VESTRA CODAThe Codex
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CommonCombat level 38Undead

Poltergeist

An invisible spirit that hurls objects and sows chaos.

You cannot see it. You can see what it does. A chair flies across the room. Books rip themselves apart. A suit of armor reassembles and walks three steps before collapsing in a heap of clanging metal. The Poltergeist is anger without a body — a tantrum preserved in ectoplasm. It was probably human once, but whatever slight drove it to this permanent state of fury has long been forgotten. Now it simply rages at everything: the living for living, the furniture for existing, the walls for standing. It will throw anything not nailed down. And then it will throw the nails.

Stats

Hitpoints
800
Melee attack
15
Magic attack
40
Ranged attack
30
Attack speed
1.2
Attack range
8 m
Defences
Slash defence
30
Stab defence
30
Crush defence
20
Ranged defence
20
Magic resistance
-10
Poise
100
Movement & awareness
Move speed
5 m/s
Movement speed
3.5 m/s
Aggro range
10 m
Leash range
40 m

Abilities

3
Hurl ObjectCrushweight 45

Telekinetically hurls an environmental object at the target.

Damage
35% of attack
Range
10 m
Wind-up
0.5 s
Cooldown
5 s
Telekinetic SlamCrushTelegraph: Aoe Circleweight 30

Slams all nearby targets with a burst of telekinetic force, dealing AoE damage and knocking them back 3 meters.

Damage
45% of attack
Range
5 m
Wind-up
0.8 s
Cooldown
10 s
Effects
  • Knockback
FlickerMagicweight 25

Shifts between visible and invisible states. While invisible, has a 40% chance to dodge attacks.

Damage
0% of attack
Range
0 m
Cooldown
12 s
Effects
  • Invisibility — duration 6
  • Dodge Chance — duration 6

How it fights

Behaviour
Erratic Aggressive
Patrol
Wander · 8 m
Aggressive on sight
Yes
Ability preference
AbilityWeightShare
Hurl Object4545%
Telekinetic Slam3030%
Flicker2525%

Drops

Rolls on Poltergeist Drops.

Guaranteedalways drops · guaranteed
DropQuantityWeightChance
Ectoplasm1–3—100%
Drops1 roll · weighted
DropQuantityWeightChance
Nothing—4040%
Poltergeist Shard
Kinetic ghost material — magic item crafting
1–22525%
Coins Silver
Coins the poltergeist was hoarding
1–52525%
Haunted Trinket
Accessory — minor magic damage bonus
11010%

Movement & spawning

Spawn
Max Instances
3
Respawn Time
180
Respawn Variance
45
Spawn Sound
sfx/creatures/poltergeist/spawn

