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BossCombat level 60Aberration

Alchemical Abomination

A massive, mutated ooze born from decades of dumped alchemical waste, pulsing with unstable elemental energy.

They say the alchemists of the old quarter used to dump their failed experiments into the waste pit beneath the district. Decades of volatile reagents, corrupted mana catalysts, and gods-know-what-else pooled together in the dark. Something grew down there. Something that absorbed every element poured into it, learned from it, and became something far worse than the sum of its parts. The Alchemical Abomination shifts color as it fights, adapting to whatever magic is thrown at it. Its body roils with barely contained energy, and those who have survived its lair speak of a terrible pulsing light from its core — a warning that it's about to blow. Kill it fast, coordinate your elements, and for the love of all that's holy, kill the split pieces at the same time.

Stats

Hitpoints
8,000
Melee attack
90
Magic attack
120
Ranged attack
0
Attack speed
0.8
Attack range
4 m
Defences
Slash defence
10
Stab defence
10
Crush defence
-20
Ranged defence
10
Magic resistance
0
Poise
100
Movement & awareness
Move speed
5 m/s
Movement speed
2 m/s
Aggro range
15 m
Leash range
60 m

Abilities

8
Toxic SlamCrushTelegraph: Coneweight 40

Slams the target with a toxic appendage, dealing crush damage and applying a poison DoT.

Damage
80% of attack
Range
4 m
Wind-up
0.5 s
Cooldown
5 s
Effects
  • Dot — duration 6

Passive. Absorbs the element of the last spell that hit it, gaining +50% resistance to that element for 15 seconds and changing color.

Damage
0% of attack
Range
0 m
Effects
  • Passive Reactive — duration 15
Acid GeyserMagicTelegraph: Circleweight 35

Erupts acid from the ground at a target location, dealing magic AoE damage.

Damage
60% of attack
Range
12 m
Wind-up
1 s
Cooldown
8 s
Random MutationMagicTelegraph: Circleweight 50

Gains a random ability based on absorbed elements. Fire: Flame Burst, Ice: Freeze Nova, Lightning: Chain Shock.

Damage
70% of attack
Range
8 m
Wind-up
0.8 s
Cooldown
10 s
Effects
  • Random Select
Unstable CoreMagicTelegraph: Circleweight 0

The abomination's core pulses, dealing magic AoE damage to all nearby players every 8 seconds.

Damage
40% of attack
Range
0 m
Cooldown
8 s
Effects
  • Periodic Aoe — radius 10
Ooze SplitMagicweight 100

Splits into 3 smaller oozes. All 3 must be killed within 10 seconds of each other or they re-merge into the abomination.

Damage
0% of attack
Range
0 m
Wind-up
1.5 s
Effects
  • Split
Critical MassMagicweight 0

Grows larger, increasing all damage by 30% and expanding AoE damage radius.

Damage
0% of attack
Range
0 m
Effects
  • Self Buff
  • Size Increase
  • Aoe Radius Increase
Alchemical ExplosionMagicTelegraph: Circleweight 0

Enrage mechanic. If the abomination is not killed within 60 seconds of entering Phase 3, it explodes for massive arena-wide damage.

Damage
5,000% of attack
Range
0 m
Wind-up
3 s
Effects
  • Enrage Timer

How it fights

Behaviour
Boss Multi Phase
Patrol
Stationary
Aggressive on sight
Yes
Ability preference

Phases

3
  1. Toxic Foundation from —% HP
    Description: The abomination fights with its base toxic abilities, absorbing and adapting to incoming elemental magic.
    Hp Threshold End: 60
    Hp Threshold Start: 100
  2. Unstable Mutation from —% HP
    0 ×[object Object]
    Description: The abomination mutates wildly, gaining random elemental abilities. It splits into 3 oozes that must be killed within 10 seconds of each other or they re-merge.
    Hp Threshold End: 30
    Hp Threshold Start: 60
  3. Critical Mass from —% HP
    0 ×[object Object] · 1 ×[object Object] · 2 ×[object Object]
    Description: The abomination reaches critical mass, growing larger with increased damage and AoE. A 60-second enrage timer begins — failure to kill it results in a devastating explosion.
    Hp Threshold End: 0
    Hp Threshold Start: 30

Drops

Rolls on Alchemical Abomination Drops.

