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TrainingCombat level 10

Sparbot

A humanoid combat training partner. Fights with unarmed strikes and kicks.

An enchanted mannequin animated with combat magic. Sparbot mirrors the fighting techniques of an unarmed brawler — punches, kicks, and combos. Perfect for practicing against a humanoid opponent. Immortal and tireless.

Stats

Hitpoints
999,999
Melee attack
8
Magic attack
0
Ranged attack
0
Attack speed
0.8
Attack range
2 m
Defences
Slash defence
0
Stab defence
0
Crush defence
0
Ranged defence
0
Magic resistance
0
Poise
100
Movement & awareness
Move speed
5 m/s
Movement speed
3.5 m/s
Aggro range
8 m
Leash range
20 m

Abilities

2
JabCrushTelegraph: Frontalweight 65

A quick straight punch.

Damage
5% of attack
Range
2 m
Cooldown
2 s
Roundhouse KickCrushTelegraph: Frontalweight 35

A sweeping kick with wide arc.

Damage
10% of attack
Range
2.5 m
Cooldown
4 s

How it fights

Behaviour
Stationary Reactive
Patrol
Stationary
Gives up after
10 s
Aggressive on sight
Yes
Ability preference
AbilityWeightShare
Jab6565%
Roundhouse Kick3535%

Drops

Rolls on Training Dummy Rewards, shared with 8 other creatures.

None0 rolls · weighted
DropQuantityWeightChance
Nothing—1100%

Movement & spawning

Spawn
Max Instances
1
Respawn Time
5
Respawn Variance
0

Sounds

Attack
sfx/combat/punch_whoosh
Hurt
sfx/combat/hit_flesh
Full catalogue record32 fields · straight from the content catalogue
Abilities
Inline
  1. Ability Ref
    —
    Active Frames
    none
    Animation
    attack_light
    Base Damage
    5
    Cast Time
    0
    Channel Duration
    —
    Channeled
    —
    Condition
    —
    Cooldown
    2
    Cooldown Ms
    —
    Damage
    —
    Damage Shape
    Arc Degrees
    90
    Offset Angle
    0
    Range
    2
    Type
    cone
    Damage Type
    crush
    Description
    A quick straight punch.
    Effects
    none
    Hitbox
    —
    Hurtbox Shapes
    none
    Id
    Jab
    Name
    Jab
    Parryable
    —
    Priority
    1
    Projectile
    —
    Range
    2
    Root Motion
    —
    Sound
    sfx/combat/punch_whoosh
    Telegraph
    frontal
    Timeline
    —
    Timing
    Active Ms
    300
    Recovery Ms
    500
    Startup Ms
    200
  2. Ability Ref
    —
    Active Frames
    none
    Animation
    attack_heavy
    Base Damage
    10
    Cast Time
    0
    Channel Duration
    —
    Channeled
    —
    Condition
    —
    Cooldown
    4
    Cooldown Ms
    —
    Damage
    —
    Damage Shape
    Arc Degrees
    120
    Offset Angle
    0
    Range
    2.5
    Type
    cone
    Damage Type
    crush
    Description
    A sweeping kick with wide arc.
    Effects
    none
    Hitbox
    —
    Hurtbox Shapes
    none
    Id
    Roundhouse Kick
    Name
    Roundhouse Kick
    Parryable
    —
    Priority
    1
    Projectile
    —
    Range
    2.5
    Root Motion
    —
    Sound
    sfx/combat/kick_whoosh
    Telegraph
    frontal
    Timeline
    —
    Timing
    Active Ms
    350
    Recovery Ms
    700
    Startup Ms
    315
Refs
none
Aggression
—
Ai
Ability Conditions
none
Ability Weights
Creature Sparbot Jab
65
Creature Sparbot Kick
35
Behavior Overrides
Aggro On Sight
yes
Auto Heal
yes
Call For Help
no
Flee At Hp Percent
0
Heal Delay
5
Help Range
—
Show Damage Numbers
yes
Track Dps
yes
Behavior Tree
Stationary Reactive
Disengage After Secs
10
Evasion
—
Patrol
Radius
—
Type
stationary
Waypoints
none
Pursuit
—
Audio
Aggro
—
Ambient
—
Attack
sfx/combat/punch_whoosh
Death
—
Footsteps
—
Hurt
sfx/combat/hit_flesh
Behavior Tree
—
Category
training
Combat Level
10
Description
A humanoid combat training partner. Fights with unarmed strikes and kicks.
Examine
An enchanted mannequin animated with combat magic. Sparbot mirrors the fighting techniques of an unarmed brawler — punches, kicks, and combos. Perfect for practicing against a humanoid opponent. Immortal and tireless.
Fish
—
Hitbox
—
Icon
icons/creatures/sparbot
Id
sparbot
Impact
—
Inheritance
—
Loot
Loot Table
Training Dummy Rewards
Xp Rewards
Combat
0
Hp
0
Skills
none
Venery
0
Loot Table
—
Mechanics
none
Metadata
Added Version
0.1.0
Notes
—
Tags
training, immortal, humanoid, boss_bar
Venery Category
—
Zone
combat_academy, training_grounds
Model
characters/bodies/male/newbie
Movement
—
Name
Sparbot
Phases
—
Recovery
—
Resistances
—
Respawn
—
Spawn
Max Instances
1
Respawn Time
5
Respawn Variance
0
Spawn Animation
—
Spawn Sound
—
Stats
Aggro Range
8
Attack
8
Attack Range
2
Attack Speed
0.8
Crush Defense
0
Immunities
none
Leash Range
20
Magic Attack
0
Magic Resistance
0
Max Hp
999,999
Move Speed
5
Movement Speed
3.5
Poise
100
Ranged Attack
0
Ranged Defense
0
Slash Defense
0
Stab Defense
0
Status Immunities
—
Variation
—
Visuals
Animations
none
Appearance
—
Boss Bar
yes
Lock Target Height
—
Nameplate Height
2
Parts
none
Pitch To Velocity
—
Scene
res://entities/creature/types/sparbot.tscn
Xp Rewards
—
trainingimmortalhumanoidboss_bar