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ParryUnarmedStabGuard inputDefensiveGuardParryBlock

Forearm Guard

Raise forearms to block incoming attacks. The first frames of the guard have a parry window — time it right for a perfect parry that fully negates damage and staggers the attacker.

Damage

Weapon damage
0%
Hits
0
Type
Stab

Timing

Recovery 250 ms
Total 250 ms (as authored — the live duration comes from the measured animation clip).

Special rules

Parry
Burst Ability
—
Perfect Stagger Ms
800
Post Window
Block Modifier
0.95
Block Stamina Multiplier
1
Resource Drain Per Sec
0
Stamina Drain Per Sec
5
Type
transition_to_guard
Stagger Ms
400

Used by

1
Combo Graphs · 1
Full catalogue record27 fields · straight from the content catalogue
Animation
—
Category
parry
Charge
—
Costs
Cooldown Ms
—
Hp
—
Loadout Resource
—
Stamina
0
Damage
Base Damage Percent
0
Damage Type
stab
Hit Count
0
Description
Raise forearms to block incoming attacks. The first frames of the guard have a parry window — time it right for a perfect parry that fully negates damage and staggers the attacker.
Effects
—
Extraction Damage Multiplier
—
Generates
—
Hitbox
—
I Frames
—
Id
Forearm Guard
Input
Type
guard
Movement
—
Name
Forearm Guard
Parry Config
Burst Ability
—
Perfect Stagger Ms
800
Post Window
Block Modifier
0.95
Block Stamina Multiplier
1
Resource Drain Per Sec
0
Stamina Drain Per Sec
5
Type
transition_to_guard
Stagger Ms
400
Parryable
—
Resource
—
Self Buff
—
Sounds
—
Source
—
Status Effects
none
Tags
defensive, guard, parry, block
Timeline
—
Timing
Active Ms
0
Hitstop Ms
0
Parry Window
End Ms
250
Perfect End Ms
125
Start Ms
0
Recovery Ms
250
Startup Ms
0
Total Duration Ms
250
Visuals
Animation
Hit_Block__Block_Idle
Clip Start Ms
—
Phase End
—
Phase End Release Ms
—
Phase Loop
—
Phase Loop Drain Per Sec
—
Phase Loop Drain Stat
—
Phase Loop Max Ms
—
Phase Loop Min Ms
—
Phase Loop Until
—
Root Motion
—
Weapon Class
unarmed