Marauder
A heavily armored bandit wielding a massive two-handed weapon.
Built like a siege tower and twice as mean, this brute wears heavy plate cobbled together from a dozen different suits of armor. A great axe rests across broad shoulders, its edge nicked from countless encounters — not all of them with adventurers. Marauders are the enforcers of the bandit world, the ones called in when intimidation alone won't cut it. They hit hard, they hit slow, and they don't stop hitting until something stops moving.
Stats
Hitpoints
700
Melee attack
35
Magic attack
0
Ranged attack
0
Attack speed
0.8
Attack range
2.5 m
Defences
Slash defence
18
Stab defence
10
Crush defence
15
Ranged defence
12
Magic resistance
5
Poise
100
Movement & awareness
Move speed
5 m/s
Movement speed
2.8 m/s
Aggro range
10 m
Leash range
40 m
Abilities
2A massive overhead swing that cleaves all targets in a frontal cone.
- Damage
- 40% of attack
- Range
- 2.5 m
- Wind-up
- 0.6 s
- Cooldown
- 6 s
- Effects
- Aoe
Intimidating Shoutweight 40
A terrifying war cry that strikes fear into nearby enemies.
- Damage
- 0% of attack
- Range
- 8 m
- Wind-up
- 0.4 s
- Cooldown
- 15 s
- Effects
- Fear — duration 2, radius 8
How it fights
- Behaviour
- Melee Aggressive
- Patrol
- Wander · 8 m
- Aggressive on sight
- Yes
Ability preference
| Ability | Weight | Share |
|---|---|---|
| Overhead Cleave | 100 | 71% |
| Intimidating Shout | 40 | 29% |
Drops
Rolls on Marauder Drops.
Roll 1always drops · guaranteed
| Drop | Quantity | Weight | Chance |
|---|---|---|---|
| Stolen Goods Pouch | 1 | — | 100% |
Roll 21 roll · weighted
| Drop | Quantity | Weight | Chance |
|---|---|---|---|
| Nothing | — | 25 | 25% |
| Coins Gold | 2–8 | 30 | 30% |
| Marauder Greataxe | 1 | 20 | 20% |
| Banded Armor | 1 | 15 | 15% |
| Battle Spoils Bag Contains random mid-tier materials | 1 | 10 | 10% |
Movement & spawning
Spawn
- Max Instances
- 4
- Respawn Time
- 150
- Respawn Variance
- 30
Sounds
- Aggro
sfx/creatures/humanoid/aggro_marauder- Ambient
sfx/creatures/humanoid/idle_heavy- Attack
sfx/creatures/humanoid/attack_greataxe- Death
sfx/creatures/humanoid/death_heavy- Footsteps
sfx/footsteps/plate- Hurt
sfx/creatures/humanoid/hurt_heavy
Full catalogue record32 fields · straight from the content catalogue
- Abilities
- Inline
- Ability Ref
- —
- Active Frames
- none
- Animation
- attack_cleave
- Base Damage
- 40
- Cast Time
- 0.6
- Channel Duration
- —
- Channeled
- —
- Condition
- —
- Cooldown
- 6
- Cooldown Ms
- —
- Damage
- —
- Damage Shape
- —
- Damage Type
- slash
- Description
- A massive overhead swing that cleaves all targets in a frontal cone.
- Effects
- Chance
- —
- Dps
- —
- Duration
- —
- Max At Hp Pct
- —
- Min Duration
- —
- Radius
- —
- Type
- aoe
- Hitbox
- —
- Hurtbox Shapes
- none
- Id
- Overhead Cleave
- Name
- Overhead Cleave
- Parryable
- —
- Priority
- 1
- Projectile
- —
- Range
- 2.5
- Root Motion
- —
- Sound
- sfx/creatures/humanoid/attack_greataxe
- Telegraph
- cone
- Timeline
- —
- Timing
- —
- Ability Ref
- —
- Active Frames
- none
- Animation
- shout
- Base Damage
- 0
- Cast Time
- 0.4
- Channel Duration
- —
- Channeled
- —
- Condition
- —
- Cooldown
- 15
- Cooldown Ms
- —
- Damage
- —
- Damage Shape
- —
- Damage Type
- —
- Description
- A terrifying war cry that strikes fear into nearby enemies.
