Bandit Archer
A ranged outlaw who fires from cover and retreats when pressured.
A wiry figure perched on a rock or tucked behind a wagon, longbow drawn and ready. Bandit archers are recruited for their keen eye and cowardly disposition — they're more than happy to pepper targets from afar while their melee comrades do the dirty work. Get close, though, and they'll bolt like startled rabbits. A few scattered arrows at their feet suggest they've been practising. The grouping is... not encouraging.
Stats
Hitpoints
380
Melee attack
8
Magic attack
0
Ranged attack
24
Attack speed
1.2
Attack range
20 m
Defences
Slash defence
3
Stab defence
3
Crush defence
2
Ranged defence
5
Magic resistance
0
Poise
100
Movement & awareness
Move speed
5 m/s
Movement speed
3.5 m/s
Aggro range
18 m
Leash range
45 m
Abilities
3A standard arrow fired at range.
- Damage
- 22% of attack
- Range
- 20 m
- Wind-up
- 0.5 s
- Cooldown
- 2.5 s
Fires three arrows in quick succession at reduced damage.
- Damage
- 12% of attack
- Range
- 20 m
- Wind-up
- 0.3 s
- Cooldown
- 10 s
- Effects
- Multi Hit
Retreatweight 80
Gains a burst of speed to create distance from attackers.
- Damage
- 0% of attack
- Range
- 0 m
- Cooldown
- 15 s
- Effects
- Movement Speed Buff — duration 4
How it fights
- Behaviour
- Ranged Kite
- Patrol
- Wander · 8 m
- Aggressive on sight
- Yes
- Flees at
- 15% HP
Ability preference
| Ability | Weight | Share |
|---|---|---|
| Arrow Shot | 100 | 45% |
| Retreat | 80 | 36% |
| Rapid Fire | 40 | 18% |
Drops
Rolls on Bandit Archer Drops.
Guaranteedalways drops · guaranteed
| Drop | Quantity | Weight | Chance |
|---|---|---|---|
| 5–15 | — | 100% |
Drops1 roll · weighted
| Drop | Quantity | Weight | Chance |
|---|---|---|---|
| Nothing | — | 35 | 35% |
| Coins Silver | 3–10 | 30 | 30% |
| Shortbow | 1 | 20 | 20% |
| Quiver | 1 | 10 | 10% |
| Eagle Eye Arrow Armor-piercing arrows | 1–5 | 5 | 5% |
Movement & spawning
Spawn
- Max Instances
- 5
- Respawn Time
- 100
- Respawn Variance
- 25
Sounds
- Aggro
sfx/creatures/humanoid/aggro_bandit- Ambient
sfx/creatures/humanoid/idle- Attack
sfx/creatures/humanoid/bow_shot- Death
sfx/creatures/humanoid/death_male- Footsteps
sfx/footsteps/leather- Hurt
sfx/creatures/humanoid/hurt_male
Full catalogue record32 fields · straight from the content catalogue
- Abilities
- Inline
- Ability Ref
- —
- Active Frames
- none
- Animation
- attack_bow
- Base Damage
- 22
- Cast Time
- 0.5
- Channel Duration
- —
- Channeled
- —
- Condition
- —
- Cooldown
- 2.5
- Cooldown Ms
- —
- Damage
- —
- Damage Shape
- —
- Damage Type
- ranged
- Description
- A standard arrow fired at range.
- Effects
- none
- Hitbox
- —
- Hurtbox Shapes
- none
- Id
- Arrow Shot
- Name
- Arrow Shot
- Parryable
- —
- Priority
- 1
- Projectile
- —
- Range
- 20
- Root Motion
- —
- Sound
- sfx/creatures/humanoid/bow_shot
- Telegraph
- —
- Timeline
- —
- Timing
- —
- Ability Ref
- —
- Active Frames
- none
- Animation
- attack_bow_rapid
- Base Damage
- 12
- Cast Time
- 0.3
- Channel Duration
- —
- Channeled
- —
- Condition
- —
- Cooldown
- 10
- Cooldown Ms
- —
- Damage
- —
- Damage Shape
- —
- Damage Type
- ranged
- Description
- Fires three arrows in quick succession at reduced damage.
