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EliteCombat level 50Elemental

Crystal Golem

A hulking animated construct of enchanted crystal that refracts magic into deadly prismatic bursts.

The Crystal Golem catches the light and throws it back in a thousand directions. It is beautiful, in the same way a trap is beautiful after you recognise what it is. The shards it hurls can pierce through two people standing in line. The prismatic burst it channels seems to change what kind of magic it is every cast.

Stats

Hitpoints
3,250
Melee attack
68
Magic attack
80
Ranged attack
72
Attack speed
1.2
Attack range
3 m
Defences
Slash defence
24
Stab defence
24
Crush defence
20
Ranged defence
24
Magic resistance
26
Poise
100
Movement & awareness
Move speed
5 m/s
Movement speed
2.8 m/s
Aggro range
10 m
Leash range
30 m

Abilities

3
Crystal ShardsStabTelegraph: Lineweight 45

Launches a volley of crystal shards that pierce through multiple targets.

Damage
62% of attack
Range
14 m
Wind-up
0.6 s
Cooldown
4 s
Effects
  • Pierce
Prismatic BurstMagicTelegraph: Circle Aoeweight 30

Releases a burst of refracted magic whose damage type is random each cast.

Damage
75% of attack
Range
8 m
Wind-up
1 s
Cooldown
10 s
Effects
  • Random Damage Type
CrystallizeMagicTelegraph: Ground Markerweight 25

Encases a single target in a crystal shell, immobilising them.

Damage
40% of attack
Range
10 m
Wind-up
1.2 s
Cooldown
16 s
Effects
  • Immobilize — duration 4
  • Damage Reduction While Crystallized

How it fights

Behaviour
Aggressive Elite
Patrol
Wander · 8 m
Aggressive on sight
Yes
Ability preference
AbilityWeightShare
Crystal Shards4545%
Prismatic Burst3030%
Crystallize2525%

Drops

Rolls on Crystal Golem Drops.

Roll 1always drops · guaranteed
DropQuantityWeightChance
Prismatic Crystal Core
Elite magic crafting material
1—100%
Roll 22 rolls · weighted
DropQuantityWeightChance
Nothing—2020%
Crystal Shard3–62525%
Arcane Shard2–41515%
Coins Gold2–52020%
Crystal Plating11212%
Prismatic Gem188%

Movement & spawning

Spawn
Max Instances
2
Respawn Time
160
Respawn Variance
40
Spawn Animation
crystallise_into_form
Spawn Sound
sfx/creatures/crystal_golem/spawn

