Alchemical Abomination
A massive, mutated ooze born from decades of dumped alchemical waste, pulsing with unstable elemental energy.
They say the alchemists of the old quarter used to dump their failed experiments into the waste pit beneath the district. Decades of volatile reagents, corrupted mana catalysts, and gods-know-what-else pooled together in the dark. Something grew down there. Something that absorbed every element poured into it, learned from it, and became something far worse than the sum of its parts. The Alchemical Abomination shifts color as it fights, adapting to whatever magic is thrown at it. Its body roils with barely contained energy, and those who have survived its lair speak of a terrible pulsing light from its core — a warning that it's about to blow. Kill it fast, coordinate your elements, and for the love of all that's holy, kill the split pieces at the same time.
Stats
Abilities
8Slams the target with a toxic appendage, dealing crush damage and applying a poison DoT.
- Damage
- 80% of attack
- Range
- 4 m
- Wind-up
- 0.5 s
- Cooldown
- 5 s
- Effects
- Dot — duration 6
Passive. Absorbs the element of the last spell that hit it, gaining +50% resistance to that element for 15 seconds and changing color.
- Damage
- 0% of attack
- Range
- 0 m
- Effects
- Passive Reactive — duration 15
Erupts acid from the ground at a target location, dealing magic AoE damage.
- Damage
- 60% of attack
- Range
- 12 m
- Wind-up
- 1 s
- Cooldown
- 8 s
Gains a random ability based on absorbed elements. Fire: Flame Burst, Ice: Freeze Nova, Lightning: Chain Shock.
- Damage
- 70% of attack
- Range
- 8 m
- Wind-up
- 0.8 s
- Cooldown
- 10 s
- Effects
- Random Select
The abomination's core pulses, dealing magic AoE damage to all nearby players every 8 seconds.
- Damage
- 40% of attack
- Range
- 0 m
- Cooldown
- 8 s
- Effects
- Periodic Aoe — radius 10
Splits into 3 smaller oozes. All 3 must be killed within 10 seconds of each other or they re-merge into the abomination.
- Damage
- 0% of attack
- Range
- 0 m
- Wind-up
- 1.5 s
- Effects
- Split
Grows larger, increasing all damage by 30% and expanding AoE damage radius.
- Damage
- 0% of attack
- Range
- 0 m
- Effects
- Self Buff
- Size Increase
- Aoe Radius Increase
Enrage mechanic. If the abomination is not killed within 60 seconds of entering Phase 3, it explodes for massive arena-wide damage.
- Damage
- 5,000% of attack
- Range
- 0 m
- Wind-up
- 3 s
- Effects
- Enrage Timer
How it fights
- Behaviour
- Boss Multi Phase
- Patrol
- Stationary
- Aggressive on sight
- Yes
| Ability | Weight | Share |
|---|---|---|
| Ooze Split | 100 | 44% |
| Random Mutation | 50 | 22% |
| Toxic Slam | 40 | 18% |
| Acid Geyser | 35 | 16% |
| Alchemical Explosion | 0 | 0% |
| Critical Mass | 0 | 0% |
| Elemental Absorption | 0 | 0% |
| Unstable Core | 0 | 0% |
Phases
3- Toxic Foundation from —% HPAbilities: Toxic Slam, Elemental Absorption, Acid GeyserDescription: The abomination fights with its base toxic abilities, absorbing and adapting to incoming elemental magic.Hp Threshold End: 60Hp Threshold Start: 100
- Unstable Mutation from —% HP0 ×[object Object]Abilities: Random Mutation, Unstable Core, Ooze SplitDescription: The abomination mutates wildly, gaining random elemental abilities. It splits into 3 oozes that must be killed within 10 seconds of each other or they re-merge.Hp Threshold End: 30Hp Threshold Start: 60
- Critical Mass from —% HP0 ×[object Object] · 1 ×[object Object] · 2 ×[object Object]Abilities: Critical Mass, Alchemical Explosion, Toxic Slam, Acid GeyserDescription: The abomination reaches critical mass, growing larger with increased damage and AoE. A 60-second enrage timer begins — failure to kill it results in a devastating explosion.Hp Threshold End: 0Hp Threshold Start: 30
Drops
Rolls on Alchemical Abomination Drops.
