VESTRA CODAThe Codex
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CommonCombat level 35Humanoid

Bandit Alchemist

A rogue alchemist who hurls volatile flasks and lays traps.

This twitchy individual reeks of sulfur and burnt herbs. A leather bandolier loaded with glass flasks of dubious contents crosses a scorched apron, and chemical-stained fingers fidget constantly with stoppers and fuses. Bandit alchemists are failed apprentices, expelled students, or self-taught madmen who discovered that a working knowledge of chemistry is worth its weight in gold to the criminal underworld. Their concoctions are crude but devastatingly effective — if somewhat unpredictable.

Stats

Hitpoints
550
Melee attack
10
Magic attack
30
Ranged attack
0
Attack speed
1
Attack range
14 m
Defences
Slash defence
3
Stab defence
3
Crush defence
3
Ranged defence
5
Magic resistance
10
Poise
100
Movement & awareness
Move speed
5 m/s
Movement speed
3 m/s
Aggro range
14 m
Leash range
40 m

Abilities

3
Explosive FlaskMagicTelegraph: Circleweight 100

Hurls a volatile flask that explodes on impact, dealing fire damage in an area.

Damage
35% of attack
Range
14 m
Wind-up
0.5 s
Cooldown
6 s
Effects
  • Aoe — radius 3
  • Damage Subtype
Poison CloudMagicTelegraph: Circleweight 60

Throws a flask that releases a lingering poison cloud.

Damage
10% of attack
Range
12 m
Wind-up
0.5 s
Cooldown
12 s
Effects
  • Dot Zone — duration 4, radius 4
  • Damage Subtype
Tripwireweight 40

Deploys a hidden tripwire that roots enemies who trigger it.

Damage
0% of attack
Range
8 m
Wind-up
0.8 s
Cooldown
18 s
Effects
  • Root — duration 2

How it fights

Behaviour
Ranged Support
Patrol
Wander · 6 m
Aggressive on sight
Yes
Ability preference
AbilityWeightShare
Explosive Flask10050%
Poison Cloud6030%
Tripwire4020%

Drops

Rolls on Bandit Alchemist Drops.

Roll 1always drops · guaranteed
DropQuantityWeightChance
Crude Poison Vial
Applied poison — weapon coating
1–2—100%
Roll 21 roll · weighted
DropQuantityWeightChance
Nothing—2525%
Coins Silver5–152525%
Blasting Powder1–32020%
Smoke Bomb
Consumable — blind AoE
1–21515%
Alchemist Field Notes
Recipe fragment — outlaw alchemy formulas
11515%

