VESTRA CODAThe Codex
vestracoda.com ↗
CommonCombat level 40Humanoid

Ashen Inquisitor

A Verdict investigator trained to sniff out, restrain, and put down Vestra hiding among the population.

The Inquisitor's tools are not swords. The sword is a secondary concern. Primary are the vials and irons on the belt — reagent draughts that curdle in the presence of slateblood, gags and barbed charm-hooks, restraint chains and dulling toxins. No Inquisitor would ever carry a slate device; bare contact with the imbued stuff does grotesque things to an ordinary body. Their expression is professional. They have seen what a cornered Vestra can do, or been told a version of it that they believe completely.

Stats

Hitpoints
750
Melee attack
55
Magic attack
60
Ranged attack
0
Attack speed
2
Attack range
2 m
Defences
Slash defence
18
Stab defence
16
Crush defence
16
Ranged defence
16
Magic resistance
25
Poise
100
Movement & awareness
Move speed
5 m/s
Movement speed
3.5 m/s
Aggro range
12 m
Leash range
25 m

Abilities

3
Suppression DartMagicTelegraph: Projectileweight 35

Fires a dart soaked in dulling toxin that chokes a Vestra's focus, cutting off their channeling.

Damage
55% of attack
Range
10 m
Wind-up
0.8 s
Cooldown
10 s
Effects
  • Silence — duration 4
  • Mana Drain
Binding ChainsMagicTelegraph: Circleweight 30

Hurls a tangle of barbed restraint-chains that pin the target and clamp a gag over any channeling for 3s.

Damage
40% of attack
Range
8 m
Wind-up
1 s
Cooldown
14 s
Effects
  • Root — duration 3
  • Silence — duration 3
Interrogation StrikeCrushTelegraph: Frontalweight 35

A calculated strike designed to stagger rather than kill.

Damage
65% of attack
Range
2 m
Wind-up
0.5 s
Cooldown
5 s
Effects
  • Stun — duration 1.5

How it fights

Behaviour
Melee Aggressive
Patrol
Patrol Path · 12 m
Aggressive on sight
No
Calls for help
Yes
Ability preference

Drops

Rolls on Ashen Inquisitor Drops.

Guaranteedalways drops · guaranteed
DropQuantityWeightChance
Ashen Inquisitor Seal
Faction seal — quest material and access token
1—100%
Drops1 roll · weighted
DropQuantityWeightChance
Nothing—3030%
Coins Silver5–153030%
Ashen Holy Water
Alchemy ingredient — used against undead
1–22020%
Steel Sword11010%
Chainmail Armor11010%

Movement & spawning

Spawn
Max Instances
8
Respawn Time
420
Respawn Variance
120
Spawn Animation
patrol_start
Spawn Sound
sfx/creatures/humanoid/ashen_march

