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CommonCombat level 22Humanoid

Bandit

A common outlaw armed with sword and shield.

A rough-looking thug in mismatched armor pieced together from stolen goods and battlefield scavenging. A notched short sword and a battered round shield complete the ensemble. Bandits are the bread and butter of the lawless — not particularly skilled, not particularly brave, but dangerous enough in numbers. Most operate under a captain's orders, shaking down caravans and raiding homesteads on the fringes of civilization.

Stats

Hitpoints
450
Melee attack
22
Magic attack
0
Ranged attack
0
Attack speed
1
Attack range
2 m
Defences
Slash defence
10
Stab defence
5
Crush defence
8
Ranged defence
10
Magic resistance
0
Poise
100
Movement & awareness
Move speed
5 m/s
Movement speed
3.2 m/s
Aggro range
10 m
Leash range
40 m

Abilities

2
SlashSlashweight 100

A brutal horizontal sword swing.

Damage
25% of attack
Range
2 m
Cooldown
3 s
Shield BashCrushweight 50

Slams the shield into the target, stunning them briefly.

Damage
15% of attack
Range
2 m
Wind-up
0.2 s
Cooldown
8 s
Effects
  • Stun — duration 1

How it fights

Behaviour
Melee Aggressive
Patrol
Wander · 10 m
Aggressive on sight
Yes
Ability preference
AbilityWeightShare
Slash10067%
Shield Bash5033%

Drops

Rolls on Bandit Drops.

Drops1 roll · weighted
DropQuantityWeightChance
Nothing—3535%
Coins Silver4–123030%
Stolen Goods Pouch11515%
Steel Dagger11212%
Bandit Hood188%

Movement & spawning

Spawn
Max Instances
8
Respawn Time
90
Respawn Variance
20

Sounds

Aggro
sfx/creatures/humanoid/aggro_bandit
Ambient
sfx/creatures/humanoid/idle
Attack
sfx/creatures/humanoid/attack_sword
Death
sfx/creatures/humanoid/death_male
Footsteps
sfx/footsteps/leather
Hurt
sfx/creatures/humanoid/hurt_male
Full catalogue record32 fields · straight from the content catalogue
Abilities
Inline
  1. Ability Ref
    —
    Active Frames
    none
    Animation
    attack_slash
    Base Damage
    25
    Cast Time
    0
    Channel Duration
    —
    Channeled
    —
    Condition
    —
    Cooldown
    3
    Cooldown Ms
    —
    Damage
    —
    Damage Shape
    —
    Damage Type
    slash
    Description
    A brutal horizontal sword swing.
    Effects
    none
    Hitbox
    —
    Hurtbox Shapes
    none
    Id
    Slash
    Name
    Slash
    Parryable
    —
    Priority
    1
    Projectile
    —
    Range
    2
    Root Motion
    —
    Sound
    sfx/creatures/humanoid/attack_sword
    Telegraph
    —
    Timeline
    —
    Timing
    —
  2. Ability Ref
    —
    Active Frames
    none
    Animation
    attack_shield_bash
    Base Damage
    15
    Cast Time
    0.2
    Channel Duration
    —
    Channeled
    —
    Condition
    —
    Cooldown
    8
    Cooldown Ms
    —
    Damage
    —
    Damage Shape
    —
    Damage Type
    crush
    Description
    Slams the shield into the target, stunning them briefly.
    Effects
    1. Chance
      —
      Dps
      —
      Duration
      1
      Max At Hp Pct
      —
      Min Duration
      —
      Radius
      —
      Type
      stun
    Hitbox
    —
    Hurtbox Shapes
    none
    Id
    Shield Bash
    Name
    Shield Bash
    Parryable
    —
    Priority
    1
    Projectile
    —
    Range
    2
    Root Motion
    —
    Sound
    sfx/creatures/humanoid/shield_bash
    Telegraph
    —
    Timeline
    —
    Timing
    —
Refs
none
Aggression
—
Ai
Ability Conditions
—
Ability Weights
Creature Bandit Slash
100
Creature Shield Bash
50
Behavior Overrides
Aggro On Sight
yes
Auto Heal
—
Call For Help
no
Flee At Hp Percent
0
Heal Delay
—
Help Range
—
Show Damage Numbers
—
Track Dps
—
Behavior Tree
Melee Aggressive
Disengage After Secs
—
Evasion
—
Patrol
Radius
10
Type
wander
Waypoints
none
Pursuit
—
Audio
Aggro
sfx/creatures/humanoid/aggro_bandit
Ambient
sfx/creatures/humanoid/idle
Attack
sfx/creatures/humanoid/attack_sword
Death
sfx/creatures/humanoid/death_male
Footsteps
sfx/footsteps/leather
Hurt
sfx/creatures/humanoid/hurt_male
Behavior Tree
—
Category
common
Combat Level
22
Description
A common outlaw armed with sword and shield.
Examine
A rough-looking thug in mismatched armor pieced together from stolen goods and battlefield scavenging. A notched short sword and a battered round shield complete the ensemble. Bandits are the bread and butter of the lawless — not particularly skilled, not particularly brave, but dangerous enough in numbers. Most operate under a captain's orders, shaking down caravans and raiding homesteads on the fringes of civilization.
Fish
—
Hitbox
—
Icon
icons/creatures/bandit
Id
bandit
Impact
—
Inheritance
—
Loot
Loot Table
Bandit Drops
Xp Rewards
Combat
0
Hp
0
Skills
none
Venery
40
Loot Table
—
Mechanics
none
Metadata
Added Version
0.1.0
Notes
Standard melee bandit. Often found in groups of 2-4.
Tags
bandit, melee, shield
Venery Category
humanoid
Zone
bandit_camp, roads
Model
models/creatures/humanoid/bandit
Movement
—
Name
Bandit
Phases
—
Recovery
—
Resistances
—
Respawn
—
Spawn
Max Instances
8
Respawn Time
90
Respawn Variance
20
Spawn Animation
—
Spawn Sound
—
Stats
Aggro Range
10
Attack
22
Attack Range
2
Attack Speed
1
Crush Defense
8
Immunities
none
Leash Range
40
Magic Attack
0
Magic Resistance
0
Max Hp
450
Move Speed
5
Movement Speed
3.2
Poise
100
Ranged Attack
0
Ranged Defense
10
Slash Defense
10
Stab Defense
5
Status Immunities
—
Variation
—
Visuals
—
Xp Rewards
—
Designer's note

Standard melee bandit. Often found in groups of 2-4.

banditmeleeshield