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CommonCombat level 15Humanoid

Highwayman

A cunning roadside ambusher who preys on unwary travelers.

A lean figure wrapped in a dusty travelling cloak, face hidden beneath a wide-brimmed hat. The glint of a dagger at each hip and a bandolier of throwing knives across the chest betray this one's true profession. Highwaymen prefer to strike from the shadows, relieving their victims of coin purses before vanishing back into the undergrowth. Most were once honest folk — farmers, soldiers, tradesmen — driven to the road by debt or desperation.

Stats

Hitpoints
300
Melee attack
18
Magic attack
0
Ranged attack
12
Attack speed
1.4
Attack range
2 m
Defences
Slash defence
5
Stab defence
5
Crush defence
0
Ranged defence
0
Magic resistance
0
Poise
100
Movement & awareness
Move speed
5 m/s
Movement speed
4 m/s
Aggro range
10 m
Leash range
40 m

Abilities

3
Ambush StrikeStabweight 80

A precise stab from stealth that deals bonus damage to unaware targets.

Damage
35% of attack
Range
2 m
Cooldown
12 s
Effects
  • Bonus Damage From Stealth
Knife ThrowStabweight 60

Hurls a throwing knife at a distant target.

Damage
15% of attack
Range
15 m
Wind-up
0.3 s
Cooldown
5 s
Fleeweight 100

Breaks away with a burst of speed when health is low.

Damage
0% of attack
Range
0 m
Cooldown
30 s
Effects
  • Movement Speed Buff — duration 5

How it fights

Behaviour
Ambush Predator
Patrol
Wander · 8 m
Aggressive on sight
No
Flees at
20% HP
Ability preference
AbilityWeightShare
Flee10042%
Ambush Strike8033%
Knife Throw6025%

Drops

Rolls on Highwayman Drops.

Drops1 roll · weighted
DropQuantityWeightChance
Nothing—3535%
Coins Silver5–153535%
Stolen Goods Pouch
Random low-value items
11515%
Iron Dagger11010%
Worn Leather Armor155%

