VESTRA CODAThe Codex
vestracoda.com ↗
BasicUnarmedCrushSpecial inputMomentum SpenderSingle TargetMain HandPunch

Skybreaker

Channel what momentum you have into a lunging uppercut. Not enough to take flight.

Damage

Weapon damage
120%
Hits
1
Type
Crush
Crit Modifier
115

Timing

Wind-up 240 ms
Hit 300 ms
Recovery 700 ms
Total 1.24 s (as authored — the live duration comes from the measured animation clip).
Timeline events
EventFromToDetails
Hitbox19.4%43.5%
Hurtbox · fist_r19.4%43.5%
Sfx——
Id
unarmed_punch_whoosh

Reach

Max Targets
1
Range
4 m
Type
Arc
Width Degrees
90

Used by

1
Combo Graphs · 1
Full catalogue record27 fields · straight from the content catalogue
Animation
—
Category
basic
Charge
—
Costs
Cooldown Ms
—
Hp
—
Loadout Resource
Amount
25
Kind
momentum
Stamina
500
Damage
Base Damage Percent
120
Crit Modifier
115
Damage Type
crush
Hit Count
1
Description
Channel what momentum you have into a lunging uppercut. Not enough to take flight.
Effects
—
Extraction Damage Multiplier
—
Generates
—
Hitbox
Max Targets
1
Range M
4
Type
arc
Width Degrees
90
I Frames
—
Id
Skybreaker
Input
Type
special
Movement
—
Name
Skybreaker
Parry Config
—
Parryable
—
Resource
—
Self Buff
—
Sounds
—
Source
—
Status Effects
none
Tags
momentum_spender, single_target, main_hand, punch
Timeline
Events
  1. Data
    —
    End Pct
    0.435
    Hold Scale
    —
    Phase
    —
    Start Pct
    0.194
    Tag
    —
    Type
    hitbox
  2. Data
    —
    End Pct
    0.435
    Hold Scale
    —
    Phase
    —
    Start Pct
    0.194
    Tag
    fist_r
    Type
    hurtbox
  3. At Pct
    0.194
    Data
    Id
    unarmed_punch_whoosh
    Type
    sfx
Timing
Active Ms
300
Hitstop Ms
70
Recovery Ms
700
Startup Ms
240
Total Duration Ms
1,240
Visuals
Animation
Attack_Attack_Up__Attack_Up_01
Clip Start Ms
—
Phase End
—
Phase End Release Ms
—
Phase Loop
—
Phase Loop Drain Per Sec
—
Phase Loop Drain Stat
—
Phase Loop Max Ms
—
Phase Loop Min Ms
—
Phase Loop Until
—
Root Motion
full_2d
Weapon Class
unarmed