VESTRA CODAThe Codex
vestracoda.com ↗
CommonCombat level 18Construct

Animated Armor

A suit of empty plate armor animated by ancient enchantment, endlessly patrolling the halls it was set to guard.

The visored helm turns toward you without a sound. There is no one inside — no ghost, no demon, just centuries-old enchantment doing exactly what it was told to do. The fact that the person who gave the order died eight hundred years ago is of no interest to the armor. Neither are you — until you step past the threshold it was told to hold.

Stats

Hitpoints
480
Melee attack
32
Magic attack
0
Ranged attack
0
Attack speed
2.2
Attack range
1.8 m
Defences
Slash defence
20
Stab defence
18
Crush defence
12
Ranged defence
20
Magic resistance
5
Poise
100
Movement & awareness
Move speed
5 m/s
Movement speed
2.8 m/s
Aggro range
8 m
Leash range
20 m

Abilities

2
Shield BashCrushTelegraph: Frontalweight 60

Slams with a heavy shield, stunning the target briefly.

Damage
38% of attack
Range
1.8 m
Wind-up
0.6 s
Cooldown
8 s
Effects
  • Stun — duration 1.5
Armor ClangMagicTelegraph: Circleweight 40

Clangs metal against metal to disorient nearby enemies, reducing their accuracy.

Damage
0% of attack
Range
5 m
Wind-up
0.8 s
Cooldown
12 s
Effects
  • Accuracy Reduction — duration 4

How it fights

Behaviour
Melee Aggressive
Patrol
Patrol Path · 8 m
Aggressive on sight
Yes
Ability preference
AbilityWeightShare
Shield Bash6060%
Armor Clang4040%

Drops

Rolls on Animated Armor Drops.

Guaranteedalways drops · guaranteed
DropQuantityWeightChance
Steel Plate Shard
Salvageable metal
1–3—100%
Drops1 roll · weighted
DropQuantityWeightChance
Nothing—3535%
Animation Rune Fragment
Magic crafting component
1–22525%
Coins Silver1–52525%
Animated Helm11515%

Movement & spawning

Spawn
Max Instances
14
Respawn Time
180
Respawn Variance
60
Spawn Animation
stand_from_rest
Spawn Sound
sfx/creatures/construct/armor_activate

Sounds

Attack
sfx/creatures/construct/armor_attack
Death
sfx/creatures/construct/armor_collapse
Footsteps
sfx/creatures/construct/armor_march
Hurt
sfx/creatures/construct/armor_hurt
Full catalogue record32 fields · straight from the content catalogue
Abilities
Inline
  1. Ability Ref
    —
    Active Frames
    none
    Animation
    shield_bash
    Base Damage
    38
    Cast Time
    0.6
    Channel Duration
    —
    Channeled
    —
    Condition
    —
    Cooldown
    8
    Cooldown Ms
    —
    Damage
    —
    Damage Shape
    —
    Damage Type
    crush
    Description
    Slams with a heavy shield, stunning the target briefly.
    Effects
    1. Chance
      —
      Dps
      —
      Duration
      1.5
      Max At Hp Pct
      —
      Min Duration
      —
      Radius
      —
      Type
      stun
    Hitbox
    —
    Hurtbox Shapes
    none
    Id
    Shield Bash
    Name
    Shield Bash
    Parryable
    —
    Priority
    1
    Projectile
    —
    Range
    1.8
    Root Motion
    —
    Sound
    sfx/creatures/construct/shield_bash
    Telegraph
    frontal
    Timeline
    —
    Timing
    —
  2. Ability Ref
    —
    Active Frames
    none
    Animation
    armor_clang
    Base Damage
    0
    Cast Time
    0.8
    Channel Duration
    —
    Channeled
    —
    Condition
    —
    Cooldown
    12
    Cooldown Ms
    —
    Damage
    —
    Damage Shape
    —
    Damage Type
    magic
    Description
    Clangs metal against metal to disorient nearby enemies, reducing their accuracy.
    Effects
    1. Chance
      —
      Dps
      —
      Duration
      4
      Max At Hp Pct
      —
      Min Duration
      —
      Radius
      —
      Type
      accuracy_reduction
    Hitbox
    —
    Hurtbox Shapes
    none
    Id
    Armor Clang
    Name
    Armor Clang
    Parryable
    —
    Priority
    1
    Projectile
    —
    Range
    5
    Root Motion
    —
    Sound
    sfx/creatures/construct/armor_clang
    Telegraph
    circle
    Timeline
    —
    Timing
    —
Refs
none
Aggression
—
Ai
Ability Conditions
—
Ability Weights
Creature Animated Armor Armor Clang
40
Creature Animated Armor Shield Bash
60
Behavior Overrides
Aggro On Sight
yes
Auto Heal
—
Call For Help
no
Flee At Hp Percent
0
Heal Delay
—
Help Range
—
Show Damage Numbers
—
Track Dps
—
Behavior Tree
Melee Aggressive
Disengage After Secs
—
Evasion
—
Patrol
Radius
8
Type
patrol_path
Waypoints
none
Pursuit
—
Audio
Aggro
—
Ambient
—
Attack
sfx/creatures/construct/armor_attack
Death
sfx/creatures/construct/armor_collapse
Footsteps
sfx/creatures/construct/armor_march
Hurt
sfx/creatures/construct/armor_hurt
Behavior Tree
—
Category
common
Combat Level
18
Description
A suit of empty plate armor animated by ancient enchantment, endlessly patrolling the halls it was set to guard.
Examine
The visored helm turns toward you without a sound. There is no one inside — no ghost, no demon, just centuries-old enchantment doing exactly what it was told to do. The fact that the person who gave the order died eight hundred years ago is of no interest to the armor. Neither are you — until you step past the threshold it was told to hold.
Fish
—
Hitbox
—
Icon
icons/creatures/animated_armor
Id
Animated Armor
Impact
—
Inheritance
—
Loot
Loot Table
Animated Armor Drops
Xp Rewards
Combat
0
Hp
0
Skills
none
Venery
16
Loot Table
—
Mechanics
none
Metadata
Added Version
0.1.0
Notes
—
Tags
construct, common, guardian, undying
Venery Category
construct
Zone
Ancient Keep, Kodalith Ruins
Model
models/creatures/construct/animated_armor
Movement
—
Name
Animated Armor
Phases
—
Recovery
—
Resistances
—
Respawn
—
Spawn
Max Instances
14
Respawn Time
180
Respawn Variance
60
Spawn Animation
stand_from_rest
Spawn Sound
sfx/creatures/construct/armor_activate
Stats
Aggro Range
8
Attack
32
Attack Range
1.8
Attack Speed
2.2
Crush Defense
12
Immunities
none
Leash Range
20
Magic Attack
0
Magic Resistance
5
Max Hp
480
Move Speed
5
Movement Speed
2.8
Poise
100
Ranged Attack
0
Ranged Defense
20
Slash Defense
20
Stab Defense
18
Status Immunities
—
Variation
—
Visuals
—
Xp Rewards
—
constructcommonguardianundying