Bandit Alchemist
A rogue alchemist who hurls volatile flasks and lays traps.
This twitchy individual reeks of sulfur and burnt herbs. A leather bandolier loaded with glass flasks of dubious contents crosses a scorched apron, and chemical-stained fingers fidget constantly with stoppers and fuses. Bandit alchemists are failed apprentices, expelled students, or self-taught madmen who discovered that a working knowledge of chemistry is worth its weight in gold to the criminal underworld. Their concoctions are crude but devastatingly effective — if somewhat unpredictable.
Stats
Abilities
3Hurls a volatile flask that explodes on impact, dealing fire damage in an area.
- Damage
- 35% of attack
- Range
- 14 m
- Wind-up
- 0.5 s
- Cooldown
- 6 s
- Effects
- Aoe — radius 3
- Damage Subtype
Throws a flask that releases a lingering poison cloud.
- Damage
- 10% of attack
- Range
- 12 m
- Wind-up
- 0.5 s
- Cooldown
- 12 s
- Effects
- Dot Zone — duration 4, radius 4
- Damage Subtype
Deploys a hidden tripwire that roots enemies who trigger it.
- Damage
- 0% of attack
- Range
- 8 m
- Wind-up
- 0.8 s
- Cooldown
- 18 s
- Effects
- Root — duration 2
How it fights
- Behaviour
- Ranged Support
- Patrol
- Wander · 6 m
- Aggressive on sight
- Yes
| Ability | Weight | Share |
|---|---|---|
| Explosive Flask | 100 | 50% |
| Poison Cloud | 60 | 30% |
| Tripwire | 40 | 20% |
Drops
Rolls on Bandit Alchemist Drops.
| Drop | Quantity | Weight | Chance |
|---|---|---|---|
| Crude Poison Vial Applied poison — weapon coating | 1–2 | — | 100% |
| Drop | Quantity | Weight | Chance |
|---|---|---|---|
| Nothing | — | 25 | 25% |
| Coins Silver | 5–15 | 25 | 25% |
| Blasting Powder | 1–3 | 20 | 20% |
| Smoke Bomb Consumable — blind AoE | 1–2 | 15 | 15% |
| Alchemist Field Notes Recipe fragment — outlaw alchemy formulas | 1 | 15 | 15% |
Movement & spawning
- Max Instances
- 3
- Respawn Time
- 150
- Respawn Variance
- 30
Sounds
- Aggro
sfx/creatures/humanoid/aggro_alchemist- Ambient
sfx/creatures/humanoid/idle_alchemist- Attack
sfx/creatures/humanoid/flask_throw- Death
sfx/creatures/humanoid/death_male- Footsteps
sfx/footsteps/leather- Hurt
sfx/creatures/humanoid/hurt_male
Full catalogue record32 fields · straight from the content catalogue
- Abilities
- Inline
- Ability Ref
- —
- Active Frames
- none
- Animation
- attack_throw_flask
- Base Damage
- 35
- Cast Time
- 0.5
- Channel Duration
- —
- Channeled
- —
- Condition
- —
- Cooldown
- 6
- Cooldown Ms
- —
- Damage
- —
- Damage Shape
- —
- Damage Type
- magic
- Description
- Hurls a volatile flask that explodes on impact, dealing fire damage in an area.
- Effects
- Chance
- —
- Dps
- —
- Duration
- —
- Max At Hp Pct
- —
- Min Duration
- —
- Radius
- 3
- Type
- aoe
- Chance
- —
- Dps
- —
- Duration
- —
- Max At Hp Pct
- —
- Min Duration
- —
- Radius
- —
- Type
- damage_subtype
- Hitbox
- —
- Hurtbox Shapes
- none
- Id
- Explosive Flask
- Name
- Explosive Flask
- Parryable
- —
- Priority
- 1
- Projectile
- —
- Range
- 14
- Root Motion
- —
- Sound
- sfx/creatures/humanoid/flask_explosion
- Telegraph
- circle
- Timeline
- —
- Timing
- —
- Ability Ref
- —
- Active Frames
- none
- Animation
- attack_throw_flask
- Base Damage
- 10
- Cast Time
- 0.5
- Channel Duration
- —
- Channeled
- —
- Condition
- —
- Cooldown
- 12
- Cooldown Ms
- —
- Damage
- —
- Damage Shape
- —
- Damage Type
- magic
- Description
- Throws a flask that releases a lingering poison cloud.
