Bugbear
A hulking shaggy ambush predator of goblinoid descent.
A thick-limbed creature covered in coarse brown fur, with beady amber eyes that catch the dark. Bugbears are the apex predators of the goblin family -- patient, surprisingly stealthy, and capable of devastating ambushes. The heavy iron-shod mace it carries has clearly been used many times before. Tracks in the area suggest it has been watching you for some time.
Stats
Abilities
3Leaps from concealment onto an unsuspecting target, dealing massive opener damage.
- Damage
- 120% of attack
- Range
- 5 m
- Effects
- Status Effect — chance 1, duration 1.2
- Condition Flag
Brings the iron mace down with full weight, shattering armor on impact.
- Damage
- 90% of attack
- Range
- 2.2 m
- Effects
- Status Effect — chance 0.3, duration 8
A two-handed overhead smash with a long windup -- enormous damage if it connects.
- Damage
- 145% of attack
- Range
- 2.5 m
- Wind-up
- 1.2 s
- Cooldown
- 14 s
- Effects
- Knockback
How it fights
- Behaviour
- Melee Aggressive
- Patrol
- Wander · 18 m
- Aggressive on sight
- No
| Ability | Weight | Share |
|---|---|---|
| Mace Smash | 70 | 70% |
| Overhead Crush | 30 | 30% |
| Ambush | 0 | 0% |
Drops
Rolls on Bugbear.
| Drop | Quantity | Weight | Chance |
|---|---|---|---|
| Bugbear Hide Tough hide — leather crafting | 1–2 | — | 100% |
| Drop | Quantity | Weight | Chance |
|---|---|---|---|
| Nothing | — | 30 | 30% |
| Heavy Club | 1 | 15 | 15% |
| Coins Silver | 2–6 | 30 | 30% |
| Bone Trophy Necklace | 1 | 15 | 15% |
| Stolen Goods | 1 | 10 | 10% |
Movement & spawning
- Max Instances
- 3
- Respawn Time
- 150
- Respawn Variance
- 45
Sounds
- Aggro
sfx/creatures/bugbear/aggro- Ambient
sfx/creatures/bugbear/idle- Attack
sfx/creatures/bugbear/mace_smash- Death
sfx/creatures/bugbear/death- Footsteps
sfx/footsteps/heavy_leather- Hurt
sfx/creatures/bugbear/hurt
Full catalogue record32 fields · straight from the content catalogue
- Abilities
- Inline
- Ability Ref
- —
- Active Frames
- none
- Animation
- attack_ambush_leap
- Base Damage
- 120
- Cast Time
- 0
- Channel Duration
- —
- Channeled
- —
- Condition
- —
- Cooldown
- 0
- Cooldown Ms
- —
- Damage
- —
- Damage Shape
- —
- Damage Type
- crush
- Description
- Leaps from concealment onto an unsuspecting target, dealing massive opener damage.
- Effects
- Chance
- 1
- Dps
- —
- Duration
- 1.2
- Max At Hp Pct
- —
- Min Duration
- —
- Radius
- —
- Type
- status_effect
- Chance
- —
- Dps
- —
- Duration
- —
- Max At Hp Pct
- —
- Min Duration
- —
- Radius
- —
- Type
- condition_flag
- Hitbox
- —
- Hurtbox Shapes
- none
- Id
- Ambush
- Name
- Ambush
- Parryable
- —
- Priority
- 1
- Projectile
- —
- Range
- 5
- Root Motion
- —
- Sound
- sfx/creatures/bugbear/ambush
- Telegraph
- —
- Timeline
- —
- Timing
- —
- Ability Ref
- —
- Active Frames
- none
- Animation
- attack_mace_smash
- Base Damage
- 90
- Cast Time
- 0
- Channel Duration
- —
- Channeled
- —
- Condition
- —
- Cooldown
- 0
- Cooldown Ms
- —
- Damage
- —
- Damage Shape
- —
- Damage Type
- crush
- Description
- Brings the iron mace down with full weight, shattering armor on impact.
- Effects
- Chance
- 0.3
- Dps
- —
- Duration
- 8
- Max At Hp Pct
- —
- Min Duration
- —
- Radius
- —
- Type
- status_effect
- Hitbox
- —
- Hurtbox Shapes
- none
- Id
- Mace Smash
- Name
- Mace Smash
- Parryable
- —
- Priority
- 1
- Projectile
- —
- Range
- 2.2
- Root Motion
- —
- Sound
- sfx/creatures/bugbear/mace_smash
- Telegraph
- —
- Timeline
- —
- Timing
- —
- Ability Ref
- —
- Active Frames
- none
- Animation
- attack_overhead
- Base Damage
- 145
- Cast Time
- 1.2
- Channel Duration
- —
- Channeled
- —
- Condition
- —
- Cooldown
- 14
- Cooldown Ms
- —
- Damage
- —
- Damage Shape
- —
- Damage Type
- crush
- Description
- A two-handed overhead smash with a long windup -- enormous damage if it connects.
