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BossCombat level 80Undead

Death Knight

A fallen paladin raised as a champion of death.

Towering black armour that radiates cold. The sword it carries glows with dark runes. This was a hero once — maybe a great one. Whatever corrupted it did a thorough job. The light of its eyes is gone, replaced by two points of red malice.

Stats

Hitpoints
18,000
Melee attack
180
Magic attack
80
Ranged attack
0
Attack speed
0.9
Attack range
2.5 m
Defences
Slash defence
50
Stab defence
50
Crush defence
45
Ranged defence
45
Magic resistance
30
Poise
100
Movement & awareness
Move speed
5 m/s
Movement speed
3.5 m/s
Aggro range
20 m
Leash range
80 m

Abilities

5
Death StrikeSlashweight 35

A powerful blow that heals the Death Knight for a portion of damage dealt.

Damage
180% of attack
Range
2.5 m
Effects
  • Lifesteal
Unholy NovaMagicTelegraph: Circleweight 20

Releases a burst of unholy energy in all directions.

Damage
140% of attack
Range
0 m
Wind-up
1.5 s
Cooldown
20 s
Effects
  • Status Effect — duration 20
Runic ChainsMagicTelegraph: Circleweight 20

Chains all enemies within range with runic bonds, immobilizing them.

Damage
100% of attack
Range
0 m
Wind-up
2 s
Cooldown
30 s
Effects
  • Status Effect — duration 4
Raise DeadTelegraph: Circleweight 15

Summons 2-3 skeleton minions from fallen enemies.

Damage
0% of attack
Range
0 m
Wind-up
2.5 s
Cooldown
45 s
Effects
  • Summon — duration 60
Death CoilMagicTelegraph: Lineweight 10

Launches a bolt of death energy that fears on impact.

Damage
160% of attack
Range
18 m
Wind-up
1 s
Cooldown
25 s
Effects
  • Status Effect — duration 3

How it fights

Behaviour
Boss Phased
Ability preference
AbilityWeightShare
Death Strike3535%
Runic Chains2020%
Unholy Nova2020%
Raise Dead1515%
Death Coil1010%

Drops

Rolls on Death Knight Boss.

Roll 11 roll · all
DropQuantityWeightChance
Death Knight Sigil
Unique boss drop — always drops
1——
Runic Plate Shard2–4——
Coins Gold15–30——
Roll 22 rolls · weighted
DropQuantityWeightChance
Death Knights Helm
Heavy armor — high defense, cursed
12020%
Death Knights Pauldrons12020%
Runic Greatsword11515%
Unholy Core
Crafts undead-themed equipment
1–22525%
Death Rune Fragment1–32020%

Movement & spawning

Spawn
Max Instances
1
Respawn Time
3,600
Respawn Variance
600
Spawn Animation
dk_emerge_from_tomb
Spawn Sound
sfx/creatures/death_knight/spawn

