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FinisherUnarmedStabLight inputFinisherMomentum SpenderGuaranteed CritSingle TargetPunch

Shatter Blow

Channel built-up momentum into a devastating strike. Guaranteed critical hit.

Damage

Weapon damage
250%
Hits
1
Type
Stab
Crit Modifier
100
Guaranteed Crit
Yes

Timing

Wind-up 180 ms
Hit 250 ms
Recovery 470 ms
Total 900 ms (as authored — the live duration comes from the measured animation clip).
Timeline events
EventFromToDetails
Hitbox20%47.8%
Hurtbox · fist_r20%47.8%
Dodge Cancel54%100%
Sfx——
Id
unarmed_shatter_blow

Reach

Max Targets
1
Type
Arc
Width Degrees
90

Movement

Distance
1.5
Type
Forward

Used by

1
Combo Graphs · 1
Full catalogue record27 fields · straight from the content catalogue
Animation
—
Category
finisher
Charge
—
Costs
Cooldown Ms
—
Hp
—
Loadout Resource
Amount
25
Kind
momentum
Stamina
600
Damage
Base Damage Percent
250
Crit Modifier
100
Damage Type
stab
Guaranteed Crit
yes
Hit Count
1
Description
Channel built-up momentum into a devastating strike. Guaranteed critical hit.
Effects
—
Extraction Damage Multiplier
—
Generates
—
Hitbox
Max Targets
1
Type
arc
Width Degrees
90
I Frames
—
Id
Shatter Blow
Input
Context Requirement
Resource Minimum
Amount
25
Type
momentum
Type
light
Movement
Distance
1.5
Duration Ms
—
Speed Mps
—
Type
forward
Name
Shatter Blow
Parry Config
—
Parryable
—
Resource
—
Self Buff
—
Sounds
—
Source
—
Status Effects
none
Tags
finisher, momentum_spender, guaranteed_crit, single_target, punch
Timeline
Events
  1. Data
    —
    End Pct
    0.478
    Hold Scale
    —
    Phase
    —
    Start Pct
    0.2
    Tag
    —
    Type
    hitbox
  2. Data
    —
    End Pct
    0.478
    Hold Scale
    —
    Phase
    —
    Start Pct
    0.2
    Tag
    fist_r
    Type
    hurtbox
  3. Data
    —
    End Pct
    1
    Hold Scale
    —
    Phase
    —
    Start Pct
    0.54
    Tag
    —
    Type
    dodge_cancel
  4. At Pct
    0.2
    Data
    Id
    unarmed_shatter_blow
    Type
    sfx
Timing
Active Ms
250
Hitstop Ms
85
Recovery Ms
470
Startup Ms
180
Total Duration Ms
900
Visuals
Animation
Attack_Combo_Attack_01__Combo_01-4
Clip Start Ms
—
Phase End
—
Phase End Release Ms
—
Phase Loop
—
Phase Loop Drain Per Sec
—
Phase Loop Drain Stat
—
Phase Loop Max Ms
—
Phase Loop Min Ms
—
Phase Loop Until
—
Root Motion
—
Weapon Class
unarmed