Arcane Construct
An elite construct animated and empowered by volatile arcane energy, capable of channeling powerful magical attacks.
The enchantment is still active — you can see it pulsing in the crystal core set into the construct's chest, cycling through unstable colors. Arcane Constructs were created as experimental weapons. The experiment was deemed a success by every metric except containment. They now wander, still attacking anything that generates a threat signature.
Stats
Abilities
4Releases a burst of raw arcane energy that damages and briefly silences targets.
- Damage
- 160% of attack
- Range
- 8 m
- Wind-up
- 1 s
- Cooldown
- 6 s
- Effects
- Silence — duration 2.5
Channels a beam that drains the target's mana and converts it to arcane damage.
- Damage
- 100% of attack
- Range
- 10 m
- Cooldown
- 12 s
- Channel
- 4 s
- Effects
- Mana Drain — duration 4
Overloads its core, creating an arcane explosion around itself. Damages self for 10% max HP.
- Damage
- 220% of attack
- Range
- 6 m
- Wind-up
- 1.5 s
- Cooldown
- 18 s
- Effects
- Self Damage
When below 30% HP, the unstable core begins surging — pulsing arcane damage every 4s.
- Damage
- 130% of attack
- Range
- 8 m
- Cooldown
- 4 s
How it fights
- Behaviour
- Aggressive Elite
- Patrol
- Wander · 10 m
- Aggressive on sight
- Yes
| Ability | Weight | Share |
|---|---|---|
| Arcane Pulse | 40 | 40% |
| Mana Drain | 30 | 30% |
| Arcane Overload | 20 | 20% |
| Core Surge | 10 | 10% |
Drops
Rolls on Arcane Construct Drops.
| Drop | Quantity | Weight | Chance |
|---|---|---|---|
| Arcane Construct Core Elite magic construct material | 1 | — | 100% |
| Drop | Quantity | Weight | Chance |
|---|---|---|---|
| Nothing | — | 20 | 20% |
| Null Field Emitter Tech/magic hybrid component | 1 | 20 | 20% |
| 3–6 | 20 | 20% | |
| Coins Gold | 4–10 | 25 | 25% |
| Construct Frame Material | 1 | 15 | 15% |
Movement & spawning
- Max Instances
- 3
- Respawn Time
- 1,200
- Respawn Variance
- 300
- Spawn Animation
- core_activation
- Spawn Sound
- sfx/creatures/construct/arcane_activate
Sounds
- Attack
sfx/creatures/construct/arcane_attack- Death
sfx/creatures/construct/arcane_collapse- Footsteps
sfx/creatures/construct/arcane_walk- Hurt
sfx/creatures/construct/arcane_hurt
Full catalogue record32 fields · straight from the content catalogue
- Abilities
- Inline
- Ability Ref
- —
- Active Frames
- none
- Animation
- arcane_pulse
- Base Damage
- 160
- Cast Time
- 1
- Channel Duration
- —
- Channeled
- —
- Condition
- —
- Cooldown
- 6
- Cooldown Ms
- —
- Damage
- —
- Damage Shape
- —
- Damage Type
- magic
- Description
- Releases a burst of raw arcane energy that damages and briefly silences targets.
- Effects
- Chance
- —
- Dps
- —
- Duration
- 2.5
- Max At Hp Pct
- —
- Min Duration
- —
- Radius
- —
- Type
- silence
- Hitbox
- —
- Hurtbox Shapes
- none
- Id
- Arcane Pulse
- Name
- Arcane Pulse
- Parryable
- —
- Priority
- 1
- Projectile
- —
- Range
- 8
- Root Motion
- —
- Sound
- sfx/creatures/construct/arcane_pulse
- Telegraph
- circle
- Timeline
- —
- Timing
- —
- Ability Ref
- —
- Active Frames
- none
- Animation
- mana_drain
- Base Damage
- 100
- Cast Time
- 0
- Channel Duration
- 4
- Channeled
- yes
- Condition
- —
- Cooldown
- 12
- Cooldown Ms
- —
- Damage
- —
- Damage Shape
- —
- Damage Type
- magic
- Description
- Channels a beam that drains the target's mana and converts it to arcane damage.
- Effects
- Chance
- —
- Dps
- —
- Duration
- 4
- Max At Hp Pct
- —
- Min Duration
- —
- Radius
- —
- Type
- mana_drain
- Hitbox
- —
- Hurtbox Shapes
- none
- Id
- Mana Drain
- Name
- Mana Drain
- Parryable
- —
- Priority
- 1
- Projectile
- —
- Range
- 10
- Root Motion
- —
- Sound
- sfx/creatures/construct/mana_drain
- Telegraph
- beam
- Timeline
- —
- Timing
- —
- Ability Ref
- —
- Active Frames
- none
- Animation
- arcane_overload
- Base Damage
- 220
- Cast Time
- 1.5
- Channel Duration
- —
- Channeled
- —
- Condition
- —
- Cooldown
- 18
- Cooldown Ms
- —
- Damage
- —
- Damage Shape
- —
- Damage Type
- magic
- Description
- Overloads its core, creating an arcane explosion around itself. Damages self for 10% max HP.
