Animated Armor
A suit of empty plate armor animated by ancient enchantment, endlessly patrolling the halls it was set to guard.
The visored helm turns toward you without a sound. There is no one inside — no ghost, no demon, just centuries-old enchantment doing exactly what it was told to do. The fact that the person who gave the order died eight hundred years ago is of no interest to the armor. Neither are you — until you step past the threshold it was told to hold.
Stats
Hitpoints
480
Melee attack
32
Magic attack
0
Ranged attack
0
Attack speed
2.2
Attack range
1.8 m
Defences
Slash defence
20
Stab defence
18
Crush defence
12
Ranged defence
20
Magic resistance
5
Poise
100
Movement & awareness
Move speed
5 m/s
Movement speed
2.8 m/s
Aggro range
8 m
Leash range
20 m
Abilities
2Slams with a heavy shield, stunning the target briefly.
- Damage
- 38% of attack
- Range
- 1.8 m
- Wind-up
- 0.6 s
- Cooldown
- 8 s
- Effects
- Stun — duration 1.5
Clangs metal against metal to disorient nearby enemies, reducing their accuracy.
- Damage
- 0% of attack
- Range
- 5 m
- Wind-up
- 0.8 s
- Cooldown
- 12 s
- Effects
- Accuracy Reduction — duration 4
How it fights
- Behaviour
- Melee Aggressive
- Patrol
- Patrol Path · 8 m
- Aggressive on sight
- Yes
Ability preference
| Ability | Weight | Share |
|---|---|---|
| Shield Bash | 60 | 60% |
| Armor Clang | 40 | 40% |
Drops
Rolls on Animated Armor Drops.
Guaranteedalways drops · guaranteed
| Drop | Quantity | Weight | Chance |
|---|---|---|---|
| Steel Plate Shard Salvageable metal | 1–3 | — | 100% |
Drops1 roll · weighted
| Drop | Quantity | Weight | Chance |
|---|---|---|---|
| Nothing | — | 35 | 35% |
| Animation Rune Fragment Magic crafting component | 1–2 | 25 | 25% |
| Coins Silver | 1–5 | 25 | 25% |
| Animated Helm | 1 | 15 | 15% |
Movement & spawning
Spawn
- Max Instances
- 14
- Respawn Time
- 180
- Respawn Variance
- 60
- Spawn Animation
- stand_from_rest
- Spawn Sound
- sfx/creatures/construct/armor_activate
Sounds
- Attack
sfx/creatures/construct/armor_attack- Death
sfx/creatures/construct/armor_collapse- Footsteps
sfx/creatures/construct/armor_march- Hurt
sfx/creatures/construct/armor_hurt
Full catalogue record32 fields · straight from the content catalogue
- Abilities
- Inline
- Ability Ref
- —
- Active Frames
- none
- Animation
- shield_bash
- Base Damage
- 38
- Cast Time
- 0.6
- Channel Duration
- —
- Channeled
- —
- Condition
- —
- Cooldown
- 8
- Cooldown Ms
- —
- Damage
- —
- Damage Shape
- —
- Damage Type
- crush
- Description
- Slams with a heavy shield, stunning the target briefly.
- Effects
- Chance
- —
- Dps
- —
- Duration
- 1.5
- Max At Hp Pct
- —
- Min Duration
- —
- Radius
- —
- Type
- stun
- Hitbox
- —
- Hurtbox Shapes
- none
- Id
- Shield Bash
- Name
- Shield Bash
- Parryable
- —
- Priority
- 1
- Projectile
- —
- Range
- 1.8
- Root Motion
- —
- Sound
- sfx/creatures/construct/shield_bash
- Telegraph
- frontal
- Timeline
- —
- Timing
- —
- Ability Ref
- —
- Active Frames
- none
- Animation
- armor_clang
- Base Damage
- 0
- Cast Time
- 0.8
- Channel Duration
- —
- Channeled
- —
- Condition
- —
- Cooldown
- 12
- Cooldown Ms
- —
- Damage
- —
- Damage Shape
- —
- Damage Type
- magic
- Description
- Clangs metal against metal to disorient nearby enemies, reducing their accuracy.
