Clockwork Sentinel
A precision-engineered mechanical guardian combining melee combat with built-in ranged weapon systems.
Every component is engineered rather than enchanted — gears, springs, pressure systems, and clockwork logic etched onto brass wheels. The Clockwork Sentinel moves with mechanical efficiency: no wasted motion, no hesitation, no deviation from its programmed threat assessment. There is an access panel on its back. The design is too clever to allow you near it.
Stats
Hitpoints
1,400
Melee attack
80
Magic attack
40
Ranged attack
70
Attack speed
1.8
Attack range
2 m
Defences
Slash defence
35
Stab defence
32
Crush defence
30
Ranged defence
35
Magic resistance
15
Poise
100
Movement & awareness
Move speed
5 m/s
Movement speed
3.5 m/s
Aggro range
14 m
Leash range
28 m
Abilities
3Strikes with an integrated blade arm, dealing precise slash damage.
- Damage
- 90% of attack
- Range
- 2 m
- Wind-up
- 0.5 s
- Cooldown
- 4 s
- Effects
- Bleed — dps 12, duration 5
Fires a rapid burst of crossbow bolts from integrated launchers.
- Damage
- 60% of attack
- Range
- 15 m
- Wind-up
- 0.8 s
- Cooldown
- 8 s
Engages emergency overdrive mode, increasing attack speed by 50% for 6s at the cost of 5% HP/s.
- Damage
- 0% of attack
- Range
- 0 m
- Wind-up
- 0.3 s
- Cooldown
- 25 s
- Effects
- Attack Speed Boost — duration 6
- Self Damage — dps 70, duration 6
How it fights
- Behaviour
- Melee Aggressive
- Patrol
- Patrol Path · 12 m
- Aggressive on sight
- Yes
Ability preference
| Ability | Weight | Share |
|---|---|---|
| Blade Arm | 50 | 50% |
| Bolt Volley | 40 | 40% |
| Overdrive | 10 | 10% |
Drops
Rolls on Clockwork Sentinel Drops.
Guaranteedalways drops · guaranteed
| Drop | Quantity | Weight | Chance |
|---|---|---|---|
| Clockwork Gear Tech crafting component | 2–5 | — | 100% |
Drops1 roll · weighted
| Drop | Quantity | Weight | Chance |
|---|---|---|---|
| Nothing | — | 30 | 30% |
| Steam Valve | 1–2 | 20 | 20% |
| Precision Lens | 1 | 20 | 20% |
| Coins Gold | 2–6 | 20 | 20% |
| Sentinel Core Crystal | 1 | 10 | 10% |
Movement & spawning
Spawn
- Max Instances
- 8
- Respawn Time
- 360
- Respawn Variance
- 90
- Spawn Animation
- unfold_from_dormant
- Spawn Sound
- sfx/creatures/construct/sentinel_activate
Sounds
- Attack
sfx/creatures/construct/sentinel_attack- Death
sfx/creatures/construct/sentinel_collapse- Footsteps
sfx/creatures/construct/sentinel_walk- Hurt
sfx/creatures/construct/sentinel_hurt
Full catalogue record32 fields · straight from the content catalogue
- Abilities
- Inline
- Ability Ref
- —
- Active Frames
- none
- Animation
- blade_arm
- Base Damage
- 90
- Cast Time
- 0.5
- Channel Duration
- —
- Channeled
- —
- Condition
- —
- Cooldown
- 4
- Cooldown Ms
- —
- Damage
- —
- Damage Shape
- —
- Damage Type
- slash
- Description
- Strikes with an integrated blade arm, dealing precise slash damage.
- Effects
- Chance
- —
- Dps
- 12
- Duration
- 5
- Max At Hp Pct
- —
- Min Duration
- —
- Radius
- —
- Type
- bleed
- Hitbox
- —
- Hurtbox Shapes
- none
- Id
- Blade Arm
- Name
- Blade Arm
- Parryable
- —
- Priority
- 1
- Projectile
- —
- Range
- 2
- Root Motion
- —
- Sound
- sfx/creatures/construct/blade_arm
- Telegraph
- frontal
- Timeline
- —
- Timing
- —
- Ability Ref
- —
- Active Frames
- none
- Animation
- bolt_volley
- Base Damage
- 60
- Cast Time
- 0.8
- Channel Duration
- —
- Channeled
- —
- Condition
- —
- Cooldown
- 8
- Cooldown Ms
- —
- Damage
- —
- Damage Shape
- —
- Damage Type
- ranged
- Description
- Fires a rapid burst of crossbow bolts from integrated launchers.
