Bandit Captain
A seasoned outlaw commander who rallies bandits to fight harder.
Scars criss-cross a face that's seen more tavern brawls and ambushes than most soldiers see in a lifetime. A pair of well-maintained short swords — the only clean things about this individual — rest in oiled leather sheaths. The bandit captain earned their rank the old- fashioned way: by being meaner, faster, and more ruthless than everyone else. Under their command, even the most undisciplined rabble fights with surprising coordination. Kill the captain and the rest tend to scatter. Tend to.
Stats
Abilities
3Two rapid sword strikes in quick succession.
- Damage
- 30% of attack
- Range
- 2 m
- Cooldown
- 4 s
- Effects
- Multi Hit
Rallies nearby bandits, increasing their damage output.
- Damage
- 0% of attack
- Range
- 15 m
- Wind-up
- 0.5 s
- Cooldown
- 20 s
- Effects
- Buff Allies — duration 8, radius 15
A vicious kick that stuns the target.
- Damage
- 20% of attack
- Range
- 2 m
- Wind-up
- 0.2 s
- Cooldown
- 10 s
- Effects
- Stun — duration 2
How it fights
- Behaviour
- Leader Aggressive
- Patrol
- Wander · 10 m
- Aggressive on sight
- Yes
- Calls for help
- Yes
| Ability | Weight | Share |
|---|---|---|
| Dual Slash | 100 | 48% |
| Rally Cry | 60 | 29% |
| Dirty Kick | 50 | 24% |
Drops
Rolls on Bandit Captain Drops.
| Drop | Quantity | Weight | Chance |
|---|---|---|---|
| Bandit Captain Seal Captain's brand — faction quest material | 1 | — | 100% |
| Coins Gold | 8–20 | — | 100% |
| Drop | Quantity | Weight | Chance |
|---|---|---|---|
| Nothing | — | 15 | 15% |
| Coins Gold | 5–15 | 25 | 25% |
| Captain Longsword | 1 | 20 | 20% |
| Bandit Leader Plate Medium armor — stolen military grade | 1 | 20 | 20% |
| Bounty Ledger Quest item — active bounty information | 1 | 15 | 15% |
| Outlaw Title Scroll Cosmetic title: 'Bandit Breaker' | 1 | 5 | 5% |
Movement & spawning
- Max Instances
- 1
- Respawn Time
- 300
- Respawn Variance
- 60
Sounds
- Aggro
sfx/creatures/humanoid/aggro_captain- Ambient
sfx/creatures/humanoid/idle_captain- Attack
sfx/creatures/humanoid/attack_dual_sword- Death
sfx/creatures/humanoid/death_heavy- Footsteps
sfx/footsteps/plate- Hurt
sfx/creatures/humanoid/hurt_heavy
Full catalogue record32 fields · straight from the content catalogue
- Abilities
- Inline
- Ability Ref
- —
- Active Frames
- none
- Animation
- attack_dual_slash
- Base Damage
- 30
- Cast Time
- 0
- Channel Duration
- —
- Channeled
- —
- Condition
- —
- Cooldown
- 4
- Cooldown Ms
- —
- Damage
- —
- Damage Shape
- —
- Damage Type
- slash
- Description
- Two rapid sword strikes in quick succession.
- Effects
- Chance
- —
- Dps
- —
- Duration
- —
- Max At Hp Pct
- —
- Min Duration
- —
- Radius
- —
- Type
- multi_hit
- Hitbox
- —
- Hurtbox Shapes
- none
- Id
- Dual Slash
- Name
- Dual Slash
- Parryable
- —
- Priority
- 1
- Projectile
- —
- Range
- 2
- Root Motion
- —
- Sound
- sfx/creatures/humanoid/attack_dual_sword
- Telegraph
- —
- Timeline
- —
- Timing
- —
- Ability Ref
- —
- Active Frames
- none
- Animation
- shout_rally
- Base Damage
- 0
- Cast Time
- 0.5
- Channel Duration
- —
- Channeled
- —
- Condition
- —
- Cooldown
- 20
- Cooldown Ms
- —
- Damage
- —
- Damage Shape
- —
- Damage Type
- —
- Description
- Rallies nearby bandits, increasing their damage output.
