Highwayman
A cunning roadside ambusher who preys on unwary travelers.
A lean figure wrapped in a dusty travelling cloak, face hidden beneath a wide-brimmed hat. The glint of a dagger at each hip and a bandolier of throwing knives across the chest betray this one's true profession. Highwaymen prefer to strike from the shadows, relieving their victims of coin purses before vanishing back into the undergrowth. Most were once honest folk — farmers, soldiers, tradesmen — driven to the road by debt or desperation.
Stats
Abilities
3A precise stab from stealth that deals bonus damage to unaware targets.
- Damage
- 35% of attack
- Range
- 2 m
- Cooldown
- 12 s
- Effects
- Bonus Damage From Stealth
Hurls a throwing knife at a distant target.
- Damage
- 15% of attack
- Range
- 15 m
- Wind-up
- 0.3 s
- Cooldown
- 5 s
Breaks away with a burst of speed when health is low.
- Damage
- 0% of attack
- Range
- 0 m
- Cooldown
- 30 s
- Effects
- Movement Speed Buff — duration 5
How it fights
- Behaviour
- Ambush Predator
- Patrol
- Wander · 8 m
- Aggressive on sight
- No
- Flees at
- 20% HP
| Ability | Weight | Share |
|---|---|---|
| Flee | 100 | 42% |
| Ambush Strike | 80 | 33% |
| Knife Throw | 60 | 25% |
Drops
Rolls on Highwayman Drops.
| Drop | Quantity | Weight | Chance |
|---|---|---|---|
| Nothing | — | 35 | 35% |
| Coins Silver | 5–15 | 35 | 35% |
| Stolen Goods Pouch Random low-value items | 1 | 15 | 15% |
| 1 | 10 | 10% | |
| Worn Leather Armor | 1 | 5 | 5% |
Movement & spawning
- Max Instances
- 6
- Respawn Time
- 120
- Respawn Variance
- 30
Sounds
- Aggro
sfx/creatures/humanoid/aggro_highwayman- Ambient
sfx/creatures/humanoid/idle- Attack
sfx/creatures/humanoid/attack_dagger- Death
sfx/creatures/humanoid/death_male- Footsteps
sfx/footsteps/leather- Hurt
sfx/creatures/humanoid/hurt_male
Full catalogue record32 fields · straight from the content catalogue
- Abilities
- Inline
- Ability Ref
- —
- Active Frames
- none
- Animation
- attack_stab_ambush
- Base Damage
- 35
- Cast Time
- 0
- Channel Duration
- —
- Channeled
- —
- Condition
- —
- Cooldown
- 12
- Cooldown Ms
- —
- Damage
- —
- Damage Shape
- —
- Damage Type
- stab
- Description
- A precise stab from stealth that deals bonus damage to unaware targets.
- Effects
- Chance
- —
- Dps
- —
- Duration
- —
- Max At Hp Pct
- —
- Min Duration
- —
- Radius
- —
- Type
- bonus_damage_from_stealth
- Hitbox
- —
- Hurtbox Shapes
- none
- Id
- Ambush Strike
- Name
- Ambush Strike
- Parryable
- —
- Priority
- 1
- Projectile
- —
- Range
- 2
- Root Motion
- —
- Sound
- sfx/creatures/humanoid/ambush_strike
- Telegraph
- —
- Timeline
- —
- Timing
- —
- Ability Ref
- —
- Active Frames
- none
- Animation
- attack_throw
- Base Damage
- 15
- Cast Time
- 0.3
- Channel Duration
- —
- Channeled
- —
- Condition
- —
- Cooldown
- 5
- Cooldown Ms
- —
- Damage
- —
- Damage Shape
- —
- Damage Type
- stab
- Description
- Hurls a throwing knife at a distant target.
- Effects
- none
- Hitbox
- —
- Hurtbox Shapes
- none
- Id
- Knife Throw
- Name
- Knife Throw
- Parryable
- —
- Priority
- 1
- Projectile
- —
- Range
- 15
- Root Motion
- —
- Sound
- sfx/creatures/humanoid/knife_throw
- Telegraph
- —
- Timeline
- —
- Timing
- —
- Ability Ref
- —
- Active Frames
- none
- Animation
- flee
- Base Damage
- 0
- Cast Time
- 0
- Channel Duration
- —
- Channeled
- —
- Condition
- —
- Cooldown
- 30
- Cooldown Ms
- —
- Damage
- —
- Damage Shape
- —
- Damage Type
- —
- Description
- Breaks away with a burst of speed when health is low.
