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BasicUnarmedStabLight inputFastCombo ChainSingle TargetOff HandPunchAerial

Air Combo II

Second aerial strike.

Damage

Weapon damage
80%
Hits
1
Type
Stab
Crit Modifier
100

Timing

Wind-up 120 ms
Hit 180 ms
Recovery 420 ms
Total 720 ms (as authored — the live duration comes from the measured animation clip).
Timeline events
EventFromToDetails
Hitbox16.7%41.7%
Hurtbox · fist_l16.7%41.7%
Sfx——
Id
unarmed_punch_whoosh

Reach

Max Targets
1
Range
3 m
Type
Arc
Width Degrees
90

Used by

1
Combo Graphs · 1
Full catalogue record27 fields · straight from the content catalogue
Animation
—
Category
basic
Charge
—
Costs
Cooldown Ms
—
Hp
—
Loadout Resource
Amount
5
Kind
momentum
Stamina
400
Damage
Base Damage Percent
80
Crit Modifier
100
Damage Type
stab
Hit Count
1
Description
Second aerial strike.
Effects
—
Extraction Damage Multiplier
—
Generates
—
Hitbox
Max Targets
1
Range M
3
Type
arc
Width Degrees
90
I Frames
—
Id
Air Combo II
Input
Type
light
Movement
—
Name
Air Combo II
Parry Config
—
Parryable
—
Resource
—
Self Buff
—
Sounds
—
Source
—
Status Effects
none
Tags
fast, combo_chain, single_target, off_hand, punch, aerial
Timeline
Events
  1. Data
    —
    End Pct
    0.417
    Hold Scale
    —
    Phase
    —
    Start Pct
    0.167
    Tag
    —
    Type
    hitbox
  2. Data
    —
    End Pct
    0.417
    Hold Scale
    —
    Phase
    —
    Start Pct
    0.167
    Tag
    fist_l
    Type
    hurtbox
  3. At Pct
    0.167
    Data
    Id
    unarmed_punch_whoosh
    Type
    sfx
Timing
Active Ms
180
Hitstop Ms
40
Recovery Ms
420
Startup Ms
120
Total Duration Ms
720
Visuals
Animation
Attack_Combo_Attack_Air__Air_Combo-2
Clip Start Ms
—
Phase End
—
Phase End Release Ms
—
Phase Loop
—
Phase Loop Drain Per Sec
—
Phase Loop Drain Stat
—
Phase Loop Max Ms
—
Phase Loop Min Ms
—
Phase Loop Until
—
Root Motion
air
Weapon Class
unarmed