Poltergeist
An invisible spirit that hurls objects and sows chaos.
You cannot see it. You can see what it does. A chair flies across the room. Books rip themselves apart. A suit of armor reassembles and walks three steps before collapsing in a heap of clanging metal. The Poltergeist is anger without a body — a tantrum preserved in ectoplasm. It was probably human once, but whatever slight drove it to this permanent state of fury has long been forgotten. Now it simply rages at everything: the living for living, the furniture for existing, the walls for standing. It will throw anything not nailed down. And then it will throw the nails.
Stats
Abilities
3Telekinetically hurls an environmental object at the target.
- Damage
- 35% of attack
- Range
- 10 m
- Wind-up
- 0.5 s
- Cooldown
- 5 s
Slams all nearby targets with a burst of telekinetic force, dealing AoE damage and knocking them back 3 meters.
- Damage
- 45% of attack
- Range
- 5 m
- Wind-up
- 0.8 s
- Cooldown
- 10 s
- Effects
- Knockback
Shifts between visible and invisible states. While invisible, has a 40% chance to dodge attacks.
- Damage
- 0% of attack
- Range
- 0 m
- Cooldown
- 12 s
- Effects
- Invisibility — duration 6
- Dodge Chance — duration 6
How it fights
- Behaviour
- Erratic Aggressive
- Patrol
- Wander · 8 m
- Aggressive on sight
- Yes
| Ability | Weight | Share |
|---|---|---|
| Hurl Object | 45 | 45% |
| Telekinetic Slam | 30 | 30% |
| Flicker | 25 | 25% |
Drops
Rolls on Poltergeist Drops.
| Drop | Quantity | Weight | Chance |
|---|---|---|---|
| Ectoplasm | 1–3 | — | 100% |
| Drop | Quantity | Weight | Chance |
|---|---|---|---|
| Nothing | — | 40 | 40% |
| Poltergeist Shard Kinetic ghost material — magic item crafting | 1–2 | 25 | 25% |
| Coins Silver Coins the poltergeist was hoarding | 1–5 | 25 | 25% |
| Haunted Trinket Accessory — minor magic damage bonus | 1 | 10 | 10% |
Movement & spawning
- Max Instances
- 3
- Respawn Time
- 180
- Respawn Variance
- 45
- Spawn Sound
- sfx/creatures/poltergeist/spawn
Sounds
- Aggro
sfx/creatures/poltergeist/aggro- Ambient
sfx/creatures/poltergeist/idle- Attack
sfx/creatures/poltergeist/attack- Death
sfx/creatures/poltergeist/death- Hurt
sfx/creatures/poltergeist/hurt
Full catalogue record32 fields · straight from the content catalogue
- Abilities
- Inline
- Ability Ref
- —
- Active Frames
- none
- Animation
- attack_hurl
- Base Damage
- 35
- Cast Time
- 0.5
- Channel Duration
- —
- Channeled
- —
- Condition
- —
- Cooldown
- 5
- Cooldown Ms
- —
- Damage
- —
- Damage Shape
- —
- Damage Type
- crush
- Description
- Telekinetically hurls an environmental object at the target.
- Effects
- none
- Hitbox
- —
- Hurtbox Shapes
- none
- Id
- Hurl Object
- Name
- Hurl Object
- Parryable
- —
- Priority
- 1
- Projectile
- —
- Range
- 10
- Root Motion
- —
- Sound
- sfx/creatures/poltergeist/hurl_object
- Telegraph
- —
- Timeline
- —
- Timing
- —
- Ability Ref
- —
- Active Frames
- none
- Animation
- cast_slam
- Base Damage
- 45
- Cast Time
- 0.8
- Channel Duration
- —
- Channeled
- —
- Condition
- —
- Cooldown
- 10
- Cooldown Ms
- —
- Damage
- —
- Damage Shape
- —
- Damage Type
- crush
- Description
- Slams all nearby targets with a burst of telekinetic force, dealing AoE damage and knocking them back 3 meters.
- Effects
- Chance
- —
- Dps
- —
- Duration
- —
- Max At Hp Pct
- —
- Min Duration
- —
- Radius
- —
- Type
- knockback
- Hitbox
- —
- Hurtbox Shapes
- none
- Id
- Telekinetic Slam
- Name
- Telekinetic Slam
- Parryable
- —
- Priority
- 1
- Projectile
- —
- Range
- 5
- Root Motion
- —
- Sound
- sfx/creatures/poltergeist/telekinetic_slam
- Telegraph
- aoe_circle
- Timeline
- —
- Timing
- —
- Ability Ref
- —
- Active Frames
- none
- Animation
- flicker
- Base Damage
- 0
- Cast Time
- 0
- Channel Duration
- —
- Channeled
- —
- Condition
- —
- Cooldown
- 12
- Cooldown Ms
- —
- Damage
- —
- Damage Shape
- —
- Damage Type
- magic
- Description
- Shifts between visible and invisible states. While invisible, has a 40% chance to dodge attacks.