Movement & spawning

Spawn
Max Instances
6
Respawn Time
120
Respawn Variance
30

Sounds

Aggro
sfx/creatures/humanoid/aggro_highwayman
Ambient
sfx/creatures/humanoid/idle
Attack
sfx/creatures/humanoid/attack_dagger
Death
sfx/creatures/humanoid/death_male
Footsteps
sfx/footsteps/leather
Hurt
sfx/creatures/humanoid/hurt_male
Full catalogue record32 fields · straight from the content catalogue
Abilities
Inline
  1. Ability Ref
    —
    Active Frames
    none
    Animation
    attack_stab_ambush
    Base Damage
    35
    Cast Time
    0
    Channel Duration
    —
    Channeled
    —
    Condition
    —
    Cooldown
    12
    Cooldown Ms
    —
    Damage
    —
    Damage Shape
    —
    Damage Type
    stab
    Description
    A precise stab from stealth that deals bonus damage to unaware targets.
    Effects
    1. Chance
      —
      Dps
      —
      Duration
      —
      Max At Hp Pct
      —
      Min Duration
      —
      Radius
      —
      Type
      bonus_damage_from_stealth
    Hitbox
    —
    Hurtbox Shapes
    none
    Id
    Ambush Strike
    Name
    Ambush Strike
    Parryable
    —
    Priority
    1
    Projectile
    —
    Range
    2
    Root Motion
    —
    Sound
    sfx/creatures/humanoid/ambush_strike
    Telegraph
    —
    Timeline
    —
    Timing
    —
  2. Ability Ref
    —
    Active Frames
    none
    Animation
    attack_throw
    Base Damage
    15
    Cast Time
    0.3
    Channel Duration
    —
    Channeled
    —
    Condition
    —
    Cooldown
    5
    Cooldown Ms
    —
    Damage
    —
    Damage Shape
    —
    Damage Type
    stab
    Description
    Hurls a throwing knife at a distant target.
    Effects
    none
    Hitbox
    —
    Hurtbox Shapes
    none
    Id
    Knife Throw
    Name
    Knife Throw
    Parryable
    —
    Priority
    1
    Projectile
    —
    Range
    15
    Root Motion
    —
    Sound
    sfx/creatures/humanoid/knife_throw
    Telegraph
    —
    Timeline
    —
    Timing
    —
  3. Ability Ref
    —
    Active Frames
    none
    Animation
    flee
    Base Damage
    0
    Cast Time
    0
    Channel Duration
    —
    Channeled
    —
    Condition
    —
    Cooldown
    30
    Cooldown Ms
    —
    Damage
    —
    Damage Shape
    —
    Damage Type
    —
    Description
    Breaks away with a burst of speed when health is low.
    Effects
    1. Chance
      —
      Dps
      —
      Duration
      5
      Max At Hp Pct
      —
      Min Duration
      —
      Radius
      —
      Type
      movement_speed_buff
    Hitbox
    —
    Hurtbox Shapes
    none
    Id
    Flee
    Name
    Flee
    Parryable
    —
    Priority
    1
    Projectile
    —
    Range
    0
    Root Motion
    —
    Sound
    sfx/creatures/humanoid/flee
    Telegraph
    —
    Timeline
    —
    Timing
    —
Refs
none
Aggression
—
Ai
Ability Conditions
—
Ability Weights
Creature Ambush Strike
80
Creature Flee
100
Creature Knife Throw
60
Behavior Overrides
Aggro On Sight
no
Auto Heal
—
Call For Help
no
Flee At Hp Percent
20
Heal Delay
—
Help Range
—
Show Damage Numbers
—
Track Dps
—
Behavior Tree
ambush_predator
Disengage After Secs
—
Evasion
—
Patrol
Radius
8
Type
wander
Waypoints
none
Pursuit
—
Audio
Aggro
sfx/creatures/humanoid/aggro_highwayman
Ambient
sfx/creatures/humanoid/idle
Attack
sfx/creatures/humanoid/attack_dagger
Death
sfx/creatures/humanoid/death_male
Footsteps
sfx/footsteps/leather
Hurt
sfx/creatures/humanoid/hurt_male
Behavior Tree
—
Category
common
Combat Level
15
Description
A cunning roadside ambusher who preys on unwary travelers.
Examine
A lean figure wrapped in a dusty travelling cloak, face hidden beneath a wide-brimmed hat. The glint of a dagger at each hip and a bandolier of throwing knives across the chest betray this one's true profession. Highwaymen prefer to strike from the shadows, relieving their victims of coin purses before vanishing back into the undergrowth. Most were once honest folk — farmers, soldiers, tradesmen — driven to the road by debt or desperation.
Fish
—
Hitbox
—
Icon
icons/creatures/highwayman
Id
highwayman
Impact
—
Inheritance
—
Loot
Loot Table
Highwayman Drops
Xp Rewards
Combat
0
Hp
0
Skills
none
Venery
30
Loot Table
—
Mechanics
none
Metadata
Added Version
0.1.0
Notes
Stealth opener. Will not aggro on sight — waits for player to pass close before attacking.
Tags
bandit, stealth, ambusher
Venery Category
humanoid
Zone
roads, forest_edge
Model
models/creatures/humanoid/highwayman
Movement
—
Name
Highwayman
Phases
—
Recovery
—
Resistances
—
Respawn
—
Spawn
Max Instances
6
Respawn Time
120
Respawn Variance
30
Spawn Animation
—
Spawn Sound
—
Stats
Aggro Range
10
Attack
18
Attack Range
2
Attack Speed
1.4
Crush Defense
0
Immunities
none
Leash Range
40
Magic Attack
0
Magic Resistance
0
Max Hp
300
Move Speed
5
Movement Speed
4
Poise
100
Ranged Attack
12
Ranged Defense
0
Slash Defense
5
Stab Defense
5
Status Immunities
—
Variation
—
Visuals
—
Xp Rewards
—
Designer's note

Stealth opener. Will not aggro on sight — waits for player to pass close before attacking.

banditstealthambusher