- Effects
- Chance
- —
- Dps
- —
- Duration
- 4
- Max At Hp Pct
- —
- Min Duration
- —
- Radius
- —
- Type
- accuracy_reduction
- Hitbox
- —
- Hurtbox Shapes
- none
- Id
- Armor Clang
- Name
- Armor Clang
- Parryable
- —
- Priority
- 1
- Projectile
- —
- Range
- 5
- Root Motion
- —
- Sound
- sfx/creatures/construct/armor_clang
- Telegraph
- circle
- Timeline
- —
- Timing
- —
- Refs
- none
- Aggression
- —
- Ai
- Ability Conditions
- —
- Ability Weights
- Creature Animated Armor Armor Clang
- 40
- Creature Animated Armor Shield Bash
- 60
- Behavior Overrides
- Aggro On Sight
- yes
- Auto Heal
- —
- Call For Help
- no
- Flee At Hp Percent
- 0
- Heal Delay
- —
- Help Range
- —
- Show Damage Numbers
- —
- Track Dps
- —
- Behavior Tree
- Melee Aggressive
- Disengage After Secs
- —
- Evasion
- —
- Patrol
- Radius
- 8
- Type
- patrol_path
- Waypoints
- none
- Pursuit
- —
- Audio
- Aggro
- —
- Ambient
- —
- Attack
- sfx/creatures/construct/armor_attack
- Death
- sfx/creatures/construct/armor_collapse
- Footsteps
- sfx/creatures/construct/armor_march
- Hurt
- sfx/creatures/construct/armor_hurt
- Behavior Tree
- —
- Category
- common
- Combat Level
- 18
- Description
- A suit of empty plate armor animated by ancient enchantment, endlessly patrolling the halls it was set to guard.
- Examine
- The visored helm turns toward you without a sound. There is no one inside — no ghost, no demon, just centuries-old enchantment doing exactly what it was told to do. The fact that the person who gave the order died eight hundred years ago is of no interest to the armor. Neither are you — until you step past the threshold it was told to hold.
- Fish
- —
- Hitbox
- —
- Icon
- icons/creatures/animated_armor
- Id
- Animated Armor
- Impact
- —
- Inheritance
- —
- Loot
- Loot Table
- Animated Armor Drops
- Xp Rewards
- Combat
- 0
- Hp
- 0
- Skills
- none
- Venery
- 16
- Loot Table
- —
- Mechanics
- none
- Metadata
- Added Version
- 0.1.0
- Notes
- —
- Tags
- construct, common, guardian, undying
- Venery Category
- construct
- Zone
- Ancient Keep, Kodalith Ruins
- Model
- models/creatures/construct/animated_armor
- Movement
- —
- Name
- Animated Armor
- Phases
- —
- Recovery
- —
- Resistances
- —
- Respawn
- —
- Spawn
- Max Instances
- 14
- Respawn Time
- 180
- Respawn Variance
- 60
- Spawn Animation
- stand_from_rest
- Spawn Sound
- sfx/creatures/construct/armor_activate
- Stats
- Aggro Range
- 8
- Attack
- 32
- Attack Range
- 1.8
- Attack Speed
- 2.2
- Crush Defense
- 12
- Immunities
- none
- Leash Range
- 20
- Magic Attack
- 0
- Magic Resistance
- 5
- Max Hp
- 480
- Move Speed
- 5
- Movement Speed
- 2.8
- Poise
- 100
- Ranged Attack
- 0
- Ranged Defense
- 20
- Slash Defense
- 20
- Stab Defense
- 18
- Status Immunities
- —
- Variation
- —
- Visuals
- —
- Xp Rewards
- —
constructcommonguardianundying