Cavern Lurker
An eyeless, pale humanoid predator that hunts by sound in the deepest caves.
It moves wrong. The proportions are almost human — two arms, two legs, a head — but the joints bend at sickening angles and the limbs are too long by half. Its skin is translucent white, showing dark veins and the shadow of bones beneath. Where eyes should be there is only smooth, taut skin. The mouth, however, makes up for the lack — a vertical slit lined with needle teeth that opens wider than any jaw should allow. The Cavern Lurker does not see. It listens. It feels the vibrations of your heartbeat through the stone. And when it screams, you understand that the darkness has teeth.
Stats
Abilities
4Seizes a target and drags them 5 meters toward the Lurker.
- Damage
- 40% of attack
- Range
- 6 m
- Wind-up
- 0.3 s
- Cooldown
- 10 s
- Effects
- Pull
Emits a pulse of sound that reveals stealthed players within range.
- Damage
- 0% of attack
- Range
- 12 m
- Wind-up
- 0.5 s
- Cooldown
- 15 s
- Effects
- Reveal Stealth — duration 6, radius 12
Rakes with elongated claws, causing the target to bleed for 6 seconds.
- Damage
- 35% of attack
- Range
- 2.5 m
- Cooldown
- 6 s
- Effects
- Dot — duration 6
An ear-splitting scream that inflicts fear on all nearby targets for 2 seconds.
- Damage
- 20% of attack
- Range
- 6 m
- Wind-up
- 0.5 s
- Cooldown
- 15 s
- Effects
- Fear — duration 2
How it fights
- Behaviour
- Ambush Predator
- Patrol
- Wander · 20 m
- Aggressive on sight
- Yes
| Ability | Weight | Share |
|---|---|---|
| Rending Claws | 40 | 40% |
| Grab and Drag | 25 | 25% |
| Screech | 25 | 25% |
| Echolocation | 10 | 10% |
Drops
Rolls on Cavern Lurker Drops.
| Drop | Quantity | Weight | Chance |
|---|---|---|---|
| Lurker Hide Dark-adapted hide — stealth armor material | 1–2 | — | 100% |
| Drop | Quantity | Weight | Chance |
|---|---|---|---|
| Nothing | — | 30 | 30% |
| Lurker Claw | 1–3 | 25 | 25% |
| Shadow Essence | 1–2 | 20 | 20% |
| Coins Silver | 1–4 | 15 | 15% |
| Echo Sensing Organ Alchemy — echo-location potions | 1 | 10 | 10% |
Movement & spawning
- Max Instances
- 2
- Respawn Time
- 480
- Respawn Variance
- 90
- Spawn Animation
- emerge_from_darkness
- Spawn Sound
- sfx/creatures/cavern_lurker/spawn
Sounds
- Aggro
sfx/creatures/cavern_lurker/aggro- Ambient
sfx/creatures/cavern_lurker/idle- Attack
sfx/creatures/cavern_lurker/attack- Death
sfx/creatures/cavern_lurker/death- Footsteps
sfx/footsteps/bare_claws_stone- Hurt
sfx/creatures/cavern_lurker/hurt
Full catalogue record32 fields · straight from the content catalogue
- Abilities
- Inline
- Ability Ref
- —
- Active Frames
- none
- Animation
- attack_grab_drag
- Base Damage
- 40
- Cast Time
- 0.3
- Channel Duration
- —
- Channeled
- —
- Condition
- —
- Cooldown
- 10
- Cooldown Ms
- —
- Damage
- —
- Damage Shape
- —
- Damage Type
- stab
- Description
- Seizes a target and drags them 5 meters toward the Lurker.
- Effects
- Chance
- —
- Dps
- —
- Duration
- —
- Max At Hp Pct
- —
- Min Duration
- —
- Radius
- —
- Type
- pull
- Hitbox
- —
- Hurtbox Shapes
- none
- Id
- Grab and Drag
- Name
- Grab and Drag
- Parryable
- —
- Priority
- 1
- Projectile
- —
- Range
- 6
- Root Motion
- —
- Sound
- sfx/creatures/cavern_lurker/grab
- Telegraph
- —
- Timeline
- —
- Timing
- —
- Ability Ref
- —
- Active Frames
- none
- Animation
- cast_echolocation
- Base Damage
- 0
- Cast Time
- 0.5
- Channel Duration
- —
- Channeled
- —
- Condition
- —
- Cooldown
- 15
- Cooldown Ms
- —
- Damage
- —
- Damage Shape
- —
- Damage Type
- magic
- Description
- Emits a pulse of sound that reveals stealthed players within range.
- Effects
- Chance
- —
- Dps
- —
- Duration
- 6
- Max At Hp Pct
- —
- Min Duration
- —
- Radius
- 12
- Type
- reveal_stealth
- Hitbox
- —
- Hurtbox Shapes
- none
- Id
- Echolocation
- Name
- Echolocation
- Parryable
- —
- Priority
- 1
- Projectile
- —
- Range
- 12
- Root Motion
- —
- Sound
- sfx/creatures/cavern_lurker/echolocation
- Telegraph
- —
- Timeline
- —
- Timing
- —
- Ability Ref
- —
- Active Frames
- none
- Animation
- attack_rend
- Base Damage
- 35
- Cast Time
- 0
- Channel Duration
- —
- Channeled
- —
- Condition
- —
- Cooldown
- 6
- Cooldown Ms
- —
- Damage
- —
- Damage Shape
- —
- Damage Type
- slash
- Description
- Rakes with elongated claws, causing the target to bleed for 6 seconds.