Movement & spawning

Spawn
Max Instances
3
Respawn Time
150
Respawn Variance
30

Sounds

Aggro
sfx/creatures/humanoid/aggro_alchemist
Ambient
sfx/creatures/humanoid/idle_alchemist
Attack
sfx/creatures/humanoid/flask_throw
Death
sfx/creatures/humanoid/death_male
Footsteps
sfx/footsteps/leather
Hurt
sfx/creatures/humanoid/hurt_male
Full catalogue record32 fields · straight from the content catalogue
Abilities
Inline
  1. Ability Ref
    —
    Active Frames
    none
    Animation
    attack_throw_flask
    Base Damage
    35
    Cast Time
    0.5
    Channel Duration
    —
    Channeled
    —
    Condition
    —
    Cooldown
    6
    Cooldown Ms
    —
    Damage
    —
    Damage Shape
    —
    Damage Type
    magic
    Description
    Hurls a volatile flask that explodes on impact, dealing fire damage in an area.
    Effects
    1. Chance
      —
      Dps
      —
      Duration
      —
      Max At Hp Pct
      —
      Min Duration
      —
      Radius
      3
      Type
      aoe
    2. Chance
      —
      Dps
      —
      Duration
      —
      Max At Hp Pct
      —
      Min Duration
      —
      Radius
      —
      Type
      damage_subtype
    Hitbox
    —
    Hurtbox Shapes
    none
    Id
    Explosive Flask
    Name
    Explosive Flask
    Parryable
    —
    Priority
    1
    Projectile
    —
    Range
    14
    Root Motion
    —
    Sound
    sfx/creatures/humanoid/flask_explosion
    Telegraph
    circle
    Timeline
    —
    Timing
    —
  2. Ability Ref
    —
    Active Frames
    none
    Animation
    attack_throw_flask
    Base Damage
    10
    Cast Time
    0.5
    Channel Duration
    —
    Channeled
    —
    Condition
    —
    Cooldown
    12
    Cooldown Ms
    —
    Damage
    —
    Damage Shape
    —
    Damage Type
    magic
    Description
    Throws a flask that releases a lingering poison cloud.
    Effects
    1. Chance
      —
      Dps
      —
      Duration
      4
      Max At Hp Pct
      —
      Min Duration
      —
      Radius
      4
      Type
      dot_zone
    2. Chance
      —
      Dps
      —
      Duration
      —
      Max At Hp Pct
      —
      Min Duration
      —
      Radius
      —
      Type
      damage_subtype
    Hitbox
    —
    Hurtbox Shapes
    none
    Id
    Poison Cloud
    Name
    Poison Cloud
    Parryable
    —
    Priority
    1
    Projectile
    —
    Range
    12
    Root Motion
    —
    Sound
    sfx/creatures/humanoid/flask_poison
    Telegraph
    circle
    Timeline
    —
    Timing
    —
  3. Ability Ref
    —
    Active Frames
    none
    Animation
    deploy_trap
    Base Damage
    0
    Cast Time
    0.8
    Channel Duration
    —
    Channeled
    —
    Condition
    —
    Cooldown
    18
    Cooldown Ms
    —
    Damage
    —
    Damage Shape
    —
    Damage Type
    —
    Description
    Deploys a hidden tripwire that roots enemies who trigger it.
    Effects
    1. Chance
      —
      Dps
      —
      Duration
      2
      Max At Hp Pct
      —
      Min Duration
      —
      Radius
      —
      Type
      root
    Hitbox
    —
    Hurtbox Shapes
    none
    Id
    Tripwire
    Name
    Tripwire
    Parryable
    —
    Priority
    1
    Projectile
    —
    Range
    8
    Root Motion
    —
    Sound
    sfx/creatures/humanoid/trap_deploy
    Telegraph
    —
    Timeline
    —
    Timing
    —
Refs
none
Aggression
—
Ai
Ability Conditions
—
Ability Weights
Creature Explosive Flask
100
Creature Poison Cloud
60
Creature Tripwire
40
Behavior Overrides
Aggro On Sight
yes
Auto Heal
—
Call For Help
no
Flee At Hp Percent
0
Heal Delay
—
Help Range
—
Show Damage Numbers
—
Track Dps
—
Behavior Tree
ranged_support
Disengage After Secs
—
Evasion
—
Patrol
Radius
6
Type
wander
Waypoints
none
Pursuit
—
Audio
Aggro
sfx/creatures/humanoid/aggro_alchemist
Ambient
sfx/creatures/humanoid/idle_alchemist
Attack
sfx/creatures/humanoid/flask_throw
Death
sfx/creatures/humanoid/death_male
Footsteps
sfx/footsteps/leather
Hurt
sfx/creatures/humanoid/hurt_male
Behavior Tree
—
Category
common
Combat Level
35
Description
A rogue alchemist who hurls volatile flasks and lays traps.
Examine
This twitchy individual reeks of sulfur and burnt herbs. A leather bandolier loaded with glass flasks of dubious contents crosses a scorched apron, and chemical-stained fingers fidget constantly with stoppers and fuses. Bandit alchemists are failed apprentices, expelled students, or self-taught madmen who discovered that a working knowledge of chemistry is worth its weight in gold to the criminal underworld. Their concoctions are crude but devastatingly effective — if somewhat unpredictable.
Fish
—
Hitbox
—
Icon
icons/creatures/bandit_alchemist
Id
Bandit Alchemist
Impact
—
Inheritance
—
Loot
Loot Table
Bandit Alchemist Drops
Xp Rewards
Combat
0
Hp
0
Skills
none
Venery
65
Loot Table
—
Mechanics
none
Metadata
Added Version
0.1.0
Notes
Zone control enemy. Poison cloud forces repositioning. Immune to own poison/fire.
Tags
bandit, ranged, magic, aoe, trap
Venery Category
humanoid
Zone
bandit_camp
Model
models/creatures/humanoid/bandit_alchemist
Movement
—
Name
Bandit Alchemist
Phases
—
Recovery
—
Resistances
—
Respawn
—
Spawn
Max Instances
3
Respawn Time
150
Respawn Variance
30
Spawn Animation
—
Spawn Sound
—
Stats
Aggro Range
14
Attack
10
Attack Range
14
Attack Speed
1
Crush Defense
3
Immunities
none
Leash Range
40
Magic Attack
30
Magic Resistance
10
Max Hp
550
Move Speed
5
Movement Speed
3
Poise
100
Ranged Attack
0
Ranged Defense
5
Slash Defense
3
Stab Defense
3
Status Immunities
—
Variation
—
Visuals
—
Xp Rewards
—
Designer's note

Zone control enemy. Poison cloud forces repositioning. Immune to own poison/fire.

banditrangedmagicaoetrap