Bone Hydra
A skeletal hydra that regrows heads from nearby corpses.
Five serpentine necks of fused bone rise from a central ribcage the size of a house. Sever a head and it collapses — only to reassemble from the bone-strewn floor moments later. The body is the true target, but reaching it means weathering the bite of every skull.
Stats
Hitpoints
7,600
Melee attack
68
Magic attack
30
Ranged attack
0
Attack speed
1.2
Attack range
6 m
Defences
Slash defence
25
Stab defence
20
Crush defence
10
Ranged defence
15
Magic resistance
20
Poise
100
Movement & awareness
Move speed
5 m/s
Movement speed
3 m/s
Aggro range
15 m
Leash range
50 m
Abilities
4Multiple heads lunge and bite simultaneously.
- Damage
- 55% of attack
- Range
- 6 m
- Wind-up
- 0.4 s
One head exhales a cone of razor-sharp bone fragments.
- Damage
- 75% of attack
- Range
- 8 m
- Wind-up
- 1.2 s
- Cooldown
- 10 s
- Effects
- Debuff — duration 8
Skull Regrowthweight 15
Draws bones from the ground to regrow a destroyed head.
- Damage
- 0% of attack
- Range
- 0 m
- Wind-up
- 2 s
- Cooldown
- 25 s
- Effects
- Heal
Sweeps the arena with a massive tail of fused vertebrae.
- Damage
- 90% of attack
- Range
- 10 m
- Wind-up
- 1.5 s
- Cooldown
- 14 s
- Effects
- Knockback
How it fights
- Behaviour
- Boss Phased
- Patrol
- Guard
- Aggressive on sight
- Yes
Ability preference
| Ability | Weight | Share |
|---|---|---|
| Multi-Skull Bite | 35 | 35% |
| Bone Shard Breath | 25 | 25% |
| Bone Tail Sweep | 25 | 25% |
| Skull Regrowth | 15 | 15% |
Conditions
- Hydra Regrow only when self hp percent < 60
Phases
3- Five Heads from —% HPHydra BiteHydra Bone Breath
- Bone Frenzy from —% HPHydra BiteHydra Bone BreathHydra RegrowHydra Tail SweepStat Modifiers:
- Attack Speed Multiplier
- 1.2
- Damage Multiplier
- 1.3
Transition:- Animation
- bone_frenzy
- Dialogue
- The hydra shrieks — bones erupt from the ground to reinforce it!
- Duration
- 3
- Invulnerable
- yes
Trigger:- Hp Percent
- 60
- Skeletal Collapse from —% HPHydra BiteHydra Bone BreathHydra RegrowHydra Tail SweepStat Modifiers:
- Attack Speed Multiplier
- 1.4
- Damage Multiplier
- 1.6
Transition:- Animation
- skeletal_collapse
- Dialogue
- The body cracks open — every bone in the ossuary rises to join the fight!
- Duration
- 3.5
- Invulnerable
- yes
Trigger:- Hp Percent
- 25
Drops
Rolls on Bone Hydra Drops.
Roll 1always drops · guaranteed
| Drop | Quantity | Weight | Chance |
|---|---|---|---|
| Bone Hydra Spine Multi-headed spine — weapon and armor crafting | 2–4 | — | 100% |
| 1 | — | 100% |
Roll 22 rolls · weighted
| Drop | Quantity | Weight | Chance |
|---|---|---|---|
| Nothing | — | 15 | 15% |
| Shade Essence | 3–6 | 25 | 25% |
| Coins Gold | 5–15 | 25 | 25% |
| Bone Hydra Fang Weapon — necrotic venom, multiple heads grant extra hits | 1 | 20 | 20% |
| Skeletal Neck Shield Off-hand shield — bone-ward projectile block | 1 | 10 | 10% |
| Bone Hydra Title Scroll Cosmetic title: 'Many-Headed Slayer' | 1 | 5 | 5% |
Movement & spawning
Spawn
- Max Instances
- 1
- Respawn Time
- 300
- Respawn Variance
- 60
Sounds
- Aggro
sfx/creatures/bone_hydra/multi_shriek- Ambient
sfx/creatures/bone_hydra/bone_rattle- Attack
sfx/creatures/bone_hydra/bite- Death
sfx/creatures/bone_hydra/collapse- Footsteps
sfx/footsteps/bone_scrape- Hurt
sfx/creatures/bone_hydra/crack
Full catalogue record32 fields · straight from the content catalogue
- Abilities
- Inline
- Ability Ref
- —
- Active Frames
- none
- Animation
- attack_bite
- Base Damage
- 55
- Cast Time
- 0.4
- Channel Duration
- —
- Channeled
- —
- Condition
- —
- Cooldown
- 0
- Cooldown Ms
- —
- Damage
- —
- Damage Shape
- —
- Damage Type
- crush
- Description
- Multiple heads lunge and bite simultaneously.
