Timing
Total 500 ms (as authored — the live duration comes from the measured animation clip).
Timeline events
| Event | From | To | Details |
|---|---|---|---|
| Iframe | 0% | 50% |
Movement
- Distance
- 4
- Type
- Directional
Special rules
- Invulnerable frames
- Duration Ms
- 250
- Start Delay Ms
- 0
Full catalogue record27 fields · straight from the content catalogue
- Animation
- —
- Category
- evasion
- Charge
- —
- Costs
- Cooldown Ms
- —
- Hp
- —
- Loadout Resource
- —
- Stamina
- 800
- Damage
- —
- Description
- A quick evasive roll with invincibility frames.
- Effects
- —
- Extraction Damage Multiplier
- —
- Generates
- —
- Hitbox
- —
- I Frames
- Duration Ms
- 250
- Start Delay Ms
- 0
- Id
- Dodge Roll
- Input
- Type
- dodge
- Movement
- Distance
- 4
- Duration Ms
- —
- Speed Mps
- —
- Type
- directional
- Name
- Dodge Roll
- Parry Config
- —
- Parryable
- —
- Resource
- —
- Self Buff
- —
- Sounds
- —
- Source
- —
- Status Effects
- none
- Tags
- dodge, evasion, defensive
- Timeline
- Events
- Data
- —
- End Pct
- 0.5
- Hold Scale
- —
- Phase
- —
- Start Pct
- 0
- Tag
- —
- Type
- iframe
- Timing
- Active Ms
- 0
- Hitstop Ms
- 0
- Recovery Ms
- 450
- Startup Ms
- 50
- Total Duration Ms
- 500
- Visuals
- Animation
- Dodge_Dodge__Dodge_F_0
- Clip Start Ms
- —
- Phase End
- —
- Phase End Release Ms
- —
- Phase Loop
- —
- Phase Loop Drain Per Sec
- —
- Phase Loop Drain Stat
- —
- Phase Loop Max Ms
- —
- Phase Loop Min Ms
- —
- Phase Loop Until
- —
- Root Motion
- —
- Weapon Class
- unarmed