VESTRA CODAThe Codex
vestracoda.com ↗
CommonCombat level 24Humanoid

Bandit Archer

A ranged outlaw who fires from cover and retreats when pressured.

A wiry figure perched on a rock or tucked behind a wagon, longbow drawn and ready. Bandit archers are recruited for their keen eye and cowardly disposition — they're more than happy to pepper targets from afar while their melee comrades do the dirty work. Get close, though, and they'll bolt like startled rabbits. A few scattered arrows at their feet suggest they've been practising. The grouping is... not encouraging.

Stats

Hitpoints
380
Melee attack
8
Magic attack
0
Ranged attack
24
Attack speed
1.2
Attack range
20 m
Defences
Slash defence
3
Stab defence
3
Crush defence
2
Ranged defence
5
Magic resistance
0
Poise
100
Movement & awareness
Move speed
5 m/s
Movement speed
3.5 m/s
Aggro range
18 m
Leash range
45 m

Abilities

3
Arrow ShotRangedweight 100

A standard arrow fired at range.

Damage
22% of attack
Range
20 m
Wind-up
0.5 s
Cooldown
2.5 s
Rapid FireRangedweight 40

Fires three arrows in quick succession at reduced damage.

Damage
12% of attack
Range
20 m
Wind-up
0.3 s
Cooldown
10 s
Effects
  • Multi Hit
Retreatweight 80

Gains a burst of speed to create distance from attackers.

Damage
0% of attack
Range
0 m
Cooldown
15 s
Effects
  • Movement Speed Buff — duration 4

How it fights

Behaviour
Ranged Kite
Patrol
Wander · 8 m
Aggressive on sight
Yes
Flees at
15% HP
Ability preference
AbilityWeightShare
Arrow Shot10045%
Retreat8036%
Rapid Fire4018%

Drops

Rolls on Bandit Archer Drops.

Guaranteedalways drops · guaranteed
DropQuantityWeightChance
Iron Arrow5–15—100%
Drops1 roll · weighted
DropQuantityWeightChance
Nothing—3535%
Coins Silver3–103030%
Shortbow12020%
Quiver11010%
Eagle Eye Arrow
Armor-piercing arrows
1–555%