Sounds

Aggro
sfx/creatures/poltergeist/aggro
Ambient
sfx/creatures/poltergeist/idle
Attack
sfx/creatures/poltergeist/attack
Death
sfx/creatures/poltergeist/death
Hurt
sfx/creatures/poltergeist/hurt
Full catalogue record32 fields · straight from the content catalogue
Abilities
Inline
  1. Ability Ref
    —
    Active Frames
    none
    Animation
    attack_hurl
    Base Damage
    35
    Cast Time
    0.5
    Channel Duration
    —
    Channeled
    —
    Condition
    —
    Cooldown
    5
    Cooldown Ms
    —
    Damage
    —
    Damage Shape
    —
    Damage Type
    crush
    Description
    Telekinetically hurls an environmental object at the target.
    Effects
    none
    Hitbox
    —
    Hurtbox Shapes
    none
    Id
    Hurl Object
    Name
    Hurl Object
    Parryable
    —
    Priority
    1
    Projectile
    —
    Range
    10
    Root Motion
    —
    Sound
    sfx/creatures/poltergeist/hurl_object
    Telegraph
    —
    Timeline
    —
    Timing
    —
  2. Ability Ref
    —
    Active Frames
    none
    Animation
    cast_slam
    Base Damage
    45
    Cast Time
    0.8
    Channel Duration
    —
    Channeled
    —
    Condition
    —
    Cooldown
    10
    Cooldown Ms
    —
    Damage
    —
    Damage Shape
    —
    Damage Type
    crush
    Description
    Slams all nearby targets with a burst of telekinetic force, dealing AoE damage and knocking them back 3 meters.
    Effects
    1. Chance
      —
      Dps
      —
      Duration
      —
      Max At Hp Pct
      —
      Min Duration
      —
      Radius
      —
      Type
      knockback
    Hitbox
    —
    Hurtbox Shapes
    none
    Id
    Telekinetic Slam
    Name
    Telekinetic Slam
    Parryable
    —
    Priority
    1
    Projectile
    —
    Range
    5
    Root Motion
    —
    Sound
    sfx/creatures/poltergeist/telekinetic_slam
    Telegraph
    aoe_circle
    Timeline
    —
    Timing
    —
  3. Ability Ref
    —
    Active Frames
    none
    Animation
    flicker
    Base Damage
    0
    Cast Time
    0
    Channel Duration
    —
    Channeled
    —
    Condition
    —
    Cooldown
    12
    Cooldown Ms
    —
    Damage
    —
    Damage Shape
    —
    Damage Type
    magic
    Description
    Shifts between visible and invisible states. While invisible, has a 40% chance to dodge attacks.
    Effects
    1. Chance
      —
      Dps
      —
      Duration
      6
      Max At Hp Pct
      —
      Min Duration
      —
      Radius
      —
      Type
      invisibility
    2. Chance
      —
      Dps
      —
      Duration
      6
      Max At Hp Pct
      —
      Min Duration
      —
      Radius
      —
      Type
      dodge_chance
    Hitbox
    —
    Hurtbox Shapes
    none
    Id
    Flicker
    Name
    Flicker
    Parryable
    —
    Priority
    1
    Projectile
    —
    Range
    0
    Root Motion
    —
    Sound
    sfx/creatures/poltergeist/flicker
    Telegraph
    —
    Timeline
    —
    Timing
    —
Refs
none
Aggression
—
Ai
Ability Conditions
—
Ability Weights
Creature Flicker
25
Creature Hurl Object
45
Creature Telekinetic Slam
30
Behavior Overrides
Aggro On Sight
yes
Auto Heal
—
Call For Help
no
Flee At Hp Percent
0
Heal Delay
—
Help Range
—
Show Damage Numbers
—
Track Dps
—
Behavior Tree
erratic_aggressive
Disengage After Secs
—
Evasion
—
Patrol
Radius
8
Type
wander
Waypoints
none
Pursuit
—
Audio
Aggro
sfx/creatures/poltergeist/aggro
Ambient
sfx/creatures/poltergeist/idle
Attack
sfx/creatures/poltergeist/attack
Death
sfx/creatures/poltergeist/death
Footsteps
—
Hurt
sfx/creatures/poltergeist/hurt
Behavior Tree
—
Category
common
Combat Level
38
Description
An invisible spirit that hurls objects and sows chaos.
Examine
You cannot see it. You can see what it does. A chair flies across the room. Books rip themselves apart. A suit of armor reassembles and walks three steps before collapsing in a heap of clanging metal. The Poltergeist is anger without a body — a tantrum preserved in ectoplasm. It was probably human once, but whatever slight drove it to this permanent state of fury has long been forgotten. Now it simply rages at everything: the living for living, the furniture for existing, the walls for standing. It will throw anything not nailed down. And then it will throw the nails.
Fish
—
Hitbox
—
Icon
icons/creatures/poltergeist
Id
poltergeist
Impact
—
Inheritance
—
Loot
Loot Table
Poltergeist Drops
Xp Rewards
Combat
0
Hp
0
Skills
none
Venery
80
Loot Table
—
Mechanics
none
Metadata
Added Version
0.1.0
Notes
Invisible until first attack. Flicker makes it hard to pin down. Telekinetic Slam knockback disrupts positioning. AoE abilities can hit it while invisible.
Tags
ghost, invisible, telekinetic, ranged, erratic
Venery Category
undead
Zone
haunted_manor, abandoned_buildings
Model
models/creatures/undead/poltergeist
Movement
—
Name
Poltergeist
Phases
—
Recovery
—
Resistances
—
Respawn
—
Spawn
Max Instances
3
Respawn Time
180
Respawn Variance
45
Spawn Animation
—
Spawn Sound
sfx/creatures/poltergeist/spawn
Stats
Aggro Range
10
Attack
15
Attack Range
8
Attack Speed
1.2
Crush Defense
20
Immunities
none
Leash Range
40
Magic Attack
40
Magic Resistance
-10
Max Hp
800
Move Speed
5
Movement Speed
3.5
Poise
100
Ranged Attack
30
Ranged Defense
20
Slash Defense
30
Stab Defense
30
Status Immunities
—
Variation
—
Visuals
—
Xp Rewards
—
Designer's note

Invisible until first attack. Flicker makes it hard to pin down. Telekinetic Slam knockback disrupts positioning. AoE abilities can hit it while invisible.

ghostinvisibletelekineticrangederratic