Sling
A simple leather sling. Spin to build power, release to strike.
The oldest ranged weapon known to civilization. A simple leather pouch attached to two cords - yet in skilled hands, it becomes deadly. The sling rewards patience and timing: spin longer for more power, but release too late and your accuracy suffers. David slew Goliath with one of these. Don't underestimate it.
Equipment
Crit chance
5
Ranged damage
5
- Slot
- Main hand
- Attack speed
- 1
- Attack range
- 18 m
- Equip time
- 800 ms
- Ammunition
- Consumes
- yes
- Per Shot
- 1
- Type
- sling_bullet
No recipe, drop, node, shop or quest in the catalogue produces this item (its data names crafting, vendor, drop as the source).
Full catalogue record24 fields · straight from the content catalogue
- Ammunition
- —
- Category
- weapon
- Consumable
- —
- Description
- A simple leather sling. Spin to build power, release to strike.
- Economy
- Base Value
- 15
- Ge Tradeable
- yes
- Player Tradeable
- yes
- Shop Category
- —
- Equipment
- Also Occupies
- none
- Ammunition
- Consumes
- yes
- Per Shot
- 1
- Type
- sling_bullet
- Attack Range
- 18
- Attack Speed
- 1
- Effects
- none
- Equip Time Ms
- 800
- Modifiers
- none
- Slot
- main_hand
- Stats
- Cold Resistance
- —
- Crit Chance
- 5
- Crit Multiplier
- —
- Crush Defense
- —
- Damage Cold
- —
- Damage Crush
- —
- Damage Fire
- —
- Damage Lightning
- —
- Damage Magic
- —
- Damage Physical
- —
- Damage Ranged
- 5
- Damage Slash
- —
- Damage Stab
- —
- Fire Resistance
- —
- Lightning Resistance
- —
- Magic Resistance
- —
- Max Hp
- —
- Max Stamina
- —
- Parry Window Bonus
- —
- Ranged Defense
- —
- Slash Defense
- —
- Stab Defense
- —
- Stability
- —
- Tool Stats
- —
- Two Handed
- no
- Examine
- The oldest ranged weapon known to civilization. A simple leather pouch attached to two cords - yet in skilled hands, it becomes deadly. The sling rewards patience and timing: spin longer for more power, but release too late and your accuracy suffers. David slew Goliath with one of these. Don't underestimate it.
- Fish Properties
- —
- Flags
- Cosmetic Only
- no
- Destroy Warning
- no
- Discontinued
- no
- Drop Warning
- no
- Dual Wield Capable
- no
- Members Only
- no
- No Drop
- no
- No Trade
- no
- Npc Only
- no
- Quest Item
- no
- Unique
- no
- Icon
- items/weapons/ranged/thrown/sling
- Id
- sling
- Inventory
- Bank Stackable
- yes
- Height
- 1
- Max Stack
- 1
- Stackable
- no
- Width
- 1
- Material Properties
- —
- Metadata
- Notes
- Single sling item - never upgrades. Power comes from ammunition (stone, lead, iron, explosive). Spin-up mechanic: - Hold to spin, release to throw - Longer spin = more damage (up to 2x) - Overspin past 2.5s = accuracy penalty - Skill-expressive gameplay loop
- Related Items
- none
- Source
- crafting, vendor, drop
- Model
- models/items/weapons/ranged/thrown/sling
- Name
- Sling
- Pouch Properties
- —
- Quiver Properties
- —
- Rarity Glow
- —
- Requirements
- Achievements
- none
- Quests
- none
- Skills
- Flavor Text
- —
- Level
- 1
- Skill
- ranged
- Runepouch Properties
- —
- Slate Properties
- —
- Subtype
- thrown
- Vessel Properties
- —
Designer's note
Single sling item - never upgrades.
Power comes from ammunition (stone, lead, iron, explosive).
Spin-up mechanic:
- Hold to spin, release to throw
- Longer spin = more damage (up to 2x)
- Overspin past 2.5s = accuracy penalty
- Skill-expressive gameplay loop