- Effects
- Chance
- —
- Dps
- —
- Duration
- 4
- Max At Hp Pct
- —
- Min Duration
- —
- Radius
- 4
- Type
- dot_zone
- Chance
- —
- Dps
- —
- Duration
- —
- Max At Hp Pct
- —
- Min Duration
- —
- Radius
- —
- Type
- damage_subtype
- Hitbox
- —
- Hurtbox Shapes
- none
- Id
- Poison Cloud
- Name
- Poison Cloud
- Parryable
- —
- Priority
- 1
- Projectile
- —
- Range
- 12
- Root Motion
- —
- Sound
- sfx/creatures/humanoid/flask_poison
- Telegraph
- circle
- Timeline
- —
- Timing
- —
- Ability Ref
- —
- Active Frames
- none
- Animation
- deploy_trap
- Base Damage
- 0
- Cast Time
- 0.8
- Channel Duration
- —
- Channeled
- —
- Condition
- —
- Cooldown
- 18
- Cooldown Ms
- —
- Damage
- —
- Damage Shape
- —
- Damage Type
- —
- Description
- Deploys a hidden tripwire that roots enemies who trigger it.
- Effects
- Chance
- —
- Dps
- —
- Duration
- 2
- Max At Hp Pct
- —
- Min Duration
- —
- Radius
- —
- Type
- root
- Hitbox
- —
- Hurtbox Shapes
- none
- Id
- Tripwire
- Name
- Tripwire
- Parryable
- —
- Priority
- 1
- Projectile
- —
- Range
- 8
- Root Motion
- —
- Sound
- sfx/creatures/humanoid/trap_deploy
- Telegraph
- —
- Timeline
- —
- Timing
- —
- Refs
- none
- Aggression
- —
- Ai
- Ability Conditions
- —
- Ability Weights
- Creature Explosive Flask
- 100
- Creature Poison Cloud
- 60
- Creature Tripwire
- 40
- Behavior Overrides
- Aggro On Sight
- yes
- Auto Heal
- —
- Call For Help
- no
- Flee At Hp Percent
- 0
- Heal Delay
- —
- Help Range
- —
- Show Damage Numbers
- —
- Track Dps
- —
- Behavior Tree
- ranged_support
- Disengage After Secs
- —
- Evasion
- —
- Patrol
- Radius
- 6
- Type
- wander
- Waypoints
- none
- Pursuit
- —
- Audio
- Aggro
- sfx/creatures/humanoid/aggro_alchemist
- Ambient
- sfx/creatures/humanoid/idle_alchemist
- Attack
- sfx/creatures/humanoid/flask_throw
- Death
- sfx/creatures/humanoid/death_male
- Footsteps
- sfx/footsteps/leather
- Hurt
- sfx/creatures/humanoid/hurt_male
- Behavior Tree
- —
- Category
- common
- Combat Level
- 35
- Description
- A rogue alchemist who hurls volatile flasks and lays traps.
- Examine
- This twitchy individual reeks of sulfur and burnt herbs. A leather bandolier loaded with glass flasks of dubious contents crosses a scorched apron, and chemical-stained fingers fidget constantly with stoppers and fuses. Bandit alchemists are failed apprentices, expelled students, or self-taught madmen who discovered that a working knowledge of chemistry is worth its weight in gold to the criminal underworld. Their concoctions are crude but devastatingly effective — if somewhat unpredictable.
- Fish
- —
- Hitbox
- —
- Icon
- icons/creatures/bandit_alchemist
- Id
- Bandit Alchemist
- Impact
- —
- Inheritance
- —
- Loot
- Loot Table
- Bandit Alchemist Drops
- Xp Rewards
- Combat
- 0
- Hp
- 0
- Skills
- none
- Venery
- 65
- Loot Table
- —
- Mechanics
- none
- Metadata
- Added Version
- 0.1.0
- Notes
- Zone control enemy. Poison cloud forces repositioning. Immune to own poison/fire.
- Tags
- bandit, ranged, magic, aoe, trap
- Venery Category
- humanoid
- Zone
- bandit_camp
- Model
- models/creatures/humanoid/bandit_alchemist
- Movement
- —
- Name
- Bandit Alchemist
- Phases
- —
- Recovery
- —
- Resistances
- —
- Respawn
- —
- Spawn
- Max Instances
- 3
- Respawn Time
- 150
- Respawn Variance
- 30
- Spawn Animation
- —
- Spawn Sound
- —
- Stats
- Aggro Range
- 14
- Attack
- 10
- Attack Range
- 14
- Attack Speed
- 1
- Crush Defense
- 3
- Immunities
- none
- Leash Range
- 40
- Magic Attack
- 30
- Magic Resistance
- 10
- Max Hp
- 550
- Move Speed
- 5
- Movement Speed
- 3
- Poise
- 100
- Ranged Attack
- 0
- Ranged Defense
- 5
- Slash Defense
- 3
- Stab Defense
- 3
- Status Immunities
- —
- Variation
- —
- Visuals
- —
- Xp Rewards
- —
Zone control enemy. Poison cloud forces repositioning. Immune to own poison/fire.