- Effects
- Chance
- —
- Dps
- —
- Duration
- 6
- Max At Hp Pct
- —
- Min Duration
- —
- Radius
- —
- Type
- invisibility
- Chance
- —
- Dps
- —
- Duration
- 6
- Max At Hp Pct
- —
- Min Duration
- —
- Radius
- —
- Type
- dodge_chance
- Hitbox
- —
- Hurtbox Shapes
- none
- Id
- Flicker
- Name
- Flicker
- Parryable
- —
- Priority
- 1
- Projectile
- —
- Range
- 0
- Root Motion
- —
- Sound
- sfx/creatures/poltergeist/flicker
- Telegraph
- —
- Timeline
- —
- Timing
- —
- Refs
- none
- Aggression
- —
- Ai
- Ability Conditions
- —
- Ability Weights
- Creature Flicker
- 25
- Creature Hurl Object
- 45
- Creature Telekinetic Slam
- 30
- Behavior Overrides
- Aggro On Sight
- yes
- Auto Heal
- —
- Call For Help
- no
- Flee At Hp Percent
- 0
- Heal Delay
- —
- Help Range
- —
- Show Damage Numbers
- —
- Track Dps
- —
- Behavior Tree
- erratic_aggressive
- Disengage After Secs
- —
- Evasion
- —
- Patrol
- Radius
- 8
- Type
- wander
- Waypoints
- none
- Pursuit
- —
- Audio
- Aggro
- sfx/creatures/poltergeist/aggro
- Ambient
- sfx/creatures/poltergeist/idle
- Attack
- sfx/creatures/poltergeist/attack
- Death
- sfx/creatures/poltergeist/death
- Footsteps
- —
- Hurt
- sfx/creatures/poltergeist/hurt
- Behavior Tree
- —
- Category
- common
- Combat Level
- 38
- Description
- An invisible spirit that hurls objects and sows chaos.
- Examine
- You cannot see it. You can see what it does. A chair flies across the room. Books rip themselves apart. A suit of armor reassembles and walks three steps before collapsing in a heap of clanging metal. The Poltergeist is anger without a body — a tantrum preserved in ectoplasm. It was probably human once, but whatever slight drove it to this permanent state of fury has long been forgotten. Now it simply rages at everything: the living for living, the furniture for existing, the walls for standing. It will throw anything not nailed down. And then it will throw the nails.
- Fish
- —
- Hitbox
- —
- Icon
- icons/creatures/poltergeist
- Id
- poltergeist
- Impact
- —
- Inheritance
- —
- Loot
- Loot Table
- Poltergeist Drops
- Xp Rewards
- Combat
- 0
- Hp
- 0
- Skills
- none
- Venery
- 80
- Loot Table
- —
- Mechanics
- none
- Metadata
- Added Version
- 0.1.0
- Notes
- Invisible until first attack. Flicker makes it hard to pin down. Telekinetic Slam knockback disrupts positioning. AoE abilities can hit it while invisible.
- Tags
- ghost, invisible, telekinetic, ranged, erratic
- Venery Category
- undead
- Zone
- haunted_manor, abandoned_buildings
- Model
- models/creatures/undead/poltergeist
- Movement
- —
- Name
- Poltergeist
- Phases
- —
- Recovery
- —
- Resistances
- —
- Respawn
- —
- Spawn
- Max Instances
- 3
- Respawn Time
- 180
- Respawn Variance
- 45
- Spawn Animation
- —
- Spawn Sound
- sfx/creatures/poltergeist/spawn
- Stats
- Aggro Range
- 10
- Attack
- 15
- Attack Range
- 8
- Attack Speed
- 1.2
- Crush Defense
- 20
- Immunities
- none
- Leash Range
- 40
- Magic Attack
- 40
- Magic Resistance
- -10
- Max Hp
- 800
- Move Speed
- 5
- Movement Speed
- 3.5
- Poise
- 100
- Ranged Attack
- 30
- Ranged Defense
- 20
- Slash Defense
- 30
- Stab Defense
- 30
- Status Immunities
- —
- Variation
- —
- Visuals
- —
- Xp Rewards
- —
Invisible until first attack. Flicker makes it hard to pin down. Telekinetic Slam knockback disrupts positioning. AoE abilities can hit it while invisible.