- Effects
- Chance
- —
- Dps
- —
- Duration
- —
- Max At Hp Pct
- —
- Min Duration
- —
- Radius
- —
- Type
- knockback
- Hitbox
- —
- Hurtbox Shapes
- none
- Id
- Overhead Crush
- Name
- Overhead Crush
- Parryable
- —
- Priority
- 1
- Projectile
- —
- Range
- 2.5
- Root Motion
- —
- Sound
- sfx/creatures/bugbear/overhead
- Telegraph
- circle
- Timeline
- —
- Timing
- —
- Refs
- none
- Aggression
- —
- Ai
- Ability Conditions
- Creature Bugbear Ambush
- Condition
- combat_state == stealth AND target_distance <= 5.0
- Priority
- 100
- Creature Bugbear Overhead Crush
- Condition
- target_distance < 2.5
- Priority
- 20
- Ability Weights
- Creature Bugbear Ambush
- 0
- Creature Bugbear Mace Smash
- 70
- Creature Bugbear Overhead Crush
- 30
- Behavior Overrides
- Aggro On Sight
- no
- Auto Heal
- —
- Call For Help
- no
- Flee At Hp Percent
- 0
- Heal Delay
- —
- Help Range
- —
- Show Damage Numbers
- —
- Track Dps
- —
- Behavior Tree
- Melee Aggressive
- Disengage After Secs
- —
- Evasion
- —
- Patrol
- Radius
- 18
- Type
- wander
- Waypoints
- none
- Pursuit
- —
- Audio
- Aggro
- sfx/creatures/bugbear/aggro
- Ambient
- sfx/creatures/bugbear/idle
- Attack
- sfx/creatures/bugbear/mace_smash
- Death
- sfx/creatures/bugbear/death
- Footsteps
- sfx/footsteps/heavy_leather
- Hurt
- sfx/creatures/bugbear/hurt
- Behavior Tree
- —
- Category
- common
- Combat Level
- 26
- Description
- A hulking shaggy ambush predator of goblinoid descent.
- Examine
- A thick-limbed creature covered in coarse brown fur, with beady amber eyes that catch the dark. Bugbears are the apex predators of the goblin family -- patient, surprisingly stealthy, and capable of devastating ambushes. The heavy iron-shod mace it carries has clearly been used many times before. Tracks in the area suggest it has been watching you for some time.
- Fish
- —
- Hitbox
- —
- Icon
- icons/creatures/bugbear
- Id
- Bugbear
- Impact
- —
- Inheritance
- —
- Loot
- Loot Table
- Bugbear
- Xp Rewards
- Combat
- 0
- Hp
- 0
- Skills
- none
- Venery
- 40
- Loot Table
- —
- Mechanics
- none
- Metadata
- Added Version
- 0.1.0
- Notes
- Ambush fires only when entering combat from stealth (combat_state == stealth). AI begins stealthed with aggro_on_sight: false, stalking until range is <= 5m. After the opener it transitions to normal melee. Overhead Crush has a long telegraph to reward attentive players. High HP for level makes it threatening post-ambush.
- Tags
- humanoid, goblinoid, melee, stealth, ambush, high_hp
- Venery Category
- goblinoid
- Zone
- caves, deep_forest, ruins
- Model
- models/creatures/humanoid/bugbear
- Movement
- —
- Name
- Bugbear
- Phases
- —
- Recovery
- —
- Resistances
- —
- Respawn
- —
- Spawn
- Max Instances
- 3
- Respawn Time
- 150
- Respawn Variance
- 45
- Spawn Animation
- —
- Spawn Sound
- —
- Stats
- Aggro Range
- 11
- Attack
- 78
- Attack Range
- 2.2
- Attack Speed
- 1
- Crush Defense
- 20
- Immunities
- none
- Leash Range
- 50
- Magic Attack
- 0
- Magic Resistance
- 8
- Max Hp
- 650
- Move Speed
- 5
- Movement Speed
- 3.8
- Poise
- 100
- Ranged Attack
- 0
- Ranged Defense
- 14
- Slash Defense
- 16
- Stab Defense
- 14
- Status Immunities
- —
- Variation
- —
- Visuals
- —
- Xp Rewards
- —
Ambush fires only when entering combat from stealth (combat_state == stealth). AI begins stealthed with aggro_on_sight: false, stalking until range is <= 5m. After the opener it transitions to normal melee. Overhead Crush has a long telegraph to reward attentive players. High HP for level makes it threatening post-ambush.