- Effects
- Chance
- —
- Dps
- —
- Duration
- 6
- Max At Hp Pct
- —
- Min Duration
- —
- Radius
- —
- Type
- dot
- Hitbox
- —
- Hurtbox Shapes
- none
- Id
- Rending Claws
- Name
- Rending Claws
- Parryable
- —
- Priority
- 1
- Projectile
- —
- Range
- 2.5
- Root Motion
- —
- Sound
- sfx/creatures/cavern_lurker/rend
- Telegraph
- —
- Timeline
- —
- Timing
- —
- Ability Ref
- —
- Active Frames
- none
- Animation
- screech
- Base Damage
- 20
- Cast Time
- 0.5
- Channel Duration
- —
- Channeled
- —
- Condition
- —
- Cooldown
- 15
- Cooldown Ms
- —
- Damage
- —
- Damage Shape
- —
- Damage Type
- magic
- Description
- An ear-splitting scream that inflicts fear on all nearby targets for 2 seconds.
- Effects
- Chance
- —
- Dps
- —
- Duration
- 2
- Max At Hp Pct
- —
- Min Duration
- —
- Radius
- —
- Type
- fear
- Hitbox
- —
- Hurtbox Shapes
- none
- Id
- Screech
- Name
- Screech
- Parryable
- —
- Priority
- 1
- Projectile
- —
- Range
- 6
- Root Motion
- —
- Sound
- sfx/creatures/cavern_lurker/screech
- Telegraph
- aoe_circle
- Timeline
- —
- Timing
- —
- Refs
- none
- Aggression
- —
- Ai
- Ability Conditions
- —
- Ability Weights
- Creature Echolocation
- 10
- Creature Grab And Drag
- 25
- Creature Rending Claws
- 40
- Creature Screech
- 25
- Behavior Overrides
- Aggro On Sight
- yes
- Auto Heal
- —
- Call For Help
- no
- Flee At Hp Percent
- 0
- Heal Delay
- —
- Help Range
- —
- Show Damage Numbers
- —
- Track Dps
- —
- Behavior Tree
- ambush_predator
- Disengage After Secs
- —
- Evasion
- —
- Patrol
- Radius
- 20
- Type
- wander
- Waypoints
- none
- Pursuit
- —
- Audio
- Aggro
- sfx/creatures/cavern_lurker/aggro
- Ambient
- sfx/creatures/cavern_lurker/idle
- Attack
- sfx/creatures/cavern_lurker/attack
- Death
- sfx/creatures/cavern_lurker/death
- Footsteps
- sfx/footsteps/bare_claws_stone
- Hurt
- sfx/creatures/cavern_lurker/hurt
- Behavior Tree
- —
- Category
- elite
- Combat Level
- 40
- Description
- An eyeless, pale humanoid predator that hunts by sound in the deepest caves.
- Examine
- It moves wrong. The proportions are almost human — two arms, two legs, a head — but the joints bend at sickening angles and the limbs are too long by half. Its skin is translucent white, showing dark veins and the shadow of bones beneath. Where eyes should be there is only smooth, taut skin. The mouth, however, makes up for the lack — a vertical slit lined with needle teeth that opens wider than any jaw should allow. The Cavern Lurker does not see. It listens. It feels the vibrations of your heartbeat through the stone. And when it screams, you understand that the darkness has teeth.
- Fish
- —
- Hitbox
- —
- Icon
- icons/creatures/cavern_lurker
- Id
- Cavern Lurker
- Impact
- —
- Inheritance
- —
- Loot
- Loot Table
- Cavern Lurker Drops
- Xp Rewards
- Combat
- 0
- Hp
- 0
- Skills
- none
- Venery
- 120
- Loot Table
- —
- Mechanics
- none
- Metadata
- Added Version
- 0.1.0
- Notes
- Very fast in caves. Grab and Drag isolates targets from groups. Echolocation counters stealth builds. Screech fear can cause wipes in tight tunnels.
- Tags
- elite, ambush, fast, eyeless, fear
- Venery Category
- aberration
- Zone
- deep_caves, underground_ruins
- Model
- models/creatures/aberration/cavern_lurker
- Movement
- —
- Name
- Cavern Lurker
- Phases
- —
- Recovery
- —
- Resistances
- —
- Respawn
- —
- Spawn
- Max Instances
- 2
- Respawn Time
- 480
- Respawn Variance
- 90
- Spawn Animation
- emerge_from_darkness
- Spawn Sound
- sfx/creatures/cavern_lurker/spawn
- Stats
- Aggro Range
- 12
- Attack
- 45
- Attack Range
- 2.5
- Attack Speed
- 1.4
- Crush Defense
- 5
- Immunities
- none
- Leash Range
- 50
- Magic Attack
- 25
- Magic Resistance
- 10
- Max Hp
- 1,500
- Move Speed
- 5
- Movement Speed
- 4.5
- Poise
- 100
- Ranged Attack
- 0
- Ranged Defense
- 5
- Slash Defense
- 10
- Stab Defense
- 10
- Status Immunities
- —
- Variation
- —
- Visuals
- —
- Xp Rewards
- —
Very fast in caves. Grab and Drag isolates targets from groups. Echolocation counters stealth builds. Screech fear can cause wipes in tight tunnels.