| Drop | Quantity | Weight | Chance |
|---|---|---|---|
| Abomination Core Unstable alchemical core — high-risk/reward crafting | 1 | — | 100% |
| Drop | Quantity | Weight | Chance |
|---|---|---|---|
| Nothing | — | 20 | 20% |
| Wild Magic Residue Volatile — random effect alchemy | 2–5 | 25 | 25% |
| Slime Core | 1–2 | 20 | 20% |
| Coins Gold | 2–7 | 20 | 20% |
| Alchemical Bomb Consumable — large AoE acid explosion | 1–2 | 10 | 10% |
| Mutagenic Sample Alchemy ingredient — shape-shift potions | 1 | 5 | 5% |
Movement & spawning
- Max Instances
- 1
- Respawn Time
- 3,600
- Respawn Variance
- 600
- Spawn Animation
- ooze_eruption
- Spawn Sound
- sfx/creatures/ooze/boss_spawn
Sounds
- Aggro
sfx/creatures/ooze/boss_aggro_roar- Ambient
sfx/creatures/ooze/boss_idle_churn- Attack
sfx/creatures/ooze/toxic_slam- Death
sfx/creatures/ooze/boss_death_collapse- Footsteps
sfx/footsteps/slime_heavy- Hurt
sfx/creatures/ooze/boss_hurt
Full catalogue record32 fields · straight from the content catalogue
- Abilities
- Inline
- Ability Ref
- —
- Active Frames
- none
- Animation
- attack_toxic_slam
- Base Damage
- 80
- Cast Time
- 0.5
- Channel Duration
- —
- Channeled
- —
- Condition
- —
- Cooldown
- 5
- Cooldown Ms
- —
- Damage
- —
- Damage Shape
- —
- Damage Type
- crush
- Description
- Slams the target with a toxic appendage, dealing crush damage and applying a poison DoT.
- Effects
- Chance
- —
- Dps
- —
- Duration
- 6
- Max At Hp Pct
- —
- Min Duration
- —
- Radius
- —
- Type
- dot
- Hitbox
- —
- Hurtbox Shapes
- none
- Id
- Toxic Slam
- Name
- Toxic Slam
- Parryable
- —
- Priority
- 1
- Projectile
- —
- Range
- 4
- Root Motion
- —
- Sound
- sfx/creatures/ooze/toxic_slam
- Telegraph
- cone
- Timeline
- —
- Timing
- —
- Ability Ref
- —
- Active Frames
- none
- Animation
- absorb_element
- Base Damage
- 0
- Cast Time
- 0
- Channel Duration
- —
- Channeled
- —
- Condition
- —
- Cooldown
- 0
- Cooldown Ms
- —
- Damage
- —
- Damage Shape
- —
- Damage Type
- magic
- Description
- Passive. Absorbs the element of the last spell that hit it, gaining +50% resistance to that element for 15 seconds and changing color.
- Effects
- Chance
- —
- Dps
- —
- Duration
- 15
- Max At Hp Pct
- —
- Min Duration
- —
- Radius
- —
- Type
- passive_reactive
- Hitbox
- —
- Hurtbox Shapes
- none
- Id
- Elemental Absorption
- Name
- Elemental Absorption
- Parryable
- —
- Priority
- 1
- Projectile
- —
- Range
- 0
- Root Motion
- —
- Sound
- sfx/creatures/ooze/absorb_element
- Telegraph
- —
- Timeline
- —
- Timing
- —
- Ability Ref
- —
- Active Frames
- none
- Animation
- cast_acid_geyser
- Base Damage
- 60
- Cast Time
- 1
- Channel Duration
- —
- Channeled
- —
- Condition
- —
- Cooldown
- 8
- Cooldown Ms
- —
- Damage
- —
- Damage Shape
- —
- Damage Type
- magic
- Description
- Erupts acid from the ground at a target location, dealing magic AoE damage.