- Effects
- none
- Hitbox
- —
- Hurtbox Shapes
- none
- Id
- Bolt Volley
- Name
- Bolt Volley
- Parryable
- —
- Priority
- 1
- Projectile
- —
- Range
- 15
- Root Motion
- —
- Sound
- sfx/creatures/construct/bolt_volley
- Telegraph
- multiple_projectiles
- Timeline
- —
- Timing
- —
- Ability Ref
- —
- Active Frames
- none
- Animation
- overdrive
- Base Damage
- 0
- Cast Time
- 0.3
- Channel Duration
- —
- Channeled
- —
- Condition
- —
- Cooldown
- 25
- Cooldown Ms
- —
- Damage
- —
- Damage Shape
- —
- Damage Type
- magic
- Description
- Engages emergency overdrive mode, increasing attack speed by 50% for 6s at the cost of 5% HP/s.
- Effects
- Chance
- —
- Dps
- —
- Duration
- 6
- Max At Hp Pct
- —
- Min Duration
- —
- Radius
- —
- Type
- attack_speed_boost
- Chance
- —
- Dps
- 70
- Duration
- 6
- Max At Hp Pct
- —
- Min Duration
- —
- Radius
- —
- Type
- self_damage
- Hitbox
- —
- Hurtbox Shapes
- none
- Id
- Overdrive
- Name
- Overdrive
- Parryable
- —
- Priority
- 1
- Projectile
- —
- Range
- 0
- Root Motion
- —
- Sound
- sfx/creatures/construct/overdrive
- Telegraph
- self
- Timeline
- —
- Timing
- —
- Refs
- none
- Aggression
- —
- Ai
- Ability Conditions
- —
- Ability Weights
- Creature Clockwork Sentinel Blade Arm
- 50
- Creature Clockwork Sentinel Bolt Volley
- 40
- Creature Clockwork Sentinel Overdrive
- 10
- Behavior Overrides
- Aggro On Sight
- yes
- Auto Heal
- —
- Call For Help
- no
- Flee At Hp Percent
- 0
- Heal Delay
- —
- Help Range
- —
- Show Damage Numbers
- —
- Track Dps
- —
- Behavior Tree
- Melee Aggressive
- Disengage After Secs
- —
- Evasion
- —
- Patrol
- Radius
- 12
- Type
- patrol_path
- Waypoints
- none
- Pursuit
- —
- Audio
- Aggro
- —
- Ambient
- —
- Attack
- sfx/creatures/construct/sentinel_attack
- Death
- sfx/creatures/construct/sentinel_collapse
- Footsteps
- sfx/creatures/construct/sentinel_walk
- Hurt
- sfx/creatures/construct/sentinel_hurt
- Behavior Tree
- —
- Category
- common
- Combat Level
- 45
- Description
- A precision-engineered mechanical guardian combining melee combat with built-in ranged weapon systems.
- Examine
- Every component is engineered rather than enchanted — gears, springs, pressure systems, and clockwork logic etched onto brass wheels. The Clockwork Sentinel moves with mechanical efficiency: no wasted motion, no hesitation, no deviation from its programmed threat assessment. There is an access panel on its back. The design is too clever to allow you near it.
- Fish
- —
- Hitbox
- —
- Icon
- icons/creatures/clockwork_sentinel
- Id
- Clockwork Sentinel
- Impact
- —
- Inheritance
- —
- Loot
- Loot Table
- Clockwork Sentinel Drops
- Xp Rewards
- Combat
- 0
- Hp
- 0
- Skills
- none
- Venery
- 55
- Loot Table
- —
- Mechanics
- none
- Metadata
- Added Version
- 0.1.0
- Notes
- —
- Tags
- construct, common, ranged_melee, overdrive
- Venery Category
- construct
- Zone
- Clockwork Fortress, Kodalith Ruins
- Model
- models/creatures/construct/clockwork_sentinel
- Movement
- —
- Name
- Clockwork Sentinel
- Phases
- —
- Recovery
- —
- Resistances
- —
- Respawn
- —
- Spawn
- Max Instances
- 8
- Respawn Time
- 360
- Respawn Variance
- 90
- Spawn Animation
- unfold_from_dormant
- Spawn Sound
- sfx/creatures/construct/sentinel_activate
- Stats
- Aggro Range
- 14
- Attack
- 80
- Attack Range
- 2
- Attack Speed
- 1.8
- Crush Defense
- 30
- Immunities
- none
- Leash Range
- 28
- Magic Attack
- 40
- Magic Resistance
- 15
- Max Hp
- 1,400
- Move Speed
- 5
- Movement Speed
- 3.5
- Poise
- 100
- Ranged Attack
- 70
- Ranged Defense
- 35
- Slash Defense
- 35
- Stab Defense
- 32
- Status Immunities
- —
- Variation
- —
- Visuals
- —
- Xp Rewards
- —
constructcommonranged_meleeoverdrive