- Effects
- Chance
- —
- Dps
- —
- Duration
- 5
- Max At Hp Pct
- —
- Min Duration
- —
- Radius
- —
- Type
- movement_speed_buff
- Hitbox
- —
- Hurtbox Shapes
- none
- Id
- Flee
- Name
- Flee
- Parryable
- —
- Priority
- 1
- Projectile
- —
- Range
- 0
- Root Motion
- —
- Sound
- sfx/creatures/humanoid/flee
- Telegraph
- —
- Timeline
- —
- Timing
- —
- Refs
- none
- Aggression
- —
- Ai
- Ability Conditions
- —
- Ability Weights
- Creature Ambush Strike
- 80
- Creature Flee
- 100
- Creature Knife Throw
- 60
- Behavior Overrides
- Aggro On Sight
- no
- Auto Heal
- —
- Call For Help
- no
- Flee At Hp Percent
- 20
- Heal Delay
- —
- Help Range
- —
- Show Damage Numbers
- —
- Track Dps
- —
- Behavior Tree
- ambush_predator
- Disengage After Secs
- —
- Evasion
- —
- Patrol
- Radius
- 8
- Type
- wander
- Waypoints
- none
- Pursuit
- —
- Audio
- Aggro
- sfx/creatures/humanoid/aggro_highwayman
- Ambient
- sfx/creatures/humanoid/idle
- Attack
- sfx/creatures/humanoid/attack_dagger
- Death
- sfx/creatures/humanoid/death_male
- Footsteps
- sfx/footsteps/leather
- Hurt
- sfx/creatures/humanoid/hurt_male
- Behavior Tree
- —
- Category
- common
- Combat Level
- 15
- Description
- A cunning roadside ambusher who preys on unwary travelers.
- Examine
- A lean figure wrapped in a dusty travelling cloak, face hidden beneath a wide-brimmed hat. The glint of a dagger at each hip and a bandolier of throwing knives across the chest betray this one's true profession. Highwaymen prefer to strike from the shadows, relieving their victims of coin purses before vanishing back into the undergrowth. Most were once honest folk — farmers, soldiers, tradesmen — driven to the road by debt or desperation.
- Fish
- —
- Hitbox
- —
- Icon
- icons/creatures/highwayman
- Id
- highwayman
- Impact
- —
- Inheritance
- —
- Loot
- Loot Table
- Highwayman Drops
- Xp Rewards
- Combat
- 0
- Hp
- 0
- Skills
- none
- Venery
- 30
- Loot Table
- —
- Mechanics
- none
- Metadata
- Added Version
- 0.1.0
- Notes
- Stealth opener. Will not aggro on sight — waits for player to pass close before attacking.
- Tags
- bandit, stealth, ambusher
- Venery Category
- humanoid
- Zone
- roads, forest_edge
- Model
- models/creatures/humanoid/highwayman
- Movement
- —
- Name
- Highwayman
- Phases
- —
- Recovery
- —
- Resistances
- —
- Respawn
- —
- Spawn
- Max Instances
- 6
- Respawn Time
- 120
- Respawn Variance
- 30
- Spawn Animation
- —
- Spawn Sound
- —
- Stats
- Aggro Range
- 10
- Attack
- 18
- Attack Range
- 2
- Attack Speed
- 1.4
- Crush Defense
- 0
- Immunities
- none
- Leash Range
- 40
- Magic Attack
- 0
- Magic Resistance
- 0
- Max Hp
- 300
- Move Speed
- 5
- Movement Speed
- 4
- Poise
- 100
- Ranged Attack
- 12
- Ranged Defense
- 0
- Slash Defense
- 5
- Stab Defense
- 5
- Status Immunities
- —
- Variation
- —
- Visuals
- —
- Xp Rewards
- —
Stealth opener. Will not aggro on sight — waits for player to pass close before attacking.