- Effects
- none
- Hitbox
- —
- Hurtbox Shapes
- none
- Id
- Multi-Skull Bite
- Name
- Multi-Skull Bite
- Parryable
- —
- Priority
- 1
- Projectile
- —
- Range
- 6
- Root Motion
- —
- Sound
- sfx/creatures/bone_hydra/bite
- Telegraph
- —
- Timeline
- —
- Timing
- —
- Ability Ref
- —
- Active Frames
- none
- Animation
- bone_breath
- Base Damage
- 75
- Cast Time
- 1.2
- Channel Duration
- —
- Channeled
- —
- Condition
- —
- Cooldown
- 10
- Cooldown Ms
- —
- Damage
- —
- Damage Shape
- —
- Damage Type
- ranged
- Description
- One head exhales a cone of razor-sharp bone fragments.
- Effects
- Chance
- —
- Dps
- —
- Duration
- 8
- Max At Hp Pct
- —
- Min Duration
- —
- Radius
- —
- Type
- debuff
- Hitbox
- —
- Hurtbox Shapes
- none
- Id
- Bone Shard Breath
- Name
- Bone Shard Breath
- Parryable
- —
- Priority
- 1
- Projectile
- —
- Range
- 8
- Root Motion
- —
- Sound
- sfx/creatures/bone_hydra/breath
- Telegraph
- cone
- Timeline
- —
- Timing
- —
- Ability Ref
- —
- Active Frames
- none
- Animation
- regrow_head
- Base Damage
- 0
- Cast Time
- 2
- Channel Duration
- —
- Channeled
- —
- Condition
- —
- Cooldown
- 25
- Cooldown Ms
- —
- Damage
- —
- Damage Shape
- —
- Damage Type
- —
- Description
- Draws bones from the ground to regrow a destroyed head.
- Effects
- Chance
- —
- Dps
- —
- Duration
- —
- Max At Hp Pct
- —
- Min Duration
- —
- Radius
- —
- Type
- heal
- Hitbox
- —
- Hurtbox Shapes
- none
- Id
- Skull Regrowth
- Name
- Skull Regrowth
- Parryable
- —
- Priority
- 1
- Projectile
- —
- Range
- 0
- Root Motion
- —
- Sound
- sfx/creatures/bone_hydra/regrow
- Telegraph
- —
- Timeline
- —
- Timing
- —
- Ability Ref
- —
- Active Frames
- none
- Animation
- tail_sweep
- Base Damage
- 90
- Cast Time
- 1.5
- Channel Duration
- —
- Channeled
- —
- Condition
- —
- Cooldown
- 14
- Cooldown Ms
- —
- Damage
- —
- Damage Shape
- —
- Damage Type
- crush
- Description
- Sweeps the arena with a massive tail of fused vertebrae.
