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BasicUnarmedCrushLight inputCombo FinisherSingle TargetMain HandPunchAerial

Air Combo IV

The aerial chain finisher — a crushing overhead blow.

Damage

Weapon damage
125%
Hits
1
Type
Crush
Crit Modifier
120

Timing

Wind-up 200 ms
Hit 250 ms
Recovery 550 ms
Total 1 s (as authored — the live duration comes from the measured animation clip).
Timeline events
EventFromToDetails
Hitbox20%45%
Hurtbox · fist_r20%45%
Sfx——
Id
unarmed_kick_whoosh

Reach

Max Targets
2
Range
3 m
Type
Arc
Width Degrees
100

Used by

1
Combo Graphs · 1
Full catalogue record27 fields · straight from the content catalogue
Animation
—
Category
basic
Charge
—
Costs
Cooldown Ms
—
Hp
—
Loadout Resource
Amount
5
Kind
momentum
Stamina
500
Damage
Base Damage Percent
125
Crit Modifier
120
Damage Type
crush
Hit Count
1
Description
The aerial chain finisher — a crushing overhead blow.
Effects
—
Extraction Damage Multiplier
—
Generates
—
Hitbox
Max Targets
2
Range M
3
Type
arc
Width Degrees
100
I Frames
—
Id
Air Combo IV
Input
Type
light
Movement
—
Name
Air Combo IV
Parry Config
—
Parryable
—
Resource
—
Self Buff
—
Sounds
—
Source
—
Status Effects
none
Tags
combo_finisher, single_target, main_hand, punch, aerial
Timeline
Events
  1. Data
    —
    End Pct
    0.45
    Hold Scale
    —
    Phase
    —
    Start Pct
    0.2
    Tag
    —
    Type
    hitbox
  2. Data
    —
    End Pct
    0.45
    Hold Scale
    —
    Phase
    —
    Start Pct
    0.2
    Tag
    fist_r
    Type
    hurtbox
  3. At Pct
    0.2
    Data
    Id
    unarmed_kick_whoosh
    Type
    sfx
Timing
Active Ms
250
Hitstop Ms
75
Recovery Ms
550
Startup Ms
200
Total Duration Ms
1,000
Visuals
Animation
Attack_Combo_Attack_Air__Air_Combo-4
Clip Start Ms
—
Phase End
—
Phase End Release Ms
—
Phase Loop
—
Phase Loop Drain Per Sec
—
Phase Loop Drain Stat
—
Phase Loop Max Ms
—
Phase Loop Min Ms
—
Phase Loop Until
—
Root Motion
air
Weapon Class
unarmed