- Effects
- none
- Hitbox
- —
- Hurtbox Shapes
- none
- Id
- Acid Geyser
- Name
- Acid Geyser
- Parryable
- —
- Priority
- 1
- Projectile
- —
- Range
- 12
- Root Motion
- —
- Sound
- sfx/creatures/ooze/acid_geyser
- Telegraph
- circle
- Timeline
- —
- Timing
- —
- Ability Ref
- —
- Active Frames
- none
- Animation
- cast_mutation
- Base Damage
- 70
- Cast Time
- 0.8
- Channel Duration
- —
- Channeled
- —
- Condition
- —
- Cooldown
- 10
- Cooldown Ms
- —
- Damage
- —
- Damage Shape
- —
- Damage Type
- magic
- Description
- Gains a random ability based on absorbed elements. Fire: Flame Burst, Ice: Freeze Nova, Lightning: Chain Shock.
- Effects
- Chance
- —
- Dps
- —
- Duration
- —
- Max At Hp Pct
- —
- Min Duration
- —
- Radius
- —
- Type
- random_select
- Hitbox
- —
- Hurtbox Shapes
- none
- Id
- Random Mutation
- Name
- Random Mutation
- Parryable
- —
- Priority
- 1
- Projectile
- —
- Range
- 8
- Root Motion
- —
- Sound
- sfx/creatures/ooze/random_mutation
- Telegraph
- circle
- Timeline
- —
- Timing
- —
- Ability Ref
- —
- Active Frames
- none
- Animation
- pulse_core
- Base Damage
- 40
- Cast Time
- 0
- Channel Duration
- —
- Channeled
- —
- Condition
- —
- Cooldown
- 8
- Cooldown Ms
- —
- Damage
- —
- Damage Shape
- —
- Damage Type
- magic
- Description
- The abomination's core pulses, dealing magic AoE damage to all nearby players every 8 seconds.
- Effects
- Chance
- —
- Dps
- —
- Duration
- —
- Max At Hp Pct
- —
- Min Duration
- —
- Radius
- 10
- Type
- periodic_aoe
- Hitbox
- —
- Hurtbox Shapes
- none
- Id
- Unstable Core
- Name
- Unstable Core
- Parryable
- —
- Priority
- 1
- Projectile
- —
- Range
- 0
- Root Motion
- —
- Sound
- sfx/creatures/ooze/unstable_core
- Telegraph
- circle
- Timeline
- —
- Timing
- —
- Ability Ref
- —
- Active Frames
- none
- Animation
- split_major
- Base Damage
- 0
- Cast Time
- 1.5
- Channel Duration
- —
- Channeled
- —
- Condition
- —
- Cooldown
- 0
- Cooldown Ms
- —
- Damage
- —
- Damage Shape
- —
- Damage Type
- magic
- Description
- Splits into 3 smaller oozes. All 3 must be killed within 10 seconds of each other or they re-merge into the abomination.
- Effects
- Chance
- —
- Dps
- —
- Duration
- —
- Max At Hp Pct
- —
- Min Duration
- —
- Radius
- —
- Type
- split
- Hitbox
- —
- Hurtbox Shapes
- none
- Id
- Ooze Split
- Name
- Ooze Split
- Parryable
- —
- Priority
- 1
- Projectile
- —
- Range
- 0
- Root Motion
- —
- Sound
- sfx/creatures/ooze/split_major
- Telegraph
- —
- Timeline
- —
- Timing
- —
- Ability Ref
- —
- Active Frames
- none
- Animation
- grow_critical
- Base Damage
- 0
- Cast Time
- 0
- Channel Duration
- —
- Channeled
- —
- Condition
- —
- Cooldown
- 0
- Cooldown Ms
- —
- Damage
- —
- Damage Shape
- —
- Damage Type
- magic
- Description
- Grows larger, increasing all damage by 30% and expanding AoE damage radius.
