VESTRA CODAThe Codex
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EliteCombat level 72Construct

Arcane Construct

An elite construct animated and empowered by volatile arcane energy, capable of channeling powerful magical attacks.

The enchantment is still active — you can see it pulsing in the crystal core set into the construct's chest, cycling through unstable colors. Arcane Constructs were created as experimental weapons. The experiment was deemed a success by every metric except containment. They now wander, still attacking anything that generates a threat signature.

Stats

Hitpoints
5,500
Melee attack
80
Magic attack
160
Ranged attack
0
Attack speed
2
Attack range
2.5 m
Defences
Slash defence
30
Stab defence
28
Crush defence
35
Ranged defence
30
Magic resistance
60
Poise
100
Movement & awareness
Move speed
5 m/s
Movement speed
3.5 m/s
Aggro range
16 m
Leash range
32 m

Abilities

4
Arcane PulseMagicTelegraph: Circleweight 40

Releases a burst of raw arcane energy that damages and briefly silences targets.

Damage
160% of attack
Range
8 m
Wind-up
1 s
Cooldown
6 s
Effects
  • Silence — duration 2.5
Mana DrainMagicTelegraph: BeamChannelledweight 30

Channels a beam that drains the target's mana and converts it to arcane damage.

Damage
100% of attack
Range
10 m
Cooldown
12 s
Channel
4 s
Effects
  • Mana Drain — duration 4
Arcane OverloadMagicTelegraph: Circleweight 20

Overloads its core, creating an arcane explosion around itself. Damages self for 10% max HP.

Damage
220% of attack
Range
6 m
Wind-up
1.5 s
Cooldown
18 s
Effects
  • Self Damage
Core SurgeMagicTelegraph: Circleweight 10

When below 30% HP, the unstable core begins surging — pulsing arcane damage every 4s.

Damage
130% of attack
Range
8 m
Cooldown
4 s

How it fights

Behaviour
Aggressive Elite
Patrol
Wander · 10 m
Aggressive on sight
Yes
Ability preference
AbilityWeightShare
Arcane Pulse4040%
Mana Drain3030%
Arcane Overload2020%
Core Surge1010%

Drops

Rolls on Arcane Construct Drops.

Roll 1always drops · guaranteed
DropQuantityWeightChance
Arcane Construct Core
Elite magic construct material
1—100%
Roll 22 rolls · weighted
DropQuantityWeightChance
Nothing—2020%
Null Field Emitter
Tech/magic hybrid component
12020%
Arcane Shard3–62020%
Coins Gold4–102525%
Construct Frame Material11515%

Movement & spawning

Spawn
Max Instances
3
Respawn Time
1,200
Respawn Variance
300
Spawn Animation
core_activation
Spawn Sound
sfx/creatures/construct/arcane_activate

