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BasicUnarmedCrushSpecial inputMomentum SpenderLauncherSingle TargetMain HandPunchAerial

Skyrend

Channel momentum into a rising strike that carries you into the air.

Damage

Weapon damage
110%
Hits
1
Type
Crush
Crit Modifier
110

Timing

Wind-up 140 ms
Hit 220 ms
Recovery 400 ms
Total 760 ms (as authored — the live duration comes from the measured animation clip).
Timeline events
EventFromToDetails
Hitbox18.4%47.4%
Hurtbox · fist_r18.4%47.4%
Sfx——
Id
unarmed_punch_whoosh

Reach

Max Targets
2
Range
3 m
Type
Arc
Width Degrees
100

Used by

1
Combo Graphs · 1
Full catalogue record27 fields · straight from the content catalogue
Animation
—
Category
basic
Charge
—
Costs
Cooldown Ms
—
Hp
—
Loadout Resource
Amount
50
Kind
momentum
Stamina
600
Damage
Base Damage Percent
110
Crit Modifier
110
Damage Type
crush
Hit Count
1
Description
Channel momentum into a rising strike that carries you into the air.
Effects
—
Extraction Damage Multiplier
—
Generates
—
Hitbox
Max Targets
2
Range M
3
Type
arc
Width Degrees
100
I Frames
—
Id
Skyrend
Input
Type
special
Movement
—
Name
Skyrend
Parry Config
—
Parryable
—
Resource
—
Self Buff
—
Sounds
—
Source
—
Status Effects
none
Tags
momentum_spender, launcher, single_target, main_hand, punch, aerial
Timeline
Events
  1. Data
    —
    End Pct
    0.474
    Hold Scale
    —
    Phase
    —
    Start Pct
    0.184
    Tag
    —
    Type
    hitbox
  2. Data
    —
    End Pct
    0.474
    Hold Scale
    —
    Phase
    —
    Start Pct
    0.184
    Tag
    fist_r
    Type
    hurtbox
  3. At Pct
    0.184
    Data
    Id
    unarmed_punch_whoosh
    Type
    sfx
Timing
Active Ms
220
Hitstop Ms
60
Recovery Ms
400
Startup Ms
140
Total Duration Ms
760
Visuals
Animation
Attack_Attack_Up__Attack_Air_Up_02
Clip Start Ms
—
Phase End
—
Phase End Release Ms
—
Phase Loop
—
Phase Loop Drain Per Sec
—
Phase Loop Drain Stat
—
Phase Loop Max Ms
—
Phase Loop Min Ms
—
Phase Loop Until
—
Root Motion
air
Weapon Class
unarmed