Bandit
A common outlaw armed with sword and shield.
A rough-looking thug in mismatched armor pieced together from stolen goods and battlefield scavenging. A notched short sword and a battered round shield complete the ensemble. Bandits are the bread and butter of the lawless — not particularly skilled, not particularly brave, but dangerous enough in numbers. Most operate under a captain's orders, shaking down caravans and raiding homesteads on the fringes of civilization.
Stats
Hitpoints
450
Melee attack
22
Magic attack
0
Ranged attack
0
Attack speed
1
Attack range
2 m
Defences
Slash defence
10
Stab defence
5
Crush defence
8
Ranged defence
10
Magic resistance
0
Poise
100
Movement & awareness
Move speed
5 m/s
Movement speed
3.2 m/s
Aggro range
10 m
Leash range
40 m
Abilities
2Slams the shield into the target, stunning them briefly.
- Damage
- 15% of attack
- Range
- 2 m
- Wind-up
- 0.2 s
- Cooldown
- 8 s
- Effects
- Stun — duration 1
How it fights
- Behaviour
- Melee Aggressive
- Patrol
- Wander · 10 m
- Aggressive on sight
- Yes
Ability preference
| Ability | Weight | Share |
|---|---|---|
| Slash | 100 | 67% |
| Shield Bash | 50 | 33% |
Drops
Rolls on Bandit Drops.
Drops1 roll · weighted
| Drop | Quantity | Weight | Chance |
|---|---|---|---|
| Nothing | — | 35 | 35% |
| Coins Silver | 4–12 | 30 | 30% |
| Stolen Goods Pouch | 1 | 15 | 15% |
| 1 | 12 | 12% | |
| Bandit Hood | 1 | 8 | 8% |
Movement & spawning
Spawn
- Max Instances
- 8
- Respawn Time
- 90
- Respawn Variance
- 20
Sounds
- Aggro
sfx/creatures/humanoid/aggro_bandit- Ambient
sfx/creatures/humanoid/idle- Attack
sfx/creatures/humanoid/attack_sword- Death
sfx/creatures/humanoid/death_male- Footsteps
sfx/footsteps/leather- Hurt
sfx/creatures/humanoid/hurt_male
Full catalogue record32 fields · straight from the content catalogue
- Abilities
- Inline
- Ability Ref
- —
- Active Frames
- none
- Animation
- attack_slash
- Base Damage
- 25
- Cast Time
- 0
- Channel Duration
- —
- Channeled
- —
- Condition
- —
- Cooldown
- 3
- Cooldown Ms
- —
- Damage
- —
- Damage Shape
- —
- Damage Type
- slash
- Description
- A brutal horizontal sword swing.
- Effects
- none
- Hitbox
- —
- Hurtbox Shapes
- none
- Id
- Slash
- Name
- Slash
- Parryable
- —
- Priority
- 1
- Projectile
- —
- Range
- 2
- Root Motion
- —
- Sound
- sfx/creatures/humanoid/attack_sword
- Telegraph
- —
- Timeline
- —
- Timing
- —
- Ability Ref
- —
- Active Frames
- none
- Animation
- attack_shield_bash
- Base Damage
- 15
- Cast Time
- 0.2
- Channel Duration
- —
- Channeled
- —
- Condition
- —
- Cooldown
- 8
- Cooldown Ms
- —
- Damage
- —
- Damage Shape
- —
- Damage Type
- crush
- Description
- Slams the shield into the target, stunning them briefly.
- Effects
- Chance
- —
- Dps
- —
- Duration
- 1
- Max At Hp Pct
- —
- Min Duration
- —
- Radius
- —
- Type
- stun
- Hitbox
- —
- Hurtbox Shapes
- none
- Id
- Shield Bash
- Name
- Shield Bash
- Parryable
- —
- Priority
- 1
- Projectile
- —
- Range
- 2
- Root Motion
- —
- Sound
- sfx/creatures/humanoid/shield_bash
- Telegraph
- —
- Timeline
- —
- Timing
- —
- Refs
- none
- Aggression
- —
- Ai
- Ability Conditions
- —
- Ability Weights
- Creature Bandit Slash
- 100
- Creature Shield Bash
- 50
- Behavior Overrides
- Aggro On Sight
- yes
- Auto Heal
- —
- Call For Help
- no
- Flee At Hp Percent
- 0
- Heal Delay
- —
- Help Range
- —
- Show Damage Numbers
- —
- Track Dps
- —
- Behavior Tree
- Melee Aggressive
- Disengage After Secs
- —
- Evasion
- —
- Patrol
- Radius
- 10
- Type
- wander
- Waypoints
- none
- Pursuit
- —
- Audio
- Aggro
- sfx/creatures/humanoid/aggro_bandit
- Ambient
- sfx/creatures/humanoid/idle
- Attack
- sfx/creatures/humanoid/attack_sword
- Death
- sfx/creatures/humanoid/death_male
- Footsteps
- sfx/footsteps/leather
- Hurt
- sfx/creatures/humanoid/hurt_male
- Behavior Tree
- —
- Category
- common
- Combat Level
- 22
- Description
- A common outlaw armed with sword and shield.
- Examine
- A rough-looking thug in mismatched armor pieced together from stolen goods and battlefield scavenging. A notched short sword and a battered round shield complete the ensemble. Bandits are the bread and butter of the lawless — not particularly skilled, not particularly brave, but dangerous enough in numbers. Most operate under a captain's orders, shaking down caravans and raiding homesteads on the fringes of civilization.
- Fish
- —
- Hitbox
- —
- Icon
- icons/creatures/bandit
- Id
- bandit
- Impact
- —
- Inheritance
- —
- Loot
- Loot Table
- Bandit Drops
- Xp Rewards
- Combat
- 0
- Hp
- 0
- Skills
- none
- Venery
- 40
- Loot Table
- —
- Mechanics
- none
- Metadata
- Added Version
- 0.1.0
- Notes
- Standard melee bandit. Often found in groups of 2-4.
- Tags
- bandit, melee, shield
- Venery Category
- humanoid
- Zone
- bandit_camp, roads
- Model
- models/creatures/humanoid/bandit
- Movement
- —
- Name
- Bandit
- Phases
- —
- Recovery
- —
- Resistances
- —
- Respawn
- —
- Spawn
- Max Instances
- 8
- Respawn Time
- 90
- Respawn Variance
- 20
- Spawn Animation
- —
- Spawn Sound
- —
- Stats
- Aggro Range
- 10
- Attack
- 22
- Attack Range
- 2
- Attack Speed
- 1
- Crush Defense
- 8
- Immunities
- none
- Leash Range
- 40
- Magic Attack
- 0
- Magic Resistance
- 0
- Max Hp
- 450
- Move Speed
- 5
- Movement Speed
- 3.2
- Poise
- 100
- Ranged Attack
- 0
- Ranged Defense
- 10
- Slash Defense
- 10
- Stab Defense
- 5
- Status Immunities
- —
- Variation
- —
- Visuals
- —
- Xp Rewards
- —
Designer's note
Standard melee bandit. Often found in groups of 2-4.
banditmeleeshield