Crystal Golem
A hulking animated construct of enchanted crystal that refracts magic into deadly prismatic bursts.
The Crystal Golem catches the light and throws it back in a thousand directions. It is beautiful, in the same way a trap is beautiful after you recognise what it is. The shards it hurls can pierce through two people standing in line. The prismatic burst it channels seems to change what kind of magic it is every cast.
Stats
Abilities
3Launches a volley of crystal shards that pierce through multiple targets.
- Damage
- 62% of attack
- Range
- 14 m
- Wind-up
- 0.6 s
- Cooldown
- 4 s
- Effects
- Pierce
Releases a burst of refracted magic whose damage type is random each cast.
- Damage
- 75% of attack
- Range
- 8 m
- Wind-up
- 1 s
- Cooldown
- 10 s
- Effects
- Random Damage Type
Encases a single target in a crystal shell, immobilising them.
- Damage
- 40% of attack
- Range
- 10 m
- Wind-up
- 1.2 s
- Cooldown
- 16 s
- Effects
- Immobilize — duration 4
- Damage Reduction While Crystallized
How it fights
- Behaviour
- Aggressive Elite
- Patrol
- Wander · 8 m
- Aggressive on sight
- Yes
| Ability | Weight | Share |
|---|---|---|
| Crystal Shards | 45 | 45% |
| Prismatic Burst | 30 | 30% |
| Crystallize | 25 | 25% |
Drops
Rolls on Crystal Golem Drops.
| Drop | Quantity | Weight | Chance |
|---|---|---|---|
| Prismatic Crystal Core Elite magic crafting material | 1 | — | 100% |
| Drop | Quantity | Weight | Chance |
|---|---|---|---|
| Nothing | — | 20 | 20% |
| Crystal Shard | 3–6 | 25 | 25% |
| 2–4 | 15 | 15% | |
| Coins Gold | 2–5 | 20 | 20% |
| Crystal Plating | 1 | 12 | 12% |
| Prismatic Gem | 1 | 8 | 8% |
Movement & spawning
- Max Instances
- 2
- Respawn Time
- 160
- Respawn Variance
- 40
- Spawn Animation
- crystallise_into_form
- Spawn Sound
- sfx/creatures/crystal_golem/spawn
Sounds
- Aggro
sfx/creatures/crystal_golem/aggro- Ambient
sfx/creatures/crystal_golem/idle- Attack
sfx/creatures/crystal_golem/shards- Death
sfx/creatures/crystal_golem/death- Footsteps
sfx/footsteps/crystal_step- Hurt
sfx/creatures/crystal_golem/hurt
Full catalogue record32 fields · straight from the content catalogue
- Abilities
- Inline
- Ability Ref
- —
- Active Frames
- none
- Animation
- attack_shards
- Base Damage
- 62
- Cast Time
- 0.6
- Channel Duration
- —
- Channeled
- —
- Condition
- —
- Cooldown
- 4
- Cooldown Ms
- —
- Damage
- —
- Damage Shape
- —
- Damage Type
- stab
- Description
- Launches a volley of crystal shards that pierce through multiple targets.
- Effects
- Chance
- —
- Dps
- —
- Duration
- —
- Max At Hp Pct
- —
- Min Duration
- —
- Radius
- —
- Type
- pierce
- Hitbox
- —
- Hurtbox Shapes
- none
- Id
- Crystal Shards
- Name
- Crystal Shards
- Parryable
- —
- Priority
- 1
- Projectile
- —
- Range
- 14
- Root Motion
- —
- Sound
- sfx/creatures/crystal_golem/shards
- Telegraph
- line
- Timeline
- —
- Timing
- —
- Ability Ref
- —
- Active Frames
- none
- Animation
- attack_prismatic
- Base Damage
- 75
- Cast Time
- 1
- Channel Duration
- —
- Channeled
- —
- Condition
- —
- Cooldown
- 10
- Cooldown Ms
- —
- Damage
- —
- Damage Shape
- —
- Damage Type
- magic
- Description
- Releases a burst of refracted magic whose damage type is random each cast.
- Effects
- Chance
- —
- Dps
- —
- Duration
- —
- Max At Hp Pct
- —
- Min Duration
- —
- Radius
- —
- Type
- random_damage_type
- Hitbox
- —
- Hurtbox Shapes
- none
- Id
- Prismatic Burst
- Name
- Prismatic Burst
- Parryable
- —
- Priority
- 1
- Projectile
- —
- Range
- 8
- Root Motion
- —
- Sound
- sfx/creatures/crystal_golem/prismatic
- Telegraph
- circle_aoe
- Timeline
- —
- Timing
- —
- Ability Ref
- —
- Active Frames
- none
- Animation
- attack_crystallize
- Base Damage
- 40
- Cast Time
- 1.2
- Channel Duration
- —
- Channeled
- —
- Condition
- —
- Cooldown
- 16
- Cooldown Ms
- —
- Damage
- —
- Damage Shape
- —
- Damage Type
- magic
- Description
- Encases a single target in a crystal shell, immobilising them.
