VESTRA CODAThe Codex
vestracoda.com ↗
CommonCombat level 45Construct

Clockwork Sentinel

A precision-engineered mechanical guardian combining melee combat with built-in ranged weapon systems.

Every component is engineered rather than enchanted — gears, springs, pressure systems, and clockwork logic etched onto brass wheels. The Clockwork Sentinel moves with mechanical efficiency: no wasted motion, no hesitation, no deviation from its programmed threat assessment. There is an access panel on its back. The design is too clever to allow you near it.

Stats

Hitpoints
1,400
Melee attack
80
Magic attack
40
Ranged attack
70
Attack speed
1.8
Attack range
2 m
Defences
Slash defence
35
Stab defence
32
Crush defence
30
Ranged defence
35
Magic resistance
15
Poise
100
Movement & awareness
Move speed
5 m/s
Movement speed
3.5 m/s
Aggro range
14 m
Leash range
28 m

Abilities

3
Blade ArmSlashTelegraph: Frontalweight 50

Strikes with an integrated blade arm, dealing precise slash damage.

Damage
90% of attack
Range
2 m
Wind-up
0.5 s
Cooldown
4 s
Effects
  • Bleed — dps 12, duration 5
Bolt VolleyRangedTelegraph: Multiple Projectilesweight 40

Fires a rapid burst of crossbow bolts from integrated launchers.

Damage
60% of attack
Range
15 m
Wind-up
0.8 s
Cooldown
8 s
OverdriveMagicTelegraph: Selfweight 10

Engages emergency overdrive mode, increasing attack speed by 50% for 6s at the cost of 5% HP/s.

Damage
0% of attack
Range
0 m
Wind-up
0.3 s
Cooldown
25 s
Effects
  • Attack Speed Boost — duration 6
  • Self Damage — dps 70, duration 6

How it fights

Behaviour
Melee Aggressive
Patrol
Patrol Path · 12 m
Aggressive on sight
Yes
Ability preference
AbilityWeightShare
Blade Arm5050%
Bolt Volley4040%
Overdrive1010%

Drops

Rolls on Clockwork Sentinel Drops.

Guaranteedalways drops · guaranteed
DropQuantityWeightChance
Clockwork Gear
Tech crafting component
2–5—100%
Drops1 roll · weighted
DropQuantityWeightChance
Nothing—3030%
Steam Valve1–22020%
Precision Lens12020%
Coins Gold2–62020%
Sentinel Core Crystal11010%

Movement & spawning

Spawn
Max Instances
8
Respawn Time
360
Respawn Variance
90
Spawn Animation
unfold_from_dormant
Spawn Sound
sfx/creatures/construct/sentinel_activate