Sounds

Aggro
sfx/creatures/crystal_golem/aggro
Ambient
sfx/creatures/crystal_golem/idle
Attack
sfx/creatures/crystal_golem/shards
Death
sfx/creatures/crystal_golem/death
Footsteps
sfx/footsteps/crystal_step
Hurt
sfx/creatures/crystal_golem/hurt
Full catalogue record32 fields · straight from the content catalogue
Abilities
Inline
  1. Ability Ref
    —
    Active Frames
    none
    Animation
    attack_shards
    Base Damage
    62
    Cast Time
    0.6
    Channel Duration
    —
    Channeled
    —
    Condition
    —
    Cooldown
    4
    Cooldown Ms
    —
    Damage
    —
    Damage Shape
    —
    Damage Type
    stab
    Description
    Launches a volley of crystal shards that pierce through multiple targets.
    Effects
    1. Chance
      —
      Dps
      —
      Duration
      —
      Max At Hp Pct
      —
      Min Duration
      —
      Radius
      —
      Type
      pierce
    Hitbox
    —
    Hurtbox Shapes
    none
    Id
    Crystal Shards
    Name
    Crystal Shards
    Parryable
    —
    Priority
    1
    Projectile
    —
    Range
    14
    Root Motion
    —
    Sound
    sfx/creatures/crystal_golem/shards
    Telegraph
    line
    Timeline
    —
    Timing
    —
  2. Ability Ref
    —
    Active Frames
    none
    Animation
    attack_prismatic
    Base Damage
    75
    Cast Time
    1
    Channel Duration
    —
    Channeled
    —
    Condition
    —
    Cooldown
    10
    Cooldown Ms
    —
    Damage
    —
    Damage Shape
    —
    Damage Type
    magic
    Description
    Releases a burst of refracted magic whose damage type is random each cast.
    Effects
    1. Chance
      —
      Dps
      —
      Duration
      —
      Max At Hp Pct
      —
      Min Duration
      —
      Radius
      —
      Type
      random_damage_type
    Hitbox
    —
    Hurtbox Shapes
    none
    Id
    Prismatic Burst
    Name
    Prismatic Burst
    Parryable
    —
    Priority
    1
    Projectile
    —
    Range
    8
    Root Motion
    —
    Sound
    sfx/creatures/crystal_golem/prismatic
    Telegraph
    circle_aoe
    Timeline
    —
    Timing
    —
  3. Ability Ref
    —
    Active Frames
    none
    Animation
    attack_crystallize
    Base Damage
    40
    Cast Time
    1.2
    Channel Duration
    —
    Channeled
    —
    Condition
    —
    Cooldown
    16
    Cooldown Ms
    —
    Damage
    —
    Damage Shape
    —
    Damage Type
    magic
    Description
    Encases a single target in a crystal shell, immobilising them.
    Effects
    1. Chance
      —
      Dps
      —
      Duration
      4
      Max At Hp Pct
      —
      Min Duration
      —
      Radius
      —
      Type
      immobilize
    2. Chance
      —
      Dps
      —
      Duration
      —
      Max At Hp Pct
      —
      Min Duration
      —
      Radius
      —
      Type
      damage_reduction_while_crystallized
    Hitbox
    —
    Hurtbox Shapes
    none
    Id
    Crystallize
    Name
    Crystallize
    Parryable
    —
    Priority
    1
    Projectile
    —
    Range
    10
    Root Motion
    —
    Sound
    sfx/creatures/crystal_golem/crystallize
    Telegraph
    ground_marker
    Timeline
    —
    Timing
    —
Refs
none
Aggression
—
Ai
Ability Conditions
—
Ability Weights
Creature Crystal Crystallize
25
Creature Crystal Prismatic Burst
30
Creature Crystal Shards
45
Behavior Overrides
Aggro On Sight
yes
Auto Heal
—
Call For Help
no
Flee At Hp Percent
0
Heal Delay
—
Help Range
—
Show Damage Numbers
—
Track Dps
—
Behavior Tree
aggressive_elite
Disengage After Secs
—
Evasion
—
Patrol
Radius
8
Type
wander
Waypoints
none
Pursuit
—
Audio
Aggro
sfx/creatures/crystal_golem/aggro
Ambient
sfx/creatures/crystal_golem/idle
Attack
sfx/creatures/crystal_golem/shards
Death
sfx/creatures/crystal_golem/death
Footsteps
sfx/footsteps/crystal_step
Hurt
sfx/creatures/crystal_golem/hurt
Behavior Tree
—
Category
elite
Combat Level
50
Description
A hulking animated construct of enchanted crystal that refracts magic into deadly prismatic bursts.
Examine
The Crystal Golem catches the light and throws it back in a thousand directions. It is beautiful, in the same way a trap is beautiful after you recognise what it is. The shards it hurls can pierce through two people standing in line. The prismatic burst it channels seems to change what kind of magic it is every cast.
Fish
—
Hitbox
—
Icon
icons/creatures/crystal_golem
Id
Crystal Golem
Impact
—
Inheritance
—
Loot
Loot Table
Crystal Golem Drops
Xp Rewards
Combat
0
Hp
0
Skills
none
Venery
260
Loot Table
—
Mechanics
none
Metadata
Added Version
0.1.0
Notes
Elite tier. Crystallize is the priority interrupt -- immobilised players are highly vulnerable to Crystal Shards. Prismatic Burst random damage type means players cannot rely on a single resistance. Best countered with multi-type resistances and reliable interrupt abilities.
Tags
elemental, crystal, elite, ranged, pierce, immobilize, aggressive
Venery Category
elemental
Zone
crystal_caverns, elemental_nexus
Model
models/creatures/elemental/crystal_golem
Movement
—
Name
Crystal Golem
Phases
—
Recovery
—
Resistances
—
Respawn
—
Spawn
Max Instances
2
Respawn Time
160
Respawn Variance
40
Spawn Animation
crystallise_into_form
Spawn Sound
sfx/creatures/crystal_golem/spawn
Stats
Aggro Range
10
Attack
68
Attack Range
3
Attack Speed
1.2
Crush Defense
20
Immunities
none
Leash Range
30
Magic Attack
80
Magic Resistance
26
Max Hp
3,250
Move Speed
5
Movement Speed
2.8
Poise
100
Ranged Attack
72
Ranged Defense
24
Slash Defense
24
Stab Defense
24
Status Immunities
—
Variation
—
Visuals
—
Xp Rewards
—
Designer's note

Elite tier. Crystallize is the priority interrupt -- immobilised players are highly vulnerable to Crystal Shards. Prismatic Burst random damage type means players cannot rely on a single resistance. Best countered with multi-type resistances and reliable interrupt abilities.

elementalcrystaleliterangedpierceimmobilizeaggressive