- Effects
- Chance
- —
- Dps
- —
- Duration
- —
- Max At Hp Pct
- —
- Min Duration
- —
- Radius
- —
- Type
- self_buff
- Chance
- —
- Dps
- —
- Duration
- —
- Max At Hp Pct
- —
- Min Duration
- —
- Radius
- —
- Type
- size_increase
- Chance
- —
- Dps
- —
- Duration
- —
- Max At Hp Pct
- —
- Min Duration
- —
- Radius
- —
- Type
- aoe_radius_increase
- Hitbox
- —
- Hurtbox Shapes
- none
- Id
- Critical Mass
- Name
- Critical Mass
- Parryable
- —
- Priority
- 1
- Projectile
- —
- Range
- 0
- Root Motion
- —
- Sound
- sfx/creatures/ooze/critical_mass
- Telegraph
- —
- Timeline
- —
- Timing
- —
- Ability Ref
- —
- Active Frames
- none
- Animation
- explode_alchemical
- Base Damage
- 5,000
- Cast Time
- 3
- Channel Duration
- —
- Channeled
- —
- Condition
- —
- Cooldown
- 0
- Cooldown Ms
- —
- Damage
- —
- Damage Shape
- —
- Damage Type
- magic
- Description
- Enrage mechanic. If the abomination is not killed within 60 seconds of entering Phase 3, it explodes for massive arena-wide damage.
- Effects
- Chance
- —
- Dps
- —
- Duration
- —
- Max At Hp Pct
- —
- Min Duration
- —
- Radius
- —
- Type
- enrage_timer
- Hitbox
- —
- Hurtbox Shapes
- none
- Id
- Alchemical Explosion
- Name
- Alchemical Explosion
- Parryable
- —
- Priority
- 1
- Projectile
- —
- Range
- 0
- Root Motion
- —
- Sound
- sfx/creatures/ooze/alchemical_explosion
- Telegraph
- circle
- Timeline
- —
- Timing
- —
- Refs
- none
- Aggression
- —
- Ai
- Ability Conditions
- —
- Ability Weights
- Creature Acid Geyser
- 35
- Creature Alchemical Explosion
- 0
- Creature Critical Mass Aura
- 0
- Creature Elemental Absorption
- 0
- Creature Ooze Split
- 100
- Creature Random Mutation
- 50
- Creature Toxic Slam
- 40
- Creature Unstable Core
- 0
- Behavior Overrides
- Aggro On Sight
- yes
- Auto Heal
- —
- Call For Help
- no
- Flee At Hp Percent
- 0
- Heal Delay
- —
- Help Range
- —
- Show Damage Numbers
- —
- Track Dps
- —
- Behavior Tree
- boss_multi_phase
- Disengage After Secs
- —
- Evasion
- —
- Patrol
- Radius
- 0
- Type
- stationary
- Waypoints
- none
- Pursuit
- —
- Audio
- Aggro
- sfx/creatures/ooze/boss_aggro_roar
- Ambient
- sfx/creatures/ooze/boss_idle_churn
- Attack
- sfx/creatures/ooze/toxic_slam
- Death
- sfx/creatures/ooze/boss_death_collapse
- Footsteps
- sfx/footsteps/slime_heavy
- Hurt
- sfx/creatures/ooze/boss_hurt
- Behavior Tree
- —
- Category
- boss
- Combat Level
- 60
- Description
- A massive, mutated ooze born from decades of dumped alchemical waste, pulsing with unstable elemental energy.