- Effects
- Chance
- —
- Dps
- —
- Duration
- —
- Max At Hp Pct
- —
- Min Duration
- —
- Radius
- —
- Type
- knockback
- Hitbox
- —
- Hurtbox Shapes
- none
- Id
- Bone Tail Sweep
- Name
- Bone Tail Sweep
- Parryable
- —
- Priority
- 1
- Projectile
- —
- Range
- 10
- Root Motion
- —
- Sound
- sfx/creatures/bone_hydra/sweep
- Telegraph
- circle
- Timeline
- —
- Timing
- —
- Refs
- none
- Aggression
- —
- Ai
- Ability Conditions
- Ability Id
- hydra_regrow
- Condition
- self_hp_percent < 60
- Priority
- 10
- Ability Weights
- Creature Hydra Bite
- 35
- Creature Hydra Bone Breath
- 25
- Creature Hydra Regrow
- 15
- Creature Hydra Tail Sweep
- 25
- Behavior Overrides
- Aggro On Sight
- yes
- Auto Heal
- —
- Call For Help
- no
- Flee At Hp Percent
- 0
- Heal Delay
- —
- Help Range
- —
- Show Damage Numbers
- —
- Track Dps
- —
- Behavior Tree
- Boss Phased
- Disengage After Secs
- —
- Evasion
- —
- Patrol
- Radius
- —
- Type
- guard
- Waypoints
- none
- Pursuit
- —
- Audio
- Aggro
- sfx/creatures/bone_hydra/multi_shriek
- Ambient
- sfx/creatures/bone_hydra/bone_rattle
- Attack
- sfx/creatures/bone_hydra/bite
- Death
- sfx/creatures/bone_hydra/collapse
- Footsteps
- sfx/footsteps/bone_scrape
- Hurt
- sfx/creatures/bone_hydra/crack
- Behavior Tree
- —
- Category
- boss
- Combat Level
- 95
- Description
- A skeletal hydra that regrows heads from nearby corpses.
- Examine
- Five serpentine necks of fused bone rise from a central ribcage the size of a house. Sever a head and it collapses — only to reassemble from the bone-strewn floor moments later. The body is the true target, but reaching it means weathering the bite of every skull.
- Fish
- —
- Hitbox
- —
- Icon
- icons/creatures/bone_hydra
- Id
- Bone Hydra
- Impact
- —
- Inheritance
- —
- Loot
- Loot Table
- Bone Hydra Drops
- Xp Rewards
- Combat
- 0
- Hp
- 0
- Skills
- none
- Venery
- 290
- Loot Table
- —
- Mechanics
- none
- Metadata
- Added Version
- 0.9.0
- Notes
- Boss. Must destroy body, not heads. Drops hydra bone.
- Tags
- undead, venery_exclusive, boss, multi_head, venery_zone
- Venery Category
- undead
- Zone
- ossuary, bone_fields
- Model
- models/creatures/undead/bone_hydra
- Movement
- —
- Name
- Bone Hydra
- Phases
- Enabled
- yes
- Phase List
- Abilities Enabled
- hydra_bite, hydra_bone_breath
- Name
- Five Heads
- Phase Id
- phase_1
- Abilities Enabled
- hydra_bite, hydra_bone_breath, hydra_regrow, hydra_tail_sweep
- Name
- Bone Frenzy
- Phase Id
- phase_2
- Stat Modifiers
- Attack Speed Multiplier
- 1.2
- Damage Multiplier
- 1.3
- Transition
- Animation
- bone_frenzy
- Dialogue
- The hydra shrieks — bones erupt from the ground to reinforce it!
- Duration
- 3
- Invulnerable
- yes
- Trigger
- Hp Percent
- 60
- Abilities Enabled
- hydra_bite, hydra_bone_breath, hydra_regrow, hydra_tail_sweep
- Name
- Skeletal Collapse
- Phase Id
- phase_3
- Stat Modifiers
- Attack Speed Multiplier
- 1.4
- Damage Multiplier
- 1.6
- Transition
- Animation
- skeletal_collapse
- Dialogue
- The body cracks open — every bone in the ossuary rises to join the fight!
- Duration
- 3.5
- Invulnerable
- yes
- Trigger
- Hp Percent
- 25
- Recovery
- —
- Resistances
- —
- Respawn
- —
- Spawn
- Max Instances
- 1
- Respawn Time
- 300
- Respawn Variance
- 60
- Spawn Animation
- —
- Spawn Sound
- —
- Stats
- Aggro Range
- 15
- Attack
- 68
- Attack Range
- 6
- Attack Speed
- 1.2
- Crush Defense
- 10
- Immunities
- none
- Leash Range
- 50
- Magic Attack
- 30
- Magic Resistance
- 20
- Max Hp
- 7,600
- Move Speed
- 5
- Movement Speed
- 3
- Poise
- 100
- Ranged Attack
- 0
- Ranged Defense
- 15
- Slash Defense
- 25
- Stab Defense
- 20
- Status Immunities
- —
- Variation
- —
- Visuals
- —
- Xp Rewards
- —
Designer's note
Boss. Must destroy body, not heads. Drops hydra bone.
undeadvenery_exclusivebossmulti_headvenery_zone