Roll 1always drops · guaranteed
DropQuantityWeightChance
Abomination Core
Unstable alchemical core — high-risk/reward crafting
1—100%
Roll 22 rolls · weighted
DropQuantityWeightChance
Nothing—2020%
Wild Magic Residue
Volatile — random effect alchemy
2–52525%
Slime Core1–22020%
Coins Gold2–72020%
Alchemical Bomb
Consumable — large AoE acid explosion
1–21010%
Mutagenic Sample
Alchemy ingredient — shape-shift potions
155%

Movement & spawning

Spawn
Max Instances
1
Respawn Time
3,600
Respawn Variance
600
Spawn Animation
ooze_eruption
Spawn Sound
sfx/creatures/ooze/boss_spawn

Sounds

Aggro
sfx/creatures/ooze/boss_aggro_roar
Ambient
sfx/creatures/ooze/boss_idle_churn
Attack
sfx/creatures/ooze/toxic_slam
Death
sfx/creatures/ooze/boss_death_collapse
Footsteps
sfx/footsteps/slime_heavy
Hurt
sfx/creatures/ooze/boss_hurt
Full catalogue record32 fields · straight from the content catalogue
Abilities
Inline
  1. Ability Ref
    —
    Active Frames
    none
    Animation
    attack_toxic_slam
    Base Damage
    80
    Cast Time
    0.5
    Channel Duration
    —
    Channeled
    —
    Condition
    —
    Cooldown
    5
    Cooldown Ms
    —
    Damage
    —
    Damage Shape
    —
    Damage Type
    crush
    Description
    Slams the target with a toxic appendage, dealing crush damage and applying a poison DoT.
    Effects
    1. Chance
      —
      Dps
      —
      Duration
      6
      Max At Hp Pct
      —
      Min Duration
      —
      Radius
      —
      Type
      dot
    Hitbox
    —
    Hurtbox Shapes
    none
    Id
    Toxic Slam
    Name
    Toxic Slam
    Parryable
    —
    Priority
    1
    Projectile
    —
    Range
    4
    Root Motion
    —
    Sound
    sfx/creatures/ooze/toxic_slam
    Telegraph
    cone
    Timeline
    —
    Timing
    —
  2. Ability Ref
    —
    Active Frames
    none
    Animation
    absorb_element
    Base Damage
    0
    Cast Time
    0
    Channel Duration
    —
    Channeled
    —
    Condition
    —
    Cooldown
    0
    Cooldown Ms
    —
    Damage
    —
    Damage Shape
    —
    Damage Type
    magic
    Description
    Passive. Absorbs the element of the last spell that hit it, gaining +50% resistance to that element for 15 seconds and changing color.
    Effects
    1. Chance
      —
      Dps
      —
      Duration
      15
      Max At Hp Pct
      —
      Min Duration
      —
      Radius
      —
      Type
      passive_reactive
    Hitbox
    —
    Hurtbox Shapes
    none
    Id
    Elemental Absorption
    Name
    Elemental Absorption
    Parryable
    —
    Priority
    1
    Projectile
    —
    Range
    0
    Root Motion
    —
    Sound
    sfx/creatures/ooze/absorb_element
    Telegraph
    —
    Timeline
    —
    Timing
    —
  3. Ability Ref
    —
    Active Frames
    none
    Animation
    cast_acid_geyser
    Base Damage
    60
    Cast Time
    1
    Channel Duration
    —
    Channeled
    —
    Condition
    —
    Cooldown
    8
    Cooldown Ms
    —
    Damage
    —
    Damage Shape
    —
    Damage Type
    magic
    Description
    Erupts acid from the ground at a target location, dealing magic AoE damage.
    Effects
    none
    Hitbox
    —
    Hurtbox Shapes
    none
    Id
    Acid Geyser
    Name
    Acid Geyser
    Parryable
    —
    Priority
    1
    Projectile
    —
    Range
    12
    Root Motion
    —
    Sound
    sfx/creatures/ooze/acid_geyser
    Telegraph
    circle
    Timeline
    —
    Timing
    —
  4. Ability Ref
    —
    Active Frames
    none
    Animation
    cast_mutation
    Base Damage
    70
    Cast Time
    0.8
    Channel Duration
    —
    Channeled
    —
    Condition
    —
    Cooldown
    10
    Cooldown Ms
    —
    Damage
    —
    Damage Shape
    —
    Damage Type
    magic
    Description
    Gains a random ability based on absorbed elements. Fire: Flame Burst, Ice: Freeze Nova, Lightning: Chain Shock.
    Effects
    1. Chance
      —
      Dps
      —
      Duration
      —
      Max At Hp Pct
      —
      Min Duration
      —
      Radius
      —
      Type
      random_select
    Hitbox
    —
    Hurtbox Shapes
    none
    Id
    Random Mutation
    Name
    Random Mutation
    Parryable
    —
    Priority
    1
    Projectile
    —
    Range
    8
    Root Motion
    —
    Sound
    sfx/creatures/ooze/random_mutation
    Telegraph