- Effects
- Chance
- —
- Dps
- —
- Duration
- 2
- Max At Hp Pct
- —
- Min Duration
- —
- Radius
- 8
- Type
- fear
- Hitbox
- —
- Hurtbox Shapes
- none
- Id
- Intimidating Shout
- Name
- Intimidating Shout
- Parryable
- —
- Priority
- 1
- Projectile
- —
- Range
- 8
- Root Motion
- —
- Sound
- sfx/creatures/humanoid/intimidating_shout
- Telegraph
- —
- Timeline
- —
- Timing
- —
- Refs
- none
- Aggression
- —
- Ai
- Ability Conditions
- —
- Ability Weights
- Creature Intimidating Shout
- 40
- Creature Overhead Cleave
- 100
- Behavior Overrides
- Aggro On Sight
- yes
- Auto Heal
- —
- Call For Help
- no
- Flee At Hp Percent
- 0
- Heal Delay
- —
- Help Range
- —
- Show Damage Numbers
- —
- Track Dps
- —
- Behavior Tree
- Melee Aggressive
- Disengage After Secs
- —
- Evasion
- —
- Patrol
- Radius
- 8
- Type
- wander
- Waypoints
- none
- Pursuit
- —
- Audio
- Aggro
- sfx/creatures/humanoid/aggro_marauder
- Ambient
- sfx/creatures/humanoid/idle_heavy
- Attack
- sfx/creatures/humanoid/attack_greataxe
- Death
- sfx/creatures/humanoid/death_heavy
- Footsteps
- sfx/footsteps/plate
- Hurt
- sfx/creatures/humanoid/hurt_heavy
- Behavior Tree
- —
- Category
- common
- Combat Level
- 32
- Description
- A heavily armored bandit wielding a massive two-handed weapon.
- Examine
- Built like a siege tower and twice as mean, this brute wears heavy plate cobbled together from a dozen different suits of armor. A great axe rests across broad shoulders, its edge nicked from countless encounters — not all of them with adventurers. Marauders are the enforcers of the bandit world, the ones called in when intimidation alone won't cut it. They hit hard, they hit slow, and they don't stop hitting until something stops moving.
- Fish
- —
- Hitbox
- —
- Icon
- icons/creatures/marauder
- Id
- marauder
- Impact
- —
- Inheritance
- —
- Loot
- Loot Table
- Marauder Drops
- Xp Rewards
- Combat
- 0
- Hp
- 0
- Skills
- none
- Venery
- 60
- Loot Table
- —
- Mechanics
- none
- Metadata
- Added Version
- 0.1.0
- Notes
- Slow but powerful. AoE cleave punishes grouped players. Fear shout disrupts formation.
- Tags
- bandit, melee, heavy, aoe
- Venery Category
- humanoid
- Zone
- bandit_stronghold, ruins
- Model
- models/creatures/humanoid/marauder
- Movement
- —
- Name
- Marauder
- Phases
- —
- Recovery
- —
- Resistances
- —
- Respawn
- —
- Spawn
- Max Instances
- 4
- Respawn Time
- 150
- Respawn Variance
- 30
- Spawn Animation
- —
- Spawn Sound
- —
- Stats
- Aggro Range
- 10
- Attack
- 35
- Attack Range
- 2.5
- Attack Speed
- 0.8
- Crush Defense
- 15
- Immunities
- none
- Leash Range
- 40
- Magic Attack
- 0
- Magic Resistance
- 5
- Max Hp
- 700
- Move Speed
- 5
- Movement Speed
- 2.8
- Poise
- 100
- Ranged Attack
- 0
- Ranged Defense
- 12
- Slash Defense
- 18
- Stab Defense
- 10
- Status Immunities
- —
- Variation
- —
- Visuals
- —
- Xp Rewards
- —
Designer's note
Slow but powerful. AoE cleave punishes grouped players. Fear shout disrupts formation.
banditmeleeheavyaoe