Sounds

Attack
sfx/creatures/construct/sentinel_attack
Death
sfx/creatures/construct/sentinel_collapse
Footsteps
sfx/creatures/construct/sentinel_walk
Hurt
sfx/creatures/construct/sentinel_hurt
Full catalogue record32 fields · straight from the content catalogue
Abilities
Inline
  1. Ability Ref
    —
    Active Frames
    none
    Animation
    blade_arm
    Base Damage
    90
    Cast Time
    0.5
    Channel Duration
    —
    Channeled
    —
    Condition
    —
    Cooldown
    4
    Cooldown Ms
    —
    Damage
    —
    Damage Shape
    —
    Damage Type
    slash
    Description
    Strikes with an integrated blade arm, dealing precise slash damage.
    Effects
    1. Chance
      —
      Dps
      12
      Duration
      5
      Max At Hp Pct
      —
      Min Duration
      —
      Radius
      —
      Type
      bleed
    Hitbox
    —
    Hurtbox Shapes
    none
    Id
    Blade Arm
    Name
    Blade Arm
    Parryable
    —
    Priority
    1
    Projectile
    —
    Range
    2
    Root Motion
    —
    Sound
    sfx/creatures/construct/blade_arm
    Telegraph
    frontal
    Timeline
    —
    Timing
    —
  2. Ability Ref
    —
    Active Frames
    none
    Animation
    bolt_volley
    Base Damage
    60
    Cast Time
    0.8
    Channel Duration
    —
    Channeled
    —
    Condition
    —
    Cooldown
    8
    Cooldown Ms
    —
    Damage
    —
    Damage Shape
    —
    Damage Type
    ranged
    Description
    Fires a rapid burst of crossbow bolts from integrated launchers.
    Effects
    none
    Hitbox
    —
    Hurtbox Shapes
    none
    Id
    Bolt Volley
    Name
    Bolt Volley
    Parryable
    —
    Priority
    1
    Projectile
    —
    Range
    15
    Root Motion
    —
    Sound
    sfx/creatures/construct/bolt_volley
    Telegraph
    multiple_projectiles
    Timeline
    —
    Timing
    —
  3. Ability Ref
    —
    Active Frames
    none
    Animation
    overdrive
    Base Damage
    0
    Cast Time
    0.3
    Channel Duration
    —
    Channeled
    —
    Condition
    —
    Cooldown
    25
    Cooldown Ms
    —
    Damage
    —
    Damage Shape
    —
    Damage Type
    magic
    Description
    Engages emergency overdrive mode, increasing attack speed by 50% for 6s at the cost of 5% HP/s.
    Effects
    1. Chance
      —
      Dps
      —
      Duration
      6
      Max At Hp Pct
      —
      Min Duration
      —
      Radius
      —
      Type
      attack_speed_boost
    2. Chance
      —
      Dps
      70
      Duration
      6
      Max At Hp Pct
      —
      Min Duration
      —
      Radius
      —
      Type
      self_damage
    Hitbox
    —
    Hurtbox Shapes
    none
    Id
    Overdrive
    Name
    Overdrive
    Parryable
    —
    Priority
    1
    Projectile
    —
    Range
    0
    Root Motion
    —
    Sound
    sfx/creatures/construct/overdrive
    Telegraph
    self
    Timeline
    —
    Timing
    —
Refs
none
Aggression
—
Ai
Ability Conditions
—
Ability Weights
Creature Clockwork Sentinel Blade Arm
50
Creature Clockwork Sentinel Bolt Volley
40
Creature Clockwork Sentinel Overdrive
10
Behavior Overrides
Aggro On Sight
yes
Auto Heal
—
Call For Help
no
Flee At Hp Percent
0
Heal Delay
—
Help Range
—
Show Damage Numbers
—
Track Dps
—
Behavior Tree
Melee Aggressive
Disengage After Secs
—
Evasion
—
Patrol
Radius
12
Type
patrol_path
Waypoints
none
Pursuit
—
Audio
Aggro
—
Ambient
—
Attack
sfx/creatures/construct/sentinel_attack
Death
sfx/creatures/construct/sentinel_collapse
Footsteps
sfx/creatures/construct/sentinel_walk
Hurt
sfx/creatures/construct/sentinel_hurt
Behavior Tree
—
Category
common
Combat Level
45
Description
A precision-engineered mechanical guardian combining melee combat with built-in ranged weapon systems.
Examine
Every component is engineered rather than enchanted — gears, springs, pressure systems, and clockwork logic etched onto brass wheels. The Clockwork Sentinel moves with mechanical efficiency: no wasted motion, no hesitation, no deviation from its programmed threat assessment. There is an access panel on its back. The design is too clever to allow you near it.
Fish
—
Hitbox
—
Icon
icons/creatures/clockwork_sentinel
Id
Clockwork Sentinel
Impact
—
Inheritance
—
Loot
Loot Table
Clockwork Sentinel Drops
Xp Rewards
Combat
0
Hp
0
Skills
none
Venery
55
Loot Table
—
Mechanics
none
Metadata
Added Version
0.1.0
Notes
—
Tags
construct, common, ranged_melee, overdrive
Venery Category
construct
Zone
Clockwork Fortress, Kodalith Ruins
Model
models/creatures/construct/clockwork_sentinel
Movement
—
Name
Clockwork Sentinel
Phases
—
Recovery
—
Resistances
—
Respawn
—
Spawn
Max Instances
8
Respawn Time
360
Respawn Variance
90
Spawn Animation
unfold_from_dormant
Spawn Sound
sfx/creatures/construct/sentinel_activate
Stats
Aggro Range
14
Attack
80
Attack Range
2
Attack Speed
1.8
Crush Defense
30
Immunities
none
Leash Range
28
Magic Attack
40
Magic Resistance
15
Max Hp
1,400
Move Speed
5
Movement Speed
3.5
Poise
100
Ranged Attack
70
Ranged Defense
35
Slash Defense
35
Stab Defense
32
Status Immunities
—
Variation
—
Visuals
—
Xp Rewards
—
constructcommonranged_meleeoverdrive