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BasicStaff StormMagicLight inputCombo StarterMain HandProjectile

Spark

A spark jumps from the stone.

Damage

Weapon damage
85%
Hits
1
Type
Magic
Crit Modifier
100

Timing

Wind-up 216 ms
Recovery 1.23 s
Total 1.45 s (as authored — the live duration comes from the measured animation clip).
Timeline events
EventFromToDetails
Hitbox14.9%19.9%
Dodge Cancel17.9%100%
Chain Window36.8%100%

Reach

Max Targets
1
Projectile Radius
0.4
Projectile Speed
38 m/s
Projectile Visual
Storm Bolt
Range
18 m
Type
Projectile

Used by

1
Combo Graphs · 1
Full catalogue record27 fields · straight from the content catalogue
Animation
—
Category
basic
Charge
—
Costs
Cooldown Ms
—
Hp
—
Loadout Resource
—
Stamina
0
Damage
Base Damage Percent
85
Crit Modifier
100
Damage Type
magic
Hit Count
1
Description
A spark jumps from the stone.
Effects
—
Extraction Damage Multiplier
—
Generates
—
Hitbox
Max Targets
1
Projectile Radius
0.4
Projectile Speed Mps
38
Projectile Visual
storm_bolt
Range M
18
Type
projectile
I Frames
—
Id
Spark
Input
Type
light
Movement
—
Name
Spark
Parry Config
—
Parryable
—
Resource
—
Self Buff
—
Sounds
—
Source
—
Status Effects
none
Tags
combo_starter, main_hand, projectile
Timeline
Events
  1. Data
    —
    End Pct
    0.1994
    Hold Scale
    —
    Phase
    —
    Start Pct
    0.1494
    Tag
    —
    Type
    hitbox
  2. Data
    —
    End Pct
    1
    Hold Scale
    —
    Phase
    —
    Start Pct
    0.1794
    Tag
    —
    Type
    dodge_cancel
  3. Data
    —
    End Pct
    1
    Hold Scale
    —
    Phase
    —
    Start Pct
    0.3676
    Tag
    —
    Type
    chain_window
Timing
Active Ms
1
Hitstop Ms
0
Recovery Ms
1,234
Startup Ms
216
Total Duration Ms
1,450
Visuals
Animation
Attack_Combo_Attack_03__Combo_Attack_03_01
Clip Start Ms
—
Phase End
—
Phase End Release Ms
—
Phase Loop
—
Phase Loop Drain Per Sec
—
Phase Loop Drain Stat
—
Phase Loop Max Ms
—
Phase Loop Min Ms
—
Phase Loop Until
—
Root Motion
none
Weapon Class
Storm Staff