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CommonCombat level 22Aquatic

Drowned Sailor

The waterlogged corpse of a sailor, risen from the ocean floor.

Bloated and pale, trailing seaweed from its rusted anchor chain, this thing was once a man. Now it lurches with the single-minded purpose of the drowned dead: to find the living and pull them into the same cold dark. The water never fully leaves them - it drips from torn flesh and fills the rattling lungs with every shambling step.

Stats

Hitpoints
484
Melee attack
28
Magic attack
0
Ranged attack
18
Attack speed
1.1
Attack range
2 m
Defences
Slash defence
10
Stab defence
8
Crush defence
12
Ranged defence
8
Magic resistance
8
Poise
100
Movement & awareness
Move speed
5 m/s
Movement speed
2.5 m/s
Aggro range
8 m
Leash range
22 m

Abilities

2

Grabs the target and bites with rotten teeth, dealing damage and applying a waterlogged slow.

Damage
26% of attack
Range
2 m
Wind-up
0.6 s
Cooldown
8 s
Effects
  • Slow — duration 4
Anchor ThrowRangedTelegraph: Target Indicatorweight 40

Hurls a rusted anchor at a distant target, dealing crush damage.

Damage
22% of attack
Range
12 m
Wind-up
1 s
Cooldown
10 s

How it fights

Behaviour
Melee Aggressive
Patrol
Wander · 8 m
Aggressive on sight
Yes
Calls for help
Yes
Ability preference
AbilityWeightShare
Waterlogged Grab Bite6060%
Anchor Throw4040%

Drops

Rolls on Drowned Sailor Drops.

Drops1 roll · weighted
DropQuantityWeightChance
Nothing—4040%
Waterlogged Coins
Counts as copper
1–52525%
Torn Sailor Cloth1–22020%
Barnacle Encrusted Ring11010%
Saltwater Corroded Blade155%

Movement & spawning

Spawn
Max Instances
8
Respawn Time
90
Respawn Variance
20
Spawn Animation
rise_from_water
Spawn Sound
sfx/creatures/drowned/emerge

Sounds

Aggro
sfx/creatures/drowned/aggro
Ambient
sfx/creatures/drowned/idle
Attack
sfx/creatures/drowned/attack
Death
sfx/creatures/drowned/death
Footsteps
sfx/footsteps/wet_shamble
Hurt
sfx/creatures/drowned/hurt
Full catalogue record32 fields · straight from the content catalogue
Abilities
Inline
  1. Ability Ref
    —
    Active Frames
    none
    Animation
    attack_grab_bite
    Base Damage
    26
    Cast Time
    0.6
    Channel Duration
    —
    Channeled
    —
    Condition
    —
    Cooldown
    8
    Cooldown Ms
    —
    Damage
    —
    Damage Shape
    —
    Damage Type
    stab
    Description
    Grabs the target and bites with rotten teeth, dealing damage and applying a waterlogged slow.
    Effects
    1. Chance
      —
      Dps
      —
      Duration
      4
      Max At Hp Pct
      —
      Min Duration
      —
      Radius
      —
      Type
      slow
    Hitbox
    —
    Hurtbox Shapes
    none
    Id
    Waterlogged Grab Bite
    Name
    Waterlogged Grab Bite
    Parryable
    —
    Priority
    1
    Projectile
    —
    Range
    2
    Root Motion
    —
    Sound
    sfx/creatures/drowned/grab_bite
    Telegraph
    —
    Timeline
    —
    Timing
    —
  2. Ability Ref
    —
    Active Frames
    none
    Animation
    attack_anchor_throw
    Base Damage
    22
    Cast Time
    1
    Channel Duration
    —
    Channeled
    —
    Condition
    —
    Cooldown
    10
    Cooldown Ms
    —
    Damage
    —
    Damage Shape
    —
    Damage Type
    ranged
    Description
    Hurls a rusted anchor at a distant target, dealing crush damage.
    Effects
    none
    Hitbox
    —
    Hurtbox Shapes
    none
    Id
    Anchor Throw
    Name
    Anchor Throw
    Parryable
    —
    Priority
    1
    Projectile
    —
    Range
    12
    Root Motion
    —
    Sound
    sfx/creatures/drowned/anchor_throw
    Telegraph
    target_indicator
    Timeline
    —
    Timing
    —
Refs
none
Aggression
—
Ai
Ability Conditions
—
Ability Weights
Creature Drowned Sailor Anchor Throw
40
Creature Drowned Sailor Waterlogged Grab Bite
60
Behavior Overrides
Aggro On Sight
yes
Auto Heal
—
Call For Help
yes
Flee At Hp Percent
0
Heal Delay
—
Help Range
—
Show Damage Numbers
—
Track Dps
—
Behavior Tree
Melee Aggressive
Disengage After Secs
—
Evasion
—
Patrol
Radius
8
Type
wander
Waypoints
none
Pursuit
—
Audio
Aggro
sfx/creatures/drowned/aggro
Ambient
sfx/creatures/drowned/idle
Attack
sfx/creatures/drowned/attack
Death
sfx/creatures/drowned/death
Footsteps
sfx/footsteps/wet_shamble
Hurt
sfx/creatures/drowned/hurt
Behavior Tree
—
Category
common
Combat Level
22
Description
The waterlogged corpse of a sailor, risen from the ocean floor.
Examine
Bloated and pale, trailing seaweed from its rusted anchor chain, this thing was once a man. Now it lurches with the single-minded purpose of the drowned dead: to find the living and pull them into the same cold dark. The water never fully leaves them - it drips from torn flesh and fills the rattling lungs with every shambling step.
Fish
—
Hitbox
—
Icon
icons/creatures/drowned_sailor
Id
Drowned Sailor
Impact
—
Inheritance
—
Loot
Loot Table
Drowned Sailor Drops
Xp Rewards
Combat
0
Hp
0
Skills
none
Venery
30
Loot Table
—
Mechanics
none
Metadata
Added Version
0.1.0
Notes
Undead variant that calls for help, making it dangerous in groups. The anchor throw provides ranged harassment that ignores the usual melee kiting strategy. Immune to poison and bleed blocks two of the most common attrition strategies. Found in drowned city ruins and shipwreck bays, often alongside Drowned Captains.
Tags
aquatic, undead, melee, ranged, aggressive, drowned, poison_immune, bleed_immune
Venery Category
aquatic
Zone
shipwreck_bay, drowned_city, tidal_shores
Model
models/creatures/aquatic/drowned_sailor
Movement
—
Name
Drowned Sailor
Phases
—
Recovery
—
Resistances
—
Respawn
—
Spawn
Max Instances
8
Respawn Time
90
Respawn Variance
20
Spawn Animation
rise_from_water
Spawn Sound
sfx/creatures/drowned/emerge
Stats
Aggro Range
8
Attack
28
Attack Range
2
Attack Speed
1.1
Crush Defense
12
Immunities
none
Leash Range
22
Magic Attack
0
Magic Resistance
8
Max Hp
484
Move Speed
5
Movement Speed
2.5
Poise
100
Ranged Attack
18
Ranged Defense
8
Slash Defense
10
Stab Defense
8
Status Immunities
—
Variation
—
Visuals
—
Xp Rewards
—
Designer's note

Undead variant that calls for help, making it dangerous in groups. The anchor throw provides ranged harassment that ignores the usual melee kiting strategy. Immune to poison and bleed blocks two of the most common attrition strategies. Found in drowned city ruins and shipwreck bays, often alongside Drowned Captains.

aquaticundeadmeleerangedaggressivedrownedpoison_immunebleed_immune