Sounds

Aggro
sfx/creatures/death_knight/aggro
Ambient
sfx/creatures/death_knight/idle_breathe
Attack
sfx/creatures/death_knight/strike
Death
sfx/creatures/death_knight/death
Footsteps
sfx/footsteps/heavy_plate_boss
Hurt
sfx/creatures/death_knight/hurt
Full catalogue record32 fields · straight from the content catalogue
Abilities
Inline
  1. Ability Ref
    —
    Active Frames
    none
    Animation
    attack_death_strike
    Base Damage
    180
    Cast Time
    0
    Channel Duration
    —
    Channeled
    —
    Condition
    —
    Cooldown
    0
    Cooldown Ms
    —
    Damage
    —
    Damage Shape
    —
    Damage Type
    slash
    Description
    A powerful blow that heals the Death Knight for a portion of damage dealt.
    Effects
    1. Chance
      —
      Dps
      —
      Duration
      —
      Max At Hp Pct
      —
      Min Duration
      —
      Radius
      —
      Type
      lifesteal
    Hitbox
    —
    Hurtbox Shapes
    none
    Id
    Death Strike
    Name
    Death Strike
    Parryable
    —
    Priority
    1
    Projectile
    —
    Range
    2.5
    Root Motion
    —
    Sound
    sfx/creatures/death_knight/strike
    Telegraph
    —
    Timeline
    —
    Timing
    —
  2. Ability Ref
    —
    Active Frames
    none
    Animation
    ability_nova
    Base Damage
    140
    Cast Time
    1.5
    Channel Duration
    —
    Channeled
    —
    Condition
    —
    Cooldown
    20
    Cooldown Ms
    —
    Damage
    —
    Damage Shape
    —
    Damage Type
    magic
    Description
    Releases a burst of unholy energy in all directions.
    Effects
    1. Chance
      —
      Dps
      —
      Duration
      20
      Max At Hp Pct
      —
      Min Duration
      —
      Radius
      —
      Type
      status_effect
    Hitbox
    —
    Hurtbox Shapes
    none
    Id
    Unholy Nova
    Name
    Unholy Nova
    Parryable
    —
    Priority
    1
    Projectile
    —
    Range
    0
    Root Motion
    —
    Sound
    sfx/creatures/death_knight/nova
    Telegraph
    circle
    Timeline
    —
    Timing
    —
  3. Ability Ref
    —
    Active Frames
    none
    Animation
    ability_chains
    Base Damage
    100
    Cast Time
    2
    Channel Duration
    —
    Channeled
    —
    Condition
    —
    Cooldown
    30
    Cooldown Ms
    —
    Damage
    —
    Damage Shape
    —
    Damage Type
    magic
    Description
    Chains all enemies within range with runic bonds, immobilizing them.
    Effects
    1. Chance
      —
      Dps
      —
      Duration
      4
      Max At Hp Pct
      —
      Min Duration
      —
      Radius
      —
      Type
      status_effect
    Hitbox
    —
    Hurtbox Shapes
    none
    Id
    Runic Chains
    Name
    Runic Chains
    Parryable
    —
    Priority
    1
    Projectile
    —
    Range
    0
    Root Motion
    —
    Sound
    sfx/creatures/death_knight/chains
    Telegraph
    circle
    Timeline
    —
    Timing
    —
  4. Ability Ref
    —
    Active Frames
    none
    Animation
    ability_raise_dead
    Base Damage
    0
    Cast Time
    2.5
    Channel Duration
    —
    Channeled
    —
    Condition
    —
    Cooldown
    45
    Cooldown Ms
    —
    Damage
    —
    Damage Shape
    —
    Damage Type
    —
    Description
    Summons 2-3 skeleton minions from fallen enemies.
    Effects
    1. Chance
      —
      Dps
      —
      Duration
      60
      Max At Hp Pct
      —
      Min Duration
      —
      Radius
      —
      Type
      summon
    Hitbox
    —
    Hurtbox Shapes
    none
    Id
    Raise Dead
    Name
    Raise Dead
    Parryable
    —
    Priority
    1
    Projectile
    —
    Range
    0
    Root Motion
    —
    Sound
    sfx/creatures/death_knight/raise_dead
    Telegraph
    circle
    Timeline
    —
    Timing
    —
  5. Ability Ref
    —
    Active Frames
    none
    Animation
    ability_death_coil
    Base Damage
    160
    Cast Time
    1
    Channel Duration
    —
    Channeled
    —
    Condition
    —
    Cooldown
    25
    Cooldown Ms
    —
    Damage
    —
    Damage Shape
    —
    Damage Type
    magic
    Description
    Launches a bolt of death energy that fears on impact.
    Effects
    1. Chance
      —
      Dps
      —
      Duration
      3
      Max At Hp Pct
      —