    circle
    Timeline
    —
    Timing
    —
  5. Ability Ref
    —
    Active Frames
    none
    Animation
    pulse_core
    Base Damage
    40
    Cast Time
    0
    Channel Duration
    —
    Channeled
    —
    Condition
    —
    Cooldown
    8
    Cooldown Ms
    —
    Damage
    —
    Damage Shape
    —
    Damage Type
    magic
    Description
    The abomination's core pulses, dealing magic AoE damage to all nearby players every 8 seconds.
    Effects
    1. Chance
      —
      Dps
      —
      Duration
      —
      Max At Hp Pct
      —
      Min Duration
      —
      Radius
      10
      Type
      periodic_aoe
    Hitbox
    —
    Hurtbox Shapes
    none
    Id
    Unstable Core
    Name
    Unstable Core
    Parryable
    —
    Priority
    1
    Projectile
    —
    Range
    0
    Root Motion
    —
    Sound
    sfx/creatures/ooze/unstable_core
    Telegraph
    circle
    Timeline
    —
    Timing
    —
  6. Ability Ref
    —
    Active Frames
    none
    Animation
    split_major
    Base Damage
    0
    Cast Time
    1.5
    Channel Duration
    —
    Channeled
    —
    Condition
    —
    Cooldown
    0
    Cooldown Ms
    —
    Damage
    —
    Damage Shape
    —
    Damage Type
    magic
    Description
    Splits into 3 smaller oozes. All 3 must be killed within 10 seconds of each other or they re-merge into the abomination.
    Effects
    1. Chance
      —
      Dps
      —
      Duration
      —
      Max At Hp Pct
      —
      Min Duration
      —
      Radius
      —
      Type
      split
    Hitbox
    —
    Hurtbox Shapes
    none
    Id
    Ooze Split
    Name
    Ooze Split
    Parryable
    —
    Priority
    1
    Projectile
    —
    Range
    0
    Root Motion
    —
    Sound
    sfx/creatures/ooze/split_major
    Telegraph
    —
    Timeline
    —
    Timing
    —
  7. Ability Ref
    —
    Active Frames
    none
    Animation
    grow_critical
    Base Damage
    0
    Cast Time
    0
    Channel Duration
    —
    Channeled
    —
    Condition
    —
    Cooldown
    0
    Cooldown Ms
    —
    Damage
    —
    Damage Shape
    —
    Damage Type
    magic
    Description
    Grows larger, increasing all damage by 30% and expanding AoE damage radius.
    Effects
    1. Chance
      —
      Dps
      —
      Duration
      —
      Max At Hp Pct
      —
      Min Duration
      —
      Radius
      —
      Type
      self_buff
    2. Chance
      —
      Dps
      —
      Duration
      —
      Max At Hp Pct
      —
      Min Duration
      —
      Radius
      —
      Type
      size_increase
    3. Chance
      —
      Dps
      —
      Duration
      —
      Max At Hp Pct
      —
      Min Duration
      —
      Radius
      —
      Type
      aoe_radius_increase
    Hitbox
    —
    Hurtbox Shapes
    none
    Id
    Critical Mass
    Name
    Critical Mass
    Parryable
    —
    Priority
    1
    Projectile
    —
    Range
    0
    Root Motion
    —
    Sound
    sfx/creatures/ooze/critical_mass
    Telegraph
    —
    Timeline
    —
    Timing
    —
  8. Ability Ref
    —
    Active Frames
    none
    Animation
    explode_alchemical
    Base Damage
    5,000
    Cast Time
    3
    Channel Duration
    —
    Channeled
    —
    Condition
    —
    Cooldown
    0
    Cooldown Ms
    —
    Damage
    —
    Damage Shape
    —
    Damage Type
    magic
    Description
    Enrage mechanic. If the abomination is not killed within 60 seconds of entering Phase 3, it explodes for massive arena-wide damage.
    Effects
    1. Chance
      —
      Dps
      —
      Duration
      —
      Max At Hp Pct
      —
      Min Duration
      —
      Radius
      —
      Type
      enrage_timer
    Hitbox
    —
    Hurtbox Shapes
    none
    Id
    Alchemical Explosion
    Name
    Alchemical Explosion
    Parryable
    —
    Priority
    1
    Projectile
    —
    Range
    0
    Root Motion
    —
    Sound
    sfx/creatures/ooze/alchemical_explosion
    Telegraph
    circle
    Timeline
    —
    Timing
    —
Refs
none
Aggression
—
Ai
Ability Conditions
—
Ability Weights
Creature Acid Geyser
35
Creature Alchemical Explosion
0
Creature Critical Mass Aura
0
Creature Elemental Absorption
0
Creature Ooze Split
100
Creature Random Mutation
50
Creature Toxic Slam
40
Creature Unstable Core
0
Behavior Overrides