Movement & spawning

Spawn
Max Instances
5
Respawn Time
100
Respawn Variance
25

Sounds

Aggro
sfx/creatures/humanoid/aggro_bandit
Ambient
sfx/creatures/humanoid/idle
Attack
sfx/creatures/humanoid/bow_shot
Death
sfx/creatures/humanoid/death_male
Footsteps
sfx/footsteps/leather
Hurt
sfx/creatures/humanoid/hurt_male
Full catalogue record32 fields · straight from the content catalogue
Abilities
Inline
  1. Ability Ref
    —
    Active Frames
    none
    Animation
    attack_bow
    Base Damage
    22
    Cast Time
    0.5
    Channel Duration
    —
    Channeled
    —
    Condition
    —
    Cooldown
    2.5
    Cooldown Ms
    —
    Damage
    —
    Damage Shape
    —
    Damage Type
    ranged
    Description
    A standard arrow fired at range.
    Effects
    none
    Hitbox
    —
    Hurtbox Shapes
    none
    Id
    Arrow Shot
    Name
    Arrow Shot
    Parryable
    —
    Priority
    1
    Projectile
    —
    Range
    20
    Root Motion
    —
    Sound
    sfx/creatures/humanoid/bow_shot
    Telegraph
    —
    Timeline
    —
    Timing
    —
  2. Ability Ref
    —
    Active Frames
    none
    Animation
    attack_bow_rapid
    Base Damage
    12
    Cast Time
    0.3
    Channel Duration
    —
    Channeled
    —
    Condition
    —
    Cooldown
    10
    Cooldown Ms
    —
    Damage
    —
    Damage Shape
    —
    Damage Type
    ranged
    Description
    Fires three arrows in quick succession at reduced damage.
    Effects
    1. Chance
      —
      Dps
      —
      Duration
      —
      Max At Hp Pct
      —
      Min Duration
      —
      Radius
      —
      Type
      multi_hit
    Hitbox
    —
    Hurtbox Shapes
    none
    Id
    Rapid Fire
    Name
    Rapid Fire
    Parryable
    —
    Priority
    1
    Projectile
    —
    Range
    20
    Root Motion
    —
    Sound
    sfx/creatures/humanoid/bow_rapid
    Telegraph
    —
    Timeline
    —
    Timing
    —
  3. Ability Ref
    —
    Active Frames
    none
    Animation
    flee
    Base Damage
    0
    Cast Time
    0
    Channel Duration
    —
    Channeled
    —
    Condition
    —
    Cooldown
    15
    Cooldown Ms
    —
    Damage
    —
    Damage Shape
    —
    Damage Type
    —
    Description
    Gains a burst of speed to create distance from attackers.
    Effects
    1. Chance
      —
      Dps
      —
      Duration
      4
      Max At Hp Pct
      —
      Min Duration
      —
      Radius
      —
      Type
      movement_speed_buff
    Hitbox
    —
    Hurtbox Shapes
    none
    Id
    Retreat
    Name
    Retreat
    Parryable
    —
    Priority
    1
    Projectile
    —
    Range
    0
    Root Motion
    —
    Sound
    sfx/creatures/humanoid/flee
    Telegraph
    —
    Timeline
    —
    Timing
    —
Refs
none
Aggression
—
Ai
Ability Conditions
—
Ability Weights
Creature Arrow Shot
100
Creature Rapid Fire
40
Creature Retreat
80
Behavior Overrides
Aggro On Sight
yes
Auto Heal
—
Call For Help
no
Flee At Hp Percent
15
Heal Delay
—
Help Range
—
Show Damage Numbers
—
Track Dps
—
Behavior Tree
Ranged Kite
Disengage After Secs
—
Evasion
—
Patrol
Radius
8
Type
wander
Waypoints
none
Pursuit
—
Audio
Aggro
sfx/creatures/humanoid/aggro_bandit
Ambient
sfx/creatures/humanoid/idle
Attack
sfx/creatures/humanoid/bow_shot
Death
sfx/creatures/humanoid/death_male
Footsteps
sfx/footsteps/leather
Hurt
sfx/creatures/humanoid/hurt_male
Behavior Tree
—
Category
common
Combat Level
24
Description
A ranged outlaw who fires from cover and retreats when pressured.
Examine
A wiry figure perched on a rock or tucked behind a wagon, longbow drawn and ready. Bandit archers are recruited for their keen eye and cowardly disposition — they're more than happy to pepper targets from afar while their melee comrades do the dirty work. Get close, though, and they'll bolt like startled rabbits. A few scattered arrows at their feet suggest they've been practising. The grouping is... not encouraging.
Fish
—
Hitbox
—
Icon
icons/creatures/bandit_archer
Id
Bandit Archer
Impact
—
Inheritance
—
Loot
Loot Table
Bandit Archer Drops
Xp Rewards
Combat
0
Hp
0
Skills
none
Venery
45
Loot Table
—
Mechanics
none
Metadata
Added Version
0.1.0
Notes
Kites melee players. Will retreat and flee when health drops low.
Tags
bandit, ranged, archer
Venery Category
humanoid
Zone
bandit_camp, forest
Model
models/creatures/humanoid/bandit_archer
Movement
—
Name
Bandit Archer
Phases
—
Recovery
—
Resistances
—
Respawn
—
Spawn
Max Instances
5
Respawn Time
100
Respawn Variance
25
Spawn Animation
—
Spawn Sound
—
Stats
Aggro Range
18
Attack
8
Attack Range
20
Attack Speed
1.2
Crush Defense
2
Immunities
none
Leash Range
45
Magic Attack
0
Magic Resistance
0
Max Hp
380
Move Speed
5
Movement Speed
3.5
Poise
100
Ranged Attack
24
Ranged Defense
5
Slash Defense
3
Stab Defense
3
Status Immunities
—
Variation
—
Visuals
—
Xp Rewards
—
Designer's note

Kites melee players. Will retreat and flee when health drops low.

banditrangedarcher