- Examine
- They say the alchemists of the old quarter used to dump their failed experiments into the waste pit beneath the district. Decades of volatile reagents, corrupted mana catalysts, and gods-know-what-else pooled together in the dark. Something grew down there. Something that absorbed every element poured into it, learned from it, and became something far worse than the sum of its parts. The Alchemical Abomination shifts color as it fights, adapting to whatever magic is thrown at it. Its body roils with barely contained energy, and those who have survived its lair speak of a terrible pulsing light from its core — a warning that it's about to blow. Kill it fast, coordinate your elements, and for the love of all that's holy, kill the split pieces at the same time.
- Fish
- —
- Hitbox
- —
- Icon
- icons/creatures/alchemical_abomination
- Id
- Alchemical Abomination
- Impact
- —
- Inheritance
- —
- Loot
- Loot Table
- Alchemical Abomination Drops
- Xp Rewards
- Combat
- 0
- Hp
- 0
- Skills
- none
- Venery
- 1,000
- Loot Table
- —
- Mechanics
- none
- Metadata
- Added Version
- 0.1.0
- Notes
- 3-phase boss. Phase 1: toxic + elemental absorption. Phase 2: random mutations + split into 3 (must kill within 10s). Phase 3: critical mass + 60s enrage timer. Magic resistance is adaptive based on elemental absorption.
- Tags
- ooze, boss, multi_phase, elemental_adaptive, enrage_timer, split_mechanic
- Venery Category
- aberration
- Zone
- alchemical_waste_pit
- Model
- models/creatures/ooze/alchemical_abomination
- Movement
- —
- Name
- Alchemical Abomination
- Phases
- Enabled
- yes
- Phase List
- Abilities
- Toxic Slam, Elemental Absorption, Acid Geyser
- Description
- The abomination fights with its base toxic abilities, absorbing and adapting to incoming elemental magic.
- Hp Threshold End
- 60
- Hp Threshold Start
- 100
- Modifiers
- none
- Name
- Toxic Foundation
- Phase Id
- phase_1
- Abilities
- Random Mutation, Unstable Core, Ooze Split
- Description
- The abomination mutates wildly, gaining random elemental abilities. It splits into 3 oozes that must be killed within 10 seconds of each other or they re-merge.
- Hp Threshold End
- 30
- Hp Threshold Start
- 60
- Modifiers
- Stat
- movement_speed
- Type
- stat_buff
- Value
- 0.5
- Name
- Unstable Mutation
- Phase Id
- phase_2
- Abilities
- Critical Mass, Alchemical Explosion, Toxic Slam, Acid Geyser
- Description
- The abomination reaches critical mass, growing larger with increased damage and AoE. A 60-second enrage timer begins — failure to kill it results in a devastating explosion.
- Hp Threshold End
- 0
- Hp Threshold Start
- 30
- Modifiers
- Stat
- attack
- Type
- stat_buff
- Value
- 0.3
- Type
- size_increase
- Value
- 1.3
- Type
- aoe_radius_increase
- Value
- 0.3
- Name
- Critical Mass
- Phase Id
- phase_3
- Recovery
- —
- Resistances
- —
- Respawn
- —
- Spawn
- Max Instances
- 1
- Respawn Time
- 3,600
- Respawn Variance
- 600
- Spawn Animation
- ooze_eruption
- Spawn Sound
- sfx/creatures/ooze/boss_spawn
- Stats
- Aggro Range
- 15
- Attack
- 90
- Attack Range
- 4
- Attack Speed
- 0.8
- Crush Defense
- -20
- Immunities
- none
- Leash Range
- 60
- Magic Attack
- 120
- Magic Resistance
- 0
- Max Hp
- 8,000
- Move Speed
- 5
- Movement Speed
- 2
- Poise
- 100
- Ranged Attack
- 0
- Ranged Defense
- 10
- Slash Defense
- 10
- Stab Defense
- 10
- Status Immunities
- —
- Variation
- —
- Visuals
- —
- Xp Rewards
- —
3-phase boss. Phase 1: toxic + elemental absorption. Phase 2: random mutations + split into 3 (must kill within 10s). Phase 3: critical mass + 60s enrage timer. Magic resistance is adaptive based on elemental absorption.