Aggro On Sight
yes
Auto Heal
—
Call For Help
no
Flee At Hp Percent
0
Heal Delay
—
Help Range
—
Show Damage Numbers
—
Track Dps
—
Behavior Tree
boss_multi_phase
Disengage After Secs
—
Evasion
—
Patrol
Radius
0
Type
stationary
Waypoints
none
Pursuit
—
Audio
Aggro
sfx/creatures/ooze/boss_aggro_roar
Ambient
sfx/creatures/ooze/boss_idle_churn
Attack
sfx/creatures/ooze/toxic_slam
Death
sfx/creatures/ooze/boss_death_collapse
Footsteps
sfx/footsteps/slime_heavy
Hurt
sfx/creatures/ooze/boss_hurt
Behavior Tree
—
Category
boss
Combat Level
60
Description
A massive, mutated ooze born from decades of dumped alchemical waste, pulsing with unstable elemental energy.
Examine
They say the alchemists of the old quarter used to dump their failed experiments into the waste pit beneath the district. Decades of volatile reagents, corrupted mana catalysts, and gods-know-what-else pooled together in the dark. Something grew down there. Something that absorbed every element poured into it, learned from it, and became something far worse than the sum of its parts. The Alchemical Abomination shifts color as it fights, adapting to whatever magic is thrown at it. Its body roils with barely contained energy, and those who have survived its lair speak of a terrible pulsing light from its core — a warning that it's about to blow. Kill it fast, coordinate your elements, and for the love of all that's holy, kill the split pieces at the same time.
Fish
—
Hitbox
—
Icon
icons/creatures/alchemical_abomination
Id
Alchemical Abomination
Impact
—
Inheritance
—
Loot
Loot Table
Alchemical Abomination Drops
Xp Rewards
Combat
0
Hp
0
Skills
none
Venery
1,000
Loot Table
—
Mechanics
none
Metadata
Added Version
0.1.0
Notes
3-phase boss. Phase 1: toxic + elemental absorption. Phase 2: random mutations + split into 3 (must kill within 10s). Phase 3: critical mass + 60s enrage timer. Magic resistance is adaptive based on elemental absorption.
Tags
ooze, boss, multi_phase, elemental_adaptive, enrage_timer, split_mechanic
Venery Category
aberration
Zone
alchemical_waste_pit
Model
models/creatures/ooze/alchemical_abomination
Movement
—
Name
Alchemical Abomination
Phases
Enabled
yes
Phase List
  1. Abilities
    Toxic Slam, Elemental Absorption, Acid Geyser
    Description
    The abomination fights with its base toxic abilities, absorbing and adapting to incoming elemental magic.
    Hp Threshold End
    60
    Hp Threshold Start
    100
    Modifiers
    none
    Name
    Toxic Foundation
    Phase Id
    phase_1
  2. Abilities
    Random Mutation, Unstable Core, Ooze Split
    Description
    The abomination mutates wildly, gaining random elemental abilities. It splits into 3 oozes that must be killed within 10 seconds of each other or they re-merge.
    Hp Threshold End
    30
    Hp Threshold Start
    60
    Modifiers
    1. Stat
      movement_speed
      Type
      stat_buff
      Value
      0.5
    Name
    Unstable Mutation
    Phase Id
    phase_2
  3. Abilities
    Critical Mass, Alchemical Explosion, Toxic Slam, Acid Geyser
    Description
    The abomination reaches critical mass, growing larger with increased damage and AoE. A 60-second enrage timer begins — failure to kill it results in a devastating explosion.
    Hp Threshold End
    0
    Hp Threshold Start
    30
    Modifiers
    1. Stat
      attack
      Type
      stat_buff
      Value
      0.3
    2. Type
      size_increase
      Value
      1.3
    3. Type
      aoe_radius_increase
      Value
      0.3
    Name
    Critical Mass
    Phase Id
    phase_3
Recovery
—
Resistances
—
Respawn
—
Spawn
Max Instances
1
Respawn Time
3,600
Respawn Variance
600
Spawn Animation
ooze_eruption
Spawn Sound
sfx/creatures/ooze/boss_spawn
Stats
Aggro Range
15
Attack
90
Attack Range
4
Attack Speed
0.8
Crush Defense
-20
Immunities
none
Leash Range
60
Magic Attack
120
Magic Resistance
0
Max Hp
8,000
Move Speed
5
Movement Speed
2
Poise
100
Ranged Attack
0
Ranged Defense
10
Slash Defense
10
Stab Defense
10
Status Immunities
—
Variation
—
Visuals
—
Xp Rewards
—
Designer's note

3-phase boss. Phase 1: toxic + elemental absorption. Phase 2: random mutations + split into 3 (must kill within 10s). Phase 3: critical mass + 60s enrage timer. Magic resistance is adaptive based on elemental absorption.

oozebossmulti_phaseelemental_adaptiveenrage_timersplit_mechanic