      Min Duration
      —
      Radius
      —
      Type
      status_effect
    Hitbox
    —
    Hurtbox Shapes
    none
    Id
    Death Coil
    Name
    Death Coil
    Parryable
    —
    Priority
    1
    Projectile
    —
    Range
    18
    Root Motion
    —
    Sound
    sfx/creatures/death_knight/coil
    Telegraph
    line
    Timeline
    —
    Timing
    —
Refs
none
Aggression
—
Ai
Ability Conditions
Creature Dk Raise Dead
Condition
corpses_nearby >= 2
Priority
25
Creature Dk Runic Chains
Condition
target_count >= 2
Priority
20
Ability Weights
Creature Dk Death Coil
10
Creature Dk Death Strike
35
Creature Dk Raise Dead
15
Creature Dk Runic Chains
20
Creature Dk Unholy Nova
20
Behavior Overrides
Aggro On Sight
—
Auto Heal
—
Call For Help
—
Flee At Hp Percent
—
Heal Delay
—
Help Range
—
Show Damage Numbers
—
Track Dps
—
Behavior Tree
Boss Phased
Disengage After Secs
—
Evasion
—
Patrol
—
Pursuit
—
Audio
Aggro
sfx/creatures/death_knight/aggro
Ambient
sfx/creatures/death_knight/idle_breathe
Attack
sfx/creatures/death_knight/strike
Death
sfx/creatures/death_knight/death
Footsteps
sfx/footsteps/heavy_plate_boss
Hurt
sfx/creatures/death_knight/hurt
Behavior Tree
—
Category
boss
Combat Level
80
Description
A fallen paladin raised as a champion of death.
Examine
Towering black armour that radiates cold. The sword it carries glows with dark runes. This was a hero once — maybe a great one. Whatever corrupted it did a thorough job. The light of its eyes is gone, replaced by two points of red malice.
Fish
—
Hitbox
—
Icon
icons/creatures/death_knight
Id
Death Knight
Impact
—
Inheritance
—
Loot
Loot Table
Death Knight Boss
Xp Rewards
Combat
0
Hp
0
Skills
none
Venery
2,000
Loot Table
—
Mechanics
none
Metadata
Added Version
0.1.0
Notes
Three-phase boss with summon mechanic. Kill skeletons before Phase 2 or Raise Dead snowballs. Runic Chains AoE locks full group — interrupt at all costs. Death Strike heals — burst windows when summoning. Phase 3 adds persistent death aura. Enrage at 7 minutes.
Tags
undead, boss, melee, magic, summon, lifesteal, stun_immune, fear_immune, poison_immune
Venery Category
undead
Zone
royal_crypt, dungeon_of_the_fallen
Model
models/creatures/undead/death_knight
Movement
—
Name
Death Knight
Phases
  1. Abilities
    Death Strike, Unholy Nova, Raise Dead, Death Coil
    Hp Threshold
    100
    Mechanics
    none
    Name
    The Fallen Champion
    Phase
    1
    Stat Modifiers
    Attack Multiplier
    1
    Transition
    Animation
    boss_intro
    Dialogue
    I serve only the grave. You will too.
    Duration
    3
    Invulnerable
    yes
  2. Abilities
    Death Strike, Unholy Nova, Runic Chains, Raise Dead, Death Coil
    Hp Threshold
    60
    Mechanics
    none
    Name
    Chains of Damnation
    Phase
    2
    Stat Modifiers
    Attack Multiplier
    1.3
    Transition
    Animation
    phase_2_slam
    Dialogue
    You begin to bore me. Let's end this quickly.
    Duration
    2.5
    Invulnerable
    no
  3. Abilities
    Death Strike, Unholy Nova, Runic Chains, Raise Dead, Death Coil
    Hp Threshold
    25
    Mechanics
    persistent_aura_death
    Name
    Death Incarnate
    Phase
    3
    Stat Modifiers
    Attack Multiplier
    1.6
    Movement Speed Multiplier
    1.2
    Transition
    Animation
    frenzy_dark
    Dialogue
    ENOUGH. You will ALL feed the darkness!
    Duration
    2
    Invulnerable
    yes
Recovery
—
Resistances
—
Respawn
—
Spawn
Max Instances
1
Respawn Time
3,600
Respawn Variance
600
Spawn Animation
dk_emerge_from_tomb
Spawn Sound
sfx/creatures/death_knight/spawn
Stats
Aggro Range
20
Attack
180
Attack Range
2.5
Attack Speed
0.9
Crush Defense
45
Immunities
none
Leash Range
80
Magic Attack
80
Magic Resistance
30
Max Hp
18,000
Move Speed
5
Movement Speed
3.5
Poise
100
Ranged Attack
0
Ranged Defense
45
Slash Defense
50
Stab Defense
50
Status Immunities
—
Variation
—
Visuals
—
Xp Rewards
—
Designer's note

Three-phase boss with summon mechanic. Kill skeletons before Phase 2 or Raise Dead snowballs. Runic Chains AoE locks full group — interrupt at all costs. Death Strike heals — burst windows when summoning. Phase 3 adds persistent death aura. Enrage at 7 minutes.

undeadbossmeleemagicsummonlifestealstun_immunefear_immunepoison_immune