Sounds

Attack
sfx/creatures/construct/arcane_attack
Death
sfx/creatures/construct/arcane_collapse
Footsteps
sfx/creatures/construct/arcane_walk
Hurt
sfx/creatures/construct/arcane_hurt
Full catalogue record32 fields · straight from the content catalogue
Abilities
Inline
  1. Ability Ref
    —
    Active Frames
    none
    Animation
    arcane_pulse
    Base Damage
    160
    Cast Time
    1
    Channel Duration
    —
    Channeled
    —
    Condition
    —
    Cooldown
    6
    Cooldown Ms
    —
    Damage
    —
    Damage Shape
    —
    Damage Type
    magic
    Description
    Releases a burst of raw arcane energy that damages and briefly silences targets.
    Effects
    1. Chance
      —
      Dps
      —
      Duration
      2.5
      Max At Hp Pct
      —
      Min Duration
      —
      Radius
      —
      Type
      silence
    Hitbox
    —
    Hurtbox Shapes
    none
    Id
    Arcane Pulse
    Name
    Arcane Pulse
    Parryable
    —
    Priority
    1
    Projectile
    —
    Range
    8
    Root Motion
    —
    Sound
    sfx/creatures/construct/arcane_pulse
    Telegraph
    circle
    Timeline
    —
    Timing
    —
  2. Ability Ref
    —
    Active Frames
    none
    Animation
    mana_drain
    Base Damage
    100
    Cast Time
    0
    Channel Duration
    4
    Channeled
    yes
    Condition
    —
    Cooldown
    12
    Cooldown Ms
    —
    Damage
    —
    Damage Shape
    —
    Damage Type
    magic
    Description
    Channels a beam that drains the target's mana and converts it to arcane damage.
    Effects
    1. Chance
      —
      Dps
      —
      Duration
      4
      Max At Hp Pct
      —
      Min Duration
      —
      Radius
      —
      Type
      mana_drain
    Hitbox
    —
    Hurtbox Shapes
    none
    Id
    Mana Drain
    Name
    Mana Drain
    Parryable
    —
    Priority
    1
    Projectile
    —
    Range
    10
    Root Motion
    —
    Sound
    sfx/creatures/construct/mana_drain
    Telegraph
    beam
    Timeline
    —
    Timing
    —
  3. Ability Ref
    —
    Active Frames
    none
    Animation
    arcane_overload
    Base Damage
    220
    Cast Time
    1.5
    Channel Duration
    —
    Channeled
    —
    Condition
    —
    Cooldown
    18
    Cooldown Ms
    —
    Damage
    —
    Damage Shape
    —
    Damage Type
    magic
    Description
    Overloads its core, creating an arcane explosion around itself. Damages self for 10% max HP.
    Effects
    1. Chance
      —
      Dps
      —
      Duration
      —
      Max At Hp Pct
      —
      Min Duration
      —
      Radius
      —
      Type
      self_damage
    Hitbox
    —
    Hurtbox Shapes
    none
    Id
    Arcane Overload
    Name
    Arcane Overload
    Parryable
    —
    Priority
    1
    Projectile
    —
    Range
    6
    Root Motion
    —
    Sound
    sfx/creatures/construct/arcane_overload
    Telegraph
    circle
    Timeline
    —
    Timing
    —
  4. Ability Ref
    —
    Active Frames
    none
    Animation
    core_surge
    Base Damage
    130
    Cast Time
    0
    Channel Duration
    —
    Channeled
    —
    Condition
    —
    Cooldown
    4
    Cooldown Ms
    —
    Damage
    —
    Damage Shape
    —
    Damage Type
    magic
    Description
    When below 30% HP, the unstable core begins surging — pulsing arcane damage every 4s.
    Effects
    none
    Hitbox
    —
    Hurtbox Shapes
    none
    Id
    Core Surge
    Name
    Core Surge
    Parryable
    —
    Priority
    1
    Projectile
    —
    Range
    8
    Root Motion
    —
    Sound
    sfx/creatures/construct/core_surge
    Telegraph
    circle
    Timeline
    —
    Timing
    —
Refs
none
Aggression
—
Ai
Ability Conditions
—
Ability Weights
Creature Arcane Construct Arcane Overload
20
Creature Arcane Construct Arcane Pulse
40
Creature Arcane Construct Core Surge
10
Creature Arcane Construct Mana Drain
30
Behavior Overrides
Aggro On Sight
yes
Auto Heal
—
Call For Help
no
Flee At Hp Percent
0
Heal Delay
—
Help Range
—
Show Damage Numbers
—
Track Dps
—
Behavior Tree
aggressive_elite
Disengage After Secs
—
Evasion
—
Patrol
Radius
10
Type
wander
Waypoints
none
Pursuit
—
Audio
Aggro
—
Ambient
—
Attack
sfx/creatures/construct/arcane_attack
Death
sfx/creatures/construct/arcane_collapse
Footsteps
sfx/creatures/construct/arcane_walk
Hurt
sfx/creatures/construct/arcane_hurt
Behavior Tree
—
Category
elite
Combat Level
72
Description
An elite construct animated and empowered by volatile arcane energy, capable of channeling powerful magical attacks.
Examine
The enchantment is still active — you can see it pulsing in the crystal core set into the construct's chest, cycling through unstable colors. Arcane Constructs were created as experimental weapons. The experiment was deemed a success by every metric except containment. They now wander, still attacking anything that generates a threat signature.
Fish
—
Hitbox
—
Icon
icons/creatures/arcane_construct
Id
Arcane Construct
Impact
—
Inheritance
—
Loot
Loot Table
Arcane Construct Drops
Xp Rewards
Combat
0
Hp
0
Skills
none
Venery
190
Loot Table
—
Mechanics
none
Metadata
Added Version
0.1.0
Notes
—
Tags
construct, elite, magic, mana_drain, overloader
Venery Category
construct
Zone
Arcane Research Facility, Kodalith Ruins
Model
models/creatures/construct/arcane_construct
Movement
—
Name
Arcane Construct
Phases
—
Recovery
—
Resistances
—
Respawn
—
Spawn
Max Instances
3
Respawn Time
1,200
Respawn Variance
300
Spawn Animation
core_activation
Spawn Sound
sfx/creatures/construct/arcane_activate
Stats
Aggro Range
16
Attack
80
Attack Range
2.5
Attack Speed
2
Crush Defense
35
Immunities
none
Leash Range
32
Magic Attack
160
Magic Resistance
60
Max Hp
5,500
Move Speed
5
Movement Speed
3.5
Poise
100
Ranged Attack
0
Ranged Defense
30
Slash Defense
30
Stab Defense
28
Status Immunities
—
Variation
—
Visuals
—
Xp Rewards
—
constructelitemagicmana_drainoverloader