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EvasionUnarmedDodge inputDodgeEvasionDefensive

Dodge Roll

A quick evasive roll with invincibility frames.

Timing

Recovery 450 ms
Total 500 ms (as authored — the live duration comes from the measured animation clip).
Timeline events
EventFromToDetails
Iframe0%50%

Movement

Distance
4
Type
Directional

Special rules

Invulnerable frames
Duration Ms
250
Start Delay Ms
0
Full catalogue record27 fields · straight from the content catalogue
Animation
—
Category
evasion
Charge
—
Costs
Cooldown Ms
—
Hp
—
Loadout Resource
—
Stamina
800
Damage
—
Description
A quick evasive roll with invincibility frames.
Effects
—
Extraction Damage Multiplier
—
Generates
—
Hitbox
—
I Frames
Duration Ms
250
Start Delay Ms
0
Id
Dodge Roll
Input
Type
dodge
Movement
Distance
4
Duration Ms
—
Speed Mps
—
Type
directional
Name
Dodge Roll
Parry Config
—
Parryable
—
Resource
—
Self Buff
—
Sounds
—
Source
—
Status Effects
none
Tags
dodge, evasion, defensive
Timeline
Events
  1. Data
    —
    End Pct
    0.5
    Hold Scale
    —
    Phase
    —
    Start Pct
    0
    Tag
    —
    Type
    iframe
Timing
Active Ms
0
Hitstop Ms
0
Recovery Ms
450
Startup Ms
50
Total Duration Ms
500
Visuals
Animation
Dodge_Dodge__Dodge_F_0
Clip Start Ms
—
Phase End
—
Phase End Release Ms
—
Phase Loop
—
Phase Loop Drain Per Sec
—
Phase Loop Drain Stat
—
Phase Loop Max Ms
—
Phase Loop Min Ms
—
Phase Loop Until
—
Root Motion
—
Weapon Class
unarmed