- Effects
- Chance
- —
- Dps
- —
- Duration
- 4
- Max At Hp Pct
- —
- Min Duration
- —
- Radius
- —
- Type
- immobilize
- Chance
- —
- Dps
- —
- Duration
- —
- Max At Hp Pct
- —
- Min Duration
- —
- Radius
- —
- Type
- damage_reduction_while_crystallized
- Hitbox
- —
- Hurtbox Shapes
- none
- Id
- Crystallize
- Name
- Crystallize
- Parryable
- —
- Priority
- 1
- Projectile
- —
- Range
- 10
- Root Motion
- —
- Sound
- sfx/creatures/crystal_golem/crystallize
- Telegraph
- ground_marker
- Timeline
- —
- Timing
- —
- Refs
- none
- Aggression
- —
- Ai
- Ability Conditions
- —
- Ability Weights
- Creature Crystal Crystallize
- 25
- Creature Crystal Prismatic Burst
- 30
- Creature Crystal Shards
- 45
- Behavior Overrides
- Aggro On Sight
- yes
- Auto Heal
- —
- Call For Help
- no
- Flee At Hp Percent
- 0
- Heal Delay
- —
- Help Range
- —
- Show Damage Numbers
- —
- Track Dps
- —
- Behavior Tree
- aggressive_elite
- Disengage After Secs
- —
- Evasion
- —
- Patrol
- Radius
- 8
- Type
- wander
- Waypoints
- none
- Pursuit
- —
- Audio
- Aggro
- sfx/creatures/crystal_golem/aggro
- Ambient
- sfx/creatures/crystal_golem/idle
- Attack
- sfx/creatures/crystal_golem/shards
- Death
- sfx/creatures/crystal_golem/death
- Footsteps
- sfx/footsteps/crystal_step
- Hurt
- sfx/creatures/crystal_golem/hurt
- Behavior Tree
- —
- Category
- elite
- Combat Level
- 50
- Description
- A hulking animated construct of enchanted crystal that refracts magic into deadly prismatic bursts.
- Examine
- The Crystal Golem catches the light and throws it back in a thousand directions. It is beautiful, in the same way a trap is beautiful after you recognise what it is. The shards it hurls can pierce through two people standing in line. The prismatic burst it channels seems to change what kind of magic it is every cast.
- Fish
- —
- Hitbox
- —
- Icon
- icons/creatures/crystal_golem
- Id
- Crystal Golem
- Impact
- —
- Inheritance
- —
- Loot
- Loot Table
- Crystal Golem Drops
- Xp Rewards
- Combat
- 0
- Hp
- 0
- Skills
- none
- Venery
- 260
- Loot Table
- —
- Mechanics
- none
- Metadata
- Added Version
- 0.1.0
- Notes
- Elite tier. Crystallize is the priority interrupt -- immobilised players are highly vulnerable to Crystal Shards. Prismatic Burst random damage type means players cannot rely on a single resistance. Best countered with multi-type resistances and reliable interrupt abilities.
- Tags
- elemental, crystal, elite, ranged, pierce, immobilize, aggressive
- Venery Category
- elemental
- Zone
- crystal_caverns, elemental_nexus
- Model
- models/creatures/elemental/crystal_golem
- Movement
- —
- Name
- Crystal Golem
- Phases
- —
- Recovery
- —
- Resistances
- —
- Respawn
- —
- Spawn
- Max Instances
- 2
- Respawn Time
- 160
- Respawn Variance
- 40
- Spawn Animation
- crystallise_into_form
- Spawn Sound
- sfx/creatures/crystal_golem/spawn
- Stats
- Aggro Range
- 10
- Attack
- 68
- Attack Range
- 3
- Attack Speed
- 1.2
- Crush Defense
- 20
- Immunities
- none
- Leash Range
- 30
- Magic Attack
- 80
- Magic Resistance
- 26
- Max Hp
- 3,250
- Move Speed
- 5
- Movement Speed
- 2.8
- Poise
- 100
- Ranged Attack
- 72
- Ranged Defense
- 24
- Slash Defense
- 24
- Stab Defense
- 24
- Status Immunities
- —
- Variation
- —
- Visuals
- —
- Xp Rewards
- —
Elite tier. Crystallize is the priority interrupt -- immobilised players are highly vulnerable to Crystal Shards. Prismatic Burst random damage type means players cannot rely on a single resistance. Best countered with multi-type resistances and reliable interrupt abilities.