- Effects
- Chance
- —
- Dps
- —
- Duration
- —
- Max At Hp Pct
- —
- Min Duration
- —
- Radius
- —
- Type
- multi_hit
- Hitbox
- —
- Hurtbox Shapes
- none
- Id
- Rapid Fire
- Name
- Rapid Fire
- Parryable
- —
- Priority
- 1
- Projectile
- —
- Range
- 20
- Root Motion
- —
- Sound
- sfx/creatures/humanoid/bow_rapid
- Telegraph
- —
- Timeline
- —
- Timing
- —
- Ability Ref
- —
- Active Frames
- none
- Animation
- flee
- Base Damage
- 0
- Cast Time
- 0
- Channel Duration
- —
- Channeled
- —
- Condition
- —
- Cooldown
- 15
- Cooldown Ms
- —
- Damage
- —
- Damage Shape
- —
- Damage Type
- —
- Description
- Gains a burst of speed to create distance from attackers.
- Effects
- Chance
- —
- Dps
- —
- Duration
- 4
- Max At Hp Pct
- —
- Min Duration
- —
- Radius
- —
- Type
- movement_speed_buff
- Hitbox
- —
- Hurtbox Shapes
- none
- Id
- Retreat
- Name
- Retreat
- Parryable
- —
- Priority
- 1
- Projectile
- —
- Range
- 0
- Root Motion
- —
- Sound
- sfx/creatures/humanoid/flee
- Telegraph
- —
- Timeline
- —
- Timing
- —
- Refs
- none
- Aggression
- —
- Ai
- Ability Conditions
- —
- Ability Weights
- Creature Arrow Shot
- 100
- Creature Rapid Fire
- 40
- Creature Retreat
- 80
- Behavior Overrides
- Aggro On Sight
- yes
- Auto Heal
- —
- Call For Help
- no
- Flee At Hp Percent
- 15
- Heal Delay
- —
- Help Range
- —
- Show Damage Numbers
- —
- Track Dps
- —
- Behavior Tree
- Ranged Kite
- Disengage After Secs
- —
- Evasion
- —
- Patrol
- Radius
- 8
- Type
- wander
- Waypoints
- none
- Pursuit
- —
- Audio
- Aggro
- sfx/creatures/humanoid/aggro_bandit
- Ambient
- sfx/creatures/humanoid/idle
- Attack
- sfx/creatures/humanoid/bow_shot
- Death
- sfx/creatures/humanoid/death_male
- Footsteps
- sfx/footsteps/leather
- Hurt
- sfx/creatures/humanoid/hurt_male
- Behavior Tree
- —
- Category
- common
- Combat Level
- 24
- Description
- A ranged outlaw who fires from cover and retreats when pressured.
- Examine
- A wiry figure perched on a rock or tucked behind a wagon, longbow drawn and ready. Bandit archers are recruited for their keen eye and cowardly disposition — they're more than happy to pepper targets from afar while their melee comrades do the dirty work. Get close, though, and they'll bolt like startled rabbits. A few scattered arrows at their feet suggest they've been practising. The grouping is... not encouraging.
- Fish
- —
- Hitbox
- —
- Icon
- icons/creatures/bandit_archer
- Id
- Bandit Archer
- Impact
- —
- Inheritance
- —
- Loot
- Loot Table
- Bandit Archer Drops
- Xp Rewards
- Combat
- 0
- Hp
- 0
- Skills
- none
- Venery
- 45
- Loot Table
- —
- Mechanics
- none
- Metadata
- Added Version
- 0.1.0
- Notes
- Kites melee players. Will retreat and flee when health drops low.
- Tags
- bandit, ranged, archer
- Venery Category
- humanoid
- Zone
- bandit_camp, forest
- Model
- models/creatures/humanoid/bandit_archer
- Movement
- —
- Name
- Bandit Archer
- Phases
- —
- Recovery
- —
- Resistances
- —
- Respawn
- —
- Spawn
- Max Instances
- 5
- Respawn Time
- 100
- Respawn Variance
- 25
- Spawn Animation
- —
- Spawn Sound
- —
- Stats
- Aggro Range
- 18
- Attack
- 8
- Attack Range
- 20
- Attack Speed
- 1.2
- Crush Defense
- 2
- Immunities
- none
- Leash Range
- 45
- Magic Attack
- 0
- Magic Resistance
- 0
- Max Hp
- 380
- Move Speed
- 5
- Movement Speed
- 3.5
- Poise
- 100
- Ranged Attack
- 24
- Ranged Defense
- 5
- Slash Defense
- 3
- Stab Defense
- 3
- Status Immunities
- —
- Variation
- —
- Visuals
- —
- Xp Rewards
- —
Designer's note
Kites melee players. Will retreat and flee when health drops low.
banditrangedarcher