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BasicUnarmedStabLight inputFastCombo ChainSingle TargetMain HandPunch

Hook

A sweeping hook punch. Builds combo momentum.

Damage

Weapon damage
80%
Hits
1
Type
Stab
Crit Modifier
100

Timing

Wind-up 120 ms
Hit 160 ms
Recovery 370 ms
Total 650 ms (as authored — the live duration comes from the measured animation clip).
Timeline events
EventFromToDetails
Hitbox18.5%43.1%
Hurtbox · fist_r18.5%43.1%
Dodge Cancel31%100%
Sfx——
Id
unarmed_punch_whoosh
Chain Window35.3%100%

Reach

Max Targets
2
Type
Arc
Width Degrees
90

Movement

Distance
1
Type
Forward

Used by

1
Combo Graphs · 1
Full catalogue record27 fields · straight from the content catalogue
Animation
—
Category
basic
Charge
—
Costs
Cooldown Ms
—
Hp
—
Loadout Resource
—
Stamina
500
Damage
Base Damage Percent
80
Crit Modifier
100
Damage Type
stab
Hit Count
1
Description
A sweeping hook punch. Builds combo momentum.
Effects
—
Extraction Damage Multiplier
—
Generates
—
Hitbox
Max Targets
2
Type
arc
Width Degrees
90
I Frames
—
Id
Hook
Input
Type
light
Movement
Distance
1
Duration Ms
—
Speed Mps
—
Type
forward
Name
Hook
Parry Config
—
Parryable
—
Resource
Momentum Generated
7
Self Buff
—
Sounds
—
Source
—
Status Effects
none
Tags
fast, combo_chain, single_target, main_hand, punch
Timeline
Events
  1. Data
    —
    End Pct
    0.431
    Hold Scale
    —
    Phase
    —
    Start Pct
    0.185
    Tag
    —
    Type
    hitbox
  2. Data
    —
    End Pct
    0.431
    Hold Scale
    —
    Phase
    —
    Start Pct
    0.185
    Tag
    fist_r
    Type
    hurtbox
  3. Data
    —
    End Pct
    1
    Hold Scale
    —
    Phase
    —
    Start Pct
    0.31
    Tag
    —
    Type
    dodge_cancel
  4. At Pct
    0.185
    Data
    Id
    unarmed_punch_whoosh
    Type
    sfx
  5. Data
    —
    End Pct
    1
    Hold Scale
    —
    Phase
    —
    Start Pct
    0.3533
    Tag
    —
    Type
    chain_window
Timing
Active Ms
160
Hitstop Ms
50
Recovery Ms
370
Startup Ms
120
Total Duration Ms
650
Visuals
Animation
Attack_Combo_Attack_01__Combo_01-3
Clip Start Ms
—
Phase End
—
Phase End Release Ms
—
Phase Loop
—
Phase Loop Drain Per Sec
—
Phase Loop Drain Stat
—
Phase Loop Max Ms
—
Phase Loop Min Ms
—
Phase Loop Until
—
Root Motion
—
Weapon Class
unarmed