- Ability Weights
- Creature Fire Giant Flame Strike
- 22
- Creature Fire Giant Forge Hammer
- 45
- Creature Fire Giant Heat Aura
- 0
- Creature Fire Giant Magma Slam
- 20
- Creature Fire Giant Volcanic Roar
- 8
- Behavior Overrides
- Aggro On Sight
- yes
- Auto Heal
- —
- Call For Help
- no
- Flee At Hp Percent
- 0
- Heal Delay
- —
- Help Range
- —
- Show Damage Numbers
- —
- Track Dps
- —
- Behavior Tree
- Melee Aggressive
- Disengage After Secs
- —
- Evasion
- —
- Patrol
- Radius
- 15
- Type
- wander
- Waypoints
- none
- Pursuit
- —
- Audio
- Aggro
- sfx/creatures/fire_giant/aggro
- Ambient
- sfx/creatures/fire_giant/idle
- Attack
- sfx/creatures/fire_giant/hammer_strike
- Death
- sfx/creatures/fire_giant/death
- Footsteps
- sfx/footsteps/giant_stomp
- Hurt
- sfx/creatures/fire_giant/hurt
- Behavior Tree
- —
- Category
- elite
- Combat Level
- 80
- Description
- A smith-warrior of volcanic origin, clad in living flame and forge-hardened iron.
- Examine
- If the frost giant is ancient cold, the fire giant is ancient fury. Its skin glows like cooling magma, cracking to reveal orange light beneath. It wears a suit of self-forged black iron that radiates heat sufficient to blister skin at two metres. The greathammer it carries was made in the volcanic forge it calls home, and each blow leaves glowing craters in stone floors. Being near it is already dangerous. Being hit by it is something else entirely.
- Fish
- —
- Hitbox
- —
- Icon
- icons/creatures/fire_giant
- Id
- Fire Giant
- Impact
- —
- Inheritance
- —
- Loot
- Loot Table
- Fire Giant
- Xp Rewards
- Combat
- 0
- Hp
- 0
- Skills
- none
- Venery
- 350
- Loot Table
- —
- Mechanics
- none
- Metadata
- Added Version
- 0.1.0
- Notes
- Apex goblinoid-category elite. Heat Aura punishes melee range -- tanks need fire resistance gear or will take 20 damage/s just for standing in melee. Flame Strike at 18m means distant ranged players are not safe; targets randomly within range. Magma Slam leaves a persistent ground hazard, progressively restricting safe zones. Volcanic Roar (random vent locations) requires constant movement throughout the encounter. burn_defense: 999 and burn: true immunity mean all fire CC is completely useless. Hard CC (stun, freeze) also fully immune. Ice/water damage has no resistance noted -- design hint for future elemental weakness system. Intended as high-end group content (4-6 players recommended).
- Tags
- humanoid, goblinoid, giant, elite, melee, magic, fire, burn_immune, freeze_immune, stun_immune, fear_immune
- Venery Category
- goblinoid
- Zone
- volcanic_forge, lava_fields, fire_giant_stronghold
- Model
- models/creatures/humanoid/fire_giant
- Movement
- —
- Name
- Fire Giant
- Phases
- —
- Recovery
- —
- Resistances
- —
- Respawn
- —
- Spawn
- Max Instances
- 1
- Respawn Time
- 600
- Respawn Variance
- 120
- Spawn Animation
- —
- Spawn Sound
- —
- Stats
- Aggro Range
- 18
- Attack
- 480
- Attack Range
- 5.5
- Attack Speed
- 0.6
- Crush Defense
- 70
- Immunities
- none
- Leash Range
- 70
- Magic Attack
- 280
- Magic Resistance
- 50
- Max Hp
- 5,600
- Move Speed
- 5
- Movement Speed
- 3
- Poise
- 100
- Ranged Attack
- 0
- Ranged Defense
- 50
- Slash Defense
- 65
- Stab Defense
- 55
- Status Immunities
- —
- Variation
- —
- Visuals
- —
- Xp Rewards
- —
Apex goblinoid-category elite. Heat Aura punishes melee range -- tanks need fire resistance gear or will take 20 damage/s just for standing in melee. Flame Strike at 18m means distant ranged players are not safe; targets randomly within range. Magma Slam leaves a persistent ground hazard, progressively restricting safe zones. Volcanic Roar (random vent locations) requires constant movement throughout the encounter. burn_defense: 999 and burn: true immunity mean all fire CC is completely useless. Hard CC (stun, freeze) also fully immune. Ice/water damage has no resistance noted -- design hint for future elemental weakness system. Intended as high-end group content (4-6 players recommended).