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BasicUnarmedStabLight inputFastCombo ChainSingle TargetOff HandPunch

Cross

A quick cross punch. Chains from Jab.

Damage

Weapon damage
70%
Hits
1
Type
Stab
Crit Modifier
100

Timing

Wind-up 80 ms
Hit 130 ms
Recovery 340 ms
Total 550 ms (as authored — the live duration comes from the measured animation clip).
Timeline events
EventFromToDetails
Hitbox14.5%38.2%
Hurtbox · fist_l14.5%38.2%
Dodge Cancel28%100%
Sfx——
Id
unarmed_punch_whoosh
Chain Window24.2%100%

Reach

Max Targets
1
Type
Arc
Width Degrees
90

Movement

Distance
0.6
Type
Forward

Used by

1
Combo Graphs · 1
Full catalogue record27 fields · straight from the content catalogue
Animation
—
Category
basic
Charge
—
Costs
Cooldown Ms
—
Hp
—
Loadout Resource
—
Stamina
400
Damage
Base Damage Percent
70
Crit Modifier
100
Damage Type
stab
Hit Count
1
Description
A quick cross punch. Chains from Jab.
Effects
—
Extraction Damage Multiplier
—
Generates
—
Hitbox
Max Targets
1
Type
arc
Width Degrees
90
I Frames
—
Id
Cross
Input
Type
light
Movement
Distance
0.6
Duration Ms
—
Speed Mps
—
Type
forward
Name
Cross
Parry Config
—
Parryable
—
Resource
Momentum Generated
5
Self Buff
—
Sounds
—
Source
—
Status Effects
none
Tags
fast, combo_chain, single_target, off_hand, punch
Timeline
Events
  1. Data
    —
    End Pct
    0.382
    Hold Scale
    —
    Phase
    —
    Start Pct
    0.145
    Tag
    —
    Type
    hitbox
  2. Data
    —
    End Pct
    0.382
    Hold Scale
    —
    Phase
    —
    Start Pct
    0.145
    Tag
    fist_l
    Type
    hurtbox
  3. Data
    —
    End Pct
    1
    Hold Scale
    —
    Phase
    —
    Start Pct
    0.28
    Tag
    —
    Type
    dodge_cancel
  4. At Pct
    0.145
    Data
    Id
    unarmed_punch_whoosh
    Type
    sfx
  5. Data
    —
    End Pct
    1
    Hold Scale
    —
    Phase
    —
    Start Pct
    0.2424
    Tag
    —
    Type
    chain_window
Timing
Active Ms
130
Hitstop Ms
50
Recovery Ms
340
Startup Ms
80
Total Duration Ms
550
Visuals
Animation
Attack_Combo_Attack_01__Combo_01-2
Clip Start Ms
—
Phase End
—
Phase End Release Ms
—
Phase Loop
—
Phase Loop Drain Per Sec
—
Phase Loop Drain Stat
—
Phase Loop Max Ms
—
Phase Loop Min Ms
—
Phase Loop Until
—
Root Motion
—
Weapon Class
unarmed