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CommonCombat level 32Humanoid

Marauder

A heavily armored bandit wielding a massive two-handed weapon.

Built like a siege tower and twice as mean, this brute wears heavy plate cobbled together from a dozen different suits of armor. A great axe rests across broad shoulders, its edge nicked from countless encounters — not all of them with adventurers. Marauders are the enforcers of the bandit world, the ones called in when intimidation alone won't cut it. They hit hard, they hit slow, and they don't stop hitting until something stops moving.

Stats

Hitpoints
700
Melee attack
35
Magic attack
0
Ranged attack
0
Attack speed
0.8
Attack range
2.5 m
Defences
Slash defence
18
Stab defence
10
Crush defence
15
Ranged defence
12
Magic resistance
5
Poise
100
Movement & awareness
Move speed
5 m/s
Movement speed
2.8 m/s
Aggro range
10 m
Leash range
40 m

Abilities

2
Overhead CleaveSlashTelegraph: Coneweight 100

A massive overhead swing that cleaves all targets in a frontal cone.

Damage
40% of attack
Range
2.5 m
Wind-up
0.6 s
Cooldown
6 s
Effects
  • Aoe

A terrifying war cry that strikes fear into nearby enemies.

Damage
0% of attack
Range
8 m
Wind-up
0.4 s
Cooldown
15 s
Effects
  • Fear — duration 2, radius 8

How it fights

Behaviour
Melee Aggressive
Patrol
Wander · 8 m
Aggressive on sight
Yes
Ability preference
AbilityWeightShare
Overhead Cleave10071%
Intimidating Shout4029%

Drops

Rolls on Marauder Drops.

Roll 1always drops · guaranteed
DropQuantityWeightChance
Stolen Goods Pouch1—100%
Roll 21 roll · weighted
DropQuantityWeightChance
Nothing—2525%
Coins Gold2–83030%
Marauder Greataxe12020%
Banded Armor11515%
Battle Spoils Bag
Contains random mid-tier materials
11010%

Movement & spawning

Spawn
Max Instances
4
Respawn Time
150
Respawn Variance
30

Sounds

Aggro
sfx/creatures/humanoid/aggro_marauder
Ambient
sfx/creatures/humanoid/idle_heavy
Attack
sfx/creatures/humanoid/attack_greataxe
Death
sfx/creatures/humanoid/death_heavy
Footsteps
sfx/footsteps/plate
Hurt
sfx/creatures/humanoid/hurt_heavy
Full catalogue record32 fields · straight from the content catalogue
Abilities
Inline
  1. Ability Ref
    —
    Active Frames
    none
    Animation
    attack_cleave
    Base Damage
    40
    Cast Time
    0.6
    Channel Duration
    —
    Channeled
    —
    Condition
    —
    Cooldown
    6
    Cooldown Ms
    —
    Damage
    —
    Damage Shape
    —
    Damage Type
    slash
    Description
    A massive overhead swing that cleaves all targets in a frontal cone.
    Effects
    1. Chance
      —
      Dps
      —
      Duration
      —
      Max At Hp Pct
      —
      Min Duration
      —
      Radius
      —
      Type
      aoe
    Hitbox
    —
    Hurtbox Shapes
    none
    Id
    Overhead Cleave
    Name
    Overhead Cleave
    Parryable
    —
    Priority
    1
    Projectile
    —
    Range
    2.5
    Root Motion
    —
    Sound
    sfx/creatures/humanoid/attack_greataxe
    Telegraph
    cone
    Timeline
    —
    Timing
    —
  2. Ability Ref
    —
    Active Frames
    none
    Animation
    shout
    Base Damage
    0
    Cast Time
    0.4
    Channel Duration
    —
    Channeled
    —
    Condition
    —
    Cooldown
    15
    Cooldown Ms
    —
    Damage
    —
    Damage Shape
    —
    Damage Type
    —
    Description
    A terrifying war cry that strikes fear into nearby enemies.
    Effects
    1. Chance
      —
      Dps
      —
      Duration
      2
      Max At Hp Pct
      —
      Min Duration
      —
      Radius
      8
      Type
      fear
    Hitbox
    —
    Hurtbox Shapes
    none
    Id
    Intimidating Shout
    Name
    Intimidating Shout
    Parryable
    —
    Priority
    1
    Projectile
    —
    Range
    8
    Root Motion
    —
    Sound
    sfx/creatures/humanoid/intimidating_shout
    Telegraph
    —
    Timeline
    —
    Timing
    —
Refs
none
Aggression
—
Ai
Ability Conditions
—
Ability Weights
Creature Intimidating Shout
40
Creature Overhead Cleave
100
Behavior Overrides
Aggro On Sight
yes
Auto Heal
—
Call For Help
no
Flee At Hp Percent
0
Heal Delay
—
Help Range
—
Show Damage Numbers
—
Track Dps
—
Behavior Tree
Melee Aggressive
Disengage After Secs
—
Evasion
—
Patrol
Radius
8
Type
wander
Waypoints
none
Pursuit
—
Audio
Aggro
sfx/creatures/humanoid/aggro_marauder
Ambient
sfx/creatures/humanoid/idle_heavy
Attack
sfx/creatures/humanoid/attack_greataxe
Death
sfx/creatures/humanoid/death_heavy
Footsteps
sfx/footsteps/plate
Hurt
sfx/creatures/humanoid/hurt_heavy
Behavior Tree
—
Category
common
Combat Level
32
Description
A heavily armored bandit wielding a massive two-handed weapon.
Examine
Built like a siege tower and twice as mean, this brute wears heavy plate cobbled together from a dozen different suits of armor. A great axe rests across broad shoulders, its edge nicked from countless encounters — not all of them with adventurers. Marauders are the enforcers of the bandit world, the ones called in when intimidation alone won't cut it. They hit hard, they hit slow, and they don't stop hitting until something stops moving.
Fish
—
Hitbox
—
Icon
icons/creatures/marauder
Id
marauder
Impact
—
Inheritance
—
Loot
Loot Table
Marauder Drops
Xp Rewards
Combat
0
Hp
0
Skills
none
Venery
60
Loot Table
—
Mechanics
none
Metadata
Added Version
0.1.0
Notes
Slow but powerful. AoE cleave punishes grouped players. Fear shout disrupts formation.
Tags
bandit, melee, heavy, aoe
Venery Category
humanoid
Zone
bandit_stronghold, ruins
Model
models/creatures/humanoid/marauder
Movement
—
Name
Marauder
Phases
—
Recovery
—
Resistances
—
Respawn
—
Spawn
Max Instances
4
Respawn Time
150
Respawn Variance
30
Spawn Animation
—
Spawn Sound
—
Stats
Aggro Range
10
Attack
35
Attack Range
2.5
Attack Speed
0.8
Crush Defense
15
Immunities
none
Leash Range
40
Magic Attack
0
Magic Resistance
5
Max Hp
700
Move Speed
5
Movement Speed
2.8
Poise
100
Ranged Attack
0
Ranged Defense
12
Slash Defense
18
Stab Defense
10
Status Immunities
—
Variation
—
Visuals
—
Xp Rewards
—
Designer's note

Slow but powerful. AoE cleave punishes grouped players. Fear shout disrupts formation.

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