- Effects
- Chance
- —
- Dps
- —
- Duration
- 8
- Max At Hp Pct
- —
- Min Duration
- —
- Radius
- 15
- Type
- buff_allies
- Hitbox
- —
- Hurtbox Shapes
- none
- Id
- Rally Cry
- Name
- Rally Cry
- Parryable
- —
- Priority
- 1
- Projectile
- —
- Range
- 15
- Root Motion
- —
- Sound
- sfx/creatures/humanoid/rally_cry
- Telegraph
- —
- Timeline
- —
- Timing
- —
- Ability Ref
- —
- Active Frames
- none
- Animation
- attack_kick
- Base Damage
- 20
- Cast Time
- 0.2
- Channel Duration
- —
- Channeled
- —
- Condition
- —
- Cooldown
- 10
- Cooldown Ms
- —
- Damage
- —
- Damage Shape
- —
- Damage Type
- crush
- Description
- A vicious kick that stuns the target.
- Effects
- Chance
- —
- Dps
- —
- Duration
- 2
- Max At Hp Pct
- —
- Min Duration
- —
- Radius
- —
- Type
- stun
- Hitbox
- —
- Hurtbox Shapes
- none
- Id
- Dirty Kick
- Name
- Dirty Kick
- Parryable
- —
- Priority
- 1
- Projectile
- —
- Range
- 2
- Root Motion
- —
- Sound
- sfx/creatures/humanoid/kick
- Telegraph
- —
- Timeline
- —
- Timing
- —
- Refs
- none
- Aggression
- —
- Ai
- Ability Conditions
- —
- Ability Weights
- Creature Dirty Kick
- 50
- Creature Dual Slash
- 100
- Creature Rally Cry
- 60
- Behavior Overrides
- Aggro On Sight
- yes
- Auto Heal
- —
- Call For Help
- yes
- Flee At Hp Percent
- 0
- Heal Delay
- —
- Help Range
- —
- Show Damage Numbers
- —
- Track Dps
- —
- Behavior Tree
- leader_aggressive
- Disengage After Secs
- —
- Evasion
- —
- Patrol
- Radius
- 10
- Type
- wander
- Waypoints
- none
- Pursuit
- —
- Audio
- Aggro
- sfx/creatures/humanoid/aggro_captain
- Ambient
- sfx/creatures/humanoid/idle_captain
- Attack
- sfx/creatures/humanoid/attack_dual_sword
- Death
- sfx/creatures/humanoid/death_heavy
- Footsteps
- sfx/footsteps/plate
- Hurt
- sfx/creatures/humanoid/hurt_heavy
- Behavior Tree
- —
- Category
- elite
- Combat Level
- 45
- Description
- A seasoned outlaw commander who rallies bandits to fight harder.
- Examine
- Scars criss-cross a face that's seen more tavern brawls and ambushes than most soldiers see in a lifetime. A pair of well-maintained short swords — the only clean things about this individual — rest in oiled leather sheaths. The bandit captain earned their rank the old- fashioned way: by being meaner, faster, and more ruthless than everyone else. Under their command, even the most undisciplined rabble fights with surprising coordination. Kill the captain and the rest tend to scatter. Tend to.
- Fish
- —
- Hitbox
- —
- Icon
- icons/creatures/bandit_captain
- Id
- Bandit Captain
- Impact
- —
- Inheritance
- —
- Loot
- Loot Table
- Bandit Captain Drops
- Xp Rewards
- Combat
- 0
- Hp
- 0
- Skills
- none
- Venery
- 120
- Loot Table
- —
- Mechanics
- none
- Metadata
- Added Version
- 0.1.0
- Notes
- Elite enemy. Calls for help and buffs nearby bandits. Immune to fear. Kill first to weaken the group.
- Tags
- bandit, elite, melee, leader, buffer
- Venery Category
- humanoid
- Zone
- bandit_stronghold
- Model
- models/creatures/humanoid/bandit_captain
- Movement
- —
- Name
- Bandit Captain
- Phases
- —
- Recovery
- —
- Resistances
- —
- Respawn
- —
- Spawn
- Max Instances
- 1
- Respawn Time
- 300
- Respawn Variance
- 60
- Spawn Animation
- —
- Spawn Sound
- —
- Stats
- Aggro Range
- 12
- Attack
- 40
- Attack Range
- 2
- Attack Speed
- 1.3
- Crush Defense
- 15
- Immunities
- none
- Leash Range
- 50
- Magic Attack
- 0
- Magic Resistance
- 8
- Max Hp
- 2,800
- Move Speed
- 5
- Movement Speed
- 3.5
- Poise
- 100
- Ranged Attack
- 0
- Ranged Defense
- 15
- Slash Defense
- 20
- Stab Defense
- 18
- Status Immunities
- —
- Variation
- —
- Visuals
- —
- Xp Rewards
- —
Elite enemy. Calls for help and buffs nearby bandits. Immune to fear. Kill first to weaken the group.