- Effects
- Chance
- —
- Dps
- —
- Duration
- —
- Max At Hp Pct
- —
- Min Duration
- —
- Radius
- —
- Type
- self_damage
- Hitbox
- —
- Hurtbox Shapes
- none
- Id
- Arcane Overload
- Name
- Arcane Overload
- Parryable
- —
- Priority
- 1
- Projectile
- —
- Range
- 6
- Root Motion
- —
- Sound
- sfx/creatures/construct/arcane_overload
- Telegraph
- circle
- Timeline
- —
- Timing
- —
- Ability Ref
- —
- Active Frames
- none
- Animation
- core_surge
- Base Damage
- 130
- Cast Time
- 0
- Channel Duration
- —
- Channeled
- —
- Condition
- —
- Cooldown
- 4
- Cooldown Ms
- —
- Damage
- —
- Damage Shape
- —
- Damage Type
- magic
- Description
- When below 30% HP, the unstable core begins surging — pulsing arcane damage every 4s.
- Effects
- none
- Hitbox
- —
- Hurtbox Shapes
- none
- Id
- Core Surge
- Name
- Core Surge
- Parryable
- —
- Priority
- 1
- Projectile
- —
- Range
- 8
- Root Motion
- —
- Sound
- sfx/creatures/construct/core_surge
- Telegraph
- circle
- Timeline
- —
- Timing
- —
- Refs
- none
- Aggression
- —
- Ai
- Ability Conditions
- —
- Ability Weights
- Creature Arcane Construct Arcane Overload
- 20
- Creature Arcane Construct Arcane Pulse
- 40
- Creature Arcane Construct Core Surge
- 10
- Creature Arcane Construct Mana Drain
- 30
- Behavior Overrides
- Aggro On Sight
- yes
- Auto Heal
- —
- Call For Help
- no
- Flee At Hp Percent
- 0
- Heal Delay
- —
- Help Range
- —
- Show Damage Numbers
- —
- Track Dps
- —
- Behavior Tree
- aggressive_elite
- Disengage After Secs
- —
- Evasion
- —
- Patrol
- Radius
- 10
- Type
- wander
- Waypoints
- none
- Pursuit
- —
- Audio
- Aggro
- —
- Ambient
- —
- Attack
- sfx/creatures/construct/arcane_attack
- Death
- sfx/creatures/construct/arcane_collapse
- Footsteps
- sfx/creatures/construct/arcane_walk
- Hurt
- sfx/creatures/construct/arcane_hurt
- Behavior Tree
- —
- Category
- elite
- Combat Level
- 72
- Description
- An elite construct animated and empowered by volatile arcane energy, capable of channeling powerful magical attacks.
- Examine
- The enchantment is still active — you can see it pulsing in the crystal core set into the construct's chest, cycling through unstable colors. Arcane Constructs were created as experimental weapons. The experiment was deemed a success by every metric except containment. They now wander, still attacking anything that generates a threat signature.
- Fish
- —
- Hitbox
- —
- Icon
- icons/creatures/arcane_construct
- Id
- Arcane Construct
- Impact
- —
- Inheritance
- —
- Loot
- Loot Table
- Arcane Construct Drops
- Xp Rewards
- Combat
- 0
- Hp
- 0
- Skills
- none
- Venery
- 190
- Loot Table
- —
- Mechanics
- none
- Metadata
- Added Version
- 0.1.0
- Notes
- —
- Tags
- construct, elite, magic, mana_drain, overloader
- Venery Category
- construct
- Zone
- Arcane Research Facility, Kodalith Ruins
- Model
- models/creatures/construct/arcane_construct
- Movement
- —
- Name
- Arcane Construct
- Phases
- —
- Recovery
- —
- Resistances
- —
- Respawn
- —
- Spawn
- Max Instances
- 3
- Respawn Time
- 1,200
- Respawn Variance
- 300
- Spawn Animation
- core_activation
- Spawn Sound
- sfx/creatures/construct/arcane_activate
- Stats
- Aggro Range
- 16
- Attack
- 80
- Attack Range
- 2.5
- Attack Speed
- 2
- Crush Defense
- 35
- Immunities
- none
- Leash Range
- 32
- Magic Attack
- 160
- Magic Resistance
- 60
- Max Hp
- 5,500
- Move Speed
- 5
- Movement Speed
- 3.5
- Poise
- 100
- Ranged Attack
- 0
- Ranged Defense
- 30
- Slash Defense
- 30
- Stab Defense
- 28
- Status Immunities
- —
- Variation
- —
- Visuals
- —
- Xp Rewards
- —