Sounds

Attack
sfx/creatures/humanoid/inquisitor_attack
Death
sfx/creatures/humanoid/inquisitor_death
Footsteps
sfx/creatures/humanoid/armored_march
Hurt
sfx/creatures/humanoid/inquisitor_hurt
Full catalogue record32 fields · straight from the content catalogue
Abilities
Inline
  1. Ability Ref
    —
    Active Frames
    none
    Animation
    mana_suppress
    Base Damage
    55
    Cast Time
    0.8
    Channel Duration
    —
    Channeled
    —
    Condition
    —
    Cooldown
    10
    Cooldown Ms
    —
    Damage
    —
    Damage Shape
    —
    Damage Type
    magic
    Description
    Fires a dart soaked in dulling toxin that chokes a Vestra's focus, cutting off their channeling.
    Effects
    1. Chance
      —
      Dps
      —
      Duration
      4
      Max At Hp Pct
      —
      Min Duration
      —
      Radius
      —
      Type
      silence
    2. Chance
      —
      Dps
      —
      Duration
      —
      Max At Hp Pct
      —
      Min Duration
      —
      Radius
      —
      Type
      mana_drain
    Hitbox
    —
    Hurtbox Shapes
    none
    Id
    Suppression Dart
    Name
    Suppression Dart
    Parryable
    —
    Priority
    1
    Projectile
    —
    Range
    10
    Root Motion
    —
    Sound
    sfx/creatures/humanoid/mana_suppress
    Telegraph
    projectile
    Timeline
    —
    Timing
    —
  2. Ability Ref
    —
    Active Frames
    none
    Animation
    binding_chains
    Base Damage
    40
    Cast Time
    1
    Channel Duration
    —
    Channeled
    —
    Condition
    —
    Cooldown
    14
    Cooldown Ms
    —
    Damage
    —
    Damage Shape
    —
    Damage Type
    magic
    Description
    Hurls a tangle of barbed restraint-chains that pin the target and clamp a gag over any channeling for 3s.
    Effects
    1. Chance
      —
      Dps
      —
      Duration
      3
      Max At Hp Pct
      —
      Min Duration
      —
      Radius
      —
      Type
      root
    2. Chance
      —
      Dps
      —
      Duration
      3
      Max At Hp Pct
      —
      Min Duration
      —
      Radius
      —
      Type
      silence
    Hitbox
    —
    Hurtbox Shapes
    none
    Id
    Binding Chains
    Name
    Binding Chains
    Parryable
    —
    Priority
    1
    Projectile
    —
    Range
    8
    Root Motion
    —
    Sound
    sfx/creatures/humanoid/binding_chains
    Telegraph
    circle
    Timeline
    —
    Timing
    —
  3. Ability Ref
    —
    Active Frames
    none
    Animation
    interrogation_strike
    Base Damage
    65
    Cast Time
    0.5
    Channel Duration
    —
    Channeled
    —
    Condition
    —
    Cooldown
    5
    Cooldown Ms
    —
    Damage
    —
    Damage Shape
    —
    Damage Type
    crush
    Description
    A calculated strike designed to stagger rather than kill.
    Effects
    1. Chance
      —
      Dps
      —
      Duration
      1.5
      Max At Hp Pct
      —
      Min Duration
      —
      Radius
      —
      Type
      stun
    Hitbox
    —
    Hurtbox Shapes
    none
    Id
    Interrogation Strike
    Name
    Interrogation Strike
    Parryable
    —
    Priority
    1
    Projectile
    —
    Range
    2
    Root Motion
    —
    Sound
    sfx/creatures/humanoid/interrogation_strike
    Telegraph
    frontal
    Timeline
    —
    Timing
    —
Refs
none
Aggression
—
Ai
Ability Conditions
—
Ability Weights
Creature Ashen Inquisitor Binding Chains
30
Creature Ashen Inquisitor Interrogation Strike
35
Creature Ashen Inquisitor Mana Suppress
35
Behavior Overrides
Aggro On Sight
no
Auto Heal
—
Call For Help
yes
Flee At Hp Percent
0
Heal Delay
—
Help Range
—
Show Damage Numbers
—
Track Dps
—
Behavior Tree
Melee Aggressive
Disengage After Secs
—
Evasion
—
Patrol
Radius
12
Type
patrol_path
Waypoints
none
Pursuit
—
Audio
Aggro
—
Ambient
—
Attack
sfx/creatures/humanoid/inquisitor_attack
Death
sfx/creatures/humanoid/inquisitor_death
Footsteps
sfx/creatures/humanoid/armored_march
Hurt
sfx/creatures/humanoid/inquisitor_hurt
Behavior Tree
—
Category
common
Combat Level
40
Description
A Verdict investigator trained to sniff out, restrain, and put down Vestra hiding among the population.
Examine
The Inquisitor's tools are not swords. The sword is a secondary concern. Primary are the vials and irons on the belt — reagent draughts that curdle in the presence of slateblood, gags and barbed charm-hooks, restraint chains and dulling toxins. No Inquisitor would ever carry a slate device; bare contact with the imbued stuff does grotesque things to an ordinary body. Their expression is professional. They have seen what a cornered Vestra can do, or been told a version of it that they believe completely.
Fish
—
Hitbox
—
Icon
icons/creatures/ashen_inquisitor
Id
Ashen Inquisitor
Impact
—
Inheritance
—
Loot
Loot Table
Ashen Inquisitor Drops
Xp Rewards
Combat
0
Hp
0
Skills
none
Venery
42
Loot Table
—
Mechanics
none
Metadata
Added Version
0.1.0
Notes
—
Tags
humanoid, faction, ashen, common, silencer, mana_disrupt
Venery Category
humanoid
Zone
Ashen Territory, Mage District
Model
models/creatures/humanoid/ashen_inquisitor
Movement
—
Name
Ashen Inquisitor
Phases
—
Recovery
—
Resistances
—
Respawn
—
Spawn
Max Instances
8
Respawn Time
420
Respawn Variance
120
Spawn Animation
patrol_start
Spawn Sound
sfx/creatures/humanoid/ashen_march
Stats
Aggro Range
12
Attack
55
Attack Range
2
Attack Speed
2
Crush Defense
16
Immunities
none
Leash Range
25
Magic Attack
60
Magic Resistance
25
Max Hp
750
Move Speed
5
Movement Speed
3.5
Poise
100
Ranged Attack
0
Ranged Defense
16
Slash Defense
18
Stab Defense
16
Status Immunities
—
Variation
—
Visuals
—
Xp Rewards
—
humanoidfactionashencommonsilencermana_disrupt